aveyond darkthrop prophecy strategy guide

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Page 1: Aveyond Darkthrop Prophecy Strategy Guide
Page 2: Aveyond Darkthrop Prophecy Strategy Guide

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Table of Contents

Contents

Table of Contents ....................................................................................................................................... 2

Chapter 1. Story .......................................................................................................................................... 5

Chapter 2. How to Play ............................................................................................................................... 5

Continuing the Game .............................................................................................................................. 5

Difficulty Modes ...................................................................................................................................... 5

The Tutorial ............................................................................................................................................. 6

Menu ....................................................................................................................................................... 6

Navigation ............................................................................................................................................... 6

Interaction ............................................................................................................................................... 7

Keyboard Shortcuts ................................................................................................................................. 7

Saving and Loading Games ...................................................................................................................... 7

Using Items .............................................................................................................................................. 8

Equipping Characters .............................................................................................................................. 8

Skills ......................................................................................................................................................... 8

Arranging the Party ................................................................................................................................. 9

Character Profiles .................................................................................................................................... 9

Your Journal ............................................................................................................................................. 9

Battling Monsters .................................................................................................................................. 10

Battle Tips .............................................................................................................................................. 11

General Tips ........................................................................................................................................... 11

Chapter 3. Walkthrough ........................................................................................................................... 12

1. Journey to Shadwood Academy ........................................................................................................ 12

2. Life at Shadwood Academy ............................................................................................................... 12

3. Leave the Eastern Isle ........................................................................................................................ 14

4. Convince Te’ijal and Galahad to Help ............................................................................................... 16

5. Travel to Underfall............................................................................................................................. 19

6. Save Mel ............................................................................................................................................ 21

7. Survive the Demon Realm ................................................................................................................. 22

8. Travel to Mt Orion ............................................................................................................................. 26

9. Obtain the Stone of Aya .................................................................................................................... 28

11. The Finale ........................................................................................................................................ 30

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Chapter 4. Maps ........................................................................................................................................ 33

World Map............................................................................................................................................ 33 Blueleaf Forest ...................................................................................................................................... 34 Almirk Jungle ........................................................................................................................................ 35 Riven Forest .......................................................................................................................................... 36 Thieves Caves ....................................................................................................................................... 37 Dire Woods ........................................................................................................................................... 38 Thornkeep Well .................................................................................................................................... 39 Marauder's Cave................................................................................................................................... 40 Ashera's Tomb ...................................................................................................................................... 41 Wyrm Forest ......................................................................................................................................... 42 Underfall ............................................................................................................................................... 42 Demon Plains ........................................................................................................................................ 43 Demon Caves ........................................................................................................................................ 44 Mount Orion ......................................................................................................................................... 45 Mount Orion Caves .............................................................................................................................. 46 Dreamland ............................................................................................................................................ 47

Chapter 5. Data Tables .............................................................................................................................. 48

Profiles ................................................................................................................................................... 48

Mel ..................................................................................................................................................... 48

Edward ............................................................................................................................................... 49

Stella .................................................................................................................................................. 50

Te’ijal .................................................................................................................................................. 52

Galahad .............................................................................................................................................. 52

Yemite ................................................................................................................................................ 53

Uma.................................................................................................................................................... 54

Nox ..................................................................................................................................................... 54

Weapons ............................................................................................................................................... 55

Staves ................................................................................................................................................. 55

Swords ............................................................................................................................................... 55

Sword Servicing Stations ................................................................................................................... 56

Bows .................................................................................................................................................. 57

Hatchets ............................................................................................................................................. 57

Sickles ................................................................................................................................................ 57

Tears .................................................................................................................................................. 58

Armor .................................................................................................................................................... 58

Armor ................................................................................................................................................. 58

Robes ................................................................................................................................................. 59

Coats/Cloaks ...................................................................................................................................... 59

Cloth ................................................................................................................................................... 60

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Sheilds ................................................................................................................................................ 60

Helmets .............................................................................................................................................. 61

Boots .................................................................................................................................................. 61

Amulets .............................................................................................................................................. 62

Items ...................................................................................................................................................... 62

Food ................................................................................................................................................... 62

Medicine ............................................................................................................................................ 63

Battle Items........................................................................................................................................ 64

Gems .................................................................................................................................................. 64

Quest Items........................................................................................................................................ 65

Shop Contents and Cost of Inns ............................................................................................................ 67

States ..................................................................................................................................................... 69

Monsters ............................................................................................................................................... 70

Blueleaf Forest ................................................................................................................................... 70

Almirk Jungle ..................................................................................................................................... 70

Riven Forest ....................................................................................................................................... 70

Dire Woods ........................................................................................................................................ 71

Thornkeep Well ................................................................................................................................. 71

Marauder's Cave ................................................................................................................................ 72

Ashera’s Tomb ................................................................................................................................... 72

Underfall ............................................................................................................................................ 73

Wyrm Forest East .............................................................................................................................. 73

Demon Plains ..................................................................................................................................... 73

Demon Caves ..................................................................................................................................... 74

Mount Orion ...................................................................................................................................... 74

Mount Orion Caves ............................................................................................................................ 74

Dreamland ......................................................................................................................................... 75

Final Battle 2 ...................................................................................................................................... 77

Chapter 6. Goodie Caves ........................................................................................................................... 78

Almirk Jungle Level Goodie ................................................................................................................... 79

Riven Forest Weapon Goodie ............................................................................................................... 80

Thieves Caves Gold Goodie ................................................................................................................... 81

Dire Woods Equipment Goodie ............................................................................................................ 82

Shadow Aveyond Level Goodie ............................................................................................................. 83

Sheian Lyr Weapons Goodie ................................................................................................................. 84

Demon Plains Equipment Goodie ......................................................................................................... 85

Demon Caves Gold Goodie ................................................................................................................... 86

Appendix: Title Page Artwork ................................................................................................................... 89

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Chapter 1. Story Aveyond adventure games take place in the world of Aia where unconventional heroes explore diverse

lands completing quests. In the fourth installment of the Orbs of Magic series, Mel has gone into hiding

after she discovers she can use magic. To make matters worse, wicked creatures called Darklings keep

popping up, convinced that Mel is the prophesied one who will build a dark empire for them.

Edward, the ousted heir to the throne of Thais, who is also Mel’s best friend, eventually finds her

hiding in the village of Harakauna. To her dismay, he’s brought along two professors from a school of

magic called Shadwood Academy. After seeing Mel’s potential, the professors refuse to leave without

her. Mel agrees to go with them, but only if Edward accompanies her. Edward is dismayed, but agrees

to put the dispute for his throne aside, and train with Mel in the far away Arishta Isles, where

Shadwood Academy is located.

Chapter 2. How to Play

Continuing the Game

Those continuing from Aveyond: The Lost Orb begins on level 5 without former worldly possessions.

Mel has been living humbly in Harakauna for the past year and has used or sold all of her stuff.

Difficulty Modes

The difficulty modes allow players to endure more challenging battles or have an easier time of

traveling through lands accomplishing quests.

EASY MODE – Monsters are 25% weaker, and your characters are 25% stronger. Most defeated

monster groups will not reappear if you leave an area and return later. When gaining levels,

Heath Points (HP) and Mana Points (MP) are replenished.

NORMAL MODE – Monster and character strength are normal. Some defeated monster groups

reappear. HP and MP are not replenished when characters gain levels.

EXPERT MODE – Monsters are 25% stronger, and your characters are 25% weaker. Most

defeated monster groups reappear. HP and MP are not replenished when characters gain

levels.

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The Tutorial

The tutorial demonstrates how to use the controls and interact with the system. The same actions can

be accomplished using either the keyboard or mouse.

Our protagonist, Mel, appears in a grassy clearing with instructions to pick up things, fight

creatures, eat food, equip armor and monitor quests.

Save your game often and in multiple slots! Don’t learn the hard way.

To see your journal, click on the icon or right-click and pick the journal, or press Esc and use the

arrow keys. Right-click or press escape to return to the scene.

Click on the bag or walk over with the arrow keys and press the space bar. With the key

collected, the treasure chest can be opened. To put on the clothes, open the character menu,

choose equip, select Mel and pick the dirty clothes with the mouse or by using the arrow keys

and space bar.

Click on the Snapdragon or walk over and press the space bar to interact. Fighting the creature

illustrates the process of choosing the attack method or defense and then picking the foe to

challenge. Loot the corpse and get your prize–bread in this case. Eat it by choosing the items,

selecting the bread and opting for Mel. Early on in the game, get a good sense of how eating

food or using an item works so you don’t accidently consume something unintentionally.

Leave the area by clicking the end of the path when the cursor displays a little figure, or walk

out with the arrow keys.

Menu

To access the menu, right-click or press Esc or click on the icons at the bottom of the screen. Scroll

through headings and options using the mouse or the arrow keys; left-click or press Space or Enter to

select. Right-click or press Escape to close the menu or section.

Navigation

To walk around, left-click with your mouse on the desired location, or use the arrow keys.

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Interaction

To talk to a person, click on them with the mouse or approach using the arrow keys and press Space or

Enter. Use the same technique for opening doors and chests, picking up items and reading signs,

notices and books. After you have finished reading a message, left-click or press Space or Enter to

continue the message or return to the game.

The mouse icon changes as it moves over people and objects that allow interaction. A speech bubble

indicates you can talk to a person; a hand icon indicates an accessible object; a magnifying glass

indicates something can be read; a sword indicates battle can take place.

Keyboard Shortcuts

a – Save menu

x – Main Menu

s – Journal

d – Item menu

Keyboard shortcuts and other elements of interaction can be re-configured in the F1 menu.

Saving and Loading Games

Your game is automatically saved in the top slot when entering a new area. Save manually by clicking

the disk icon on the bottom toolbar or opening the menu to the Save section, then selecting the place

of your choosing; you can have up to seven.

One account of saved games can exist per Windows user with a separate login ID.

To load a game while playing, go to the menu, choose Load and select a saved game. When first

starting choose Load from the title page.

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Using Items

Click on the Items icon in the toolbar, or open the menu and select Items. To use an item, select it from

the menu. If it requires a target (such as food items), select the recipient.

Unavailable items are shown in red text. Scrolls, for example, can only be used in battle and will only

be accessible for a fight or to sell.

Most items can be sold for gold. The selling price of all items is half the original cost.

Go about using and selling items with care so you don’t accidentally waste or sell things

unintentionally.

Equipping Characters

As you explore new areas and enter new cities, better weapons and armor can be found or bought.

They must be equipped for use. Choose Equip from the menu, and select a character (or click a face on

the bottom of the screen).

Scroll through the Current Equipment in the left panel, and choose the category. Then select an item

from the available equipment.

The Item Info panel shows statistics for the currently equipped or new item. The Statistics panel

compares the item currently equipped with the one selected in the Equip panel.

Skills

Most skills are magical and require mana to use, but some are not. While all can be employed during

battle, healing skills work anytime.

Open the menu and choose Skills, pick a character, select the desired option and choose a recipient.

As the mouse moves over skills, a description appears at the top of the screen.

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Arranging the Party

In the menu Select Leader to designate the character you prefer to walk around as.

Select Battle to choose your fighters. Click on a character to place an active member in reserve, or

make an inactive personality one of the battlers. Up to four characters may participate in battle, so

before a reserve member may join the team, one of the fighters must be rendered inactive.

Character Profiles

Information about the party members is available in the menu. Choose Profiles and then select

a character.

HP Health Points Attack Power of a weapon.

MP Mana Points for magic. Strength Physical strength of a character.

EX Experience Points; the more points the higher the level.

Status Indicates whether healthy or suffering from an adverse state.

LV Level Luck Increases the ability to dodge attacks.

Physical Defense

Defense against physical attacks. Magical Defense

Defense against magical attacks.

Your Journal

Your journal is a record of tasks to be completed. This can be a useful guide when you’re unsure of

what to do next. Click on the Journal icon on the toolbar, or open the menu and choose Journal.

The most common source of new journal entries comes from talking to people. Sometimes you can

help people even if you don’t have a journal entry for the task.

When you receive a new journal entry, there is a soft trilling sound and the journal flashes briefly.

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Battling Monsters

Monsters in most wilderness areas and caves will approach you to initiate a battle. In the turn-based

battle system, choose an action for each of your battlers and watch the results.

ATTACK is a physical attack with the current weapon. Choose Attack followed by a target.

SKILL is either a non-magical skill with a single enemy as the target, or a magical spell that can

be cast over one or all enemies or allies. Magical skills require sufficient mana. Choose Skill,

select from the list and choose the target if necessary.

DEFEND makes a character skip a turn in battle, but attacks by enemies will only inflict half the

damage.

ITEMS are available for attacking enemies or healing allies. Choose Item, select from the

available list, and if required, choose the target.

EQUIP allows you to change a party member’s equipment during battle. This counts for a turn.

SWAP uses a turn to switch party members during battle.

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Battle Tips

Ensure battlers are well equipped and fully healed with plenty of mana .

When entering a new area, dodge tough enemies, make your way to the next city, upgrade

equipment and return better able to fight.

Check the Monster Stats tables to see if an enemy can inflict ailments – look for amulets or

armor to protect against that status and purchase items to remove it.

Have weak characters use items or spells to replenish the HP and MP of strong ones.

Save before battling unfamiliar or formidable monsters.

Use items or spells to remove unwanted ailments that can weaken a character during and after

battle.

Have all battlers target the same enemy, defeating an enemy party one foe at a time.

If a battle is too difficult, challenge monsters in an earlier area to gain levels, grow in strength

and collect loot.

When collecting loot, use the mouse to find hidden corpses (the hand icon appears

over them).

General Tips

Explore each new area looking for treasure and items.

Talk to each person you see. Sometimes one who doesn’t seem important now will have

something important to say later in the game.

Donate to the Goddess statues to increase your luck in battle.

When you complete a task for someone, talk to them again. Sometimes they will ask you to do

another task for them, or reward you.

If you find yourself wondering what to do next, check your journal. It will often help you

remember what you are to do.

Save OFTEN and in multiple slots! Then if you need to go back in time you won’t have much

ground to recover.

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Chapter 3. Walkthrough

1. Journey to Shadwood Academy

Mel wakes up in the cottage she shares with Yvette in Harakauna. Yvette asks her to find flies

for a birthday recipe. (Today is the mayor’s birthday again.)

Go west to the Blueleaf Forest and gather flies. (See Maps in Chapter 5 for locations)

Collect treasure and fight for loot before getting the fly in the southwest clearing.

Collect the final fly in the southwest clearing. Two darklings appear, calling Mel Mistress of the

Dark. Humored by her refusal to go with them, they seize her. Just then, Edward and two

strangers come to the rescue and destroy the darklings. The strangers are Professors of magic

at Shadwood Academy in the empire of Veldarah. Tipped off by Edward, they recognize Mel

possesses the gift of magic and insist she train at the school. Mel refuses to go without Edward.

The Empress promised to assist Edward in retrieving his throne for delivering a magic wielder of

great power to serve the empire; he therefore must go as well.

2. Life at Shadwood Academy

Mel, Edward, and the professors arrive in Veldarah. The professors give Mel and Edward tokens

and tell the two younglings to enroll in Shadwood Academy.

Go through Veldarah and head northwest to Shadwood Academy.

Talk to the Head Master. Edward leaves to find the fighters quarters and the Head Master tells

Mel to check in with Professor Yavara.

Go east to the Magic Wielders’ quarters and talk to Professor Yavara.

Go north to room 231, open the treasure chest in Mel’s room, and put on the Student Robe.

Then, report back to Professor Yavara.

Go to the professors in the Hall of magic. Enroll in two classes plus Introduction to Magic. The

choices are: Storm Magic, Healing Magic and Dark Magic. Diversification is recommended; one

offensive and one defensive class.

Note: Later in the game, Mel almost always has the company of a healer.

After Mel has signed up for classes, return to Professor Yavara. The professor tells you to read

the house rules in the cafeteria.

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Go to the cafeteria and read or re-read the house rules.

Return to Professor Yavara and let her know that you understand the house rules.

Go to your room and get some rest.

The next day, attend your Introduction to Magic class.

After the class is over, go to your room to rest.

The story skips ahead three months. Mel has learned to control her magic and almost has

enough credits to leave Veldarah. To gain her final credits, she must perform a good deed.

Talk to Professor Yavara and agree to exterminate the nest of magic wisps at a local inn.

Go to the inn in Veldarah and talk to the innkeeper. Agree to help him with his wisp infestation.

Go upstairs in the inn and fight the wisps.

Note: You must use magic to defeat the wisps.

For this battle, defeat the two wisps roaming the hallways. Check their corpses for loot. If you

find Covey Balm, give it to Mel to top up her MP for the next battle. When fighting the hive,

you may fare better using magic against the wisps and leave the hive for last. You can use Mel’s

Steal skill to try and get more Covey Balm from the hive if her MP is getting low. When all wisps

have been defeated, attack the hive.

When the wisps and hive are defeated, talk to the inn keeper and collect 52 gold coins.

Note: Sleep at the inn to restore all health and mana before going back to the school.

Return to Shadwood Academy. The school is in flames. Edward comes out to meet Mel and tells

her the school is under attack by monsters. Edward joins Mel and the two enter the school to

help with the fight.

Fight a lone monster that is wandering around the atrium in Shadwood Academy.

Fight a lone monster that is guarding the entrance to the Magic Wielder’s quarters. When this

fight is over, all of the monsters have been defeated. The professors tell the students to go to

their rooms.

Go to Mel’s room. Along the way, Mel discovers that someone has scrawled “Darkthrop

Prophecy” on the wall outside her room.

Go back to the atrium and warn the professors that the monsters are after Mel. The professors

refuse to listen.

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Go to the fighter’s quarters and warn Edward. Edward also refuses to listen.

Return to Mel’s room. A note is in the doorway. Pick up the note and read it. The note says that

a professor in the school believes that Mel was the target of the attack and that she should talk

to the guard at the entrance of Veldarah in the morning for additional instructions.

Go to bed. The next day, the school has been cleaned up and things are relatively back

to normal.

Leave the school and go to the entrance of Veldarah. Talk to the guard. He gives you a note and

permission to leave. The note says that you must go to a cabin west of Almirk Jungle.

Travel west through the jungle and bring along some Marsh Tea. The snakes here are

poisonous. Leave the jungle, enter the word map, and then head north to the hunter’s cabin.

Enter the hunter’s cabin. Unfortunately, Gyendal, an evil wizard, who has long wanted to force

Mel to fulfill the Darkthrop Prophecy and use her as a pawn, is waiting. He seizes Mel, and tells

her she must go with him to a place called Underfall. She refuses to go with him, so he brings

forth Stella, Mel’s dear friend. If Mel doesn’t go willingly, he will kill Stella. Mel agrees to go

with Gyendal and Stella is freed. Stella flees the cabin. Gyendal teleports Mel to a cathedral in

Underfall. To his surprise, the Disciples of Darkness announce that the girl must visit the Demon

Realm to experience her rebirth. Mel is sent to a waiting chamber as Gyendal’s creatures

prepare a portal to the Demon Realm. While Mel is alone in her chamber, a darkling named

Yemite appears and says she is Mel’s personal servant. Mel tells Yemite to find Edward and

bring him to her. Yemite teleports away to find him.

3. Leave the Eastern Isle

To this point, the story has followed Mel. It now shifts to Stella. Stella runs through the halls of

Shadwood Academy, looking for Edward. She finds him in the fighter’s quarters. The two of

them decide they must find two people who know Gyendal well: his sister Te’ijal and her

husband Galahad. Te’ijal and Galahad are residing in Sedona, a city on the Western Isle, and

only a ship can take Edward and Stella to the city.

Note: Now that Mel is no longer in the party, you can’t sleep in her bed for free. You can,

however, sleep in Edward’s.

Go into the Almirk Jungle and avoid large groups of snakes until you have serpent amulets.

Gather as much gold as you can until you can afford the Wizard’s Staff for Stella. You can

purchase this staff in Veldarah from the Junk Dealer.

Note: Save your mandrake for a while.

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With this staff equipped, fight easy monsters until Stella gains a level through fighting. She will

have the opportunity to learn one of two spells. Choose Blessing if you want to destroy snakes

quickly.

Note: If you wait this skill will be given to you later in the game .

When you have enough gold, return to Veldarah and purchase a sword called Shard from the

Junk Dealer. Then, return to Almirk Jungle and use the Sword Servicing Station to upgrade

Shard’s attack.

Continue to gather gold and purchase a shovel from the Junk Dealer back in Veldarah.

Travel south through Almirk Jungle, use the exit in the southwest to enter the world map, then

head south to Bluebeard’s Cove. When you enter the cove, you learn that Captain Bluebeard is

dead. The sailors can’t agree on who should get the ship. A judge arrives to make the

determination, but says he cannot make a decision until Bluebeard’s Will is found.

Go into Bluebeards house and read the note on the bed. It says: “The key to me secrets is

buried three paces east of the most southern palm.”

Go outside and dig three paces to the right of the most southern freestanding palm. In the hole,

you discover a key.

Go to the locked shed and use the key on the door.

Enter the shed and follow these steps:

o Push the jar to the east of the door twice.

o Go north as far as you can and push the jar.

o Go east as far as you can and push the jar south.

o Go east to the wall and push the jar to the north.

o Walk west and push the jar eight times.

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o Walk north as far as you can and push the jar.

o Go west as far as you can and push the jar south.

o In front of the desk, push the jar west.

Take the will from the desk and bring it to the judge. The judge grants Bluebeard’s ship to

Bluebeard’s brother Edward. Bluebeard’s brother arrives accepts the ship and retreats into

Bluebeard’s shack. The judge and sailors leave.

Go into Bluebeard’s shack and pay Bluebeard’s brother 150 gold coins for the ship.

Go to the world map and click on the ship. Sail to the Western Isle and use the dock to leave

the ship.

4. Convince Te’ijal and Galahad to Help

On the Western Isle, travel northwest through the Riven Forest and enter Sedona.

Note: Find the Scorpion Ring, which is hidden in a treasure chest. The scorpion ring is powerful

but will break eventually so use it wisely.

Enter Sedona and go to Te’ijal and Galahad’s house. When Stella and Edward find Te’ijal and

Galahad, they are delighted to see their old friends. After relating that Mel is in trouble,

Galahad is eager to help, but Te’ijal is disheartened since they are no longer powerful vampires.

Galahad convinces Te’ijal to help Mel and tells Stella and Edward help the king while he and his

wife gather their things.

Talk to the King to receive a job. (The castle is in the northwest.) Find out who is conspiring with

the thieves and why.

Read one of the notices distributed throughout the city.

Go to Lady Arana’s house. While she is away, read the note on the table.

Go outside and find Isabelle. She tells you that someone stole her elven-made wedding ring.

Go the gem dealer. Someone has sold Isabella’s ring to him. He will sell it to you for

210 gold coins.

Go into Riven Forest and fight monsters until you can afford the ring. To defeat monsters more

easily, upgrade Shard in Sedona.

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Purchase Isabelle’s wedding ring from the gem dealer and return it to Isabelle. She gives you a

pretty fan.

Bring the fan to Lillian. After she runs out to show off, open the treasure chest in her house and

collect the quill.

Bring the quill to Gregor so he can finish his literary masterpiece.

Talk to the gem dealer for additional information and learn who sold him the ring. He tells you

it was Lady Anara.

Go see Lady Anara at her house. She gives you a package and tells you to take it to the thieves

in the caves east of Sedona.

Upgrade all of your equipment and go into Riven Forest. Head east until you find the

Thieves Caves.

Note: If Stella hasn’t learned Blessing, an old woman near Thieves Caves entrance teaches it to

her and then disappears.

Go into the Thieves Cave and find the Thief Lord. Switches must be flipped and four colored

buttons pressed to get to the thieves’ den.

To solve the puzzle of the nine treasure chests, open them in this order:

Top right > Middle center > Middle right > Top left > Bottom left > Bottom center > Top center >

Bottom right > Middle left. When you open the last treasure chest, you will receive a key

needed to enter the thieves’ den.

Talk to the Thief Lord and bribe him to tell you why he is blackmailing Lady Anara. He tells you

that Lady Anara sold the king’s baby girl to slavers in Veldara so that her son could one day

become king.

Before you leave the den, enhance Shard.

Go to Veldarah, talk to the laundress, Wyona and accept the job that Retta has failed to show

up for.

Gather laundry and visit Katie the slave in her room at Gabrielle’s house. She is looking at a

golden medallion. When she sees you, she hides it under her bed and runs outside.

Go outside and leave the property. As you leave, Gabrielle tells Katie to go inside the house.

She’s in big trouble. Katie goes inside. Follow her.

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Inside, talk to Katie. She tells you that Gabrielle has discovered her medallion and won’t give it

back. Speak to Gabrielle and purchase the medallion for 100 gold coins.

Leave the property and head to the southwestern side of Veldarah. There are children playing

in a clearing. Talk to a little girl named Jenna, who is standing off by herself. She is upset that

another little girl, Ingrid, gave everyone but her a caramel apple.

Go up to Ingrid’s lunch bag in the clearing and click on it to obtain a caramel apple. Return to

Jenna and give her the caramel apple. She says thank you and runs home.

Return the laundry to Wyona and collect 10 gold coins.

Visit Yari in the taxidermist shop next to the Laundromat and agree to exterminate infesting

Storm Bugs in the Almirk Jungle for 15 gold per carcass.

Visit Jenna’s house and talk to her mom, Dana. You’re invited to Jenna’s birthday party. Go to

the Gift Merchant’s shop and obtain a present. You can get Jenna a kitten, some candy,

or a knife.

Note: To get a reward for this quest, you must give Jenna a kitten or candy. If you attempt to

give her a knife, her mother will throw you out of her house.

Return to Jenna’s house and give her the birthday gift. As long as you didn’t give her a knife, her

mother will offer you a cupcake. Take a cupcake from the table and leave.

Head back to Sedona and show Katie’s medallion to the king. You learn the medallion belonged

to the queen’s lost daughter, Katie. You tell the king and queen that Lady Anara sold Katie into

slavery to open the throne to her own son. The thieves knew this and had been blackmailing

Lady Anara. To keep their silence, Lady Anara had to steal jewelry to pay them off. The King and

Queen have Lady Anara arrested for her treachery and they leave for Veldarah.

Check in on Gregor to find he has finished his manuscript. He gives you a Biography of Hercules

and asks you to take it to the publishing house in Veldarah.

Return to Veldarah and bring Gregor’s book to the publishers. Then go to the palace in the

north of Veldarah. Katie and her parents are there. Talk to Katie. She gives you a treasure key

that can unlock blue treasure chests. At this point, you can enter both treasuries in Veldarah

Palace and Sedona Castle and collect additional rewards.

Return to Sedona and tell Gregor you’ve delivered his book. He rewards you with a lute.

Go outside and give the lute to the beggar in Sedona.

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Give the beggar a little gold to play a song for you.

Talk to the Chancellor in Sedona Castle. He gives you 500 gold coins for solving the Jewelry

Thief case.

Go speak with Te’ijal and Galahad. They join your party. Te’ijal says the first thing you must do

is return to the place where Mel was kidnapped.

5. Travel to Underfall

Return to the Hunter’s Cabin on the Eastern Isle. When you enter the property, Yemite appears

and tells Edward to accompany her to Underfall. Edward won’t go without the others, so

Yemite agrees to take them the long way, through a cave on the Northern Isle.

Sail to the Northern Isle.

When you enter Dire Woods, there is a large pile of ice blocks the path. Yemite destroys it.

Nearby is an old woman who again shares her powers with Stella.

Note: Some monsters in the Dire Woods heal their party members. Make sure to defeat the

monsters that heal other monsters first.

Find a cave entrance in the west. It is dark and a torch is needed before you get through.

Travel north to Thornkeep in hopes of finding a torch to light the Marauders cave.

WARNING: Before you enter Thornkeep, save your game and don’t save over that spot. If your

backpack is not already brimming with ice scrolls, food and medicine, make sure you have some

gold to spend in the village.

Enter Thornkeep. Dusk falls. Galahad’s intuition tells him something is amiss; the night is

dangerous.

Search the town for treasures and then go to the inn. The inn-keeper says the place is full. Go

upstairs—the inn is empty. Confront the inn-keeper for lying. He reluctantly agrees to let you

stay. Go upstairs to bed. A while later, there is a shriek in the night. The party is roused and

everyone runs downstairs. The front door is locked. Galahad busts it open. Outside, the villagers

are surrounded by wicked-looking ghosts.

Fight the ghosts and triumph—but nobody cheers. It appears that the monsters will be back

tomorrow night and every night after. Upon a second look, the party realizes that the villagers

are ghosts as well. They were killed hundreds of years ago and their souls trapped from a curse

cast by a dark wizard. The curse’s evil is tied to an artifact hidden from the villagers. Yemite

senses that the cursed object is at the bottom of the village well.

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Note: Before descending into the well, stock up on the items being sold by the merchant just

south of the village. He is standing by a fire.

Descend into the well.

Note: Only magic works on most creatures in the well. Fighting with Yemite is a good idea, as

well as having non-magical players use scrolls and rings. You may have to use some of your

most valuable items to survive, but once you find the cursed object, the route home is

fairly direct.

Enhance Shard at the Sword Servicing Station in the well. When this happens, Stella observes

magic flowing between Edward and his sword. He was not born with magic, but nevertheless, if

he can gain mana, he can use Shard’s magic.

Note: Have Edward consume Mandrake to increase his capacity for magic.

Search the well for equipment and weapons then head to the lowest level where the cursed

object is located. When you find the cursed object, Yemite asks if she can eat it. According to

her, curses are delicious. And once the curse is hers it will be lifted from the villagers.

Bon Appetite, Yemite!

Once Yemite eats the curse, use the teleportation star in the room to go back to the beginning

of the well. Back in the village, the ghost people notice that something has changed. They feel

different. Dawn returns and they depart, except for Varrah—she can’t find her daughter. It also

appears that a torch held by one of the villagers got left behind.

Talk to Varrah, the semi-transparent woman standing south of the well.

Search in the house west of the well. The scared little ghost girl is hiding in the lower left corner

of the house. You tell her the monsters are gone and she runs out of the house. When you

leave the house, Sarah gives you a ghost doll before she leaves with her mom.

Obtain the torch by the well and leave Thornkeep. Head south in Dire Woods to the cave that

was too dark for you to navigate. With the torch in your possession you can now venture into

Marauders Cave.

Fight monsters in Marauders Cave until you have 2 opals and 2 topazes.

Find the dwarf in the mine who is selling an Ice Pick and purchase it for 2 opals and 2 topazes.

Also buy a few jars of skin cream.

Search the mine for a large chunk of blue ice. Use the Ice Pick on this ice. You receive spelled

ice. Return to Dire Woods and search for the Star Temple. Outside of Star Temple is a Sword

Servicing Station. When you examine it, you find it broken.

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Go northeast in Dire Woods to the blacksmith’s house. Tell the him about the broken Sword

Servicing Station. The blacksmith says he’ll need spelled ice to fix the station. Give him the

spelled ice. He leaves. Return to the broken Sword Servicing Station. It’s now fixed. Use it to

upgrade Shard.

Return to Marauders Cave and find Ashera’s Tomb.

Travel through Ashera’s Tomb and exit to Underfall.

6. Save Mel

Go northwest to Underfall Cathedral where Mel is being held. The Skelton who guards the

cathedral won’t let them inside. Te’ijal notices his right arm bone is short and the Skeleton is

abashed; he lost his bone in Ashera’s Tomb and has substituted an elf’s bone. He would give

anything to have his own arm bone back. The rescuers have a lead.

Note: When you get into Underfall, hustle to the city sneaking past enemies as much as you can

until you buy Witcheye Root and Toxic Sludge from the shopkeepers.

Go into a house that contains a ghoul mother and child. The unhappy girl has eaten all her

dollies. Give your ghost doll to the child. She can’t eat this one. The happy ghoul mother and

daughter leave. After they leave, obtain the Tomb Key on the bedstand.

Go outside and purchase the best equipment you can find before you enter Ashera’s Tomb.

In Underfall, head southeast to a locked door in the side of a mountain. Use the Tomb Key on

the door and enter.

Obtain the arm bone in the tomb.

Before you leave, make sure to search the tomb for weapons and armor. Most importantly, find

a sword called Justice for Galahad, the Sword Servicing Station for Shard, and any equipment

that will fit Yemite.

Return to Underfall and go to the cathedral. At the entrance give the skeleton his arm bone.

He moves aside.

Enter the cathedral. Inside, the portal has at last been opened. Gyendal brings Mel and pushes

her into the portal transporting her to the Demon Realm. Yemite runs to accompany her

mistress and disappears. Edward rushes to follow but Te’ijal stops him. Only someone with a

touch of evil can enter and leave the demon realm untainted. Hope of helping fades, but Te’ijal

admits there is a way. A vampire could enter unharmed. She reveals that the vampress,

Beatrice, owes Te’ijal a favor. She tells the party they must travel to Ghed’ahre so that Beatrice

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can transform Te’ijal back into a vampire. Edward asks Te’ijal why she hadn’t done this sooner.

Te’ijal admits that she did not want to face the humiliation and would not want Beatrice for her

maker. Galahad is shocked that she would seriously desire to become a creature of the dark

again. No longer being a vampire is welcome freedom to him.

Leave the cathedral and talk to the Skeleton Guard on your way out. He won’t let you back in

unless you bring an expensive silver femur that was stolen from him.

Go to the Reaper Express, which is assessable in the graveyard. Pull down the switch then talk

to the reaper. He transports you to Ghed’ahre.

Explore Ghed’ahre before you redeem the favor from Beatrice.

Buy the scary mask at Herb’s Trick or Treat Shop.

Don’t gamble at the casino unless you have a round of Witcheye Root.

Go to Beatrice’s house and talk to her. Indebted or not, Beatrice is reluctant to bite Te’ijal—

seeing her as food is far too amusing. When Edward threatens to stake her she complies… by

biting Galahad! Declaring the debt paid, she transforms into a bat and flies away. Te’ijal tries to

convince Galahad to bite her, but the noble knight won’t inflict the vampiric curse, a fate worse

than death, on his wife. He will be the one enter the demon realm and save Mel. The point of

view transports back to Mel, who is now stuck in the Demon Realm.

7. Survive the Demon Realm

Mel is scared and alone on the Demon Plains. Nox appears and encourages her to think positive

about her destined path. A moment later, Uma appears and tells Nox that she won’t stand by

while Nox continues to mislead Mel. They are both breaking rules to accompany Mel, to help

her evade harm. Mel argues with the two of them, but a frightening sound convinces her to let

them join her.

Head east and then south. Examine a sign which indicates Aveyond is near. A frightening

monster appears and chases the party into Shadow Aveyond and out of the Demon Plains.

When you enter Shadow Aveyond, the monster retreats.

In Shadow Aveyond, walk into the village. Along the way, a stranger in dark clothes will motion

you to follow him south of the village. Go south. The man is gone, but farther down you

encounter an old woman waiting by a bridge. She increases the entire party by seven levels and

warns that nothing is what it seems in this place. Then she disappears.

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Go north to the temple and talk to the oracle. The oracle says that a portal in Aveyond can take

her back to the Mortal Realm, but that the portal is broken. While the Staff of Destiny could

repair the damage, the object is in the possession of a demon. The Oracle convinces Mel to

seek the Staff of Destiny and she gives Mel an Orb Rod. The oracle instructs Mel to activate the

rod’s power by dipping it in three wyvern flames. When the rod has all the flames, it will be

strong enough to defeat the demon and claim the staff.

Before you wander into the Demon Plains in search of the wyvern flames, buy and equip your

character with Magic Amulets, one each for the three of you plus an extra. Also bring along

plenty of Covey Balm.

Venture out into the Demon Plains and fight carefully.

Note: It is advised that you don’t battle the Hell Hounds until you are more powerful. When in

battle target Specters first, as they can heal and raise fallen Hell Hounds.

Go southeast to a stairway that descends into a hole in the ground. Take the stairway to Sheian

Lyr and stock up on better weapons and armor.

Note: This time instead of donating to the goddess: steal.

Leave Sheian Lyr. Go northwest and fight a large group of monsters that are guarding the first

Wyvern Flame. Once the monsters are defeated go up to the flame and click on it. The flame

goes out and the magic and power of the flame infuses Mel’s staff.

Return to Sheian Lyr and go to Gabrel’s house. He is dying and needs a remedy.

Visit the apothecary and ask about a cure for Gabrel. A wyrd vegetable is required for

the remedy.

Exit Sheian Lyr and head north to a cave entrance near some lava pools. When you attempt to

enter the cave, Yemite finds Mel and joins the party to protect her. With Yemite’s Destroy spell,

the group is more successful at challenging monsters here.

Go into the cave and head north. You’ll see the same dark-cloaked stranger that you saw in

Shadow Aveyond. He opens a cave exit that leads north, then disappears through this exit.

Follow him.

Note: Along the way, you will pass a locked door in the Demon Caves. Remember this location.

When you get outside, the stranger is gone. Go north across the bridge and then west to a

patch of wyrd vegetables. Collect one and return to the apothecary. The apothecary creates

poison for you to give to Gabrel.

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Return to Gabrel’s house and give him the poison. His health is restored and he gives you a cave

key for helping him.

Go outside and talk to Helga. She tells you that someone stole her house. Go to Gretta’s house

and obtain Helga’s shrunken house from one corner. Bring Helga her house. Helga attempts to

restore it to the original size, but Gretta’s counter curse turns into a lump of red gel.

Take the gel.

Descend into Morbert’s Slime Farm and talk to Morbert. A Dragon has wiped out all of his Red

Slimes and to grow more he’ll need red gel. Give him your red gel. After he plants it, borrow his

shovel.

Note: The slimes collected here can be used in battle. Red slimes curse an enemy, blue slimes

make an enemy fall asleep, and yellow slimes make an enemy clumsy.

Talk to the Red Queen and her sister the White queen. They both want Maudran’s Diadem to

rule all of Sheian Lyr instead of just the east or the west. The queen you talk to gives you a rope.

Return to the Demon Caves and use the cave key to open the locked door.

Note: From this point on, the Demon Caves are vast and intertwined with exits to the Demon

Plains. Please look at the maps to navigate around these areas. Some doors in the Demon Caves

are hidden until you solve puzzles.

Go through the Demon Caves to an exit that takes you to the Demon Plains. In the northeast

part of the Demon Plains, you will see the Maudran’s Diadem on an island. Use your rope to get

over to the diadem.

South of the diadem is the second Wyvern Flame. Fight some monsters and obtain it.

Return to Sheian Lyr and give the Maudran’s Diadem to the queen of your choice. The queen

you select snatches the diadem and crowns herself with it. Then she turns her sister into dirt.

Note: If you helped the White Queen, your reward is Myrica infusion; if you helped the Red

Queen, your reward is a Level Egg.

Take the pile of dirt from the throne and open the treasure chest beside it.

Return to the slime farm and gather slimes. Also, load up on fire amulets before you leave.

Note: If 15 minutes have passed since you gave Morbert the red gel, red slimes are available.

Return to the Demon Caves and locate a wall with a note on it. According to the note, only the

weight of one queen will reveal an entrance. Nearby is a scale. Put your bag of dirt on the scale.

An entrance is revealed and onward the group ventures into the strange wilderness.

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Explore the new areas revealed by the now-opened entrance. In the Demon Caves, look for a

huge pool of lava filled with Fire Elements. Go here and take the scary mask that is lying on the

ground.

In the Demon Caves, search for a wall with two frightful masks on it. The mask between these

two is missing. Hang the scary mask you found. An entrance is revealed.

Go through the entrance. It takes you to the Demon Plains. Destroy the Wyr Dragon guarding

the third Wyvern Flame and dip Mel’s staff in the final flame. When you do this, the point of

view switches back to Edward and Stella’s party. Back in Underfall, Te’ijal and friends insist on

entry into the Cathedral, but the Skeleton Guard still wants his expensive silver femur. Cleverly,

Te’ijal pretends to see it in the grasp of an innocent bystander. The Guard rushes off in pursuit

and the party sneaks in. Again, Te’ijal tells Galahad to bite her—but he won’t. Stella warns

Galahad not to bring anything back from the Demon Realm; then he rushes past the servants of

darkness guarding the portal and goes to the other side. Gyendal arrests Edward, Stella, and

Te’ijal then throws them in the dungeon. The point of view switches back to Mel again.

Return to the Demon Caves and find the room with a blue and yellow slime in a cage.

Make sure you have one red slime in your inventory, and then go up to the empty cage and put

a red slime in it. Next, click the switch on the wall. Slimes populate the room.

Herd all of the slimes into the appropriate pens. Click on the entrance of a pen to shut its gate

and keep the slime inside. Put blue slimes in the left pen, red slimes in the middle pen and

yellow slimes in the right pen. When this is done, a door is revealed on the north side of the

room.

Go through the door and into a passage that takes you to the demon’s lair.

Note: Before you confront the demon, make sure you have the best weapons and equipment

scattered through the Demon Realm.

Mel boldly confronts the demon and demands he give over the Staff of Destiny. He laughs and

calls her a fool. Momentarily Galahad appears to join to fray.

Before you go into battle, your menu opens so you can choose your fighting party. Galahad is a

fierce asset. The healer is also valuable. Once you’ve selected who you want, close the menu. A

battle with the demon commences. When the battle is over, Mel takes the Staff of Destiny and

it is time to return to the oracle.

Travel to Shadow Aveyond and visit the Oracle. She repairs the portal and tells Mel to keep the

Staff of Destiny. She deserves it.

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Return to the Mortal Realm. Back in Underfall, Gyendal is shocked to see Mel. He demands the

darklings send her back, but she brings down fire using the staff, and now they follow her

commands. They put Gyendal in the dungeon and free her friends. Stella is taken aback to see

Mel has brought a staff from the demon realm. The power emanating from it is intense… and

dangerous. Mel, however, assures that she is safe. Besides, one can imagine what wondrous

things could be accomplished using it. Edward, Stella and Te’ijal all notice something amiss with

Mel And Galahad. Just then, an apparition of the oracle calls the three of them to Aveyond. The

point of view switches to Edward, Stella, and Te’ijal.

8. Travel to Mt Orion

Leave Underfall and go to Dire Woods.

In Dire Woods, head east to the exit that takes you to Aveyond.

In Aveyond, seek the oracle. According to the her, the world is in great danger. The Darkthrop

Prophecy is at hand and Mel is at the heart of it. The staff she brought with her belonged to a

demon and still retains his essence. As long as she holds the staff it will corrupt her and

eventually transform her into the demon himself. To save Mel and Galahad (and the world)

their souls must be purified using the Stone of Aya and the staff has to be removed from her

possession before this can be done. The party must go to Mysten Far and consult the priestess

for help.

Getting to Mysten Far is not easy. You’ll need a dragon to fly there.

Sail to the tropical island where the dragon ranch is located and buy your favorite for 1000 gold.

Upon purchasing the dragon, you learn that you need a dragon bridle to ride it.

Go to Dire Woods and enter Star Temple. Examine the pedestal with an imprint of a northern

star on it. Examine the stone dragon bridle in the room above.

Return to Underfall and purchase a snail from the Junk Dealer.

Talk to the Butler at Darkling Hall; the owner found a northern star and is having a hide-and-

seek party for it. Unfortunately, only monsters are invited. Have Edward put on the scary mask

purchased from the Trick or Treat shop in Ghed’ahre to enter.

Go through the maze until you find the northern star. When you have it, leave the party and

return to Star Temple in Dire Woods. Put the star on the pedestal. The statue of the bridle turns

to gold. Take the bridle and return to the dragon ranch.

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Put the bridle on your dragon and fly to the Mystic Isle between the Western and Eastern Isle.

Note: You can land your dragon anywhere on grass.

On the Mystic Isle, enter Mt Orion. The entrance to the mountains is blocked by a large

boulder. There is a statue of a woman holding a bow pointed at the boulder. The arrow is

missing from the bow. Perhaps the dynamite-wielding militant squirrels can help.

Back on the Western Isle, go to Sedona and check on the beggar. By now, he should be getting

pretty good with his lute. Give him some coins to play for you and leave.

Go to Riven Forest in search of the dynamite wielding militant squirrels. Walk across the

repaired bridge and east to the Squirrel Hideout. Talk to General Beal. He is upset because the

secret location of the squirrel hideout has been compromised. Stella and company must find a

map of an abandoned temple for General Beal if they want his help.

Go northeast to Clearwater.

Talk to William. He needs a bouquet of lilies for his wife’s birthday present. Talk to Jemma in

the flower shop. She doesn’t have any lilies but will make a bouquet for you.

Go south into the Riven Forest and pick lilies by a stream. Bring them to Jemma then deliver the

bouquet to William. He gives you a hat.

Go to Jebb, who is trying to nap on the grass in the south part of Clearwater and give him the

hat so that he can sleep with the sun out of his eyes.

When Jebb falls asleep, open the chest beside him and take the temple map.

Return to the squirrels and give General Beal the temple map. The troop marches away. Now

that the treasure chest in squirrel hideout is unguarded, open it and collect a pipe.

Walk north to witness the Militant Squirrels on the march to the abandoned temple. A boulder

is blocking the path so they blow it up. Follow the squirrels on the path to the temple.

Unfortunately, the temple is locked.

To the right of the temple, look for a cave entrance hidden with vines. You need something to

cut them down.

Before you leave the clearing find another piece of pipe.

Return to Clearwater. The lady who was using shears has finished her yard work and her shears

are on the lawn. Take them.

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Go to William and Yemina’s house. See how Yemina likes her flowers. Oops! She’s allergic to

lilies! Go ahead and accept them back.

Cut the thick vines away from the cave entrance using the shears you grabbed.

Enter the cave. Inside, turn on the lever. Water flows from the pipes.

Turn off the water and use the two pipes you collected to repair the water system.

Flip the switch again. When you go outside, the entrance to Green Rock Temple is open.

Go into Green Rock Temple. You see three circular slots on the floor. In the middle of the floor

is a stone arrow on a pedestal.

Go outside and obtain the red, blue, and yellow starcrystals, which are hidden in Riven Forest.

All are guarded by squirrels.

Return to Green Rock Temple and place the three starcrystals on the pedestals. The stone

arrow on the pedestal turns to gold.

Take the stone arrow and return to Mt. Orion.

Note: Before you leave, get some Fel Gen equipment in Clearwater.

Put the stone arrow in the statue’s bow. The statue shoots and destroys the boulder blocking

the way.

9. Obtain the Stone of Aya

Head east to Mysten Far. Use skin cream if Cockatrice turn a character to stone. Star Griffins are

loaded with gold, so fight the lone ones, especially the one near the exit because you can leave

and he’ll return. Try to collect around 9000 gold coins before you enter the village.

In Mysten Far, get the best equipment for Stella and stock up on mana-replenishing tinctures.

Wait on using the sword servicing station for a little while.

Un-Equip Shard then talk to the head priestess in the temple. Edward states that they have

been sent by the oracle to retrieve the Stone of Aya. The Priestess then asks who is willing to

face the Trials of Citrelium. Only the pure of heart and mind can pass the trials and obtain the

stone. The consequence for failure is death. Stella says she’ll go. Edward is wary of letting her

because it sounds dangerous, but Mel must be saved and neither Te’ijal nor Edward can pass

the test of purity. Stella accepts the challenge.

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Edward and Te’ijal stay behind and Stella goes into the mountains alone. A little ways up, the

old woman Stella has seen before approaches her and teaches Starshine.

Go to the top of the mountain. The entrance is closed. A plaque that reads: For LOVE I gave all,

In HOPE of finding thee, my JOY, my PEACE, my life.

To enter Mt. Orion Caves click on the locked gate over the entrance.

Riddle: Without me, all else is lost.

Answer: HOPE

Before you enter the cave, search for the Sword Servicing Station and upgrade Shard for

Edward. Then, go inside Mt. Orion Caves.

Explore the caves and collect as much treasure as you can. There are lots of important weapons

and armor in these caves for Edward and Te’ijal. Make sure you do this before solving the final

riddle in the cave.

The following riddles must be solved to proceed:

Riddle: I am great happiness

Answer: JOY

Riddle: I am the opposite of hate

Answer: LOVE

Riddle: I am the opposite of war

Answer: PEACE

When all four riddles are solved, the gate that blocks you from a special room disappears. Enter

this room. The Lady of Light appears and tells Stella she has completed the Trials of Citrelium.

Stella is deemed pure of heart and pure of mind. For this deed, Stella’s wings are restored. The

Lady of Light tells Stella that she can find what she seeks beyond. The Lady of Light disappears.

Go out the cave exit on the north side of the room. Stella flies up a mountain side.

Go into the cave at the top of the mountain and retrieve the hunter’s horn.

Exit the cave. Stella automatically flies down the mountain.

Return to the temple and reunite Stella with her friends.

Outside, find the pretty comb that is on the ground at Mysten Far.

Leave Mysten Far and go into the lower part of Mt. Orion. Head northwest to Harmony Temple.

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Observe the interior of Harmony Temple. A stone orb is stuck on a pedestal and a statue of a

hunter without her horn stands at the back of the temple.

Return the hunter’s horn to the statue. The stone orb turns purple.

Take the orb. It appears to be the Dreamer’s Orb.

Return to Mysten Far and visit Priestess Diona at her home. She has broken yet another truth

mirror. While Te’ijal is quick to note that she’s in for seven years of bad luck, Edward is most

willing to find her another mirror.

Enter the cave where priestesses guard the portal that goes between the dream world and the

waking world. Return the Dreamers orb to the statue. The portal to Dreamland opens.

Note: before you enter Dreamland, service Edward’s sword at the stations in Mysten Far.

Go up to the dreamer and click on it. You are teleported to Dreamland.

In the Forest of Mirrors, take the one that does not lie! You only get to choose once.

Talk to the three weaving fates. Their thread has been stolen and they need it for their tapestry

or everyone is doomed.

Find the glittering Stone of Aya.

Collect treasure and upgrade Shard at the Sword Servicing Station.

Back in Mysten Far, bring the truth mirror to Priestess Diona. She gives you thread. Take the

proffered thread to the three fates in Dreamland. The fates give a Nightmare Bow.

11. The Finale

Leave Mt. Orion and stop by Sedona to visit the beggar. He’s no longer in the city. Go into the

castle. Now he’s a court bard! For your kindness, he gives you an original love song.

Travel to Underfall. Stock up on restoratives because once you enter the cathedral, the final

battle will start. Make sure that Stella levels up with her final staff so that she can gain the

abilities in the staff before the fight.

Enter the cathedral. Upon returning to Mel, Edward explains the staff she holds is demon-

touched and must be destroyed, according to the oracle. Mel retorts that the Oracle told her to

take the staff. Plus, she has been through a lot to earn it. She bids him to leave. Stella says they

can’t go and urges her to understand she has been possessed by a demon. Mel does not

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understand; after all, she killed the demon that had the staff. When she orders Galahad to

escort them away and they still refuse, a fight ensues.

Fight Yemite with magic and magical items. Use your weapons to undermine Galahad.

Sometimes Yemite will cast the sleep spell and those Snap Dragon Eggs you saved will come in

handy. Keep health levels high using Heal Extora often.

When Edward’s group triumphs in the fight, Te’ijal calls out for him to take the staff. He

snatches it. Mel stirs and protests, but Edward refuses to give it back. Moments later, the dark-

hooded stranger that Mel saw several times in the Demon Realm appears on the Demon Portal

(it’s still open). The staff flies from Edward’s hands into the grasp of the stranger. He throws off

his cloak and it is revealed that he is Mordred Darkthrop, Mel’s wicked ancestor who first

attempted to fulfill the prophecy. According to him, his son never destroyed him. He created a

portal to the Demon Realm and was trapped there for centuries (you don’t die there unless

something kills you). He attempted to fulfill the prophecy several times, but realized that he

wasn’t the chosen one. He waited for the chosen one to be born. He strikes Mel down because

she is of no more use and a battle with Mordred Darkthrop and his minions ensues.

In this battle, use Stella frequently to heal the group. The Grim Reapers heal the others in

battle, so destroy them first. One at a time, target the others straight away. If the dreaded

Death Spell kills one of your fighters, revive and restore health immediately. Keep health as

high as possible. Stella’s blows are fierce when she is available to send them. Finally, close in on

Mordred Darkthrop with weapons to defeat him at last.

Having destroyed Mordred Darkthrop and his army of Grim Reapers, Stella is able to use the

Stone of Aya to purify Mel and Galahad. When Mel awakes she is disoriented. Galahad still

thinks he must go to the Demon Realm on a rescue mission; he was possessed with evil and

now purified, cannot recall the experience. Stella verifies to Te’ijal that he is now clean. She

promptly demands he bite her. When he refuses, she bites him! The exposure the vampire

blood restores her magical condition.

Te’ijal calls Galahad to return with her to Ghe’dahre, but he no longer follows her orders. While

the marriage contract is invalid now that they are both dead, it lasting only as long as they both

shall live, Galahad is her maker and assumes the right to order her for all eternity.

Just then, Gyendal runs into the main hall and snatches the Staff of Destiny ready to call the

darklings to his command. “Not this time, Brother.” Te’ijal calls and shoots an arrow. He falls

into the portal just before it winks out.

The world is safe—for now. It is time for Edward to return to Thais and finally take the crown

following the usurper, Lydia.

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A month later, he and his friends arrive home. Lydia is thrown in prison by Edward’s parents

and Edward insists he is ready for the throne. His parents agree to give him another chance

under one condition: that he find a bride. And no procrastinating. The maiden must be chosen

by the end of the day and they must be married by the end of the next. If Edward doesn’t

choose a bride for himself, his mother will choose for him.

Get gold coins from the treasure chests in the castle.

Ask Lydia, Stella, and Mel what kind of rings they like. Mel likes purple rings. Stella likes green

rings, and Lydia likes white ones.

Go into Thais and purchase a wedding ring from the jeweler in the city center.

Woo the girl of your choice with gifts. Each girl requires a different number of gifts to want to

marry Edward. Some gifts will disappoint.

Mel: Needs three gifts to make her happy. She likes cupcakes, love songs, lilies, combs, and

snails.

Stella: Needs two gifts to make her happy. She likes cupcakes, love songs, lilies, and combs. She

dislikes snails.

Lydia: Needs no gifts to make her happy. However, if you make her unhappy, she won’t marry

Edward. She likes cupcakes, love songs, lilies, and combs. She dislikes snails.

Once the girl you’ve selected to marry is happy, propose to her. If she says yes, go tell the

queen who is the chosen bride. If Edward decides to get married to none of the girls, his

mother will marry him off to the Orc Princess Belf.

Enjoy the ending.

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Chapter 4. Maps

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Chapter 5. Data Tables

Profiles

Mel

Mage

Home: Harakauna

Age: 19

Fun Fact: Mel can catch and roast a rat in only 10 minutes.

Tip: Mel can steal from monsters during battle.

Skill Description Mana Target

Heal Perform healing on one ally. (40 health) 40 One Ally

Dark Magic Use a burst of dark energy on an enemy. (9 attack)

10 One Enemy

Storm Magic Use a burst of storm energy on an enemy. (11 attack)

15 One Enemy

Dragon Bane Use a burst of fire energy on an enemy. (50 attack)

20 One Enemy

Shadow Wind Wrap an enemy in an inky black wind. (100 attack)

20 One Enemy

Unholy Light Douse an enemy in tainted light. (200 atk) 20 One Enemy

Fury Unleash fury on the enemy party. (300 atk) 100 All Enemies

Best Equipment

Staff of Destiny, Demon Hide Robe, Wyrm Eye Shield, Behemoth’s Head, Isha’s Clogs

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Edward

Prince

Home: Thais

Age: 21

Fun Fact: Edward secretly wishes he could become a chicken farmer.

Tip: Edward can learn spells from his sword, Shard. Mandrake gives him MP.

Skill Description Mana Target

Icicle Conjure an icicle and use it against an enemy. (130 attack)

8 One Enemy

Ice Storm Summon an ice storm and use it against the enemy party. (100 attack)

16 All Enemies

Flame Conjure a fireball and use it against an enemy. (45 attack).

5 One Enemy

Fire Storm Breathe fire on the enemy party. (35 atk). 10 All Enemies

Shadow Conjure a shadow and scare an enemy. (140 attack)

10 One Enemy

Shadow Wind Conjure shadows and scare all enemies to death. (140 attack)

20 All Enemies

Blast Explode a boulder near an enemy. (300 atk) 10 One Enemy

Quake Conjure an earthquake against the enemy party. (250 attack)

20 All Enemies

Revive Ultima Revive one ally and restore all health. (Remove death + 100% health)

50 One Ally

Heal Ultima Heal one ally completely. (100% health) 50 One Ally

Twinkle Blind an enemy with starlight. (600 atk) 25 One Enemy

Supernova Blind the enemy party with exploding starlight. (400 attack)

50 All Enemies

Best Equipment

Shard, Zeus Armor, Fury Shield, Disillusion Crown, Emerald Clogs

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Stella

Healer

Home: Naylith

Age: 22

Fun Fact: Stella is played by the talented actress, Bijor Livingston.

Tip: Each staff that Stella equips will teach her new spells after a while.

Note: Stella learns spells when leveling up while holding a staff then choosing between two options.

Skill Description Mana Target

Cure Extora Remove poison from all friends.

Learned while using the Wizard Staff.

20 All Allies

Blessing Bless the enemy party. (8 attack)

Learned while using the Wizard Staff or by talking to the old woman outside of the entrance to Thieves Caves.

30 All Enemies

Heal Minor Extora Perform minor healing on all allies. (20 health)

Learned while using the Imperial Staff.

20 All Allies

Revive Revive one ally. (Remove death)

Learned while using the Imperial Staff.

50 One Ally

Heal Perform healing on one ally. (40 health)

Learned while using the Whisper Staff.

30 One Ally

Revive Extora Revive one ally and restore health. (Remove death + 500 health)

Learned while using the Whisper Staff.

75 One Ally

Whirlwind Wrap the enemy party in wind. (16 attack)

Obtain by talking to the old woman near the entrance of Dire Woods.

40 All Enemies

Sleep Make an enemy fall asleep. When asleep, the enemy cannot fight.

Learned while using the Icicle Staff.

10 One Enemy

Awaken Remove sleep from one ally.

Learned while using the Icicle Staff.

20 One Ally

Silence Silence an enemy from casting magic spells. When silenced, the enemy cannot cast spells.

Learned while using Gyhad’s Eye.

30 One Enemy

Earth Shield Protect one ally from earth attacks.

Learned while using Gyhad’s Eye..

20 One Ally

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Heal Extora Perform healing on all allies. (40 health)

Learned while using the Void Staff.

90 All Allies

Earth Shield Extora Protect all allies from earth attacks.

Learned while using the Void Staff.

30 All Allies

Cleanse Cleanse the body of toxins. (poison, toxic poison, weevils, plague, silence, berserk)

Learned while using the Druid Staff.

80 All Allies

Magic Shield Protect an ally from all magical attacks.

Learned while using the Druid Staff.

180 One Ally

Heal Major Perform major healing on one ally. (100 health)

Learned while using the Priestess Staff.

120 One Ally

Magic Shield Extora Protect all allies from all magical attacks.

Learned while using the Priestess Staff.

240 All Allies

Starshine Blind the enemy party with bright starlight. (140 attack)

Obtain by talking to the old woman near the entrance of Mt. Orion (northern part).

60 All Enemies

Judgment Summon a massive storm and use it on the enemy party. (240 attack)

Learned while using Athena.

70 All Enemies

Silence Extora Silence the enemy party from casting magic spells.

Learned while using Athena.

30 All Enemies

Heal Major Extora Perform major healing on all allies. (100 health)

Learned while using Web Weaver.

210 All Allies

Shield Extora Shield that protects all friends from physical attacks.

Learned while using Web Weaver.

100 All Allies

Best Equipment

Web Weaver, Moon Robe, Fury Shield, Disillusion Crown, Emerald Clogs

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Te’ijal

Ex-Vampire

Home: Sedona

Age: 833

Fun Fact: Te'ijal is learning how to cook. It hasn't gone so well.

Tip: When Te'ijal decides to master a weapon she starts out weak but finishes strong.

Best Equipment

Nightmare Bow, Alecto’s Coat, Fury Shield, Disillusion Crown, Emerald Clogs

Galahad

Knight

Home: Sedona

Age: 339

Fun Fact: Galahad does not believe in magic.

Tip: When upset, Galahad becomes very strong.

Best Equipment

Justice, Ghoul Armor, Obsidian Shield, Warlock Hat, Vampire Boots

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Yemite

Light Mage

Home: Underfall

Age: Unknown

Fun Fact: Yemite beat out 362 other darklings in a howling contest to be Mel's protector.

Tip: Yemite will revive Mel when she grows weak in battle. She will do this no matter what you tell her to do.

Skill Description Mana Target

Heal Perform healing on one ally. (40 health) 30 One Ally

Destroy Use raw magic to destroy an enemy 20 One Enemy

Fire Shield Shield that protects one friend against fire attacks.

40 One Ally

Water Shield Shield that protects one friend against water attacks.

60 One Ally

Dark Shield Shield that protects one friend against dark attacks.

100 One Ally

Fire Shield Extora Shield that protects all friends against fire attacks.

50 All Allies

Water Shield Extora

Shield that protects all friends against water attacks.

70 All Allies

Dark Shield Extora Shield that protects all friends against dark attacks.

110 All Allies

Best Equipment

Scourge, Tomb Robe, Wyrm Eye Shield, Behemoth’s Head, Isha’s Clogs

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Uma

Light Mage

Home: Unknown

Age: Unknown

Fun Fact: Uma tries to see the good in everyone, including Nox.

Tip: Use Uma's tears to disable enemies.

Skill Description Mana Target

Heal Perform healing on one ally. (40 health) 30 One Ally

Revive Revive one ally. (Remove death) 50 One Ally

Heal Extora Perform healing on all allies. (40 health) 90 All Allies

Revive Ultima Revive one ally and restore all health. (Remove death + 100% health)

50 One Ally

Best Equipment

Bahr’s Tear, Blessed Cloth, Wyrm Eye Shield, Behemoth’s Head, Isha’s Clogs

Nox

Dark Mage

Home: Unknown

Age: Unknown

Fun Fact: Nox enjoys playing pranks on everyone, especially Uma.

Tip: As Nox gains strength, so do her spells.

Skill Description Mana Target

Roast Roast the enemy party with fire. (10 atk) 20 All Enemies

Chill Chill the enemy party with ice. (10 atk) 20 All Enemies

Shine Flood the enemy party with light. (10 atk) 20 All Enemies

Disease Infect the enemy party with plague. (15 atk) 20 All Enemies

Best Equipment

Forsaken, Shaman Cloth, Behemoth's Head, Isha's Clogs

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Weapons

Staves

Name Location Price Attack Element/State

Training Staff Shadwood School 10 5

Wizard's Staff Veldarah 34 7

Orb Staff (0 Flames) Shadow Aveyond 0 12

Orb Staff (1 Flames) Demon Plains 0 17

Orb Staff (2 Flames) Demon Plains 0 24

Orb Staff (3 Flames) Demon Plains 0 35

Blackthorn Staff Default 15 5

Wizard's Staff Veldarah 34 7

Imperial Staff Sedona 80 10

Whisper Staff Thieves Caves 120 14

Icicle Staff Dire Woods 180 20 ice

Gyhad's Eye Thornkeep Well 405 28

Void Staff Underfall 757 40 darkness

Druid Staff Riven Forest 1135 56

Priestess Staff Mysten Fat 3100 82 light

Athena Mt Orion Caves 4650 120

Web Weaver Dreamland 6975 160

Swords

Item Location Price Attack Element/State

Rusty Dagger Blueleaf Forest 5 3

Practice Sword Shadwood School 20 7

Long Sword Veldarah 35 15

Shard Veldarah 48 10 various

Bane Blade Thornkeep Well 310 35

Fury Blade Underfall 560 50

Justice Ashera’s Tomb 840 72 light

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Sword Servicing Stations

Item Location Price Reward

Attack Increase Sedona 100 +6 attack

Physical Defense Increase or Enhance with Poison

Thieves Caves 150 +5 physical defense or Enhance with Poison. (This removes other states assigned to the sword.)

Ice Spells Dire Woods 225 Learn Icicle and Ice Storm spells.

Physical Defense Increase or Magic Defense Increase

Thornkeep 15 +5 physical defense or +5 magical defense

Fire Spells Thornkeep Well 300 Learn Flame and Fire Storm spells.

Attack Increase Marauder’s Cave 650 +5 attack

Enhance with Toxic Poison Underfall 800 Enhance blade with Toxic Poison. (This removes other states assigned to the sword.).

Attack Increase

or Dark Spells Wyrm Forest 1200

+18 attack or Learn Shadow and Shadow Wind spells

Physical Defense Increase

or Earth Spells Ashera’s Tomb 1800

+15 attack or Learn Blast and Quake spells.

Attack Increase Riven Forest 2700 +17 attack

Enhance with Berserk Mt Orion South 3200 Enhance blade with Berserk. (This removes other states assigned to the sword.)

Attack Increase Mt Orion North 500

+20 attack Note: You must give Shard to Stella before you talk to head priestess in Mysten Far.

Attack Increase

or Light Spells Mysten Far 3500

+29 attack if Edward knows Shadow spell. Otherwise, +20 attack. Or Learn Twinkle and Supernova spells.

Healing Spells Mt Orion Caves 1000

Learn Revive Ultima and Heal Ultima. Note: You must give Shard to Stella before you talk to head priestess in Mysten Far.

Attack Increase Dreamland 4800 +78 attack if Shard’s current attack is less than 90. Otherwise, 54 attack.

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Bows

Item Location Price Attack

Hunter's Bow Default 90 10

Queen's Bow Thornkeep Well 280 20

Ghoul Bow Underfall 700 50

Sparrow Clearwater 1866 95

Spindle Bow Mount Orion 8000 140

Nightmare Bow Dreamland 12000 200

Hatchets

Item Location Price Attack

Stone Hatchet Default 100 20

Cipher Sheian Lyr 270 30

Forsaken Demon Caves 405 40

Sickles

Name Location Price Attack

Iron Sickle Default

12

Strange Sickle Thornkeep 80 14

Scourge Thornkeep Well 120 16

Rage Marauder’s Cave 180 19

Ghoul Sickle Underfall 350 23

Moon Sickle Sheian Lyr 220 25

Reaper Demon Caves 330 27

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Tears

Name Location Price Attack

Shara's Tear Default 100 10

Oija's Tear Sheian Lyr 270 18

Bahr's Tear Demon Caves 405 30

Armor

Armor

Name Location Price Physical Defense

Boar Hide Armor Veldarah 49 9

Imperial Armor Sedona 158 14

Calvary Armor Thieves Caves

23

Ancient Armor Thornkeep Well

38

Ghoul Armor Underfall 880 70

Fel Jen Armor Clearwater 2284 120

Sacred Armor Mt. Orion Caves

200

Zeus Armor Dreamland

300

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Robes

Name Location Price Ph. Def. Guards

Student Robe School

2

Wizard Robe Veldarah 41 4

Student Uniform Shadwood School 6

Rose Robe Sedona 112 7

Moldy Robe Thieves Cave 19

Specter Robe Thornkeep 25

Tainted Robe Sheian Lyr 600 61 dark

Ghoul Robe Underfall 700 63

Ghoul Robe Underfall 700 63

Tomb Robe Ashera’s Tomb 72

Demon Hide Robe Demon Caves 103 fire

Druid Robe Riven Forest 110

Priestess Robe Mysten Far 3600 200

Moon Robe Dreamland 310

Coats/Cloaks

Name Location Price Physical Defense

Leviathan Cloak Thornkeep Well 34

Snow Coat Dire Woods 220 40

Dragon Coat Marauder’s Cave 370 48

Inquisitor Coat Underfall 780 67

Archer's Coat Clearwater 2548 110

Silken Coat Mount Orion 10000 190

Cloak of Mirrors Mount Orion

250

Alecto's Coat Dreamland 15000 290

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Cloth

Name Location Price Ph. Def. Guards

Sun Cloth Sheian Lyr 480 56 fire

Moon Cloth Sheian Lyr 480 66 dark

Shamen Cloth Demon Caves

97 fire

Blessed Cloth Demon Caves 110 silence

Sheilds

Name Location Price Physical Defense

Bamboo Shield Veldarah 19 3

Imperial Shield Sedona 50 6

Frost Shield Thornkeep 75 9

Unholy Shield Sheian Lyr 60 11

Tomb Shield Ashera’s Tomb 115 13

Obsidian Shield Ghed'ahre 219 19

Wyrm Eye Shield Demon Caves 172 20

Fel Jen Shield Clearwater 350 28

Perl Shield Mysten Far 650 42

Gorgon Shield Mt Orion Caves 975 63

Fury Shield Dreamland 1462 94

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Helmets

Name Location Price Physical Defense

Soldier's Helm Veldarah 10 1

Imperial Helm Sedona 30 2

Horned Helm Sheian Lyr 40 6

Ancient Crown Thornkeep Well 45 3

Ashera's Crown Ashera’s Tomb 70 5

Behemoth's Head Demon Caves 105 9

Warlock Hat Ghed'ahre 150 8

Fel Gen Helm Clearwater 290 12

Angel Helm Mysten Far 500 19

Calliope's Crown Mt Orion N 750 31

Disillusion Crown Dreamland 1125 40

Boots

Name Location Price Physical Defense

Wooden Clogs Veldarah 5 1

Imperial Boots Sedona 15 2

Snow Boots Thornkeep Well 22 3

Demon Hide Shoes Sheian Lyr 25 5

Boots of Haste Ashera’s Tom 33 4

Isha's Clogs Demon Caves 50 7

Vampire Boots Ghed'ahre 70 5

Fel Gen Boots Clearwater 140 7

Blessed Shoes Mysten Far 280 10

Mountain Boots Mt Orion 420 15

Emerald Clogs Dreamland 630 20

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Amulets

Name Price Guards

Magic Amulet 30 Silence

Serpent Amulet 35 Poison, Toxic Poison

Sleep Amulet 90 Sleep

Toad Amulet 160 Cursed

Undead Amulet 300 Darkness, Plague, Weevils

Lucky Charm 1,000 Sleep, Poison, Toxic Poison, Plague; Weevils, Silence, Berserk, Cursed, Frozen, Stone, Clumsy, Paralyzed

Berserk Amulet 1,000 Berserk

Stone Amulet 1,500 Stone

Obsidian Amulet 5,000 Plus Dark Shield

Items

Food

Name Description Health Price

Cheese Small chunk of goat cheese 15 5

Bread Fresh loaf of bread 35 15

Fresh Blood A bottle that says "Fresh Blood" 35 20

Haunch Roasted haunch of meat 50 25

Fresh Milk Carafe of fresh milk 70 30

Fresh Milk Carafe of fresh milk (from Shadow Aveyond) 150 10

Venison Roasted venison 200 100

Pumpkin Pie Warm pumpkin pie 300 25

Star Peach Juicy peach with healing qualities 300 300

Venison Stew A warm bowl of meaty stew 450 —

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Medicine

Name Description Price

Covey Balm Balm that recovers some mana for one hero (50 Mana) 20

Auquifolium Potion that recovers some mana for one hero (200 Mana) 120

Auquifolium Extora Potion that recovers all mana for one hero (100% Mana) 500

Myrica Infusion Potion that recovers all mana for all heroes (100% Mana) 700

Elixir Recovers health and removes sickness for one hero 350

Tinctura Hypericum Potion that recovers 100% health and mana for all heroes (100% Mana and Health)

1000

Cassia Leaf Leaf that revives a fallen hero (Removes Death) 25

Mugwort

Plant that permanently increases strength for one hero (+5 Strength)

Veldarah Junk Shop 50

Sedona Junk Shop 110

Underfall Junk Shop 350

Clearwater Junk Shop 400

Mandrake

Plant that increases the mana capacity for one hero (10 Mana) —

Veldarah Junk Shop 70

Sedona Junk Shop 160

Underfall Junk Shop 400

Clearwater Junk Shop 450

Level Egg

Increases entire party's level. —

Veldarah Junk Shop 100

Underfall Junk Shop 300

Clearwater Junk Shop 300

Marsh Tea Tea that cures poisons (Poison, Toxic Poison, Plague, Weevils) 5

Witcheye Root Root that removes curses. 35

Skin Cream Lotion that heals skin that is as hard as stone. 30

Snap Dragon Egg Removes the sleep and paralysis state. 30

Shrieking Egg Removes the silence state so that a friend can cast spells. 15

Beast Repellent Salve that repels beasts for a short period of time. 100

Quicksilver A liquid that makes you walk faster for 5 minutes. 100

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Battle Items

Name Description Price Attack

Quake Scroll Collapse the ground under the enemy party 15 10

Poison Field Scroll Cast Poison Field on the enemy party 110 10

Sunlight Scroll Shower the enemy party with sunlight 80 7

Ice Storm Scroll Cast Ice Storm on the enemy party 80 23

Ice Shield Scroll Cast Ice Shield on all allies 30 —

Charm Scroll Make an enemy do your bidding 1000 150

Holy Scroll Surround an enemy with holy magic 2100 400

Weevil Scroll Infest the enemy party with weevils 9000 300

Death Scroll Steal the soul from a non-boss enemy 10,000 100%

Priestess Ring A ring that heals (20% HP) 1350 —

Scorpion Ring A ring that poisons an enemy 1000 30

Storm Ring A ring that summons a storm 1500 250

Red Slime Curse and Enemy 0 10%

Blue Slime Put an enemy to sleep 0 10%

Yellow Slime Make an enemy clumsy 0 10%

Toxic Sludge Poison the enemy party / make them clumsy 200 200

Green Warp Egg Escape Battle (non-boss battles only) 500 —

Gems

Name Description Resale

Opal A smooth, color-speckled gem 195

Topaz A flawless yellow gem 40

Sapphire A sparkling blue gem 230

Emerald A stunning green gem 500

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Quest Items

Name Description Location

Flies Flies collected for Yvette. There are 5 of them and if you eat one, you will recover 50% of your health.

Blueleaf Forest

Shovel For digging holes. One is at the Veldarah Junk Store and another at Morbert’s Slime Farm in Sheian Lyr.

Veldarah, Sheian Lyr

Token A token to enroll in Shadwood Academy. Blueleaf Forest

Student Robe A uniform worn by students at Shadwood Academy.

Veldarah

Caramel Apple An apple dipped in caramel. From Ingrids lunch bag.

Veldarah

Birthday Invitation An invitation to Jenna’s birthday party. Veldarah

Birthday Present A birthday present. I can contain a kitten, knife or candy.

Veldarah

Cupcake A birthday cupcake with a cherry on top. Veldarah

Dirty Laundry A bin of dirty laundry. There are 5 of these around Veldarah.

Veldarah

Dead Bug A bug carcass that can be sold to an exterminator in Veldarah.

Almirk Jungle

Bluebeard's Key A key that belonged to Bluebeard the Pirate. It opens the shed behind his shack.

Bluebeard’s Cove

Bluebeard’s Will A pirate's will with a blank space for the beneficiary.

Bluebeards Cove

Mysterious Package A package for the thieves that is a delivery given by Lady Anara.

Sedona

Cave Key A key that opens a door in the Thieves Cave. Thieves Cave

Wedding Ring Isabelle’s elven-made wedding ring. Sedona

Fan A lady's fan given by Isabelle. Veldarah

Quill A quill for writing. You can get it from Lilian’s chest. Sedona

Hercules Biography A biography of a legendary hero, written by Gregor.

Sedona

Lute A wooden lute from Gregor. Sedona

Love Song An original love song for a girl. Sedona

North Star A star that glows brightly. Underfall

Dragon Bridle A dragon bridle made with golden thread. Star Temple

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Eagle Medallion A medallion with a bright green stone in it. It belongs to a girl named Katie.

Veldarah

Treasure Key A key given by Katie to open locked treasure chests.

Veldarah.

Torch A miner's torch. Needed to open Marauder’s Cave. Thornkeep

Ice Pick A tool that can break ice. Sold by a miner merchant.

Marauder’s Cave

Ice Cube A large chunk of ice extracted from Spelled Ice with an ice pick.

Marauder’s Cave

Lilies Fresh picked lilies. Riven Forest

Bouquet A bouquet of fresh picked lilies. Clearwater

Hat A farmer's hat. Clearwater

Temple Map A map that shows the location of a lost temple in the northwestern part of Riven Forest.

Clearwater

Pipe Two pipe elbows. Both are hidden in Riven Forest. Riven Forest

Shears Gardening shears for cutting vines. Clearwater

Yellow Starcrystal A crystal that glows yellow. Riven Forest

Blue Starcrystal A crystal that glows blue. Riven Forest

Red Starcrystal A crystal that glows red. Riven Forest

Golden Arrow An arrow made of gold. Green Rock Temple

Snail A slimy snail in a junk shop. Underfall

Ghost Doll A transparent child's doll given by a ghost girl. Thornkeep

Tomb Key Key that opens a tomb. Underfall

Arm Bone Arm bone that appears to be a man's humerous. Ashera’s Tomb

Scary Mask A mask with a scary face on it. One for a party and one to hang on a wall.

Ghed’ahre, Demon Caves

Miniature House A little house. Sheian Lyr

Red Gel A gel that trembles every once in a while. Sheian Lyr

Rope A length of rope given by a queen. Sheian Lyr

Maudran's Diadem A pretty crown. The wearer gets to rule Sheian Lyr. Demon Plains

Bag of Sand A bag filled with a queen-turned-to-sand. Sheian Lyr

Wyrd Vegetable A creepy-looking vegetable. Demon Plains

Poison A bottle of poison given for a cure. Sheian Lyr

Hunters Horn A horn blown by a hunter during a chase. Mount Orion

Orb of Dreams An orb that appears to have clouds floating in it. Harmony Temple

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Stone of Aya A stone that is warm to the touch. Dreamland

Truth Mirror A mirror that shows the truths (alternate: one that lies.)

Dreamland

Magical Thread Thread used by the fates for weaving. Mysten Far

Pretty Comb A golden comb for hair found on the ground. Mysten Far

Magic Treasure Key A key to open magic treasure chests. Dreamland

Tin Ring A cheap wedding ring. Thais

Wedding Ring A golden wedding ring with a large colored diamond.

Thais

Shop Contents and Cost of Inns

Veldarah Sedona

Inn costs 30 gold Bamboo Shield Inn costs 60 gold

Bread Soldier’s Helm Bread

Cheese Wooden Clogs Cheese

Marsh Tea Wizard Staff Cassia Leaf

Cassia Leaf Long Sword Covey Balm

Covey Balm Level Egg Sunlight Scroll

Quicksilver Mugwort Rose Robe

Quake Scroll Mandrake Imperial Armor

Serpent Amulet Shard Imperial Shield

Boar Hide Armor Shovel Imperial Helm

Wizard Robe Imperial Boots

Level Egg

Harakauna Thais Mugwort

Cheese Tin Ring Mandrake

Colored Diamond Ring Lucky Charm

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Thornkeep Dire Woods Marauder’s Cave

Cassia Leaf Haunch Skin Cream

Snow Boots Auquifolium Stone Amulet

Frost Shield Ice Shield Scroll Ice Pick

Ice Amulet Ice Storm Scroll

Strange Sickle Thieves Cave

Specter Robe Poison Field Scroll

Sheian Lyr Ghed’ahre Underfall

Inn costs 25 gold Inn costs 40 gold Inn costs 800 gold

Pumpkin Pie Fresh Blood Bread

Cassia Leaf Vampire Boots Haunch

Auquifolium Weevil Scroll Witcheye Root

Auquifolium Extora Death Scroll Cassia Leaf

Fire Amulet Obsidian Shield Covey Balm

Undead Amulet Warlock Hat Auquifolium

Tainted Robe Scary Mask Auquifolium Extora

Sun Cloth Toxic Sludge

Moon Cloth Snap Amulet

Unholy Shield Inquisitor’s Coat

Horned Helm Ghoul Armor

Demon Hide Shoes Ghoul Robe

Oija’s Tear Obsidian Shield

Cipher Warlock Hat

Moon Sickle Fury Blade

Level Egg Void Staff

Ghoul Bow

Ghoul Sickle

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Aveyond Mysten Far Clearwater

Inn costs 200 gold Inn costs 300 gold Inn costs 500 gold

Fresh Milk Star Peach Haunch

Covey Balm Cassia Leaf Venison

Marsh Tea Elixer Cassia Leaf

Witcheye Root Priestess Staff Marsh Tea

Cassia Leaf Priestess Robe Auquifolium

Skin Cream Perl Shield Auquifolium Extora

Angel Helm Berserk Amulet

Shadow Aveyond Blesses Shoes Charm Scroll

Inn costs 5 gold Auquifolium Fen Jen Armor

Fresh Milk Auquifolium Extora Fen Jen Shield

Covey Balm Berserk Amulet Fen Jen Helm

Marsh Tea Charm Scroll Fen Jen Boots

Shrieking Egg Sparrow

Magic Amulet Mount Orion Archer’s Coat

Spindle Bow Level Egg

Silken Coat Mugwort

Mandrake

States

Name Effect and Duration Protection and Remedies

Berserk Attack allies for two turns in battle. Lucky Charm, Berserk Amulet

Clumsy Reduced accuracy for one turn. Lucky Charm

Cursed Weakens until cured. Lucky Charm, Toad Amulet, Witcheye Root

Poison Damages until cured. Lucky Charm, Serpent Amulet, Marsh Tea, Elixir

Sleep Snoozes through two turns. Lucky Charm, Sleep Amulet, Snap Dragon Egg

Stone Can’t battle until cured. Lucky Charm, Stone Amulet, Skin Cream

Toxic Poison Damages and weakens until cured. Lucky Charm, Serpent Amulet, Marsh Tea, Elixir

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Monsters

Blueleaf Forest Almirk Jungle

Name Snapdragon Wolf Man Swamp Snake Red Frog

Experience 4 8 13 30

Health 2 5 8 12

Strength 2 4 4 6

Attack 2 3 4 6

PDEF 4 3 4 5

MDEF 4 4 4 6

Resistance NONE NONE Poison, Toxic Poison, Plague

NONE

Weakness NONE NONE Wind Darkness

Inflicts NONE NONE Poison Bite None

Loot 1 Gold or 1 Bread 2 gold coins 4 or 8 Gold 12 or 16 Gold

Riven Forest

Name Hawk Badger Squirrel Bandit

Experience 44 50 514

Health 18 20 290

Strength 16 16 20

Attack 14 12 150

Physical Defense 14 12 40

Magical Defense 10 0 0

Resistance NONE NONE NONE

Weakness NONE NONE NONE

Inflicts NONE NONE NONE

Loot 13 or 19 Gold 14 or 24 Gold 55 or 61 Gold

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Thieves Caves

Name Red Goblin Grey Goblin Bat

Experience 105 210 252

Health 22 24 26

Strength 11 12 13

Attack 16 23 20

Physical Defense 24 32 33

Magical Defense 11 14 13

Resistance NONE NONE NONE

Weakness Wind, Light, Darkness NONE Wind, Light, Darkness

Inflicts NONE NONE Sleep Extora, Heal (25% HP or below)

Loot 8 or 10 Gold 17 or 19 Gold 21 or 23 Gold

Dire Woods

Name Snow Bat Snowman Soul Eater

Experience 121 279 1051

Health 35 40 35

Strength 28 27 60

Attack 27 34 37

Physical Defense 29 31 27

Magical Defense 19 16 16

Resistance NONE NONE NONE

Weakness Fire, Ice, Wind Fire, Ice, Wind Light, Darkness

Inflicts Snow Storm (50% HP or below)

Snowball

Loot 21 or 23 Gold 45 or 55 Gold

Thornkeep Well

Name Water Fairy Sword Fish Gem Fish Octopus

Experience 370 118 570 593

Health 114 60 120 120

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Strength 44 24 38 32

Attack 38 33 38 39

Physical Defense 38 40 38 36

Magical Defense 15 25 38 40

Resistance NONE NONE NONE NONE

Weakness Ice, Water, Wind

Fire, Water, Wind

Fire, Water Water, Wind

Inflicts

Silence, Dazzle, Heal (25% HP or below)

Heal (60% HP or below), Wave (20% HP or below)

NONE Ink, Heal Major (30% HP or below), Shield (10% HP or below)

Loot 126 Gold or Ice Shield Scroll

19 or 21 Gold 19 or 21 Gold 90 or 110 Gold

Marauder's Cave

Name Metal Imp Defender

Experience 700 1051

Health 168 273

Strength 46 60

Attack 46 37

PDEF 50 45

MDEF 10 56

Resistance NONE NONE

Weakness Ice, Thunder Ice, Thunder

Inflicts Heal (25% HP or below), Shield (25% HP or below)

Laser (25% HP or below), Stone (25% HP or below)

Loot 64 Gold or 1 or 2 Topaz 19 or 21 Gold

Ashera’s Tomb

Name Attack Fish Crab Soft-Shell Crab

Experience 506 614 400

Health 420 620 300

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Strength 40 45 60

Attack 60 65 37

Physical Defense 20 18 35

Magical Defense 0 999 26

Resistance Sleep Sleep Sleep

Weakness Fire, Water Fire, Water Thunder, Water

Inflicts NONE NONE NONE

Loot 100 or 114 Gold 130 or 142 Gold 130 or 142 Gold

Underfall Wyrm Forest East

Name Ghoul Ghost Slime Esper

Experience 800 900 946 2081

Health 350 560 465 530

Strength 35 34 75 80

Attack 60 70 80 100

PDEF 20 30 18 15

MDEF 90 0 0 0

Resistance Poison Poison Silence Silence

Weakness

Fire, Ice, Thunder, Water, Wind, Darkness

Earth, Light, Darkness

NONE NONE

Inflicts NONE Curse NONE NONE

Loot 120 or 140 Gold 240 Gold or 1 Witcheye Root

150 or 160 Gold 330 or 351 Gold

Demon Plains

Name Specter Hell Hound Wyvern

Experience 122 73 1466

Health 22 20 500

Strength 11 15 48

Attack 11 15 30

Physical Defense 23 22 40

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Magical Defense 11 8 10

Resistance NONE NONE NONE

Weakness Ice, Thunder, Wind, Light, Darkness

Fire, Ice, Wind, Light, Darkness

Fire, Ice

Inflicts Raise, Haunt, Spook Silence Fury, Blizzard, Fire Shield (20% HP or below)

Loot 20 or 30 Gold 13 or 17 Gold 280 or 330 Gold

Demon Caves

Name Ghost Flame Wyr Flame Flame Elemental

Experience 162 371 200

Health 40 50 75

Strength 24 38 30

Attack 29 38 36

Physical Defense 24 26 28

Magical Defense 8 8 0

Resistance NONE NONE NONE

Weakness Fire NONE Fire, Ice

Inflicts NONE Silence, Shadow’s Touch

Heal Extora, Flame Wind, Flame Fury

Loot 40 or 50 Gold 90 or 110 Gold 50 or 62 Gold

Mount Orion Mount Orion Caves

Name Gryphon Cockatrice Asp Fairy Toad

Experience 1190 258 1411 641

Health 1840 730 560 620

Strength 130 130 20 26

Attack 130 100 156 123

PDEF 20 23 25 100

MDEF 0 0 200 100

Resistance Silence NONE NONE NONE

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Weakness Light NONE Light, Darkness Fire, Light

Inflicts Raise Stone Gaze (30% HP or below)

NONE NONE

Loot 568 or 580 Gold 124 Gold or 2 Topaz

1 Aquifolium or 1,500 Gold

1 Sapphire, or 1 Emerald

Dreamland

Name Dream Fly Nightmare

Experience 691 1659

Health 1400 1800

Strength 150 160

Attack 180 170

Physical Defense 20 50

Magical Defense 40 0

Resistance NONE Silence

Weakness Light Light

Inflicts Raise, Pollen (25% HP or below) Nightmare, Heal (25% HP or below)

Loot 1 Sleep Amulet or 1 Elixir 1 Sapphire or 1 Emerald

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Final Battle 1

Name Mel Yemite Galahad

Experience 5000 0 0

Health 5000 4000 6000

Strength 50 50 50

Attack 280 50 175

Physical Defense 100 999 200

Magical Defense 10 50 999

Resistance Sleep, Silence, Berserk, Cursed, Stone

Sleep, Berserk Sleep, Silence, Cursed

Weakness NONE NONE NONE

Inflicts Unholy Light, Shadow Wind, Fury (50% HP or below)

Heal, Heal Minor Extora, Heal Major Extora, Shield, Silence, Lullaby, Attack, Raises Mel from dead

NONE

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Final Battle 2

Name Mordred Darkthrop Grim Reaper Disciple of Darkness

Experience 10,000 0 0

Health 20,000 6000 3000

Strength 280 50 50

Attack 280 150 160

Physical Defense 140 200 100

Magical Defense 50 10 999

Resistance

Sleep, Poison, Toxic Poison, Plague, Weevils, Silence, Berserk, Cursed, Frozen, Stone, Drain, Paralyzed, Charmed, Tripped, Stone Gaze, Smolder

Berserk, Stone Silence, Berserk

Weakness NONE NONE NONE

Inflicts Chaos, Demon’s Touch, Demise, Death

Heal, Heal Minor Extora

Death (25% HP or below)

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Chapter 6. Goodie Caves Hidden away are secret caches of abundant treasure; caves filled with gold, weapons, armor and spells.

These will help you finish the game faster and more easily, but the game will be less challenging.

Stand at the spot marked facing the designated direction, and press the space bar or click.

If Nox has already obtained Disease from one chest, the other will be empty.

If Stella learns spells from the goodie cave, the old women in Riven Forest, Dire Woods and Mt. Orion

will not be there to give her those spells.

If Edward uses the Shard goodie, the remaining sword servicing stations will not affect his weapon.

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Almirk Jungle Level Goodie

Stand facing down.

1 Tinctura Hypericum

Use the lever to gain the desired level, then take Tinctura Hypericum to fill everyone’s health and mana

or save it for later and sleep at an inn or in your bed.

If you use this goodie to level Stella up to 99 (the highest level), she will no longer gain levels as she

battles, and thus will not learn additional spells as she equips new weapons. The only way for her to

get new spells is to use the Weapon Goodie.

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Riven Forest Weapon Goodie

Stand facing left.

Shard Upgrade – increases Attack to a total of 177, Physical Defense to 25 and Magical Defense to 5,

adds Healing spells, Ice, Fire, Darkness, Earth and Light elements and spells plus Poison, Toxic Poison

and Berserk states (enemies hit by the weapon could be inflicted with one or more of these)

3 Mandrake for Edward

Justice, Nightmare Bow, Reaper

Web Weaver + all spells for Stella

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Thieves Caves Gold Goodie

Stand facing left.

400,000 gold

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Dire Woods Equipment Goodie

Stand facing left.

Zeus Armor, Fel Jen Armor, Alecto’s Coat, Moon Robe, Tainted Robe

Fury Shield, Fel Jen Shield, Gorgon Shield, Pearl Shield, Tomb Shield

Disillusion Crown, Fel Jen Helmet, Calliope’s Crown, Angel Helmet, Ashera’s Crown

Emerald Clogs, Fel Jen Boots, Mountain Boots, Blessed Shoes, Boots of Haste

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Shadow Aveyond Level Goodie

Stand facing left.

1 Tinctura Hypericum

Use the lever to gain the desired level, then take Tinctura Hypericum to fill everyone’s health and mana

or save it for later and sleep at an inn.

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Sheian Lyr Weapons Goodie

Stand facing down.

Orb Flame – Mel learns all Orb spells (Unholy Light, Dragon Bane, Shadow Wind, Fury) and increases

Rod Orb ATK to 19

Forsaken, Bahr’s Tear

Disease spell for Nox (if she hasn’t already found it in the Demon Plains)

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Demon Plains Equipment Goodie

Stand facing left.

Demon Hide Robe, Blessed Cloth, Shaman Cloth

Wyrm Eye Shield, Unholy Shield x 2

Behemoth’s Head, Horned Helmet x 2

Isha’s Clogs, Demon Hide Shoes x 2

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Demon Caves Gold Goodie

Stand facing right.

100,000 gold

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Appendix. Title Page Artwork

By Greg Smith