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ROBBIENETWORKS.COM
What is RobbieNetworks?
RobbieNetworks is an interactive entertainment
company specialized in developing, publishing and
distributing avatar solutions, communities and games.
Our most important asset is Whyrobbierocks.com
Our mission is to create new type of social game
content: fun, social, non-violent concepts that inspire
creativity.
Our content and graphics can be used for unlimited
concepts as Helpdesk webbots, virtual user manuals,
hosts, personal ID, ID Keys, Promotional concepts as
branded casual games, ecards and online tools.
We focus on properties that have strong mass market
appeal and are easy to access and play. Our titles will
be published on mainstream platforms including online,
mobile, handheld and consoles.
RobbieNetworks long term objective is to become a
world class interactive entertainment company that
has a broad portfolio of properties addressing different
target audiences.
RobbieNetworks was founded in 2006. The headquar-
ters are located in Utrecht, The Netherlands.
AVATARS
What is an avatar?
Avatars are a new way to represent yourself and add new
dimensions to your interaction with others online. An avatar
helps express a personal identity by providing a unique
image. In general, avatars provide an ideal image
within a certain setting, that can easily be adapted over
time. The setting in which they are used varies greatly. It
ranges from on-line, to games, to mobile, or print.
How can Avatars help your business?
Current internet solutions are slowly incorporating perso-
nalisation concepts, such as weblogs or your Google Ho-
mepage. We believe that Avatars provide an essential tool
to support brand identity and address individual customer
needs. By using avatars as part of your brand identity, you
can provide interaction that is tailored with a personal
touch. The team of people behind your avatar(s) have
many possibilities to cost effi ciently fulfi l your brand identity
needs.
Are Avatars just a fad?
Actually illustrating idealised fi gures to help convey a mes-
sage is ancient (think of the Egyptians, the Romans and
the Greek). In the modern world, for the past 100 years,
cartoon fi gures have been used for both entertainment and
idealistic purposes. The popularity of cartoon fi gures shows
that we easily identify ourselves with these idealized fi gures.
The current era brings you unique self-images at a cost less
than the average magazine subscription. So we are just at
the beginning of their extensive use which is now growing
at an exponential rate.
6 FASHIONABLE AVATARS
WHYROBBIEROCKS.COM
What is WhyRobbierocks?
Whyrobbierocks.com is a virtual chat-world where you
can walk around as a top-to-bottom personally styled
fi gure, also called an avatar. With so called Robbie credits
you can buy clothes and accessories. You can choose
from over 5000 different items. If you are happy with the
way you look, you can go out and explore the glamorous
world of Whyrobbierocks and it’s inhabitants.
Who are the people at WRR?
They are more than 150.000 youngsters (in 6 months
time) of which 60% are female and 40% are male, they
live in the Netherlands, and are between 14 to 24 years
old. In addition to this, our international community of
mainly English speaking youngsters is growing. They are
interested, even passionate to communicate and seek out
the possibilities to interact 24-7. Fully immersed in this
communication and information age they learn through
association, discover through exploration, and communi-
cate, learn and work in networks. They are today’s youth!
Why are they at WRR?
Internet is used for chatting, but also offers major op-
portunities to put yourself in the spotlights. It’s being seen
and seeing others. It has become a personal PR platform.
For youngsters Internet is a medium for social interaction.
It offers them the possibility to keep in touch with their
age-group 24-hours a day, 7-days a week. Whyrobbierocks
offers them the opportunity to mould their digital personality
in different ways and thus experiment with their own identity.
But it is especially an aid in the boy-girl interaction. An extra
channel, away from the street. It’s a digital fl irting place.
It’s about being the most popular girl or guy in the room.
Change your clothes, or even design your own clothes,
make your own shop, and then wait for the votes and com-
ments from others.
How does Whyrobbierocks.com work?
At the homepage you can freely register as a new mem-
ber, but you can also use our demo login and password:
Boy: demo2, demo2, Girl: demo1, demo1
You automatically enter the shop part of the site. Here
you can change your hairstyle, clothing and accesso-
ries. At the bottom you can see the menu-item Shops.
You can select a specifi c shop through this menu. If you
like the way you look you can save your outfi t by clicking
on Save outfi t.
Now you can go to the chat rooms by clicking on chat
in the top menu-bar. Now you have entered the main
chat-room (the beach club). In the textbox you can
type messages everybody can see. If you want to visit
another chat-room, go to the bottom left and click on a
different room. Enjoy.
myspace
skype
dating
send2friend wallpaper
weblog
mobile
games
forumchat
msn
Use your Online Character (avatar)
Whyrobbierocks (WRR) provides you with your online
persona, your avatar. It represents YOU in chatrooms and
forums, but you can also use it as a signature in your out-
going emails, save it in your weblog, profi les in MySpace,
datingsites, MSN and your mobile phone.
When you change your clothes at WRR, your avatar also
will be updated on all other places outside WRR automati-
cally. This creates a huge viral effect!!
Each avatar can add friends to his network and get votes
to gain popularity.
Mission
We want youngsters to use their avatar in all their online
and offl ine communication and to put their avatar into as
many places as they can.
We like to stimulate youngsters to be creative and to
provide ways to customize their own image and com-
municate positive thoughts.
Goal
WRR wants to be the no.1 avatar supplier.
Development plan
Whyrobbierocks is an open international independent
platform. We provide tools for other sites to use our
avatars in their environment.
We will add more functionalities: users can design their
own items, or build simple games.
E.g. create your own football shirt of the club you play
for, or design new fashion clothes and promote your
creation.
AVATAR SUPPLIER
SAVE AVATAR
google gadget
IN GAME ADVERTISING AT WRR
Advantages
In-game advertising at Whyrobbierocks.com offers a couple
of remarkable advantages:
- A user spends on average 20 minutes per visit at WRR,
20 minutes of intensive usage, loyalty and recognition of
products while being in a very positive mood. This is extre-
mely important for the engagement to products.
- Targetgroup: age 14-24
- Database analysis: We can provide sharp analysis of
shop/item usage which offers a good view of the behavior
of young people and brands.
- Viral effect: via send2friend the viral effect is huge
- External use: they use their avatar not only at WRR, but
also at MySpace, MSN etc. Users show their ava-
tar everywhere, both online and offl ine. The avatar
(=brand) exposure is spread all over the internet.
- Image: the WRR image supports the product
- We provide a “plug in” for popular sites that have
profi les or need a forum or chatroom with avatars.
- Branding: extend your product online. Original
campaigns as the Miss and Mister Avatar contests and
Have YOU seen my Avatar today? can be sponsored.
Besides that we send our users newsletters, do polls,
add more items weekly, add games to keep our users
at WRR, and to attract more people.
SHOP
Open a virtual shop. In this shop you can have
your products virtualized which can be added to
the avatar e.g. clothes, shoes, accessories.
BANNER
Next to the shop you can
have a banner which can
be linked to an URL.
REPORT
We can provide sharp analysis of shop/item
usage, which offers a good view of the
behavior of young people and brands.
CREDIT CAMPAIGN
Premium concept
Challenge: reduce costs for premiums, extend it to an
online experience, and create a positive viral effect with
a stable or increasing popularity over a long period of
time.
Young people are developing an online life next to there
regular life, by communicating with their friends via in-
stant messengers (MSN), make new friends at friendsites
(MySpace), write/read weblogs for specifi c interests, and
watch selfmade short movies (YouTube).
Concept:
Provide young people an online identity, which they need
to maintain and make popular, like a Tamagotchi.
The buyer of the product gets a unique number. With
this number he will get an online character (also called
Avatar) and joins the products community.
This character will be the user’s representative in all
online communication; outgoing email, MSN, MySpace,
Own website, datingsites, mobile phones, etc.
The brand will be related to the avatar.
To distinguish the avatar, he needs more credits to get
e.g. a surfboard or exclusive clothes.
Credits can be provided by a unique number (printed
or sent by SMS) released later in the campaign. These
credits can be used to get items that others (who didn’t
buy the product) can’t get. The users will show these
exclusive items to others to improve their popularity,
which will increase the sales of the product. Everybody
wants to be exclusive.
Other users can rate the character, which shows the
popularity of the character in different levels.
ID Builder:
The online character can enrich and develop his online
identity by using the character intensively but the user
will stay in control of his own baggage (database).
Sharp analysis of the user’s behaviour can be done, as
we get much information from our database: what do
they wear, what are their interests. The database can be
used to send very personal information:
Interests: If you like this book/movie/music you must love
this… too.
Images: You used this fashion so you will love this… too.
Habits: You ate one bag of crisps today if you eat x for
dinner tomorrow you will keep your current weight or
take a walk for 20 minutes.
In the extend of the initial campaign you can get more
credits and bonuses to:
- Moods, to express yourself.
- Let your online character sing/dance/play/design
clothes.
- Join the online sitcom. (Friends/Sex in the City style)
This concept will not require complicated gadgets added
to products but it only requires a unique number.
The customer will keep on using the character and buy
more products to get more credits. The value of cre-
dits will get higher (especially in the long run) which will
enhance the value of the product while the price remains
the same.
The customer and others who are communicating with
the customer will intensively be associated with the brand
which is a very big advantage on any competitor.
A strong marketing/pr can revolutionize this concept.
CREDITCAMPAIGN
We deliver credit packages with an advertiser e.g.
buy a product, and get 50 credits for exclusive items
MULTIPLAYER GAMES
Avatars can play simple games
together like Pong, pictionary etc
AVATAR
Have your own avatar created e.g. the Hulk or
Zorro. This avatar can access all chatrooms to
give away credits to the users.
CHATROOM
For Meet & Greet events or any other event you
can sponsor a chatroom that can be customi-
zed for a brand. We can add hosts to talk about
specifi c subjects.
VIRTUAL EVENTS
We can organize an onl ine event for a brand: Model
contest, fashion show, meet&greet, Dating, etc.
Mr & Miss avatar contest
In June we organized the fi rst Mr & Miss Avatar
contest. 39.000 users signed in but only 10 avatars
(boys+girls) with the most votes made it to the fi nals.
We had a panel of dutch celebrities to select the Miss
and Mister Avatar during a live event in a concept
store in Utrecht, The Netherlands.
The fi nalist won a Puch bike, an ONeill surf clinic,
10 Walibi Six Flags tickets and 100 Whyrobbierocks
credits.
VIRAL SEND2FRIEND
VIRAL SEND2FRIEND
An example of a send2friend with the dressup feature of Whyrobbierocks.
You receive a card from a friend with a happy message. You can click on the
“Create Your Own” button and confi gure your own character, add a message
and send it to your friends, which creates a huge viral effect.
We can add an audio message as a personal note, or even for example a
karaoke recording if you like to suprise your friends.
DANCE GAME
DANCE GAME
In this example you use your avatar in a dance game. You configure your
avatar, choose your music style, and let your avatar dance to the music. You
can pick different dance moves, design your own choreography and record it.
You can save your dance moves in the gal lery and have others to vote on it.