backward induction in finitely repeated prisoner's dilemma...
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INTRODUCTION DESIGN RESULTS CONCLUSION
Backward Induction in Finitely RepeatedPrisoner’s Dilemma: Experimental Evidence
Matthew Embrey Guillaume Fréchette Sevgi YukselMaastricht NYU NYU
Zurich 2013
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INTRODUCTION DESIGN RESULTS CONCLUSION
MOTIVATION
I The prisoner’s dilemma is a canonical game in social sciences.I We know little about how people behave in finitely repeated PDs.I Results are inconclusive on whether or not subjects learn
backward induction:I some studies find cooperation to decline with experience,I others find that first defection occurs later on in the interaction.
I Folk wisdom: As the horizon of the repeated game increasescooperation rates increase.
I Backward induction is more difficult as there are more steps ofreasoning required.
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INTRODUCTION DESIGN RESULTS CONCLUSION
COOPERATION DECREASES WITH EXPERIENCE0
.2.4
.6.8
1C
oop. ra
te
0 2 4 6 8 10Match
Mean cooperation
12
3R
ound
0 2 4 6 8 10Match
Mean time to first defection
PD1, Horizon = 4
Dal Bo (2005)
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INTRODUCTION DESIGN RESULTS CONCLUSION
COOPERATION INCREASES WITH EXPERIENCE0
.2.4
.6.8
1C
oop. ra
te
0 5 10 15 20Match
Mean cooperation
12
34
56
7R
ound
0 5 10 15 20Match
Mean time to first defection
Horizon = 10
Andreoni & Miller (1993)
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INTRODUCTION DESIGN RESULTS CONCLUSION
PRIOR WORK
I Studies differ in the parameters of the game: number of matches,the horizon, stage game payoffs; but rarely within studies.
I Data is analyzed differentlyI Round 1 behaviorI Last round behaviorI Mean cooperation rateI Mean time to first defection
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INTRODUCTION DESIGN RESULTS CONCLUSION
WHAT WE DO
I Meta-analysis of the prior experimental research.I Conduct a new experiment to understand how the ability to
perform backward induction varies with the environment.I Document how this varies with the parameters.
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INTRODUCTION DESIGN RESULTS CONCLUSION
OUR CONTRIBUTIONS
Statistical:I Measures used in the literature (mean cooperation rate, mean
time to first defection) can be misleading.
Design:I Establish that having many matches is important.I Conduct the first study varying payoffs and horizon in a between
subject design.
Conceptual:I Propose that the impact of the horizon confounds other factors.I Horizon affects play:
I not because it requires more steps of backward induction,I but because it increases the value of cooperation which can be
captured by the basin of attraction.
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INTRODUCTION DESIGN RESULTS CONCLUSION
OUR CONTRIBUTIONS
Statistical:I Measures used in the literature (mean cooperation rate, mean
time to first defection) can be misleading.
Design:I Establish that having many matches is important.I Conduct the first study varying payoffs and horizon in a between
subject design.
Conceptual:I Propose that the impact of the horizon confounds other factors.I Horizon affects play:
I not because it requires more steps of backward induction,I but because it increases the value of cooperation which can be
captured by the basin of attraction.
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INTRODUCTION DESIGN RESULTS CONCLUSION
OUR CONTRIBUTIONS
Statistical:I Measures used in the literature (mean cooperation rate, mean
time to first defection) can be misleading.
Design:I Establish that having many matches is important.I Conduct the first study varying payoffs and horizon in a between
subject design.
Conceptual:I Propose that the impact of the horizon confounds other factors.I Horizon affects play:
I not because it requires more steps of backward induction,I but because it increases the value of cooperation which can be
captured by the basin of attraction.
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INTRODUCTION DESIGN RESULTS CONCLUSION
META: PAPERS AND PARAMETERS
1. Selten and Stoecker (1986)I H = 10, 25 matches
2. Andreoni and Miller (1993)I H = 10, 20 matches, 1 session
3. Cooper, DeJong, Forsythe, and Ross (1996)I H = 10, 2 matches, 3 sessions
4. Hauk and Nagel (2001)I H = 10, 10 (×6) matches
5. Dal Bó (2005)I H = {2, 4}, {5,8,9,10} matches, 4 sessions, within design
6. Bereby-Meyer and Roth (2006)I H = 10, 20 matches, 4 sessions
7. Friedman and Oprea (2012)I H = 8, 8 matches, 3 sessions, within design
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INTRODUCTION DESIGN RESULTS CONCLUSION
META: STAGE GAME PARAMETERS
Original NormalizedC D
C R SD T P
C DC R−P
R−P = 1 S−PR−P = −`
D T−PR−P = 1 + g P−P
R−P = 0
T > R > P > S
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INTRODUCTION DESIGN RESULTS CONCLUSION
META: STAGE GAME PARAMETERSBETWEEN SUBJECTS DESIGNS ONLY
01
23
4g
0 1 2 3 4 5l
DB2005 AM1993
CDFR1996 FO2012
BMR2006 SS1986
HN2001
Normalized payoffs
Finitely repeated PD experiments
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INTRODUCTION DESIGN RESULTS CONCLUSION
META: STAGE GAME PARAMETERSBETWEEN SUBJECTS DESIGNS ONLY
01
23
4g
0 1 2 3 4 5l
AM1993 CDFR1996
BMR2006 SS1986
HN2001
Normalized payoffs
Finitely repeated PD experiments
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INTRODUCTION DESIGN RESULTS CONCLUSION
META: STANDARD ANALYSIS
I Payoffs matter: high g and high ` decrease cooperation.I With experience: last round cooperation rate close to zero.I Average and round 1 cooperation, round to first defection:
I when H is small, they decrease;I when H is large, they increase.
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INTRODUCTION DESIGN RESULTS CONCLUSION
META: STANDARD ANALYSIS
Cooperation rate (%) Mean roundAverage Round 1 Last Round to first def.
Experiment H g ` 1 L 1 L 1 L 1 L
DB2005 2 1.17 0.83 14 13 18 14 10 11 1.21 1.20within sub. 2 0.83 1.17 25 9 32 13 17 5 1.42 1.14
4 1.17 0.83 33 20 44 32 25 8 1.99 1.584 0.83 1.17 31 22 37 34 20 12 1.76 1.61
FO212 8 4.00 4.00 33 33 43 67 23 3 2.27 3.53within sub. 8 2.00 4.00 38 34 43 63 30 3 2.77 3.67
8 1.33 0.67 40 48 43 73 37 3 2.83 4.438 0.67 0.67 44 69 50 87 30 23 3.1 6.07
BMR2006 10 2.33 2.33 38 66 61 93 22 7 3.19 7.39AM1993 10 1.67 1.33 17 47 36 86 14 0 1.50 5.50
CDFR1996 10 0.44 0.78 52 57 60 67 20 27 4.63 5.53
First defection is set to Horizon + 1 if there are no defection.
Table : Cooperation rates and mean round to first defection13 / 26
INTRODUCTION DESIGN RESULTS CONCLUSION
META: STANDARD ANALYSIS
Cooperation rate (%) Mean roundAverage Round 1 Last Round to first def.
Experiment H g ` 1 L 1 L 1 L 1 L
DB2005 2 1.17 0.83 14 13 18 14 10 11 1.21 1.20within sub. 2 0.83 1.17 25 9 32 13 17 5 1.42 1.14
4 1.17 0.83 33 20 44 32 25 8 1.99 1.584 0.83 1.17 31 22 37 34 20 12 1.76 1.61
FO212 8 4.00 4.00 33 33 43 67 23 3 2.27 3.53within sub. 8 2.00 4.00 38 34 43 63 30 3 2.77 3.67
8 1.33 0.67 40 48 43 73 37 3 2.83 4.438 0.67 0.67 44 69 50 87 30 23 3.1 6.07
BMR2006 10 2.33 2.33 38 66 61 93 22 7 3.19 7.39AM1993 10 1.67 1.33 17 47 36 86 14 0 1.50 5.50
CDFR1996 10 0.44 0.78 52 57 60 67 20 27 4.63 5.53
First defection is set to Horizon + 1 if there are no defection.
Table : Cooperation rates and mean round to first defection14 / 26
INTRODUCTION DESIGN RESULTS CONCLUSION
META: STANDARD ANALYSIS
Cooperation rate (%) Mean roundAverage Round 1 Last Round to first def.
Experiment H g ` 1 L 1 L 1 L 1 L
DB2005 2 1.17 0.83 14 13 18 14 10 11 1.21 1.20within sub. 2 0.83 1.17 25 9 32 13 17 5 1.42 1.14
4 1.17 0.83 33 20 44 32 25 8 1.99 1.584 0.83 1.17 31 22 37 34 20 12 1.76 1.61
FO212 8 4.00 4.00 33 33 43 67 23 3 2.27 3.53within sub. 8 2.00 4.00 38 34 43 63 30 3 2.77 3.67
8 1.33 0.67 40 48 43 73 37 3 2.83 4.438 0.67 0.67 44 69 50 87 30 23 3.1 6.07
BMR2006 10 2.33 2.33 38 66 61 93 22 7 3.19 7.39AM1993 10 1.67 1.33 17 47 36 86 14 0 1.50 5.50
CDFR1996 10 0.44 0.78 52 57 60 67 20 27 4.63 5.53
First defection is set to Horizon + 1 if there are no defection.
Table : Cooperation rates and mean round to first defection15 / 26
INTRODUCTION DESIGN RESULTS CONCLUSION
META: STANDARD ANALYSIS
Cooperation rate (%) Mean roundAverage Round 1 Last Round to first def.
Experiment H g ` 1 L 1 L 1 L 1 L
DB2005 2 1.17 0.83 14 13 18 14 10 11 1.21 1.20within sub. 2 0.83 1.17 25 9 32 13 17 5 1.42 1.14
4 1.17 0.83 33 20 44 32 25 8 1.99 1.584 0.83 1.17 31 22 37 34 20 12 1.76 1.61
FO212 8 4.00 4.00 33 33 43 67 23 3 2.27 3.53within sub. 8 2.00 4.00 38 34 43 63 30 3 2.77 3.67
8 1.33 0.67 40 48 43 73 37 3 2.83 4.438 0.67 0.67 44 69 50 87 30 23 3.1 6.07
BMR2006 10 2.33 2.33 38 66 61 93 22 7 3.19 7.39AM1993 10 1.67 1.33 17 47 36 86 14 0 1.50 5.50
CDFR1996 10 0.44 0.78 52 57 60 67 20 27 4.63 5.53
First defection is set to Horizon + 1 if there are no defection.
Table : Cooperation rates and mean round to first defection16 / 26
INTRODUCTION DESIGN RESULTS CONCLUSION
VALUE OF COOPERATION VS. DEFECTIONBASINS OF ATTRACTION
Normalized PD
C DC 1, 1 -`, 1 + gD 1 + g, -` 0, 0
sizeBAD = `(H−1)+`−g
Reduced Game
Grim ADGrim H, H -`, 1 + gAD 1 + g, -` 0, 0
sizeBAD = `(H−1)+`−g
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INTRODUCTION DESIGN RESULTS CONCLUSION
VALUE OF COOPERATION VS. DEFECTIONBASINS OF ATTRACTION
Normalized PD
C DC 1, 1 -`, 1 + gD 1 + g, -` 0, 0
sizeBAD = `(H−1)+`−g
Reduced Game
Grim ADGrim H, H -`, 1 + gAD 1 + g, -` 0, 0
sizeBAD = `(H−1)+`−g
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INTRODUCTION DESIGN RESULTS CONCLUSION
VALUE OF COOPERATION VS. DEFECTIONBASINS OF ATTRACTION
Normalized PD
C DC 1, 1 -`, 1 + gD 1 + g, -` 0, 0
sizeBAD = `(H−1)+`−g
Reduced Game
Grim ADGrim H, H -`, 1 + gAD 1 + g, -` 0, 0
sizeBAD = `(H−1)+`−g
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INTRODUCTION DESIGN RESULTS CONCLUSION
META: DETERMINANTS OF COOPERATION
Table : Probit regression (Marginal Effects): round 1.
(1) (2)
basin of att. -0.359∗∗∗ (0.093)g -0.063∗∗∗ (0.020) -0.034∗ (0.018)l -0.006 (0.023) -0.020 (0.025)
horizon 0.034∗∗∗ (0.009) 0.003 (0.014)
observations 5398 5398
Clustered (session level) standard errors in parentheses.∗∗∗1%, ∗∗5%, ∗10% significance.Note: Regressors not reported here include cooperation in round 1 offirst match, opponent cooperation in round 1 of previous match, andnumber of matches played.
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INTRODUCTION DESIGN RESULTS CONCLUSION
DESIGN
2 × 2 factorial design (between subjects)
Summary of treatmentsPD/Horizon 4 8Easy E4 E8Difficult D4 D8
I Horizon: 4 or 8 roundsI Payoffs of the PD: Easy vs. DifficultI In each session subjects played 20-30 finitely repeated PDs
Easy PD
C DC 51, 51 22, 63D 63, 22 39, 39
Difficult PD
C DC 51, 51 5, 81D 81, 5 39, 39
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INTRODUCTION DESIGN RESULTS CONCLUSION
DESIGNBASIN OF ATTRACTION OF GRIM
0.2
.4.6
.81
0 2 4 6 8 10Horizon
DB2005 AM1993
CDFR1996 FO2012
BR2006 EFY
Basin of Attraction
Potential Gains to Cooperation
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INTRODUCTION DESIGN RESULTS CONCLUSION
FIRST DEFECTION1
23
0 5 10 15 20 25 30 0 5 10 15 20 25 30
E4 D4
Round
12
34
56
7
0 5 10 15 20 25 30 0 5 10 15 20 25 30
D8 E8
Round
Match
Mean time to first defection
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INTRODUCTION DESIGN RESULTS CONCLUSION
COOPERATION BY ROUND0
.2.4
.6.8
1
0 5 10 15 20 25 30 0 5 10 15 20 25 30
E4 D4
0.2
.4.6
.81
0 5 10 15 20 25 30 0 5 10 15 20 25 30
D8 E8
Match
First round
Cooperation Rate
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INTRODUCTION DESIGN RESULTS CONCLUSION
UNRAVELLING OF COOPERATION0
.2.4
.6.8
1C
oo
pe
ratio
n R
ate
0 5 10 15 20 25 30Match
Round 1 Round 8
Round 7 Round 6
Treatment: E8
Mean cooperation rate by round
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INTRODUCTION DESIGN RESULTS CONCLUSION
BREAKDOWN OF COOPERATION
0.1
.2.3
.4.5
1 2 3 4 5 6 7 8 9 1 2 3 4 5 6 7 8 9
D8 E8
Matches 1−10 Matches 11−20 Matches 21−30
Pro
ba
bili
ty
Breakdown of cooperation
Round
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INTRODUCTION DESIGN RESULTS CONCLUSION
FIRST DEFECTION AND LAST COOPERATION3
45
67
Ro
un
d
0 10 20 30Match
Last cooperation First defection
Treatment: E8
Evolution of first defection
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INTRODUCTION DESIGN RESULTS CONCLUSION
CONCLUSION
I Parameters of the game have a significant impact on round 1cooperation rates.
I The majority of this effect can be captured by the basin ofattraction.
I Despite differences in round 1 behavior, subjects behavior isconsistent with the logic of backward induction.
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