average speed when calculating the average speed of an object you need to know the distance...

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AVERAGE SPEED When calculating the AVERAGE SPEED of an object you need to know the DISTANCE travelled by the object and the TIME taken to travel that distance. You then use the following equation: V = d t Where v – average speed (m/s) d - distance (m) t - time (s) average speed = distance time

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Page 1: AVERAGE SPEED When calculating the AVERAGE SPEED of an object you need to know the DISTANCE travelled by the object and the TIME taken to travel that distance

AVERAGE SPEED

When calculating the AVERAGE SPEED of an object you need to know the DISTANCE travelled by the object and the TIME taken to travel that distance. You then use the following equation:

V = dt

Where v – average speed (m/s)

d - distance (m)

t - time (s)

average speed = distancetime

Page 2: AVERAGE SPEED When calculating the AVERAGE SPEED of an object you need to know the DISTANCE travelled by the object and the TIME taken to travel that distance

L.I: To calculate the average speed of a trolley on a slope

APPARATUS: slope, trolley, timer,meter stick

METHOD: measure distance on slope

release trolley and start timer together

stop timer when trolley reaches 2m mark.

complete table.

RESULTS: ATTEMPT TIME (S)

1

2

3

Page 3: AVERAGE SPEED When calculating the AVERAGE SPEED of an object you need to know the DISTANCE travelled by the object and the TIME taken to travel that distance

SPEED OF SOUNDTo calculate the speed of sound experimentally. 

APPARATUS

METHOD

RESULTS Attempt Time (s)

1 2903

2 2738

3 3236

CONCLUSION

LEARNING INTENTION

fast timer, 2 microphones, metre stick

Place the 2 microphones 1m apart. Switch on timer. Clap hands above start microphone. Record time in table. Repeat twice more. Calculate average time using v = d/t.

Speed of sound equals 340m/s.

Page 4: AVERAGE SPEED When calculating the AVERAGE SPEED of an object you need to know the DISTANCE travelled by the object and the TIME taken to travel that distance

SOUND AND LIGHTThe speed of light is much faster than the speed of sound. Think of a thunder storm. You see the lightning then you hear the thunder. This is because the light reaches us almost immediately.

The values we need to know are:

Speed of sound = 340m/s Speed of light = 300000000m/s

The equation we use is:

Distance = speed x time d = v td

tv

Page 5: AVERAGE SPEED When calculating the AVERAGE SPEED of an object you need to know the DISTANCE travelled by the object and the TIME taken to travel that distance

MORSE CODE

In 1836, Samuel Morse demonstrated the ability of a telegraph system to transmit information over wires. The information was sent as a series of electrical signals. Short signals are referred to as dits (represented as dots). Long signals are referred to as dahs (represented as dashes). With the advent of radio communications, an international version of Morse code became widely used.

Page 6: AVERAGE SPEED When calculating the AVERAGE SPEED of an object you need to know the DISTANCE travelled by the object and the TIME taken to travel that distance

TELEPHONE

The most common method of communicating with wires is the telephone. The TRANSMITTER (mouthpiece) contains a MICROPHONE which changes sound energy to electrical energy. The RECEIVER (ear piece) contains a loudspeaker that changes electrical energy into sound energy.

Page 7: AVERAGE SPEED When calculating the AVERAGE SPEED of an object you need to know the DISTANCE travelled by the object and the TIME taken to travel that distance

SOUND SIGNALSSound signals are transmitted down wire at almost 300000000 m/s (speed of light) and the signals can be displayed using an oscilloscope as shown:

Page 8: AVERAGE SPEED When calculating the AVERAGE SPEED of an object you need to know the DISTANCE travelled by the object and the TIME taken to travel that distance

WAVESMessages can be sent from one place to another by using waves. They are sent from a transmitter to a receiver. You will have heard of radio, tv and microwaves.

A typical wave pattern is shown below:

Page 9: AVERAGE SPEED When calculating the AVERAGE SPEED of an object you need to know the DISTANCE travelled by the object and the TIME taken to travel that distance

SPEED OF A WAVE

To calculate the speed of a wave we use the equation:

V = f x v

f

Where v = velocity (m/s) f = frequency (Hz)

= wavelength (m)

Page 10: AVERAGE SPEED When calculating the AVERAGE SPEED of an object you need to know the DISTANCE travelled by the object and the TIME taken to travel that distance

WAVE DEFINITIONS

Wavelength:

Frequency:

The distance from a point on a wave to the next similar point – from crest to crest. Symbol (lambda), units - metres (m).

Wave speed: The distance a wave travels each second. Symbol v, units – metres per second (m/s)

Amplitude: The maximum height of the wave above or below the zero line. Units – metres (m).

The number of complete waves that pass a point every second. Symbol f, units – hertz (hz).

Page 11: AVERAGE SPEED When calculating the AVERAGE SPEED of an object you need to know the DISTANCE travelled by the object and the TIME taken to travel that distance

RADIO

Radio signals are waves that transfer energy. They are sent from a transmitter at a speed of 300000000m/s and picked up by a receiver. Wires are not needed between the transmitter and the receiver.

Transmitter mast Old fashioned receiver

Page 12: AVERAGE SPEED When calculating the AVERAGE SPEED of an object you need to know the DISTANCE travelled by the object and the TIME taken to travel that distance

Radio frequency

Audio frequency

Modulator Amplifier Aerial

Modulator: combines the 2 electrical signals

RADIO TRANSMITTER

Amplifier: makes the combined signal bigger

Aerial: changes electrical signal into a radio wave and sends them in all directions.

Page 13: AVERAGE SPEED When calculating the AVERAGE SPEED of an object you need to know the DISTANCE travelled by the object and the TIME taken to travel that distance

RADIO RECEIVER

Aerial Tuner Decoder LoudspeakerAmplifier

Power supply

Aerial: Picks up all radio waves.

Tuner: Selects the frequency you want.

Decoder: Separates the radio wave from the sound wave.

Amplifier: Makes the weak signal stronger.

Power supply: Needed for amplifier.

Loudspeaker: Changes electrical signal to sound.

Page 14: AVERAGE SPEED When calculating the AVERAGE SPEED of an object you need to know the DISTANCE travelled by the object and the TIME taken to travel that distance

Aerial Tuner

Decoder LoudspeakerAmplifier

Decoder Amplifier Tube

SOUND

VISION Aerial: Picks up all wave energy.

Tuner: Selects the TV frequency you want.

SOUND VISION

Decoder: Selects the sound signal Decoder: Selects the picture from wave. signal from wave.

Amplifier: Makes the sound signal Amplifier: Makes the picture stronger. signal stronger

Loudspeaker: Changes electrical TV Tube: Changes electrical signal to sound. signal to light

TELEVISION RECEIVER

Page 15: AVERAGE SPEED When calculating the AVERAGE SPEED of an object you need to know the DISTANCE travelled by the object and the TIME taken to travel that distance

TV TRANSMITTER

High frequency signal

Audio signal

Modulator Amplifier

Aerial

High frequency signal

Camera (video)

Modulator Amplifier

Modulator: combines high frequency signals with audio and video signals.

Amplifier: electrical signals are made stronger.

Aerial: signals are changed to TV and radio waves.

Page 16: AVERAGE SPEED When calculating the AVERAGE SPEED of an object you need to know the DISTANCE travelled by the object and the TIME taken to travel that distance

TV TUBE & LINE BUILD UP

A tv picture is built up by a series of lines. An electron beam scans across the television tube (electromagnetic deflection). A special coating gives out light when the beam passes over it. The beam starts at the top then scans backwards and forwards till it reaches the bottom. There are 625 lines for one picture and 25 pictures per second.

Page 17: AVERAGE SPEED When calculating the AVERAGE SPEED of an object you need to know the DISTANCE travelled by the object and the TIME taken to travel that distance

COLOUR TV

In a colour tv there are three electron guns. There are three colours of light given out by the fluorescent paint on screen. These are red, green and blue. All colours can be made by mixing these three :-

yellow - red & green

magenta - red & blue

cyan - green & blue

white - red, blue & green

Page 18: AVERAGE SPEED When calculating the AVERAGE SPEED of an object you need to know the DISTANCE travelled by the object and the TIME taken to travel that distance

Colour tv

Page 19: AVERAGE SPEED When calculating the AVERAGE SPEED of an object you need to know the DISTANCE travelled by the object and the TIME taken to travel that distance

Amplitude modulation is a way of varying the amplitude of a high frequency radio wave so that it carries a low frequency audio wave

AMPLITUDE MODULATION

Low frequency audio wave

Carrier wave

Amplitude modulated wave

Page 20: AVERAGE SPEED When calculating the AVERAGE SPEED of an object you need to know the DISTANCE travelled by the object and the TIME taken to travel that distance

AM WAVE

FM WAVE

Page 21: AVERAGE SPEED When calculating the AVERAGE SPEED of an object you need to know the DISTANCE travelled by the object and the TIME taken to travel that distance

Waves with a long wavelength can bend round or over obstacles much better than short wavelengths.

LONG WAVELENGTH

Radio waves have a longer wavelength than TV waves. This is why in some hilly regions you can receive good radio reception but not a good tv picture.

DIFFRACTION

SHORT WAVELENGTH

LEARNING INTENTION

Page 22: AVERAGE SPEED When calculating the AVERAGE SPEED of an object you need to know the DISTANCE travelled by the object and the TIME taken to travel that distance

LAW OF REFLECTIONLEARNING INTENTION

APPARATUS Power supply, ray box, mirror, single-slit and a protractor.

INSTRUCTIONS

To investigate the relationship between the angle of incidence and the angle of reflection for a plane mirror.

80o

60o

30o

10o

Mirror

N

Page 23: AVERAGE SPEED When calculating the AVERAGE SPEED of an object you need to know the DISTANCE travelled by the object and the TIME taken to travel that distance

RESULTS

CONCLUSION

Angle of incidence Angle of reflection

10o

30o

60o

80o

The angle of reflection is equal to the angle of incidence.

Page 24: AVERAGE SPEED When calculating the AVERAGE SPEED of an object you need to know the DISTANCE travelled by the object and the TIME taken to travel that distance

OPTICAL FIBRES

• An optical fibre is a thin piece of glass.

• Optical fibres are used in some telecommunication systems. They are used to transmit light signals.

• Signal transmission along an optical fibre takes place at a speed of 200 000 000m/s

Page 25: AVERAGE SPEED When calculating the AVERAGE SPEED of an object you need to know the DISTANCE travelled by the object and the TIME taken to travel that distance

OPTICAL FIBRES 2 cont.

• The transmission of the light signal along an optical fibre works by reflection inside the fibre.

• Many telecommunication links into the home, like cable TV, use optical fibres.

• Fibre optics are cheaper than copper cables, however, they are difficult to join together.

Page 26: AVERAGE SPEED When calculating the AVERAGE SPEED of an object you need to know the DISTANCE travelled by the object and the TIME taken to travel that distance

LEARNING To find out about TOTAL INTERNAL INTENTION: REFLECTION.

20o

60o

Ray box

Angle of incidence Does any light pass into air?

Is any light reflected back into perspex

20o YES YES 60o NO YES

TOTAL INTERNAL REFLECTION

APPARATUS: Ray box, single slit, semi-circular block & protractor

METHOD: Set up apparatus as shown.

RESULTS

Send a single beam along 20o line. Draw path of ray. Repeat for an angle of 60o

Complete table.

Page 27: AVERAGE SPEED When calculating the AVERAGE SPEED of an object you need to know the DISTANCE travelled by the object and the TIME taken to travel that distance

CONCLUSION: When no light passes from the perspex to the air, we have TOTAL INTERNAL REFLECTION taking place

Page 28: AVERAGE SPEED When calculating the AVERAGE SPEED of an object you need to know the DISTANCE travelled by the object and the TIME taken to travel that distance

SATELLITES

• Satellites are used to send information from one part of the world to the other.

• A geostationary satellite is one that stays above the same point on the earth’s surface (36000km).

• Curved reflectors on receiving aerials make the signals stronger.

• The curved reflectors gather the signals and reflect them to a focus which makes them stronger.

Page 29: AVERAGE SPEED When calculating the AVERAGE SPEED of an object you need to know the DISTANCE travelled by the object and the TIME taken to travel that distance

CURVED REFLECTORS

Learning Intention:

How curved reflectors make signals stronger

RAYBOX