aws "game on" event - games analytics - 19 june 13
DESCRIPTION
This presentation looks at why metrics and analytics are important but why segmenting players and predicting behavior is even more valuable. Mark Robinson, COO, Games AnalyticsTRANSCRIPT
Copyright GamesAnalytics ©2012
PlayerRelationshipManagement
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Big Data gives developers total understanding of PLAYERS
Heavy investment in CRM to create proactive and intelligent relationships with CUSTOMERS
Copyright GamesAnalytics ©2012
GameMetricsAreOK
5
• Game performance metrics don’t help you understand players
• Analytics need to be actionable
So what if your
average session per user is 1.2?
Copyright GamesAnalytics ©2012
PlayerMetricsAreBetter
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• The opportunity is to understand players
• From analysing first session can understand
• How long do they play?
• Are they coming back?
• What was their experience?
• Is the tutorial working?
• What was their exit event?
Player Performance
Metrics
Frustrated Impatient
Copyright GamesAnalytics ©2012
Analytics Built-In
• Data Collection part of development cycle
• Standard events and custom events
• Have data plan to monitor player status
• Apply best practice F2P design principles
• Then focus on player behaviours
• Use beta to optimise game design with real players
• And think about key numbers! • If 70% players only have one session how do we get
them to come back?
• If 1% pay what about the other 99%?
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Copyright GamesAnalytics ©2012 8
Segment Players
Design Changes
Monitor Uplift Analyse
Behaviours
• Not all players are the same
• Understanding your player segments and their behaviours helps you optimise game design to improve experiences
• And therefore engagement and revenues
• Key drivers such as difficulty, momentum, resource management and feature consumption will form powerful insight into player behaviours to change your game.
Copyright GamesAnalytics ©2012
Poker Playing Behaviours
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Aggression Playing Style Average Bet
Value Win Rate
Passive Loose Low Low
Medium Tight Medium-High Medium
Aggressive Medium Medium Low
Aggressive Loose High High
Passive Tight Medium Medium-High
Super Aggressive
Loose High Medium-Low
Poker Playing Behaviours
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Segmentation allows you to dig into the player traits and predict behaviours.
Fish will run out of chips and
need top ups.
Maniacs will burn through chips and be responsive to big bet offers.
Copyright GamesAnalytics ©2012
RETAIN
MONETIZE
MMO Example
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• Strategic Elite • Under-rewarded and
lapsing
• Kamikaze Killers • Monetize thru
boosters
• Low Skilled Persistent • Train and subtle
monetization
Copyright GamesAnalytics ©2012 12
Welcome
Tailored Tips
Next Best Purchase
Gifting Resource
Exploring the Store
First Payment Bundles
VIP Strategy Level Pass
Store Browsers
Resource Depletion
Mentoring
Mission Defeat
Gifting Resource
Loyalty Program
Special Content
Offers (Playing
Style)
PlayerLifecycle
Copyright GamesAnalytics ©2012
And finally…
Players are trying to tell you about their experiences
Let’s start listening….
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