Badges for Learning (WCET)

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<ul><li> 1. Badges for Learning March 8, 2012 </li> <li> 2. PresentersAnne Derryberry John Bower Donald W. Reynolds Fellow Chief Executive Officer Reynolds Journalism Institute uBoost University of Missouri School of Journalism 2 wcet.wiche.edu </li> <li> 3. Todays ModeratorEllen Wagner Executive Director 3 wcet.wiche.edu </li> <li> 4. What Are Badges? Record of stu one does Visible to all Portable Independent, 3rd-party acknowledgement and validaGon More than a grade Badges for Learning by Anne Derryberry is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. </li> <li> 5. Badges Represent Many Things Accomplishment Achievement Competencies Merits Rank Interests Belonging ContribuGon ReputaGon Status Badges for Learning by Anne Derryberry is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. </li> <li> 6. Digital Badges For Learning! In their simplest form, they are online records -- Evidence of accomplishment or achievement Means of assessment Skills demonstraGon Issuer informaGon Badges for Learning by Anne Derryberry is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. </li> <li> 7. The Secret Sauce for Making Digital Badges Work Metadata Content Role and idenGty Skills Level Assessment OpportuniGes and Discrete or dynamic privileges Scarcity and granularity Permanence or QualicaGons expiraGon Issuer and/or endorser Badges for Learning by Anne Derryberry is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. </li> <li> 8. Behavior Motivation System for Learning </li> <li> 9. When a learner earns rewards for a7aining high standards, this creates a posi;ve feedback loop, which increases interest and involvement, leads to high personal evalua;ons of performance, results in increased competence, and builds intrinsic mo;va;on.Cameron, Pierce, Banko, &amp; Gear,2005; Hidi, 2001; Jinks &amp; Lorsbach, 2003. </li> <li> 10. Pre-Enrollment Losses Poten;al Applicants Enrolled Students </li> <li> 11. Enrolled Grades Students PrioriGes Financial Bad Habits Social Early Warning System Adding MoGvaGonal Tools Drop outs </li> <li> 12. Target Behaviors </li> <li> 13. WHAT Target Behaviors </li> <li> 14. WHO Peers/Self Relevant Family Recogni;on Instructor Community </li> <li> 15. HOW Student Desires Mapped to uBoost Features </li> <li> 16. WHERE </li> <li> 17. Badges and Games: Whats the ConnecGon? AdopGng badges does NOT require adopGng games for learning. HOWEVER The structure of games for learning is a natural pairing with badges. Badges for Learning by Anne Derryberry is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. </li> <li> 18. Skill-Building Structure of Games Not a Straight-Line Progression Level 4 Level 3 Level 2 Level 1 Badges for Learning by Anne Derryberry is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. </li> <li> 19. Skill-Building Structure of Games Recursive &amp; AccreGve L4 L! L3 L2 L1 Badges for Learning by Anne Derryberry is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. </li> <li> 20. GamicaGon: An Alternate Approach Game design strategies and game dynamics applied to non-game applicaGons to increase engagement CompeGGons - Social Media Leaderboards - CollaboraGon Badges - ReputaGon Badges for Learning by Anne Derryberry is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. </li> <li> 21. Thank you for joining us! John Bower Anne Derryberry uBoost Im Serious.net www.uboost.com www.imserious.net jbower@uboost.com anne@imserious.net 650.395.8680 </li> </ul>