basic steam camp (ages 8-10)...7 basics of electrical circuits in this first session, students will...
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BASIC STEAM CAMP
(Ages 8-10)
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Contents INTRODUCTION .................................................................................................................................... 3
Our Services ......................................................................................................................................... 4
- STEAM Camps ........................................................................................................................... 5
- Educational Kits: ..................................................................................................................... 5
- Curriculum Integration & Teachers Training at Schools ................................................... 5
Basic STEAM Camp .............................................................................................................................. 6
Basic of Electrical Circuits ................................................................................................................. 7
Basics of Geometry ........................................................................................................................ 8
Introduction to Robotics ................................................................................................................ 9
Surface Tension ............................................................................................................................. 10
Learning about 3D Modeling ........................................................................................................ 11
Making a Solar System in Scratch ............................................................................................... 12
Chemistry and Colors .................................................................................................................... 13
Making Melodies............................................................................................................................. 14
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INTRODUCTION LearnOBots is an educational-technology company that was founded in July 2014 with the
aim to make Inventors and Makers of tomorrow, instead of following the current
educational trend that only produces a whole new batch of just consumers and followers.
It is a way to go beyond the boundaries of a classroom to explore and work in other
domains.
Through our curriculum we help kids identify their passion and channelize it into a
productive hobby; make exciting stuff, create new things, experiment with real tech tools
and find solutions to real life problems in the domains of Science, Technology, Engineering,
Arts and Mathematics (STEAM).
LearnOBots was founded to address the following:
• Increasing gap between new technologies and our curriculums
• Classroom knowledge not being applied practically
• Making bad career choices due to lack of domain knowledge
• Lack of passion in students towards STEAM subjects
• None or very few productive hobbies
• Lack of skilled Engineers, Tinkerers, Technologists and Innovators
• Need for a platform where creative people with common interests can come, share
their ideas and innovate.
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Our Services We develop fun educational kits and organize workshops for kids to teach them about
the fascinating world of Science, Technology, Engineering, Arts and Mathematics. Our
activities aim to bring the best out of the kids by following a discovery-based learning
approach.
We conduct our STEAM camps all year round on weekends at LearnOBots Campuses and
in the weekdays at different schools. We use the LearnOBots STEAM curriculum in these
camps that has been designed to take kids from an introductory stage to a point where
he/she is able to think independently, using skills to solve a particular problem.
The curriculum has been divided into 4 main levels: Khoj, Tajassus, Tajarba and
Sciencedaan. Each level introduces the kids to a concept which is reinforced as he/she
moves along the levels. Moreover, every learning outcome is also linked to a concept that
is usually taught at Schools. The LearnOBots STEAM curriculum includes but is not limited
to the following domains:
Science Technology
• Physics
• Chemistry
• Biology
• Astronomy / Space
• Earth Science
• General Science
• Science and Society
• Alternate Energies
• Robotics & AI
• App development
• Game Development
• Web Development
• 3D printing and modeling
• IOT (Internet of Things)
• Wearable computing
• Networking
• Coding
• Physical Computing Mathematics
• Algebra
• Trigonometry
• Calculus
• Mathematics in our daily life
Arts • Architecture
• 3d design (modeling /printing)
• Technology Arts
• Electronic Arts
• 3D Animations
Engineering
• Electrical / Electronic Concepts
• Mechanical Concepts (Physics)
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- STEAM Camps
The LearnOBots STEAM camps involve some exciting and fun filled activities based on the
LearnOBots STEAM curriculum where we give kids an opportunity to explore the
fascinating world of Science, Technology, Engineering, Arts and Mathematics (STEAM).
- Educational Kits:
Apart from our STEAM Camp, we manufacture affordable fun-filled educational kits.
These kits inculcate in the students the passion of ‘Making’ and help them discover
different STEAM fields. At the moment we have the following educational kits: Codi-Bot,
Solar House, Soldering Kit and Brush Bots.
- Curriculum Integration & Teachers Training at Schools
This is for the schools who are interested in making their own curriculum more hands on
and want to merge technology into it. We design curriculum and educational kits that
explain the topics being taught in the school hence making learning more fun and hands
on.
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Basic STEAM
Camp
(Ages 8-10)
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Basics of Electrical Circuits
In this first session, students will be introduced to the basic knowledge of
electrical circuits. Students will learn to use online tools to create several
easy circuits and understand the relationship of voltage and current.
Guided Activities:
- How to use online tools?
- How to make a basic circuit?
- How to test your circuit.
- How to control current using resistors.
Technology
- Students will be able to create simple circuits and understand
the relationship of basic circuit elements.
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Basics of Geometry
In this session the trainer has to explain students about angles, line, planes
and points. The students will use an only tool to learn about these basic
through simple coding techniques.
Guided Activities:
- How to draw simple shapes using block based programming
Technology:
- Learn about angles, line, planes and points
- Learn about simplest coding skills.
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Guided Activities:
- Introduction to Arduino and the programming environment (Graphical Programming)
- Connecting an external LED (light) to an Arduino Board - Blinking an LED
Discovery based Activities:
- Changing the Brightness of an LED
Science
- Differentiate different types of bulbs
- Understand how the basic electrical circuit works
ICT
- Develop a basic program using code blocks
- Attach different code blocks by Drag and Drop
Introduction to Robotics
Robotics is a combination of a number of disciplines. It is important to get familiarized to these different domains. In this session, the kids will be introduced to the fascinating world of Robots by looking at different videos and examples.
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Surface Tension
Students will learn about the simple concept of surface tension through
experiments that are based on items easily available at home.
Science
- Surface tension of waters and its application in different
phenomenon.
Guided Activities:
- Breaking surface tension using soap.
- Making rainbow colors on milk.
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Learning about 3D Modeling
In 3D computer graphics, 3D modeling is the process of developing a
mathematical representation of any three-dimensional surface of an
object (either inanimate or living) via specialized software. In this session
the kids will get familiarized with the interface of a 3D modeling software
and use it to create a model.
Guided Activities:
- 3D modeling of basic shapes
- Learning the moves in TinkerCAD
- Camera Controls in 3D models
- Creating Holes in 3D objects
- Scale, Copy & Paste of 3D objects
-
Science
- Identify different measuring units and systems
Arts
- Knowledge of 3-dimensional drawing
Mathematics
- Understand geometrical shapes in a 3D environment
-
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Making a Solar System in
Scratch
Space is everything in the universe beyond the top of the Earth’s
atmosphere – the Moon, where the GPS satellites orbit, Mars, other stars,
the Milky Way, black holes, and distant quasars. Space also means what’s
between planets, moons, stars, etc. In this session students will learn
about the solar system and they will make an animated solar system using
Scratch.
Guided Activities:
- Make a solar system model using Scratch
- Learn the implementation of coding on animated
characters.
Science
- Develop an understanding of our solar system and different celestial
objects found in our solar system.
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Chemistry and Colors
Chemistry is used all around us. Doctors use chemistry to make medicine
that helps us when we are sick. Engineers use chemistry to make
electronics like your TV and your cell phone. Farmers use chemistry to help
their crops to grow so we can have food. Even chefs use chemistry to cook
delicious meals.
In this session, students will be learning about the concepts of chemistry
by experimenting the effect of colors in liquid
Science
- Analyze the effects of color dispersion in hot and cold water
- Contrast the speed of water flow through different materials
- Inspect the effects of color when dipped in water
Guided Activities:
- Diffusion of Color
- Chromatography
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Making Melodies with
Arduino
Although kids hear sounds everyday as part of their daily interactions with
others and may even have studied sound waves in schools, there are
several concepts like frequency and pitch which they may not have an
understanding of. In this session the kids will visually be introduced to
sound by watching sound waves and will try to create their own sounds
using programming. This process will improve their understanding of the
properties of sound as well as create musical compositions using
programming.
Guided Activities:
- Wiring and Programming of Speaker
- Creating different tones by changing
frequency
Discovery based Activities:
- Make an Ambulance Siren
Science
- Understand how sound is produced
- Analyze the effects of frequency and pitch on sound
Technology
- Understand the working of speaker
- Produce sound digitally using an Arduino
- Create sounds by developing code logic
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https://www.linkedin.com/in/ayesha-hafeez-3a93a4121/
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