ba (hons) animation · broadest context to develop eye-to-hand coordination skills in both...

15
UCAS Code: W615 Course Length: 3 Years Full-Time Start Dates: September 2021, September 2022 Department: Creative Arts Location: Edge Hill University Example Offers: BBC-BBB (A Level) or DMM (BTEC) From Méliès crashing a rocket into the titular character’s eye in A Trip to the Moon (1902) right through to the pioneering studio work of Disney, Pixar and Aardman, animation is about creating the illusion of movement in a variety of visual art forms to engage audiences and tell stories, and where anything is possible. On this degree, you will acquire a wide range of animation skills and the ability to produce a variety of animation products to be used for visual art forms, including film, television, virtual reality, web animation and video games. The programme is aligned to the professional standards of ScreenSkills, the industry-led skills body for the UK’s screen-based industries. Through an array of practice-based and critically informed projects, you will be introduced to a wide range of techniques. You will hone your skills on live Discover the power of animation to capture the imagination as you undertake live animation projects and build a portfolio of animation products on a degree aligned to the professional standards of ScreenSkills. Studying Abroad Option Available Sandwich Year Option Available International Students Can Apply Work Placement Opportunity BA (Hons) Animation https://ehu.ac.uk/w615 1 Published 5 Feb 2021, 11:35

Upload: others

Post on 01-Oct-2020

7 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: BA (Hons) Animation · broadest context to develop eye-to-hand coordination skills in both traditional and digital media contexts. MED1444:Animation Production(20 credits) Animation

UCAS Code: W615

Course Length: 3 Years Full-Time

Start Dates: September 2021, September 2022

Department: Creative Arts

Location: Edge Hill University

Example Offers: BBC-BBB (A Level) or DMM (BTEC)

From Méliès crashing a rocket into the titular character’s

eye in A Trip to the Moon (1902) right through to thepioneering studio work of Disney, Pixar and Aardman,animation is about creating the illusion of movement in avariety of visual art forms to engage audiences and tellstories, and where anything is possible. On this degree,you will acquire a wide range of animation skills and theability to produce a variety of animation products to beused for visual art forms, including film, television, virtualreality, web animation and video games. The programmeis aligned to the professional standards of ScreenSkills,the industry-led skills body for the UK’s screen-basedindustries. Through an array of practice-based andcritically informed projects, you will be introduced to awide range of techniques. You will hone your skills on live

Discover the power of animation to capture the imagination as you undertake liveanimation projects and build a portfolio of animation products on a degree aligned to theprofessional standards of ScreenSkills.

Studying Abroad Option Available Sandwich Year Option Available International Students Can Apply

Work Placement Opportunity

BA (Hons) Animation

https://ehu.ac.uk/w615 1 Published 5 Feb 2021, 11:35

Page 2: BA (Hons) Animation · broadest context to develop eye-to-hand coordination skills in both traditional and digital media contexts. MED1444:Animation Production(20 credits) Animation

animation projects in our specialist studios, embrace yourpersonal creativity and express your own ideas. Gainingan understanding of the global potential of the animationindustry and a detailed knowledge of professional

animation practice, you will be immersed in all stages ofthe animation process, from idea generation andcharacter creation to pitch-presentation, animatedperformance and post-production.

https://ehu.ac.uk/w615 2 Published 5 Feb 2021, 11:35

Page 3: BA (Hons) Animation · broadest context to develop eye-to-hand coordination skills in both traditional and digital media contexts. MED1444:Animation Production(20 credits) Animation

Course in Depth

What will I study?In Year 1 you will explore the relationship betweenanimation production and design, gaining a range ofcreative, practical and contextual animation skills. Youwill cover commercial and experimental animationpractices, as well as the principles of animation in relationto character and performance. You will also consideraspects of dramatic creation and film structure, learninghow to develop ideas from conception to final production,as well as managing complex projects for the creativeindustries.

Year 2 develops your practical experience where you willrefine essential animation studio skills such as rigging,animation, sound, lighting, cinematography andpost-production. You will gain an understanding ofanimation, film and television theory and its relevance tocommercial and avant-garde animation forms. Year 2 alsoprovides opportunities to engage with commercial,scientific or experimental animation projects enablingyou to hone your skills in presenting and communicatingcomplex ideas through the animated form.

Year 3 includes a Creative Enterprise and Portfoliomodule where you will appreciate the real-life aspects ofrunning and working within a professional animationstudio. Guest speakers will engage you in evaluating theindustry and encourage you to think about your future.Central to Year 3 is the opportunity to undertake asubstantial animation project demonstrating yourcreative ability and technical skills. You will also engage inresearch and produce a dissertation in a relevant area ofinterest.

How will I study?Teaching and learning takes place through workshops,lectures, seminars and screenings. Your learning will besupported by a personal tutor, individual or grouptutorials and an experienced team of specialisttechnicians.

To give you a flavour of the work you might produce onour Animation degree, you can view some of the filmsmade by past and present Animation students at

vimeo.com/channels/edgehillanimation. A selection ofstudent showreels are available at vimeo.com/channels/edgehillshowreels.

How will I be assessed?Assessment will be via written and practical assignments,research projects and individual and group presentations.

Who will be teaching me?You will be taught by an enthusiastic, experienced teamwith a wide range of interests and practical animationindustry experience. Lecturers are research-active inanimation and the media and have experience in using thevariety of resources available to you. Guest speakers willalso contribute to programme delivery and develop yourindustry contacts.

A Great Study Environment

Animation students are based in Creative Edge, astate-of-the-art £17m building offering highlycontemporary suites of outstanding facilities for theDepartment of Creative Arts.

Key features include TV studios with broadcast capacityand full production capabilities, recording studios,sound-editing suites, animation studios, a photographicstudio, radio studio and multimedia laboratory. Ourinnovative resources are designed to ensure you gainpractical experience to a professional standard.

https://ehu.ac.uk/w615 3 Published 5 Feb 2021, 11:35

Page 4: BA (Hons) Animation · broadest context to develop eye-to-hand coordination skills in both traditional and digital media contexts. MED1444:Animation Production(20 credits) Animation

Dedicated support in the use of all creative mediafacilities is available through our Media DevelopmentTeam.

Practical animation work is supported by four dedicatedanimation studios equipped with 24″ HD Cintiq WacomTouch monitors, Rostrum camera stations, Rotationallight-boxes, 3D Printer and industry standard software:Adobe Creative Suite (including Photoshop, After Effects,Illustrator, Flash), Toon Boom Storyboard Pro, HarmonyPremium, Autodesk Maya, Cinema 4D, ZBrush and VRay.Mac studio facilities provide access to the latest editingand audio software (AVID ProTools 11, Apple Logic X,Propellerhead Reason 7, Adobe SoundBooth CE, NativeInstruments Komplete Ultimate, and Sibelius).

The stop-motion studio is designed to professionalstandards, utilising Canon EOS 700D/850D with18-135mm IS Lens, Dragon Frame, Dedo lighting andmotion control camera movement technologies.

For Foley-FX work and voiceover production, you willutilise our audio post-production studios which comeequipped with AVID ProTools HDX digital recordingsystems with C|24 control surfaces, as well as Waves andIK Multimedia, and a range of microphones (includingAKG, Coles, Neumann, sE, Electro Voice). There are also

several dedicated rehearsal rooms which provideelectronic keyboards (Yamaha, Kawai) and a range ofacoustic and electric guitars (Fender, Gibson, Gretsch,Martin, Taylor), effects modules and practice amps.

The University library stocks a comprehensive range ofanimation books, e-books and specialist animationjournals, including Animation Magazine, the AnimationPractice, Process and Production Journal, and theInternational Journal of Computer Graphics and Animation.

The North West is a vibrant place to study Animation andEdge Hill University’s outstanding facilities areunderpinned by excellent links with the creative industrycentres in Manchester and Liverpool. Recent guestspeakers to the University include BBC (CBeebies/CBBC), Mackinnon and Saunders (Corpse Bride,Frankenweenie), Cubic Motion (Amazing Spiderman 2),Mainframe North and Studio Liddell, as well as speakersfrom Cosgrove Hall Fitzpatrick (Pip) and FactoryTransMedia (Strange Hill High and Clangers).

Additionally, you will have the opportunity to attendannual Animation festivals, such as Manchester AnimationFestival MAF. Partnerships with international institutionssuch as Changsha Social Work College offer thepossibility of an overseas exchange.

https://ehu.ac.uk/w615 4 Published 5 Feb 2021, 11:35

Page 5: BA (Hons) Animation · broadest context to develop eye-to-hand coordination skills in both traditional and digital media contexts. MED1444:Animation Production(20 credits) Animation

Modules

Year 1MED1445: Working in Creative Industries (20 credits)Working in Creative Industries introduces you to the various sub-sectors of the constantly changing and evolvingmedia and creative industries. The module will develop your knowledge and understanding of economic and policyconcepts as well as issues within the context of the media and creative industries. The aim is to develop yourunderstanding of contemporary media settings, from industrial to political, scholarly and practical. You will examinethe television, film, animation, music, print, performing arts and online digital industries while also developing researchskills.

MED1449: Making It Move: Animation Techniques 1 (20 credits)Making It Move: Animation Techniques 1 recognises that animation is fundamentally concerned with the ability toeffectively create the illusion of movement using inanimate forms. Through the investigation of a range of animationprocesses and techniques, this module introduces key animation principles that can be applied across various formatsand media. The module is designed to build a strong practical animation foundation from which you can explore anddevelop essential animation skills and techniques. Examples may include pixilation, rotoscoping, sound production, 3DCGI, stop-motion, model-making and 2D animation production techniques. Workshops will develop an essentialpractical and contextual foundation from which to establish connections and relationships between various animationprocesses and motivations, as well as the techniques and procedures that underpin them, such as sound, editing andcinematography.

MED1450: Performance and Character: Animation Techniques 2 (20 credits)Performance and Character: Animation Techniques 2 reveals how character and narrative represent the two maindrivers for an animated product. The module will introduce strategies and skills for developing and presentingcharacter designs, animating and extracting effective performance to create appeal, emotion and convey narrative.You will establish key aspects of analysing and understanding acting and performance to underpin characterdevelopment, design and movement. You will also explore aspects of acting for stage and screen, while analysinghuman movement, gesture, pose, form and anatomy through workshops and practical assignments. The module willexamine how to adapt live movement into convincing animated timing, investigate how audio can enhanceperformance, and identify professional formats and standards for production design and presentation. You will learnto research, plan and articulate your solutions for application across a range of animation concepts.

MED1451: What is Animation: Animation in Context (20 credits)What is Animation: Animation in Context brings together shared theoretical principles from film theory, mediastudies and animation analysis to question the meaning of animation as a mode of communication, an art form and acultural phenomenon. Discussions and topics include montage, anime, animated documentary, gaming and adultsitcoms. At the heart of the module is the recognition that the subject of animation exists within a unique environmentsurrounded by a rich source of influences which are drawn from aspects of fine art, graphics, illustration, and film andTV production. The module places animation within its historical and contemporary context, while exploring it as aform of communication within today's creative and interdisciplinary visual environment. You will investigate a broadrange of animation styles and approaches in European and International animation texts, developing yourunderstanding and knowledge of animation production as a method to place your own animation production designwork within an appropriate contemporary context.

https://ehu.ac.uk/w615 5 Published 5 Feb 2021, 11:35

Page 6: BA (Hons) Animation · broadest context to develop eye-to-hand coordination skills in both traditional and digital media contexts. MED1444:Animation Production(20 credits) Animation

MED1452: Applying Animation (20 credits)Applying Animation examines animation as a principal mode of communication across a range of media formats withintoday's visually dominated culture. Through a series of focused research/animation projects, you will engage withglobal contexts for animation and apply your findings to generate commercial/experimental animation-basedproducts. Application of animation might include projection-mapping projects, VR simulations, augmented reality oranimations for mobile devices. Research, imagination and exploration will drive the ideas within this module. You willbe asked to stretch the boundaries around traditional animation production and communication, break the constraintsof the rectangular frame, and find experimental solutions for commercial problems. Practical workshops, researchtasks and site visits will assist in developing the skills and knowledge required to complete an original animationresponse.

You will select one of the following modules:

MED1446: Global Popular Culture (20 credits)Global Popular Culture introduces you to a range of popular culture products and processes and encourages you toreflect on the relationship between national and global consumption and reception. As such, the module will examineelements of pop-culture from a variety of nations and facilitate discussions of culture, popular culture and global andnational markets and trends. You will be encouraged to explore areas around convergence, the diversity of experienceand the reception of popular culture.

MED1447: Photography (20 credits)Photography covers the basics in digital camera use and post-production, semiotic and photography theory. Aspractical knowledge of camera equipment and composition are required to fully exploit the creative possibilities ofvisual media, this module is designed to develop your camera skills, technical competence, and understanding ofcomposition and photography. It concentrates on the principles of stills photography and develops your understandingof the photographic image that will be fundamental in developing knowledge and understanding for all visualcommunication. You will learn how to use digital photographic cameras and consider composition, framing, colour andpost-production. The module also outlines how to 'read' photographs and use theoretical models (semiotics) tounderpin your understanding. All work will be undertaken using digital technology and basic training in the use ofcameras and Adobe Photoshop will be provided. No previous experience is required, and all equipment will beprovided by the University.

Language modules, delivered at the Edge Hill Language Centre, are available to study as an integral part of this degree.A single Language module can be studied instead of one of the optional modules above.

Year 2MED2334: Animation Studio Skills (20 credits)Animation Studio Skills focuses on your ability to understand and apply current animation production processes andtechniques. Underpinned by investigative research into up-to-date studio practice, as well as industry masterclasses,studio visits and taught sessions, this module presents you with opportunities to develop specialist skills relating to arange of 2D, 3D CGI and stop-motion animation practice. This may include VFX, rigging techniques, motion-controland sound production techniques. The module will ensure that you are conversant with current animation design,process and technical craft skills and are familiar with sector trends in this competitive market.

MED2335: Animation Light: Staging and Performance (20 credits)Animation Light: Staging and Performance engages you with the complex nature of lighting and cinematography, inboth physical and virtual environments, while exploring the equally critical role of performance and its staging.Establishing a specific situation or time within the animated image, while also creating mood and atmosphere, is largely

https://ehu.ac.uk/w615 6 Published 5 Feb 2021, 11:35

Page 7: BA (Hons) Animation · broadest context to develop eye-to-hand coordination skills in both traditional and digital media contexts. MED1444:Animation Production(20 credits) Animation

dependent on the artistic performance of the animator, both through their characters and in creative staging usingeffective cinematographic sensitivity. As such, this module encourages you to engage directly with a range ofperformance approaches, lighting techniques and situations through studio-based training using the latest lightingequipment. Undertaking a series of dedicated projects, both individually and as part of a group, you will gain expertisein areas of performance and the associated lighting, shadow and colour for use within animation projects. You willexplore the synergies between animated performance and the dynamic effects of cinematography, as well as therelated design sensitivities required for 3D CGI, stop-motion and 2D animation, across a variety of productioncontexts.

You will select four of the following modules:

MED2329: Fan Cultures and Subcultures (20 credits)Fan Cultures and Subcultures requires you to critically evaluate the development of a variety of media audiences intoactively engaged consumers and, potentially, producers of content of their own. The module will focus on the rapidgrowth in the development of fan culture in recent years and situate fan cultures within the context of wider audiencebehaviour. You will analyse the history of subcultural modes of active fandom, dating back to the cultural revolution ofthe rock and roll age, Hollywood cinema and the development of television in the aftermath of World War II. You willalso be encouraged to engage with research methods appropriate to the study of media audiences and subculturalcommunities, including quantitative and qualitative methods such as surveys, ethnography or focus groups as means ofdeveloping primary data.

MED2333: A Sense of Place: Animation and Environment (20 credits)A Sense of Place: Animation and Environment is a module based on the principle that the animated frame provides ablank canvas from which to generate, explore and manipulate concepts of space and place. With a focus onenvironment, the module introduces the methods designed to help you to develop believable and engaging animatedspaces. Sessions will cover themes such as spatial narrative, architectural research observation, and construction andsoundscapes, all of which can help to establish the location of your animation. You will examine how to construct anddevelop environments within animation production and discover how, with the advent of 3D CGI environment work,animation production has increasingly moved away from creating 2D backdrops of landscape and cityscape, to includeworking with geometry in 2.5D.

MED2336: Animation and the Real World (20 credits)Animation and the Real World is centred on the principle that the commercial application for an animated product isno longer confined to a single screen, 16:9 format. Animation output today embraces small-screen formats,large-elongated multi-screen side-of-building-advertisements and game-based environments, all of which sit alongsidemore traditional platforms for TV or film. Through the investigation of real-world contexts, such as festivals, virtualreality, projection for theatre venues and art projects, as well as TV and commercial advertising, this module examinesthe diverse range of possible screening opportunities for animation outputs today. You will also consider and developprofessional approaches to project-management, pitching, concept research, working to client specifications anddelivering a final product. Assessment will be via live and simulated creative industries/animation briefs. These willprovide you with opportunities to develop the skills, techniques and processes to respond to commercially orientatedproducts in creative, imaginative and exciting ways.

MED2338: Studio Case Study 1: Disney - Princess or Pariah (20 credits)Studio Case Study 1: Disney - Princess or Pariah provides you with the opportunity to research and explore theconcept of social and political change, including their effect on animation production content in global audiencecontexts. Using contemporary Disney production output and its global media company position, you will explore bothchanging character design and story content guidelines for audiences in the light of social change. The changinglandscape of socially responsible content creation, as well as the ever-increasing guidelines and conventions nowaffecting the design of international production products, will also be assessed. Investigating the drivers and processes

https://ehu.ac.uk/w615 7 Published 5 Feb 2021, 11:35

Page 8: BA (Hons) Animation · broadest context to develop eye-to-hand coordination skills in both traditional and digital media contexts. MED1444:Animation Production(20 credits) Animation

of the American studio system and the Disney corporation, you will explore the effect of major players like Disney onmodern transglobal media product design.

MED2339: Animation and the Avant-Garde (20 credits)Animation and the Avant-Garde introduces you to the landscape of experimental forms of animation, from the dawnof cinema right through to the present day. The module will interweave both theory and practice, to allow you to learnabout the development of avant-garde forms of filmmaking, with a particular focus on experimental animation, beforeapplying your contextual knowledge to your own practice. You will be introduced to the broad history and theory ofavant-garde, with more specialised sessions on groundbreaking artists such as Walter Ruttmann, Len Lye and JanSvankmajer. You will then apply your knowledge in workshops where you will create your own experimental animationproduct.

MED2346: Animation on Screen (20 credits)Animation on Screen provides a critical and historical approach to the various forms of animation. Being a popularmainstream form in a variety of media including television, film and game, animation provides a rich field for study.Furthermore, the subject of animation exists within a unique environment which draws upon elements of fine art,graphics, illustration, film, and TV production. With a history to rival live action cinema, animated forms have been atthe centre of critical debates around their use, from political propaganda to the relationship with art, to the everydayand the real. A range of critical approaches will be evaluated in the light of animation being a form that shares so muchwith live action cinema, yet formally proclaims its dissimilarity to it. Encompassing movements such as mainstream,political and avant-garde styles, while encouraging a critical appreciation of diverse animations from around the globe,the module will enable you to recognise and evaluate the nature of animation's unique potential for communicationand artistic expression.

If you studied a Language module in Year 1, you may wish to study a further Language module in Year 2. This wouldform an integral part of your degree in place of one of the optional modules above.

Year 3MED3276: Creative Enterprise and Employment Portfolio (20 credits)Creative Enterprise and Employment Portfolio is focused on the development of individual enterprise andemployment strategies, as well as the production of an industry-standard showreel or portfolio of work. The aim is toprovide you with the opportunity to present your best work in the most suitable format for potential employersenabling you to demonstrate your production skills in preparation for the highly competitive employment marketplacein the creative industries. You will receive guidance on how to structure a CV and engage with entrepreneurial routesto employment. This will include assistance in working with local and regional initiatives, employer mentoring,networking communities and small business set-up. The module will also cover postgraduate study opportunities.

MED3279: Animation Project: Pre-Production (20 credits)Animation Project: Pre-Production offers you the opportunity to undertake in-depth personal research and developthe pre-production process for a substantial animation project. The module takes you through three of the five keyprocesses of production (development, pre-production design, production scheduling) and provides you with aprofessional framework in which to prepare to undertake a large-scale, animation-based production project undersupervision. It is essential that the planning and preparation of a large-scale animation project anticipates andaddresses potential issues and problems in production before they arise. On this module you will therefore developadvanced skills in pre-production design, process and management, ensuring you gain a specialised focus on theimportance of the pre-production process, in preparation for developing a full animation product.

MED3280: Animation Project: Production (20 credits)Animation Project: Production offers you the opportunity to work under supervision to develop a substantial

https://ehu.ac.uk/w615 8 Published 5 Feb 2021, 11:35

Page 9: BA (Hons) Animation · broadest context to develop eye-to-hand coordination skills in both traditional and digital media contexts. MED1444:Animation Production(20 credits) Animation

animation project and undertake in-depth personal research. Animation production requires a dedicated and focusedapproach to translating and completing the work undertaken during pre-production. This module will enable you toenhance and apply your animation production skills to a single overarching project in your chosen area of specialism.You will explore areas of interest, investigate topics and examine a range of presentational forms explicitly linked tothe project. The module takes you through the key processes of production and post production and provides you witha professional framework in which to undertake a supervised large-scale animation-based production project.

MED3299: Dissertation/Research Project (40 credits)Dissertation/Research Project offers you the opportunity to undertake an in-depth personal research project, undersupervision, and explore a range of relevant research methodologies and presentational formats. You will gain athorough knowledge of your chosen subject area and be expected to shape that knowledge to produce a finalsubmission that demonstrates your ability to locate the material within the wider contexts of your discipline. Theproject will require the consideration and discussion of methodological and/or epistemological issues, as well as areflection on the ethical implications of research. The dissertation will allow you to work independently, with asupervisor, to explore areas of contemporary academic interest, consider issues of current or historical industrypractice, and critically analyse case studies or products within specific cultural and social contexts.

You will select one of the following modules:

MED3281: Studio Case Study 2: Ghibli - Anime and Globalised Subculture (20 credits)Studio Case Study 2: Ghibli - Anime and Globalised Subculture traces the unique creative movement of storytellingand visual interpretations exploring the important themes, social disciplines, cultural identity, art, history andsub-culture that has shaped anime and the prolific art and film of Studio Ghibli. The case study will establish the criticalrole of Studio Ghibli in progressing the anime art form to the level of cultural distinction and legacy that achieve suchglobal popularity. You will analyse the culture underpinning the disciplines of Japanese art and investigate the originsof anime subcultures from comic to screen. The module will look at the media and contemporary art culture andidentify artistic and literary traditions, themes and styles of presentation that can be traced to traditional art forms.The overarching aims are to investigate the concepts that drive the storytelling, analyse the narrative structures thatcommunicate globally, identify the cinematography and grammar unique to the art-form, and explore how to apply thedesign, aesthetics, visual dynamics and production processes unique to anime animation.

MED3282: Animation and Representation (20 credits)Animation and Representation examines what animation as a medium can tell us about our shifting cultures andsocieties. The module will analyse animation to determine how different forms of the medium have presentedideologies and issues concerning representation. The module will examine a range of animated examples that fullyrepresent the diversity of styles, techniques and technologies that have emerged through the history of animation. Thecase studies will invite the opportunity to explore broader social, political, historical and aesthetic paradigms in theway they are illustrated, articulated and negotiated across complementary axes of animated style and representation.

If you studied Language modules in Years 1 and 2, you may wish to study a further Language module in Year 3. Thiswould form an integral part of your degree in place of one of the optional modules above.

Optional modules provide an element of choice within the programme curriculum. The availability of optional modulesmay vary from year to year and will be subject to minimum student numbers being achieved. This means that theavailability of specific optional modules cannot be guaranteed. Optional module selection may also be affected bytimetabling requirements.

TimetablesTimetables for your first week are normally available at the end of August prior to enrolment in September. You can

https://ehu.ac.uk/w615 9 Published 5 Feb 2021, 11:35

Page 10: BA (Hons) Animation · broadest context to develop eye-to-hand coordination skills in both traditional and digital media contexts. MED1444:Animation Production(20 credits) Animation

expect to receive your timetable for the rest of the academic year during your first week. Please note that while wemake every effort to ensure that timetables are as student-friendly as possible, scheduled teaching can take place onany day of the week. Wednesday afternoons are normally reserved for sports and cultural activities.

DisclaimerEvery effort has been made to ensure the accuracy of our published course information, however our programmes aresubject to ongoing review and development. Changing circumstances may necessitate alteration to, or the cancellationof, courses.

Changes may be necessary to comply with the requirements of accrediting bodies, revisions to subject benchmarksstatements, to keep courses updated and contemporary, or as a result of student feedback. We reserve the right tomake variations if we consider such action to be necessary or in the best interests of students.

https://ehu.ac.uk/w615 10 Published 5 Feb 2021, 11:35

Page 11: BA (Hons) Animation · broadest context to develop eye-to-hand coordination skills in both traditional and digital media contexts. MED1444:Animation Production(20 credits) Animation

Entry Criteria

Entry RequirementsTypical offer 112-120 UCAS Tariff points. The study orexperience of Creative Arts subjects, for example Art,Graphics or Media, is preferred.

If you apply to join this degree and do not meet the UCASTariff requirements, we may invite you to submit aportfolio of work as evidence of your suitability for theprogramme.

Example OffersSome examples of how you can achieve 112-120 UCASTariff points are detailed below.

• A Level: BBC-BBB;

• BTEC Extended Diploma (or combination of BTECQCF qualifications): Distinction, Merit, Merit(DMM);

• International Baccalaureate (IB): We are happy toaccept IB qualifications which achieve the requirednumber of UCAS Tariff points. Subject-specificrequirements at Higher Level (HL) Grade 5 mayapply;

• Access to Higher Education Diploma: 45 credits atLevel 3, for example 15 credits at Distinction and 30credits at Merit or 24 credits at Distinction and 21credits at Merit. The required total can be attainedfrom various credit combinations.

Please note, the above examples may differ from actualoffers made. A combination of A Level and BTEC awardsmay also be accepted.

As long as you have a minimum of two A Levels (orequivalent), there is no maximum number ofqualifications that we will accept UCAS points from. Thisincludes additional qualifications such as the WelshBaccalaureate and Extended Project Qualification(EPQ), AS Levels that haven't been continued to A Level,and General Studies AS or A Level awards.

For further information on how you can meet the entryrequirements, including details of

alternative qualifications, please visitwww.edgehill.ac.uk/offers.

EU students can get country-specific information aboutthe University's entry requirements and equivalentnational qualifications at www.edgehill.ac.uk/eu.

International students should visit www.edgehill.ac.uk/international for information on the entry criteria foroverseas applicants.

English Language RequirementsInternational students require IELTS 6.0, with a score nolower than 5.5 in each individual component, or anequivalent English language qualification.

If your current level of English is half a band lower, eitheroverall or in one or two elements, you may want toconsider our Pre-Sessional English course.

Are there any alternative ways tomeet the entry requirements?If you have the ability to study for a degree but lack thenecessary qualifications or confidence, our Fastrack:Preparation for Higher Education course could be foryou. This free, seven-week programme provides a greatopportunity to enhance your study skills and subjectknowledge and demonstrate that you are ready to studya particular subject with us, in lieu of achieving the UCASTariff points in the entry criteria.

Upon successful completion of a Fastrack course, you willbe well placed to progress onto a corresponding Edge HillUniversity degree, although additional entryrequirements may apply and the availability of specificprogrammes cannot be guaranteed. For moreinformation, visit www.edgehill.ac.uk/fastrack.

Recognition of Prior LearningEdge Hill University recognises learning gainedelsewhere, whether through academic credit andqualifications acquired from other relevant courses ofstudy or through recognition of an individual's

https://ehu.ac.uk/w615 11 Published 5 Feb 2021, 11:35

Page 12: BA (Hons) Animation · broadest context to develop eye-to-hand coordination skills in both traditional and digital media contexts. MED1444:Animation Production(20 credits) Animation

professional and employment experience (also referredto as 'experiential learning'). This may include credit orlearning undertaken at another university.

Previous learning that is recognised in this way may beused towards meeting the entry requirements for a

programme and/or for exemption from part of aprogramme. It is your responsibility to make a claim forrecognition of prior learning. For guidance, please consultthe University's Recognition of Prior Learning Policy andcontact the faculty in which you are interested instudying.

https://ehu.ac.uk/w615 12 Published 5 Feb 2021, 11:35

Page 13: BA (Hons) Animation · broadest context to develop eye-to-hand coordination skills in both traditional and digital media contexts. MED1444:Animation Production(20 credits) Animation

Career Prospects

What are my career prospects?You will be able to seek a career in the creative industrieswhere you could work in animation houses, film studios,television companies, web or games companies, as well asfreelance.

Potential roles include animator, character designer,animation production assistant, art director, storyboardartist or roles within visual effects and video gamesdesign.

How can I enhance myemployability?It is useful to consider, even before you apply, how youwill spend your time while studying and make the most ofyour university experience.

Optional, additional activities may be available on thisdegree which could help to prepare you for a stimulatingand rewarding career. These include:

• Sandwich Years - you may have the opportunity toapply to complete a sandwich year placement,usually as the third year of a four year degree, andgain highly relevant work experience;

• Erasmus+ and Study Abroad - you may have theopportunity to apply to spend time studying orworking abroad, usually as the third year of a fouryear degree, enabling you to immerse yourself in adifferent culture;

• Learning a Language - you may be able to selectlanguage modules, delivered at the Edge HillLanguage Centre, as an integral part of your degree(for which you will gain academic credits).Alternatively, it may be possible to participate inLanguage Steps classes as additional study.

Please note, the availability of these additional activitiescannot be guaranteed for all students. Depending onavailability and the number of students wanting toparticipate, there may be a competitive applicationprocess for sandwich year placements or studying abroadopportunities or you may be required to secure a relevantplacement yourself.

https://ehu.ac.uk/w615 13 Published 5 Feb 2021, 11:35

Page 14: BA (Hons) Animation · broadest context to develop eye-to-hand coordination skills in both traditional and digital media contexts. MED1444:Animation Production(20 credits) Animation

Finance

Tuition FeesIf you are a prospective UK student who will be joiningthis undergraduate degree in academic year 2021/22, thetuition fee will be £9,250 per annum (subject to finalGovernment approval).

Tuition fees for international students enrolling on theprogramme in academic year 2021/22 are £12,500 perannum. Exemptions apply for EU/EEA and Swiss studentswho have settled or pre-settled status under the EUSettlement Scheme, as well as Irish nationals, who may beeligible for the UK tuition fee rate.

The University may administer a small inflationary rise intuition fees, in line with Government policy, insubsequent academic years as you progress through thecourse.

Financial SupportSubject to eligibility, UK students joining thisundergraduate degree can apply for a Tuition Fee Loanfrom the Government to cover the full cost of tuition fees.UK students enrolling on the programme may also beeligible to apply for additional funding to help with livingcosts.

For comprehensive information about the financialsupport available to eligible UK students joining thisprogramme in academic year 2021/22, together withdetails of how to apply for potential funding, please viewour Money Matters 2021/22 guide atwww.edgehill.ac.uk/undergradfinance2021.

EU/EEA and Swiss students who have settled orpre-settled status under the EU Settlement Scheme maybe eligible to apply for financial support. Irish nationalsshould ordinarily apply to Student Universal Support

Ireland (SUSI). Please see www.edgehill.ac.uk/eufinancefor further details.

Financial support information for international studentscan be found at www.edgehill.ac.uk/international/fees.

Scholarships

Edge Hill University offers a range of scholarships with acompetitive application process for prospective full-timeundergraduate students.

These scholarships aren't linked to academic success andcelebrate determination, talent and achievement beyondyour coursework, for instance in creativity, enterprise,ICT, performance, sport or volunteering.

An additional scholarship, which you may qualify toreceive, rewards outstanding A Level and BTEC grades.

To find out more about scholarships, to assess youreligibility, and to meet some of our dedicated scholarshipwinners, visit www.edgehill.ac.uk/scholarships.

https://ehu.ac.uk/w615 14 Published 5 Feb 2021, 11:35

Page 15: BA (Hons) Animation · broadest context to develop eye-to-hand coordination skills in both traditional and digital media contexts. MED1444:Animation Production(20 credits) Animation

Apply

How to ApplyApply online through UCAS at www.ucas.com.

Visit www.edgehill.ac.uk/applyucas to find out moreabout the application process.

Further information for international students about howto apply is available at www.edgehill.ac.uk/applyinternational.

Should you accept an offer of a place to study with us andformally enrol as a student, you will be subject to theprovisions of the regulations, rules, codes, conditions andpolicies which apply to our students. These are availableat www.edgehill.ac.uk/studentterms.

Visit Us

If you are considering applying to study at Edge Hill

University, the best way to gain an insight into studentlife is to discover our stunning campus for yourself byattending an open day. You can view dates and book yourplace at www.edgehill.ac.uk/opendays.

Alternatively, if you are unable to attend an open day, youcan find out more about our full range of events forprospective students, including campus tours and virtualactivities, at www.edgehill.ac.uk/visitus.

Request a ProspectusIf you would like to explore our full range of degreesbefore you apply, you can order an undergraduateprospectus at www.edgehill.ac.uk/undergradprospectus.

Get in TouchIf you have any questions about this programme or whatit’s like to study at Edge Hill University, please contact:

• Course Enquiries

• Tel: 01695 657000

• Email: [email protected]

International students should visit www.edgehill.ac.uk/international or email [email protected] withany queries about overseas study.

https://ehu.ac.uk/w615 15 Published 5 Feb 2021, 11:35