augmented reality - ithb april 6, 2013
DESCRIPTION
Seminar "Augmenting our Reality" ITHB April 6, 2013TRANSCRIPT
Augmented Reality Mohamad Iqbal @ciebal
Augmenting Our Reality ITHB | April 06, 2013
70’s
80’s
Now…
Innovation
Reality –Virtuality Continuum Virtual Reality
Real World
Augmented Reality
Augmented Virtuality
Virtuality Continuum
Augmented reality add virtual objects to real world.
A computer generated, interactive, three-dimensional environment in which a person is immersed. (Aukstakalnis, S. and D. Blatner 1992)
Virtual Reality
• Display (HMD, projector) • Input (glove, steering wheel)
VR component
Augmented
Virtual objects on real object
Augmented Reality
Already common in TV shows
• Freekick radius / Offside • Advertising spots • Weather Forecast • Stock
Augmented Reality
Marker based • Simple marker (B/W, rectangle) • Custom marker (custom
images)
Augmented Reality Types
Markerless • Facial detection • Image processing • Geotagging • Brand Interaction
Augmented Reality Types
Face Tracking
Image processing
Geotagging
Brand Interaction
AR for Games
– Card Games: • Eye of Judgement (PS3) – Pet Games • Invizimals (PSP)
AR for Education
AR for Education in Indonesia
AR for Military
Mobile Device
Augmented
AR for Translation
Mobile Augmented Reality Device
Registration Sensor Information
Location
MARA
2004 http://research.nokia.com/page/219
Mobile Augmented Reality Device
Registration Sensor Information
Location Image
Tower Defense Game with AR
Mobile Augmented Reality Device
Registration Sensor Information
Location Image GP
S
Cam
era
Gyr
osc
op
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Smash Mania
Mobile Augmented Reality Device
Registration Sensor Information
Location Image GP
S
Cloud
Cam
era
Gyr
osc
op
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Co
mp
ass
Toresto for Windows Phone
Mobile Augmented Reality Device
Registration Sensor Information
Location Image GP
S
Cloud LBS
Cam
era
Gyr
osc
op
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Co
mp
ass
Nokia City Lens
Nokia City Lens Video
Google Glass
For Developers …
AR for Developers
• NyARToolkit
• Vuforia
• ZXing Android
• Obvious
• String
• ZXing iOS
• GART
• SLARToolkit
Windows Phone
Augmented reality applications should automate, facilitate and collaborate in our daily activities (Benderson and Druin, 1995,) It should be a tool, which allows us to solve our problems more effectively, this by integrating many diverse and emerging technologies (Bimber and Raskar, 2005)
ciebal
Thank You!