badgeville summit, engage 2012 - presentation : gamifying retail loyalty strategies with america’s...

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PRESENTATION: Gamifying Retail Loyalty Strategies with America’s #1 Book Retailer MARC PARRISH VP of Customer Retention and Loyalty Marketing

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MARC PARRISH, VP of Customer Retention and Loyalty Marketing · Barnes & Noble

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Page 1: Badgeville Summit, Engage 2012 - Presentation : Gamifying Retail Loyalty Strategies with America’s #1 Book Retail

PRESENTATION: Gamifying Retail Loyalty Strategieswith America’s #1 Book Retailer

MARC PARRISHVP of Customer Retention and Loyalty Marketing

Page 2: Badgeville Summit, Engage 2012 - Presentation : Gamifying Retail Loyalty Strategies with America’s #1 Book Retail

Gamifying Your Retail Loyalty Strategies

Marc ParrishVP, Customer Retention & Loyalty Marketing, Barnes & Noble

Page 3: Badgeville Summit, Engage 2012 - Presentation : Gamifying Retail Loyalty Strategies with America’s #1 Book Retail

Retail Brands crave loyalty.

Source: Google Insights News Search

It means that marketing dollars can be spent more effectively on a convinced audience.

Page 4: Badgeville Summit, Engage 2012 - Presentation : Gamifying Retail Loyalty Strategies with America’s #1 Book Retail

But most Retailers cannot pivot easily…

… they think little about loyalty and believe it will naturally occur. Also, ads to acquire new customers are sexier.

Page 5: Badgeville Summit, Engage 2012 - Presentation : Gamifying Retail Loyalty Strategies with America’s #1 Book Retail

But technically, customers evolved quickly.

So must retailers.

Spray & Pray

Customization

Segmentation

Individualization

1995

2000

2005

2013

From Inbox to Clutterbox.12 hours in my digital life …

and these are brands I want to relate to!

Email & Direct Marketing

Page 6: Badgeville Summit, Engage 2012 - Presentation : Gamifying Retail Loyalty Strategies with America’s #1 Book Retail

The Goal of Loyalty Marketing is always white glove service….

Page 7: Badgeville Summit, Engage 2012 - Presentation : Gamifying Retail Loyalty Strategies with America’s #1 Book Retail

But one hat does not fit all CustomersHow Often Do You Shop? Once a Year

or LessSeveral Times

a Year

Once a month or

more

Once a week or

more

Unique Yearly Cust.

(M) Store Count

Walmart 7% 19% 36% 38% 132 3,300

Target 23% 37% 30% 11% 100 1,800

Warehouse store (e.g., Costco, Sam's or BJs) 25% 31% 35% 9% 75 1,000

Amazon.com 23% 41% 27% 9% 87

Best Buy 47% 41% 10% 2% 70 1,300

Office supply store (e.g, Staples or Office Depot) 36% 47% 15% 2% 82 4,200

Once a Year or

Less

Several Times a

Year

Once a month or

more

Once a week or

more

0%5%

10%15%20%25%30%35%40%45%50%

Wedges Low Frequency

Once a Year or

Less

Several Times a

Year

Once a month or

more

Once a week or

more

0%5%

10%15%20%25%30%35%40%45%50%

Once a Year or

Less

Several Times a

Year

Once a month or

more

Once a week or

more

0%5%

10%15%20%25%30%35%40%45%

Bells Moderate Frequency Direct Competitors High Frequency

Page 8: Badgeville Summit, Engage 2012 - Presentation : Gamifying Retail Loyalty Strategies with America’s #1 Book Retail

To bring your shoppers back, customer friendly machinery is required.

Page 9: Badgeville Summit, Engage 2012 - Presentation : Gamifying Retail Loyalty Strategies with America’s #1 Book Retail

So all Retailers have loyalty programs.But after decades, who listens?

• In 2009*– 1.807 billion: loyalty program

memberships in US• Up 25% from 2006

– 14.1: average memberships per US household

– 56%: percent of memberships that are inactive

• No engagement within a 12-month period

– 6.2: active programs per household– 80%: percent of consumers with at

least one loyalty card

* 2009 Colloquy Report

Page 10: Badgeville Summit, Engage 2012 - Presentation : Gamifying Retail Loyalty Strategies with America’s #1 Book Retail

CC Program Point / Money Back Program

Free ProgramPaid Program

Page 11: Badgeville Summit, Engage 2012 - Presentation : Gamifying Retail Loyalty Strategies with America’s #1 Book Retail

That something is gamification.

Something has to be done.

Page 12: Badgeville Summit, Engage 2012 - Presentation : Gamifying Retail Loyalty Strategies with America’s #1 Book Retail

How retailers see “Gamification”

I’m a Gamer!• I can’t wait for the next

great gaming experience!

• Mobile

• Casual

• Hard Core

I’m a retailer!• How can I use gaming

to make my products & services more engaging?

should

Scary!

Page 13: Badgeville Summit, Engage 2012 - Presentation : Gamifying Retail Loyalty Strategies with America’s #1 Book Retail

Because Retail has already been gamified.Retailers just didn’t lead the way.

Page 14: Badgeville Summit, Engage 2012 - Presentation : Gamifying Retail Loyalty Strategies with America’s #1 Book Retail

Starbucks went out front.

Mobile gamification tied to Retail Strores. From January 2011 beta to today, Starbucks is now the largest mobile payments company, with 8,000 outlets.

Starbucks cards now account for 22% of all transactions

Page 15: Badgeville Summit, Engage 2012 - Presentation : Gamifying Retail Loyalty Strategies with America’s #1 Book Retail

Lesson: It will work!

(Just don’t give up.)

Challe

ng

e

Skill

Boredom

Anxiety1. Desire

2. Incentive

3. Challenge

4. Achievement

5. Reward

6. feedback

7. Mastery

Page 16: Badgeville Summit, Engage 2012 - Presentation : Gamifying Retail Loyalty Strategies with America’s #1 Book Retail

Think of it this way.

• Gamification is using digital candy to capture that special place in your customer’s brain for your brand, and defend your physical footprint.

Page 17: Badgeville Summit, Engage 2012 - Presentation : Gamifying Retail Loyalty Strategies with America’s #1 Book Retail

Thank You

Marc [email protected]

Page 18: Badgeville Summit, Engage 2012 - Presentation : Gamifying Retail Loyalty Strategies with America’s #1 Book Retail