avoid the “thud!” or: how to deliver products people actually want

61
Avoid the “thud!” Or: How to deliver products people actually want Jenny Shirey | Trustpilot | November 16, 2016

Upload: jenny-shirey

Post on 16-Apr-2017

178 views

Category:

Design


3 download

TRANSCRIPT

Avoid the “thud!”Or: How to deliver products people actually want

Jenny Shirey | Trustpilot | November 16, 2016

Hello!

DISCOVERY

Before

Then Marty Cagan came...

“It is from getting to know people, and digging with each of them into their

underlying needs, that we get the insights necessary to inspire great products.”

–Marty Cagan

Then Marty Cagan came...

What is Product Discovery?

Answering 4 questions...

Will they use it?

Will they use it?Can they use it?

Will they use it?Can they use it?Can we build it?

Will they use it?Can they use it?Can we build it?

Can we support it?

© Marty Cagan

PM

TL UX

ENG

ENG

ENG

Productteam

PM

TL UX

ENG

ENG

ENG

Productteam

© Marty Cagan

LEARNING FROM USERS

A few myths...

“I don’t have time tobuild a prototype / recruit / prepare / [fill in the blank]”

Sketching concepts

Finding 3-5 people and showing concepts

Synthesize feedback / decide

2-3 hours

3 hours

1 hour

Total time 7 hours!

Concept testing

“User research must be done by a trained UX expert”

Don’t Make Me Think

Steve Krug

Interviewing Users

Steve Portigal

The User Experience Team of One

Leah Buley

METHODS TO TRY

Guerilla interviews

(Guerilla, not gorilla)

What

Questions designed to give you insights

Why

Learning about pain points, needs, desires, processes, environments

Why

Observing actual behavior

How

Prep > Find > Listen > Observe > Reflect

© Citrix

Include image here

Don’t assume

Tip

Tip

Storytelling rules “Tell me about the last time you…”

Tip

Silence is ok

Concept speed dating

What

Sketches, storyboards, videos, prototypes

Why

Does it make sense? Is it useful?

How

Sketch > Show > Listen > Clarify

Tip

Introduce neutrally “I didn’t make this”

Tip

Play psychologist “What do you think it does?”

Tip

Show, don’t sell

Tip

Focus on usefulness

Quick & dirty usability testing

What

Users complete tasks, “thinking out loud”

Why

Identify issues & confusions before building

How

Plan > Observe > Ask

Tip

Don’t lead the user “That seemed easy!”

Tip

Observe, don’t help

Tip

Ask questions to verify “I noticed you did xyz. Why is that?”

AFTERWARD

Be nice and share

About

Emotions / Beliefs

Things they do

Quotes

Make it a habit

Remember...

User research isn’t about people telling you

what to build...

...it’s about learning, gaining empathy, and

identifying potential needs

Thank you!

@seejennydesign | jennyshirey.com