austin game dev micro-talks
DESCRIPTION
May 19 th , 2010. Austin Game Dev Micro-Talks. v1.0: The Quickening. In a bar. What's a Micro-talk ?. Inspired by the GDC Micro-talks 10 presentations x 5 minutes each My name is Kain Shin Games Programmer for 10+ years Arkane Studios Events coordinator for IGDA-Austin - PowerPoint PPT PresentationTRANSCRIPT
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Austin Game DevAustin Game DevMicro-TalksMicro-Talks
v1.0: The Quickeningv1.0: The Quickening
May 19
May 19thth , 2010
, 2010
In a bar
In a bar
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What's a Micro-talkWhat's a Micro-talk??• Inspired by the GDC Micro-talksInspired by the GDC Micro-talks• 10 presentations x 5 minutes each10 presentations x 5 minutes each• My name is Kain ShinMy name is Kain Shin
o Games Programmer for 10+ years Games Programmer for 10+ years o Arkane StudiosArkane Studioso Events coordinator for IGDA-AustinEvents coordinator for IGDA-Austino This is my last eventThis is my last evento IGDA-Austin is looking for IGDA-Austin is looking for
replacementsreplacements
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Do You BelongDo You Belongin this Room?in this Room?
• What's an Austin Game Developer What's an Austin Game Developer supposed to be?supposed to be?
• What's YOU? What's YOU?
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In the Beginning...In the Beginning...• Nobody belonged in this roomNobody belonged in this room• Except for 2 brothers who made games Except for 2 brothers who made games
in a garagein a garage
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The Origin DaysThe Origin Days(through Kain's Perception)(through Kain's Perception)
• 1983 – (2004)1983 – (2004)• Work Hard, Play HardWork Hard, Play Hard• Socially ComplexSocially Complex• Time of Their LivesTime of Their Lives• Overworked and UnderpaidOverworked and Underpaid
o making art!making art!o paving roads!paving roads!o Getting a chance to matter Getting a chance to matter
• STRONG sense of CommunitySTRONG sense of Community• Mountain Dew Game Development Mountain Dew Game Development
EXTREME! EXTREME!
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The Golden AgeThe Golden Age
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And Then...And Then...• Global CompetitionGlobal Competition• Changing IndustryChanging Industry
• Changing Standards of DesignChanging Standards of Design• Changing Production RequirementsChanging Production Requirements• Changing TechnologyChanging Technology• Changing Publisher LandscapeChanging Publisher Landscape
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The FallenThe Fallen
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After The LayoffsAfter The Layoffs
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The SurvivorsThe Survivors(and the newly Risen)(and the newly Risen)
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Austin GameAustin GameDevelopment 2010Development 2010
• Smaller StudiosSmaller Studios• Not just about AAA gamesNot just about AAA games• Indie, Casual, and Serious GamesIndie, Casual, and Serious Games• More hats per person More hats per person • Greater fear of being shut downGreater fear of being shut down• Gamers of a wider spectrumGamers of a wider spectrum• Highly Competitive MeritocracyHighly Competitive Meritocracy• Highly experimental with new marketsHighly experimental with new markets• Result of a maturing industryResult of a maturing industry
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Intent of these MicrotalksIntent of these Microtalks