back game bill · a back game story - iii cube action? (white on roll) correct play: no double and...
TRANSCRIPT
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Backgammon:
The Lessons of
War
Back Game Bill
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Back Games – Rule 1
Do Not Play Back Games
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A Back Game Story - I Cube Action?
Correct Play: Double and Take
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A Back Game Story - II Cube Action?
Correct Play: No Double and Take
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A Back Game Story - III Cube Action? (White on roll)
Correct Play: No Double and Take
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A Back Game Story - IV Cube Action?
Correct Play: Double and Take!!
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Back Game Basics
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It is all about Timing
• Well-Timed
• In the Balance
• Busted
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Well-Timed
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Super-Timed
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Back Game Perfection
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In the Balance
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Busted
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Which Back Game?
• Best Back Games: 1-3 and 2-3 and 1-2 (but only with exceptional timing)
• In general you want the back game points close to each other
• OK Back Games: 2-4, 3-4 • Average Back Games: 1-4 and 2-5
• Poor Back Games: 3-5, 4-5
• Not really a Back Game: 1-5
• For good timing you need to be trailing by a number pips equal to your two anchors (a 1-2 back game requires you to be at least 94 pips behind)
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When to Double
The perfect time to double a back game is when you have three points to clear in front of the defenders front anchor.
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When to Double? Cube Action?
Correct Play: Double (just) and easy take
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When to Double – Variation I Cube Action?
Correct Play: Double and take
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When to Double – Variation II Cube Action?
Correct Play: Big Double and Big Drop
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Back Game Tactics
• MAKE YOUR HOME BOARD POINTS IN ORDER
• Get spare checkers onto the front anchor and then leap into the outfield
• Do not hit too early – a well timed back game generates multiple shots
• Do not kill any checkers unless you have to (at which point you have probably lost)
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A Dozen Back Game Problems
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Problem 1
Correct Play: 23/20, 15/11
Money Game. How should Red Play 43?
Lesson: Don’t hit too early
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Problem 2
Correct Play: 13/9*, 7/6
Money Game. How should Red Play 41?
Lesson: Gammons count extra!
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Problem 3
Correct Play: 6/5, 3/1
Money Game. How should Red Play 21?
Lesson: Don’t give Gratuitous shots
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Problem 4
Correct Play: 13/12*, 6/3 or 13/12*/9
Money Game. How should Red Play 31?
Lesson: Destroy your Opponent’s Timing
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Problem 5
Correct Play: 8/6, 3/2*
Money Game. How should Red Play 21?
Lesson: Recirculate Checkers Where Appropriate
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Problem 6 Money Game. How should Red play 44?
Correct Play: 24/20(2), 10/6
Lesson: Try to Guarantee Your timing
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Problem 7 (Cinderella) Money Game. How should Red play 11?
Correct Play: 11/10(2), 7/6(2)
Lesson: Remember the Cinderella Concept
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Problem 8
Correct Play: Double and Take
Money Game. Cube Action?
Lesson: Is it really a Back Game?
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Problem 9
Correct Play: Double and Take or Drop
Money Game. Cube Action?
Lesson: Think about gammons
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Problem 10
Correct Play: Double or No Double and Take
Money Game. Cube Action?
Lesson: Many Different Game Plans
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Problem 11
Correct Play: Redouble and Take.
Match Play. Red trails 1-2 to 7. Cube Action?
Lesson: Always Consider the Match Score
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Problem 12
Correct Play: Redouble and Take!
Match Play. Red Trails 1-2 to 5. Cube Action?
Lesson: Special Scores Require Special Attention
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Lesson Summary Checker Play • Don’t hit too early • Gammons count extra! • Don’t give gratuitous shots • Destroy your opponent’s timing • Recirculate checkers where appropriate • Try to guarantee your timing • Remember the Cinderalla concept
Cube Play • Is it really a back game? • Think about gammons • Many different game plans • Always consider the match score • Special scores require special attention
Warning: There are many more lessons!!
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Nemesis for the Tempestuous Turk Money Game.
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Summary
• Back Games were misunderstood for years (centuries) • The bots have significantly redefined our Back Game play • Remember the basics of attack and defence • Take your time! Back Games are difficult • Do not play a Back Game by choice!
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36
Any Questions?