austin 2009

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Dr. Tony O’Driscoll Fuqua School of Business, Duke University Avoiding the Routinization Trap Enabling the Immernet to change how we live work and play

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Keynote Presentation at UT Austin Virtual Worlds Conference

TRANSCRIPT

Page 1: Austin 2009

Dr. Tony O’DriscollFuqua School of Business, Duke University

Avoiding the Routinization Trap Enabling the Immernet to change how we live work and play

Page 2: Austin 2009

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Red Pill or Blue?

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Slide: 3

My Vision

Educator Perspective

My Reality

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Slide: 4

Enterprise Perspective

A fundamental disconnect...

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Happy 16th Birthday !

April 22, 1993

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Webvolution

Connect“TO”

Connect“THROUGH”

Connect“WITHIN”

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Web 2.0 = UGX

You Tube = User Generated CONTENT

Digg = User Generated FILTERING

del.icio.us = User Generated ORGANIZATION

Blogs = User Generated COMMENTARY

Technorati = User Generated PRIORITIZATION

RSS = User Generated DISTRIBUTION

Web 2.0 = Connecting THROUGH

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Here Comes Everybody

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CrowdSoothing

From blogging to cellphone video, technology has forever changed the way we process and communicate about tragedy — in good ways,

and perhaps bad.

Since Monday, there has been a non-stop flood of postings on the popular Facebook student site, on MySpace and LiveJournal,

and on personal blogs — expressing everything from grief to anger to confusion.

"What better place to mourn someone than a place that they themselves built to express

who they are, and a place where the deceased and his or her friends may have spent a great

deal of time interacting?”

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On My Mind

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Slide: 11

Getting things done requires good connections, both the human kind and the Internet kind.

Schooling has confused us into thinking that learning was equivalent to pouring content into people’s heads. It’s more practical to think of learning as optimizing our networks.

Learning=NetWORKing

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Digital Native

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Annagram

CHEAT

TEACH

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From/To

STOCKS FLOWS

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New Value ChainInformation = Currency People = Transport

Conversation = TransferInsight = Outcome

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Immernet?

3Di = Connecting WITHIN

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Life Imitates Art

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Quick Poll

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DeborahWince-Smith

President, Council onCompetitiveness

MMORPGs

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DeborahWince-Smith

President, Council onCompetitiveness

Video Game Stats

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Slide: 21Sources: Business Week April 2006, The Economist. Living a Second Life, Sept. 28, 2006

Virtual Worlds

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Second Life Stats

Source: Joe Miller. Linden Lab

All Data: (Industry, Job Level, Company Size, # Learners Impacted)

16 Million Members

1.1 Million Active Residents

350,000 Hours of Use Per Day

87,500 Hours Development Time/Day

$1.6 B worth of Free Work per Year

200+ Virtual Square Miles (6X Boston)

520,000 Unique Items traded/Month

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Slide: 23

Unbounded Space

Social Interaction

Communities

User Created Content

Business

VSW MMORPG

Avatar-Mediated

Persistent World

Reputation

Immersive

Interactive

Real-Time Communication

Virtual Economy

Assets

Unbounded Space

Social Interaction

Communities

User Created Content

Business Opportunity

Bound by a Narrative

Defined Roles

NPCs

Rules

Tokens

Ranks and Levels

Kin or Twins?

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Are we There YET?

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Gutenberg LumiereWatt

Routinization

1785 – Invented

1807 – Steam Boat

1829 – Locomotive

1450 – Invented

1500 – German Bible

1520 – Literature

1895 – Invented

1903 – Great Train Robbery

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Paving Cow Paths

137 Miles___ Hours

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Slide: 27

The Sense of Self

The Death of Distance

The Power of Presence

The Sense of Space

The Capability to Co-Create

The Pervasiveness of Practice

The Enrichment of Experience

Differentiation

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Slide: 28

Source: e-Learning Guild 360 Report – Synchronous Learning Systems. June 2007.

Difference

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I*I=E

Source: e-Learning Guild 360 Report – Synchronous Learning Systems. June 2007.

Engagement

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John Seely-Brown

Education is going through a large-scale transformation toward a more participatory form of learning.

Rather than treat pedagogy as the transfer of knowledge from teachers who are experts to students who are receptacles, educators should consider more hands-on and informal types of learning. These methods are closer to an apprenticeship, a farther-reaching, more multilayered approach than traditional formal education.

We are learning in and through our interactions with others while doing real things. I'm not saying that knowledge is socially constructed, but our understanding of that knowledge is socially constructed. It is in participation with others that we come into "being" and internalize our own understandings of the world.

Edumersion 2.0

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Source: With some help from Roger Shank’s use of same Mnemonic for Scenario Based learning

Flow

Repetition

Experimentation

Engagement

Doing

Observing

Motivation

FREEDOM!

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Source: Kapp and O’Driscoll

3D ClassroomReplication

PracticeAuthenticActivities

EmergentLearning

Constructs

DoRealWork

Facts

Concepts

Procedure& Rules

Principles

ProblemSolving

Group Forum

Breakout

Scavenger Hunt

Guided Tour

Role Play

Conceptual Orienteering

Social Netw

orking

Operational Application

Co-Creation

3DLA Model

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Enterprise to the Rescue?

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History Lesson

1585-1587

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Mind the TRAP!

Now that we are moving from factory work to anytime, anyplace work, we need an anytime anyplace educational parallel.

1650 1940 1995 2008

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Personal Story

April 15, 1995April 16, 2007

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Personal StoryMy name is Arie (Lionel) Librescu and I am Liviu's younger son.

I am writing to you regarding the "Virginia Tech Second Life Memorial" Video tribute you have posted on YouTube.com.

My family and I would like to thank you very much for the kind and beautiful gesture. Personally, your video has moved me very much and I would like to thank you very much for it.

I wish you all the continued luck and success in life.

Arie Librescu

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Slide: 38

Get Fired Up!

Get a Social World AVATAR Play MMORPGs

Experiment Wildly

Bring EVIDENCE to worldso we can CHANGE THE

GAME in LEARNING,KM & COLLABORATION

while avoiding ROUTINIZATION TRAP

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Slide: 39

Red Pill or Blue?

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Slide: 40

Questions

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Slide: 41

Connect

http://wadatripp.wordpress.com