augmenting the merlot tradition with multi-user virtual environments: a guided tour
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The MERLOT International Conference, New Orleans, October 9, 2007. Augmenting the MERLOT Tradition with Multi-User Virtual Environments: A Guided Tour. By Sabine Lawless-Reljic, real life host Dr. Brock Allen, Second Life host San Diego State University, CA. Agenda. - PowerPoint PPT PresentationTRANSCRIPT
Augmenting the MERLOT Tradition with Multi-User Virtual Environments:
A Guided Tour
The MERLOT International Conference, New Orleans, October 9, 2007
By Sabine Lawless-Reljic, real life hostDr. Brock Allen, Second Life host
San Diego State University, CA
Agenda
• Seriously Engaging… (in-world + slide 3)• …And Seriously Researched (slides 4 &5)• MUVEs: What and Why (slides 6, 7, 8)• Meet instructional designer and instructor,
Cathy Arreguin (in-world)• “Challenging traditional concepts”, Dr. Allen (in-
world)• Q&A (in-world)• Resources (slides 9, 10, 11)
New Media Consortium
“NMC Campus: Seriously Engaging”
Science 27 July 2007:Vol. 317. no. 5837, pp. 472 –
476
The Scientific Research Potential of Virtual Worlds, by
William Sims Bainbridge
Social scientists and computer scientists meet at the
intersection of virtual worlds. These virtual worlds, such as
Second Life and World of Warcraft, provide new resources and approaches for research in political science, sociology, and
economics.
***
http://www.sciencemag.org/content/vol317/issue5837/cover.dtl
Technology Review (MIT), July/August 2007: Current issue
Second Earth, by Wade Roush
The World Wide Web will soon be absorbed into the World Wide Sim: an environment
combining elements of Second Life and Google
Earth.
***
http://www.technologyreview.com/
Multi-User Virtual Environments
• Genres*Action *Puzzle *Educational *Fighting/combat *Sports *Racing *Role-play/adventure *Flight *Shoot’em *Platform games *Business *Board *Word *General entertainment *Fantasy violence *Human
violence *Non-violent sports *Sports violence *Simulation games
• TypesSocial environment Second Life, There, Another Worlds,
Kaneva
Role-Playing Games World of Warcraft , EverQuest, Neverwinter Nights, The Realm
Fantasy DotSoul Cyberspace, Entropia Universe
The World Wide Web• Web 1.0:
– static documents– Print-centric 20th century library
• Web 2.0: (action through the web)– social internet (interactive, customized, social, and media intensive)– Multilayered media databases, software programs running inside web
browsers, high-volume community forums, social search tools
• Web 3.0: (virtual environment and interaction through objects and people)– web of data and object-like constructs with which users engage
directly through object manipulation interfaces and metaphors– Web-browsing with 3D experience
Information Objects list
Sharing objects: http://www.technogogy.org.uk/passing_notes.html
Q&A by the lake
Friday, August 17th, 10:00 a.m. PSTSDSU EdTech Virtual Building, upstairs classroom
San Diego Second Life Pioneers, Meadowbrook 218, 84, 23
Follow-up Meeting
Contact Information
Sabine Lawless-Reljic(SL: Willow Shenlin) [email protected]
Consulting: Cathy Arreguin (SL: Mari Asturias), [email protected]
Dr. Brock Allen (SL: Doxbrox Allen)
Suggested locationsLocation Second Life URL (slurl address)
NMC Campus NMC Campus 150, 226, 43
San Diego State University, pICTsl Farm Meadowbrook 200, 203, 22
San Diego Second Life Pioneers Meadowbrook 218, 84, 23
Alliance Second Life Main Library Info Island 107, 146, 33
Social simulation research lab library Hyperborea 218, 84, 23
International Spaceflight Museum Spaceport Alpha 47, 82, 24
NOAA’s island Meteroa 145, 131, 28
UC Davis Virtual Hallucinations Sedig 26, 45, 21
EdTech Island EdTech 108, 134, 25
Ivory Tower Library of Primitive Natoma 209, 164, 27
EduIsland I, II, III Eduisland 128, 123, 23