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“Augmenting The Future” Adam J. Broitman Partner/Ringleader

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Presentation given at the iMedia Breakthrough Summit in Henderson Nevada. Topic; Augmented Reality.

TRANSCRIPT

Page 1: Augmenting iMedia

“Augmenting The Future”

Adam J. BroitmanPartner/Ringleader

Page 2: Augmenting iMedia

This Session Is Not About...

•Proving that Augmented Reality is the end all, be all•Convincing you that AR is right for your clients or brand

Page 3: Augmenting iMedia

This Session Is About...

•Working as a group to uncover truths and opportunities•Clearing up any confusion you may have in regards to Augmented Reality

Page 4: Augmenting iMedia

Agenda

•Brief Review of Augmented Reality

•Examples in the Market

•Innovation Exercise

Page 5: Augmenting iMedia

Do you really think your reality is not

already...

augmented?

Page 6: Augmenting iMedia

Okay, so maybe you are not a war hero...

Page 7: Augmenting iMedia

You probably have watched sports on television.

Page 8: Augmenting iMedia

• Augmented reality (AR) is a term for a live direct or indirect view of a physical real-world environment whose elements are merged with-, or augmented by virtual computer-generated imagery - creating a mixed reality.

•The augmentation is conventionally in real-time and in semantic context with environmental elements, like for example sports scores on TV during a match.

Augmented Reality Defined

Page 9: Augmenting iMedia

Is The Future Already Here?

http://www.youtube.com/watch?v=CGwvZWyLiBU&feature=player_embedded

Page 10: Augmenting iMedia

Real Life Second Life

Head’s Up Display

Page 11: Augmenting iMedia

Making AR Social

http://www.youtube.com/watch?v=tb0pMeg1UN0

Page 12: Augmenting iMedia

Marker Based

http://www.youtube.com/watch?v=00FGtH5nkxM

Page 13: Augmenting iMedia

Marker Based

http://vimeo.com/6000129

Page 14: Augmenting iMedia

Place Based

http://www.youtube.com/watch?v=b64_16K2e08

Page 15: Augmenting iMedia

Let’s Get Innovative

Page 16: Augmenting iMedia

Innovation is creativity with a job to do

-John Emmerling

Page 17: Augmenting iMedia

Group Project

•You work for a popular sneaker brand

•Over the last ten years you have fallen out of favor with men 18-34

•You want to rebuild your brand to be more cutting edge and appeal to fans of underground electronic music, skateboard culture and video gamers