atec 2320
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ATEC 2320. What is a Game?. But first!!!. Put away/silence cell phones and laptops. But first!!!. Any Questions about Blog?. What is a Game?. What are some games?. What is a Game?. Many…many…many opinions. What is a Game?. 1.Game is entered willfully. What is a Game?. - PowerPoint PPT PresentationTRANSCRIPT
ATEC 2320
What is a Game?
But first!!!
• Put away/silence cell phones and laptops.
But first!!!
• Any Questions about Blog?
What is a Game?
What are some games?
What is a Game?
• Many…many…many opinions.
What is a Game?
• 1.Game is entered willfully.
What is a Game?
• 2.Games have Goals.
What is a Game?
• 3. Games have conflict.
What is a Game?
• 4. Games have rules.
What is a Game?
• 5. Games can be won or lost.
What is a Game?
• 6. Games are interactive.
What is a Game?
• 7. Games have challenge.*
What is a Game?
• 8. Games can create their own internal value system.
What is a Game?
• 9. Games engage players.*
What is a Game?
• 10. Games are closed formal systems.
What is a Game?
• 10. Games are closed formal systems. System: A series of elements that work
together. Formal: Has rulesClosed: Boundaries: Tennis, checkers,
Eye spy.
Think of “being in the game.”
What is a Game?
• 1.Game is entered willfully.• 2.Games have Goals.• 3. Games have conflict.• 4. Games have rules.• 5. Games can be won or lost.• 6. Games are interactive. • 7. Games have challenge.*• 8. Games can create their own internal value system.• 9. Games engage players.*• 10. Games are closed formal systems.
Or?
• A game is a problem solving activity approached with playful attitude.
• Games are essentially problems that need to be solved:
• Beat the next level • Defeat your opponent • Get your friends to play Candy Crush
The 4 Basic elements that make a game
4 Basic Elements of a Game
• 1. Mechanics
• 2. Story
• 3. Aesthetics
• 4. Technology
Mechanics The procedures and rules of your game
• How a player moves and interacts with the world
• How a player deals with challenges that are presented to them
• The procedures a player must use to “beat” the game.
Story
• The sequence of events that unfold in your game.
• Can be linear or more “open” • Must work well with your mechanics,
aesthetics and technology to truly be successful
• The part of your game that will immerse the player.
Aesthetics
The way your game looks and sounds
• Aesthetics encompasses anything that adds to the visual or audio flare of your game
• From character art, to environment art, to animations and even down to sound
• Very important aspect of your game, it’s what most people will notice first.
Technology
• The technology used to run your game
• Doesn’t have to be a game console or PC, can be plain old pen and paper
• Your choice of technology is important, pick one that best suits your story, mechanics and aesthetics.
Why do we play games?
Why do we play games?
• Entertainment• To Experience Achievement.• Build skills• To socialize• To Learn
How do we play games?
• Explorers.• Achievers.• Socializers.• Killers.
• http://www.gamerdna.com/quizzes/bartle-test-of-gamer-psychology
What is Game Design?
What is Game Design?
• “Game Design is about creating opportunities for players to make meaningful decisions that affect the out come of the game.”
• Challenges for Game Designers
What is Game Design?
• What are some decisions you have made?
What is Game Design?
• What are some decisions you have made? • RTS: Real Time Strategy• RPG: Role Playing Games• FPS: First Person Shooters• Table Top Games
What is Game Design?
• Game Design is about creating opportunities for players to make meaningful decisions that affect the out come of the game.
What is Game Design?
• Game Design is about creating opportunities for players to make meaningful decisions that affect the out come of the game.
• These decisions create MEANING. • What happens if there are no meaningful
choices?
Meaningful choices
• Meaningful choices lead the player to ask themselves:
• Where should I go?• The quick way or the silent way?• How should I spent my resources?
Meaningful choices
• Meaningful choices lead the player to ask themselves:
• Where should I go?• The quick way or the silent way?• How should I spent my resources?
• A good game gives the player meaningful choices. NOT JUST ANY CHOICE.
Meaningless Choices
Meaningless Choices
Dominate Strategy
Meaningful choices
• If choices > desire:
Meaningful choices
• If choices > desire: Overwhelmed
Meaningful choices
• If choices < desire:
Meaningful choices
• If choices < desire: Frustration
Meaningful choices
• If choices = desire:
Meaningful choices
• If choices = desire: Fulfillment
Types of Game Design
Types of Game Design
• World Design
Types of Game Design
• World Design• System Design
Types of Game Design
• World Design• System Design• Content Design
Types of Game Design
• World Design• System Design• Content Design• Level Design
Types of Game Design
• World Design• System Design• Content Design• Level Design• User Interface (UI)
World Design
• Creation of the overall backstory, setting, and theme of the game. Usually created by the lead or sole designer. Will determine the scope of the rest of tasks.
System Design
• Creation of the rules and underlying mathematical patterns in a game. Common in to all types of games. All games need rules.
Content Design
• The creation of the characters, items, puzzles. Goes for both digital and board/table top games.
Level Design
• Crafts the level, including layouts of maps and placement of objects, challenges.
• Table top gaming this would be the…..?
User Interface
• How the player interacts with the game, and how the player receives the information.
Game Designers.
• Who in here is a game designer?
What does it take?
What does it take?
What else does it take?
What else does it take?
• Being a good listener.• It will make you a better designer.• Listen to your audience, game, client, staff,
and yourself.
The Essential Experience.
What is the goal of a game designer?
What is the goal of a game designer?
• Is to have people play their game.
What is the goal of a game designer?
• Is to have people play their game.• When people play a game they have an
experience.
•When people play a game they have an experience!
Experiences
• Experiences are everything we see, do, think and feel
• No two experiences are the same.
• While thinking about them can be hard, a designer’s main goal should be creating them.
Experience
How to create Essential Experience
• Think of a scenario.
Essential Experience
• There was snow• It was cold• People threw snowballs at each other.
Essential Experience
• There was snow: Art, sound effects• It was cold: particle effects (breath), animation
(shivering)• People threw snowballs at each other: rules of
the game.
Essential Experience
• What experience do I want the player to have?• What is essential to that experience?• How can I capture that experience.
Due Monday
• Monday: Your 1st game analysis. • Super Mario Bros: Online or console Version• Mike Tyson Punchout: Online• Monkey Island Special Addition: Steam:
During gameplay hit F10 for Classic Version
How to analyze a game
• Dissect your feelings • If you don’t like it, think about why
– Mechanics, aesthetics, etc.
• Analyze your memories of the game • This can be very helpful, but incomplete We don’t always remember everything