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Imperium Battletome An Unofficial Warhammer: Age of Sigmar Supplement

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Page 1: Battletome Imperium · 2019. 12. 5. · Armies with the Imperium allegiance have the following abilities. Battle Brothers: The forces of the Imperium are unified by an unbreakable

Imperium Battletome

An Unofficial Warhammer: Age of Sigmar Supplement

Page 2: Battletome Imperium · 2019. 12. 5. · Armies with the Imperium allegiance have the following abilities. Battle Brothers: The forces of the Imperium are unified by an unbreakable

The Inquisition are but one menace among the countless stars in the heavens that hang over Azyrheim. They know not of Sigmar and his crusade to retake the Realms. The Inquisition has worked in the shadows for millennia to ensure the safety of the mankind by any means necessary. At first a trickle, the denizens of the far reaches of Azyr are becoming awakened to the Realms beneath them. The Realmgates are stirring from their slumber. The highly advanced armies of Azyr have been dragged into Sigmar’s war against the Gods of Chaos. In the grim darkness of Azyr there can be only war!

mong the stars of Azyr, another

emperor wages another war for the soul of mankind.

A

Page 3: Battletome Imperium · 2019. 12. 5. · Armies with the Imperium allegiance have the following abilities. Battle Brothers: The forces of the Imperium are unified by an unbreakable

Battle Traits Armies with the Imperium allegiance have the following abilities. Battle Brothers: The forces of the Imperium are unified by an unbreakable bond of brotherhood. They all stand on the precipice of darkness in defense of mankind. It is by this bond that the angelic Astartes are able to fight side by side with the enlisted men of the Astra Militarum; and the zealous Sororitas work hand in hand with the Cult of Mars. Through common purpose, they put faith in their dedication to the Imperium. Imperium units in your army may use the Bravery attribute of any friendly Imperium Hero within 12”.

Command Traits In addition to their command abilities, the general of a Imperium army can have a command trait from any command traits list matching one or more of their keywords. Student of War: Inquisitors seek to understand the way their enemies think so that they can better bring them the Emperor’s justice. While some adhere to Imperial combat doctrines, others have embraced less orthodox, some say heretical, strategies. If your general has the Inquisition or Rogue Trader keyword they may choose a command trait from any command traits list from any army.

An Unofficial Warhammer: Age of Sigmar Supplement

Allegiance Imperium

Imperial Artefacts One Imperium Hero may be given an artefact from any artefacts list matching one or more of their keywords. Unfettered Access: Inquisitors have been known to wield rare artefacts, equipment of xenos origins, and even possessed daemonic relics. One Inquisition or Rogue Trader Hero may be given an artefact from any artefacts list from any army.

Page 4: Battletome Imperium · 2019. 12. 5. · Armies with the Imperium allegiance have the following abilities. Battle Brothers: The forces of the Imperium are unified by an unbreakable

Keywords Order, Human, Imperium, Inquisition, Hero, Inquisitor

Inquisitor

Description An Inquisitor is a single model equipped with a Consecrated Blade and either a Condemnor Bolter or an Inferno Pistol.

Abilities Suffer Not the Witch to Live: This model’s attacks inflict D3 damage instead of 1 if the target is a Psyker or Wizard. Inferno Pistol: When you hit with an Inferno Pistol, the target suffers D3 mortal wounds.

Command Ability Inquisitorial Decree: If the Inquisitor uses this ability, choose an enemy unit within 12”. You may re-roll failed to wound rolls for attacks made by Imperium models from your army against the chosen unit until your next hero phase.

An Unofficial Warhammer: Age of Sigmar Supplement

Ordo Hereticus Missile Weapons Range Attacks To Hit To Wound Rend Damage

Condemnor Bolter 24” 2 4+ 3+ -1 1 Inferno Pistol 9” 1 4+ - - - - - Special - - - - -

Melee Weapons Range Attacks To Hit To Wound Rend Damage Consecrated Blade 1” 5 3+ 3+ -1 1

5” 5 4+

9

Updated 1/26/19

Page 5: Battletome Imperium · 2019. 12. 5. · Armies with the Imperium allegiance have the following abilities. Battle Brothers: The forces of the Imperium are unified by an unbreakable

Keywords Order, Human, Imperium, Inquisition, Hero, Inquisitor

Inquisitor An Unofficial Warhammer: Age of Sigmar Supplement

Ordo Malleus Missile Weapons Range Attacks To Hit To Wound Rend Damage

Bolter 24” 2 4+ 4+ -1 1 Psyber Eagle 18” 3 3+ 4+ - 1

Melee Weapons Range Attacks To Hit To Wound Rend Damage Daemonhammer 1” 6 4+ 3+ -2 1

5” 5 4+

9

Description An Inquisitor is a single model equipped with a Daemonhammer and either a Bolter or a Psyber Eagle.

Abilities Daemonhunter: This model’s attacks inflict D3 damage instead of 1 if the target is a Daemon. Psyber Eagle: The Psyber Eagle can attack enemies that are not in line of sight.

Command Ability Inquisitorial Decree: If the Inquisitor uses this ability, choose an enemy unit within 12”. You may re-roll failed to wound rolls for attacks made by Imperium models from your army against the chosen unit until your next hero phase.

Updated 1/26/19

Page 6: Battletome Imperium · 2019. 12. 5. · Armies with the Imperium allegiance have the following abilities. Battle Brothers: The forces of the Imperium are unified by an unbreakable

Keywords Order, Human, Imperium, Inquisition, Hero, Inquisitor

Inquisitor An Unofficial Warhammer: Age of Sigmar Supplement

Ordo Xenos

Missile Weapons Range Attacks To Hit To Wound Rend Damage Needle Pistol 9” 2 3+ 3+ -1 1

Melee Weapons Range Attacks To Hit To Wound Rend Damage Scythian Venom Talon 1” 4 4+ 2+ -1 1

5” 5 4+

9

Description An Inquisitor is a single model equipped with a Needle Pistol and Scythian Venom Talon.

Abilities Purge the Alien: This model’s attacks inflict D3 damage instead of 1 if the target does not have the Human, Astartes, or Daemon keywords. Poisoned Weapons: Whenever an enemy model makes a save roll of 1 against a Needle Pistol or Scythian Venom Talon attack, they suffer a mortal wound in addition to the normal damage.

Command Ability Inquisitorial Decree: If the Inquisitor uses this ability, choose an enemy unit within 12”. You may re-roll failed to wound rolls for attacks made by Imperium models from your army against the chosen unit until your next hero phase.

Updated 1/26/19

Page 7: Battletome Imperium · 2019. 12. 5. · Armies with the Imperium allegiance have the following abilities. Battle Brothers: The forces of the Imperium are unified by an unbreakable

Keywords Order, Human, Imperium, Inquisition, Vehicle, Hero, Throne of Judgment, Inquisitor

Inquisitor on Throne of Judgment

Description The Inquisitor is a single model equipped with a Multi-melta and a Consecrated Blade.

Abilities Hand of Judgment: During your hero phase, choose two enemy units the Inquisitor can see. Your opponent chooses one of those units. The chosen unit suffers D6 mortal wounds as a barrage of cannon fire rains down from orbit. Multi-melta: Double the damage dealt by the Multi-Melta to Vehicle units.

An Unofficial Warhammer: Age of Sigmar Supplement

Missile Weapons Range Attacks To Hit To Wound Rend Damage Multi-melta 36” 3 4+ 3+ -1 D3

Melee Weapons Range Attacks To Hit To Wound Rend Damage Reliquary Blade 1” 4 3+ 3+ -1 2

5” 10 3+

9

Command Ability Inquisitorial Decree: If the Inquisitor uses this ability, choose an enemy unit within 12”. You may re-roll failed to wound rolls for attacks made by Imperium models from your army against the chosen unit until your next hero phase.

Updated 1/26/19

Page 8: Battletome Imperium · 2019. 12. 5. · Armies with the Imperium allegiance have the following abilities. Battle Brothers: The forces of the Imperium are unified by an unbreakable

Keywords Order, Human, Imperium, Hero, Rogue Trader

Rogue Trader An Unofficial Warhammer: Age of Sigmar Supplement

Missile Weapons Range Attacks To Hit To Wound Rend Damage Heirloom Pistol 9” 2 3+ 3+ -1 1 Melee Weapons Range Attacks To Hit To Wound Rend Damage Ornate Blade 1” 4 4+ 2+ -1 1

5” 5 4+

9

Description A Rogue Trader is a single model equipped with an Heirloom Pistol and an Ornate Blade.

Abilities Disruption Field Generator: Whenever a Rogue Trader would suffer a wound or mortal wound, roll a dice. On a 4+, the wound is ignored. Loaded for Zoat: When the Rogue Trader attacks a Monster with its Heirloom Pistol, increase its damage to D6 for that attack.

Command Ability Warrant of Trade: If a Rogue Trader uses this ability during your hero phase, choose an enemy unit within 12” and roll a dice. On a roll of 3+, that unit cannot act and cannot be attacked until your next hero phase. Regardless of what is rolled, that unit’s controller gains a Command Point.

Page 9: Battletome Imperium · 2019. 12. 5. · Armies with the Imperium allegiance have the following abilities. Battle Brothers: The forces of the Imperium are unified by an unbreakable

Keywords Order, Human, Imperium, Inquisition, Inquisitorial Henchmen

Inquisitorial Henchmen

Description A unit of Inquisitorial Henchmen consists of any number of models equipped with either a Hotshot Lasgun and Combat Blade, a pair of Heirloom Weapons, an Heirloom Weapon and Reliquary Shield, an Heirloom Weapon and Laspistol, or an Eviscerator.

Mystic Models in this unit may be Mystics. Mystics wield a Combat Blade and Laspistol instead of their other weapons. You may re-roll one dice rolled for the unit each turn for each Mystic in the unit.

Abilities Reliquary Shield: Roll a dice when allocating a wound or mortal wound to a model bearing a Reliquary Shield. On a result of 5 or higher, the shield deflects the damage and the wound is ignored. Paired Weapons: Any Henchmen bearing a pair of Heirloom Weapons re-roll failed rolls to hit. Tactical Weapons: For every five models in this unit, one may upgrade their Hotshot Lasgun or Laspistol to have one of the following tactical weapon types. Melta: Double the damage dealt by this weapon to Vehicle units.

Flame: Instead of attacking normally with a flame weapon, choose an enemy unit within 9” and roll to hit. If you hit and have a flame pistol, that unit suffer 1 mortal wound. It suffers D3 if you have a flamer. Plasma: When you roll a 6 to hit with this weapon, the target suffers 1 mortal wound before the wound roll is made. When you roll a 1 to hit, your unit suffers 1 mortal wound. Entourage: When an Inquisitor within 6” would suffer a wound or mortal wound, roll a dice. On a result of 3 or higher, the Inquisitorial Henchmen suffer a mortal wound instead.

An Unofficial Warhammer: Age of Sigmar Supplement

Missile Weapons Range Attacks To Hit To Wound Rend Damage Hotshot Lasgun 18” 1 4+ 4+ -1 1

Laspistol 9” 1 4+ 4+ - 1

Melee Weapons Range Attacks To Hit To Wound Rend Damage Combat Blade 1” 1 5+ 5+ - 1

Eviscerator 2” 1 4+ 4+ - D3 Heirloom Weapon 1” 1 3+ 4+ -1 1

5” 1 5+

7

Updated 6/21/19

Page 10: Battletome Imperium · 2019. 12. 5. · Armies with the Imperium allegiance have the following abilities. Battle Brothers: The forces of the Imperium are unified by an unbreakable

Keywords Order, Human, Imperium, Voidsmen

Voidsmen

Description A unit of Voidsmen consists of any number of models equipped with Lasguns and Combat Blade. For every 5 models in the unit, one may exchange their Lasgun for a Rotor Cannon

Voidmaster The leader of this unit is a Voidmaster. The Voidmaster carries an Artificer Shotgun instead of their Lasgun.

Guard Dog Models in this unit can be Guard Dogs. A Guard Dog exchanges their Lasgun and Combat Blade for a Vicious Bite. Whenever a unit that includes any Guard Dogs would suffer a wound or mortal wound during the shooting phase, roll a dice. On a 6, the wound is ignored.

Abilities House Retainers: Voidsmen re-roll hit rolls of 1 and add 1 to their Bravery while they are within 12”of a friendly Rogue Trader. Rapid Fire: If this unit does not move during the movement phase, each model may make an additional attack with its Lasgun.

An Unofficial Warhammer: Age of Sigmar Supplement

Missile Weapons Range Attacks To Hit To Wound Rend Damage Artificer Shotgun 12” 2 3+ 3+ -1 2

Lasgun 24” 1 4+ 4+ - 1 Rotor Cannon 24” 4 4+ 3+ -1 2

Melee Weapons Range Attacks To Hit To Wound Rend Damage Combat Blade 1” 1 5+ 5+ - 1

Vicious Bite 1” 2 4+ 4+ - 1

5” 1 5+

5

Updated 1/26/19

Page 11: Battletome Imperium · 2019. 12. 5. · Armies with the Imperium allegiance have the following abilities. Battle Brothers: The forces of the Imperium are unified by an unbreakable

Keywords Order, Human, Imperium, Custodes, Custodian Guard

Custodian Guard

Description A Custodian Guard unit consists of 5 or more models each equipped with a Bolt Caster and either a Sentinel Warblade and Aquila Shield, or a Guardian Spear.

Shield-Captain A Custodian Guard unit is led by a Shield-Captain. The Shield-Captain makes an additional attack with their melee weapon.

Custodes Vexila Custodian Guard may bear the Custodes Vexila. Each Imperium unit within 12” of one or more units bearing the Custodes Vexila adds 1 to its Bravery.

Abilities Aquila Shields: Custodian Guard ignore the Rend characteristic of enemy weapons unless it is -2 or better. Guardian Spear: When you roll a 6 or higher to hit with the Guardian Spear, immediately make an additional attack with it.

Deny the Witch: Whenever the Custodian Guard would be the target of an enemy spell or psychic power, roll a dice. On a result of 4 or higher, the spell or psychic power is unbound.

An Unofficial Warhammer: Age of Sigmar Supplement

Missile Weapons Range Attacks To Hit To Wound Rend Damage Bolt Caster 12” 2 4+ 3+ -1 1

Melee Weapons Range Attacks To Hit To Wound Rend Damage Sentinel Warblade 1” 3 3+ 3+ -1 1

Guardian Spear 2” 3 3+ 3+ -1 1

4” 3 4+

7

Page 12: Battletome Imperium · 2019. 12. 5. · Armies with the Imperium allegiance have the following abilities. Battle Brothers: The forces of the Imperium are unified by an unbreakable

Keywords Order, Daemon, Imperium, Inquisition, Daemonhosts

Daemonhosts

Description A unit of Daemonhosts has any number of models that fight at range with Warpflame and tear their enemies apart with Writhing Appendages.

Fly Daemonhosts have the ability to fly.

Abilities Unstable Form: During your hero phase, roll a dice and consult the following table. D6 Effect 1 Reality Tear: Add an additional

Daemonhost to the unit as reality forks.

2 Freakish Metabolism: Each wounded

model in the unit heals D3 damage.

3 Daemonic Swiftness: The unit may move up to 2D6” during the hero phase.

D6 Effect 4 Warp Teleportation: Remove the

Daemonhosts from the battlefield. Replace them anywhere at least 12” from their original position that is within 3” of an enemy unit.

5 Boundless Hate: The unit may pile in

and attack as though it were the combat phase. It may still do so during the combat phase as normal.

6 Coruscating Warpflame: Each unit within 3” of the Daemonhosts suffers D3 mortal wounds.

An Unofficial Warhammer: Age of Sigmar Supplement

Missile Weapons Range Attacks To Hit To Wound Rend Damage Warpflame 9” 1 5+ 4+ -1 D3

Melee Weapons Range Attacks To Hit To Wound Rend Damage Writhing Appendages 3” D6 4+ 3+ -1 1

2D6”

3 4+ 10

Page 13: Battletome Imperium · 2019. 12. 5. · Armies with the Imperium allegiance have the following abilities. Battle Brothers: The forces of the Imperium are unified by an unbreakable

Keywords Order, Human, Imperium, Inquisition, Hero, Psyker, Sanctioned Psyker

Sanctioned Psyker

Description A Sanctioned Psyker is a single model equipped with a Laspistol and Aquila Staff.

Abilities Psychic Bastion: When this model or a unit from your army within 3” would be affected by an enemy psychic power, roll a dice. On a result of 5 or 6, the effects are ignored.

Psychic Powers A Sanctioned Psyker is a Psyker. It can cast one psychic power in each of your hero phases and attempt to unbind one psychic power in each enemy hero phase. It knows the Psychic Bolt, Mystic Shield, and Prescience psychic powers.

Prescience Prescience has a casting value of 6. If successfully cast, choose one unit from your army within 18”. Re-roll to hit rolls of 1 for the chosen unit until your next hero phase.

An Unofficial Warhammer: Age of Sigmar Supplement

Missile Weapons Range Attacks To Hit To Wound Rend Damage Laspistol 9” 1 4+ 4+ - 1

Melee Weapons Range Attacks To Hit To Wound Rend Damage Aquila Staff 2” 1 4+ 4+ - D3

6” 5 6+

7

Updated 11/9/17

Page 14: Battletome Imperium · 2019. 12. 5. · Armies with the Imperium allegiance have the following abilities. Battle Brothers: The forces of the Imperium are unified by an unbreakable

Keywords Order, Jokaero, Imperium, Inquisition, Hero, Jokaero Weaponsmith

Jokaero Weaponsmith

Description A Jokaero Weaponsmith is a single model equipped with Digital Weapons.

Abilities Jokaero Ingenuity: When the Jokaero Weaponsmith attacks during the shooting phase, choose one of the following weapon types for the Digital Weapons to count as for the duration of the phase. Flame: Instead of attacking normally with a flame weapon, choose an enemy unit within 9” and make a roll to hit. If you hit and have a heavy flamer, that unit suffers D6 mortal wounds. Las: This weapon is Rend -2. Melta: Double the damage dealt by this weapon to Vehicle units.

Endless Invention: Units from your army within 3” of this model re-roll failed rolls to hit during the shooting phase. Augmentative Energy Fields: Units from your army count as being in cover while they are within 3” of this model.

An Unofficial Warhammer: Age of Sigmar Supplement

Missile Weapons Range Attacks To Hit To Wound Rend Damage Digital Weapons 36” 2 4+ 3+ -1 D3 Melee Weapons Range Attacks To Hit To Wound Rend Damage

Digital Weapons 1” 2 4+ 4+ -1 1

6” 5 5+

7

Updated 9/22/18

Page 15: Battletome Imperium · 2019. 12. 5. · Armies with the Imperium allegiance have the following abilities. Battle Brothers: The forces of the Imperium are unified by an unbreakable

Keywords Order, Human, Imperium, Hero, Rejuvenat Adept

Rejuvenat Adept An Unofficial Warhammer: Age of Sigmar Supplement

Missile Weapons Range Attacks To Hit To Wound Rend Damage Laspistol 9” 1 4+ 4+ - 1

Melee Weapons Range Attacks To Hit To Wound Rend Damage Surgical Gauntlet 1” 4 3+ 3+ - 1

5” 5 5+

7

Description A Rejuvenat Adept is a single model that fights in melee with its Surgical Gauntlet. They also carry a Laspistol sidearm.

Abilities Battlefield Medic: In your hero phase, you may heal 1 wound allocated to one model within 3” of the Rejuvenat Adept. Surgical Precision: When you roll an unmodified 6 to hit with the Surgical Gauntlet, it inflicts 1 mortal wound, and attack sequence is ended.

Page 16: Battletome Imperium · 2019. 12. 5. · Armies with the Imperium allegiance have the following abilities. Battle Brothers: The forces of the Imperium are unified by an unbreakable

Keywords Order, Human, Imperium, Navis Nobilite, Hero, Psyker, Imperial Navigator

Imperial Navigator An Unofficial Warhammer: Age of Sigmar Supplement

Missile Weapons Range Attacks To Hit To Wound Rend Damage Laspistol 9” 1 4+ 4+ - 1

Melee Weapons Range Attacks To Hit To Wound Rend Damage Force Orb 1” 2 4+ 3+ - D3

5” 5 5+

7

Description An Imperial Navigator is a single model equipped with a Laspistol and Force Orb.

Abilities Opening the Third Eye: At the start of your hero phase choose an enemy Psyker anywhere on the battlefield. The Imperial Navigator can measure ranges for its psychic powers from that enemy Psyker until the end of the turn.

Psychic Powers An Imperial Navigator is a Psyker. It can cast one psychic power in each of your hero phases and attempt to unbind one psychic power in each enemy hero phase. It knows the Psychic Bolt, Mystic Shield, and Navis Oblige psychic powers.

Navis Oblige Navis Oblige has a casting value of 6. If successfully cast, choose a friendly unit within 18”. That unit can immediately make a normal move or retreat move. It can still move normally during the movement phase.

Page 17: Battletome Imperium · 2019. 12. 5. · Armies with the Imperium allegiance have the following abilities. Battle Brothers: The forces of the Imperium are unified by an unbreakable

Keywords Order, Imperium, Cult of Mars, Hero, Imperial Robot

Imperial Robot An Unofficial Warhammer: Age of Sigmar Supplement

Missile Weapons Range Attacks To Hit To Wound Rend Damage Assault Cannon 36” 1 4+ 3+ -1 D3 Melee Weapons Range Attacks To Hit To Wound Rend Damage

Power Fist 1” 4 4+ 2+ -1 1

5” 6 3+

10

Description An Imperial Robot is a single model equipped with an Assault Cannon and Power Fist.

Abilities Assault Cannon: When you roll an unmodified 6 to hit with this weapon, make an additional attack. Self-repair Systems: In your hero phase, heal 1 wound allocated to this model.

Abominable Intelligence: Add 1 to this model’s Wound rolls against Human units.

Page 18: Battletome Imperium · 2019. 12. 5. · Armies with the Imperium allegiance have the following abilities. Battle Brothers: The forces of the Imperium are unified by an unbreakable

Keywords Order, Imperium, Cult of Mars, Hero, Priest, Lectro-Maester

Lectro-Maester An Unofficial Warhammer: Age of Sigmar Supplement

Missile Weapons Range Attacks To Hit To Wound Rend Damage Voltaic Pistol 9” 2 3+ 3+ -1 D3

Melee Weapons Range Attacks To Hit To Wound Rend Damage Crackling Fists 1” 1 4+ 4+ -1 D3

5” 5 3+

8

Description A Lectro-Maester is a single model equipped with a Voltaic Pistol. He fights in combat with his crackling fists.

Abilities Voltageist Array: Friendly Imperium units within 6” of the Lectro-Maester count as being in cover. Lectrospex: Friendly Imperium units within 6” of the Lectro-Maester may re-roll hit rolls of 1 during the shooting phase. Lectromantic Liturgies: In your hero phase, a Lectro-Maester can recite a Lectromantic Liturgy. If he does so, pick a friendly unit within 10”, select one of the following liturgies and roll a dice. On a 1 or a 2, the prayers go unheard, but on a 3 or more, they are answered.

Liturgy of Van der Grauss: The unit is surrounded by a crackling electrical field. Whenever the chosen unit would suffer a wound or mortal wound, roll a dice. On a roll of 6, the wound is ignored. Liturgy of Heironomus Tezla: The unit is bombarded with particles that phase it slightly out of reality. Treat the unit as though it had the ability to fly until the end of the turn.

Page 19: Battletome Imperium · 2019. 12. 5. · Armies with the Imperium allegiance have the following abilities. Battle Brothers: The forces of the Imperium are unified by an unbreakable

Missile Weapons Range Attacks To Hit To Wound Rend Damage Custom Sniper Rifle 48” 2 3+ 3+ -1 D3

Grappling Gun 12” 1 3+ 3+ - 1 Melee Weapons Range Attacks To Hit To Wound Rend Damage

Brutal Shank 1” 2 3+ 3+ -1 1

4” 1 5+

5

Keywords Order, Halfling, Imperium, Ratling Headhunters

Description A Ratling Headhunters unit consists of 2 Ratlings. One is equipped with a Custom Sniper Rifle and a Brutal Shank, while the other is equipped with a Grappling Gun and Brutal Shank.

Abilities Mercs for Money: At the start of the battle, choose an enemy Hero to be the Ratling Mercenaries’ contract kill. When attacking the chosen Hero, they may re-roll failed hit rolls and the Custom Sniper Rifle’s damage is increased from D3 to D6. Shoot Sharp and Scarper: After attacking during the shooting phase, Ratling Mercenaries may move up to D6”. If they do, they cannot attempt to charge this turn.

They’ll Never See Us Coming: While the Ratling Mercenaries are in cover, they cannot be attacked during the shooting phase. Get Over Here: When you damage an enemy Hero with the Grappling Gun, you may move that Hero in a straight line until they are within ½” of the Ratling Mercenaries.

An Unofficial Warhammer: Age of Sigmar Supplement

Ratling Headhunters

Page 20: Battletome Imperium · 2019. 12. 5. · Armies with the Imperium allegiance have the following abilities. Battle Brothers: The forces of the Imperium are unified by an unbreakable

Keywords Order, Human, Imperium, Assassinorum, Hero, Callidus Assassin

Callidus Assassin

Description A Callidus Assassin is a single model equipped with a Neural Shredder and C’tan Phase Sword.

Abilities Lightning Reflexes: If the Callidus Assassin would suffer a wound or mortal wound, roll a dice. On a result of 5 or higher, the wound is ignored. Neural Shredder: When you hit with the Neural Shredder, roll two dice and add the results together. If the total is greater than the target’s Bravery, they suffer mortal wounds equal to the difference.

Polymorphine: Instead of setting up a Callidus Assassin normally at the start of the battle, you may instead hide them, disguised, amongst the enemy’s ranks. If you do, during any of your hero phases, you may place the Callidus Assassin within 3” of an enemy unit of 2 or more models. That unit then suffers D3 mortal wounds.

An Unofficial Warhammer: Age of Sigmar Supplement

Missile Weapons Range Attacks To Hit To Wound Rend Damage Neural Shredder 9” 2 4+ - - - - - Special - - - - - Melee Weapons Range Attacks To Hit To Wound Rend Damage

C’tan Phase Sword 1” 3 3+ 3+ -2 D3

7” 5 4+

9

Updated 1/28/19

Page 21: Battletome Imperium · 2019. 12. 5. · Armies with the Imperium allegiance have the following abilities. Battle Brothers: The forces of the Imperium are unified by an unbreakable

Keywords Order, Human, Imperium, Assassinorum, Hero, Culexus Assassin

Culexus Assassin

Description A Culexus Assassin is a single model that focuses its anti-psychic energy through an Animus Speculum. Culexus Assassins are also equipped with Servo-gauntlets that enhance their melee capabilities.

Abilities Lightning Reflexes: If the Culexus Assassin would suffer a wound or mortal wound, roll a dice. On a result of 5 or higher, the wound is ignored. Animus Speculum: Add 1 to the Attacks characteristic of the Animus Speculum for each enemy Psyker unit within 12” of the Culexus Assassin.

Soulless: Enemy units within 6” of one or more Culexus Assassins reduce their Bravery by 2.

An Unofficial Warhammer: Age of Sigmar Supplement

Missile Weapons Range Attacks To Hit To Wound Rend Damage Animus Speculum 12” 2 3+ 3+ -1 D3

Melee Weapons Range Attacks To Hit To Wound Rend Damage Servo-gauntlet 1” 6 4+ 4+ - 1

7” 5 4+

9

Updated 1/28/19

Page 22: Battletome Imperium · 2019. 12. 5. · Armies with the Imperium allegiance have the following abilities. Battle Brothers: The forces of the Imperium are unified by an unbreakable

Keywords Order, Human, Imperium, Assassinorum, Hero, Eversor Assassin

Eversor Assassin

Description An Eversor Assassin is a single model armed with a Neuro Gauntlet and Executioner Pistol.

Abilities Lightning Reflexes: If the Eversor Assassin would suffer a wound or mortal wound, roll a dice. On a result of 5 or higher, the wound is ignored. Frenzon: The Eversor Assassin is under the influence of a mixture of combat drugs. When the Eversor Assassin charges, they double the number of attacks they make with their Neuro Gauntlet.

Melta Bomb: Once per battle, during the shooting phase, the Eversor Assassin may throw their Melta Bomb at an enemy unit within 6”. If they do, roll a dice. On a result of 2 or higher, the target suffers D3 mortal wounds. If the target is a Vehicle, it suffers D6 mortal wounds instead.

An Unofficial Warhammer: Age of Sigmar Supplement

Missile Weapons Range Attacks To Hit To Wound Rend Damage Executioner Pistol 12” 1 3+ 3+ -2 D3

Melee Weapons Range Attacks To Hit To Wound Rend Damage Neuro Gauntlet 1” 6 3+ 3+ -1 1

7” 5 4+

9

Updated 1/28/19

Page 23: Battletome Imperium · 2019. 12. 5. · Armies with the Imperium allegiance have the following abilities. Battle Brothers: The forces of the Imperium are unified by an unbreakable

Keywords Order, Human, Imperium, Assassinorum, Hero, Vindicare Assassin

Vindicare Assassin

Description A Vindicare Assassin is a single model equipped with an Exitus Pistol and Exitus Rifle. If engaged in melee, they will defend themselves with their Assassin’s Dirk.

Abilities Lightning Reflexes: If the Vindicare Assassin would suffer a wound or mortal wound, roll a dice. On a result of 5 or higher, the wound is ignored. Sniper: When the Vindicare Assassin attacks a unit, you may allocate the wounds (following all normal restrictions) instead of the unit’s controller.

Exitus Rounds: When you fire the Exitus Pistol or Exitus Rifle, you may choose to fire a special ammunition round from the following list: Hellfire: Add 1 to your roll to wound for this attack. Shield-Breaker: Improve the Rend value of this attack by 1. Turbo-Penetrator: Add 1 to the damage of this attack.

An Unofficial Warhammer: Age of Sigmar Supplement

Missile Weapons Range Attacks To Hit To Wound Rend Damage Exitus Pistol 12” 1 3+ 4+ -1 D3 Exitus Rifle 36” 1 3+ 4+ -1 D6

Melee Weapons Range Attacks To Hit To Wound Rend Damage Assassin’s Dirk 1” D3 3+ 3+ -1 1

7” 5 4+

9

Updated 1/28/19

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Keywords Order, Human, Imperium, Assassinorum, Hero, Death Cult Executioner

Death Cult Executioner An Unofficial Warhammer: Age of Sigmar Supplement

Missile Weapons Range Attacks To Hit To Wound Rend Damage Dartmask 9” 2 3+ 3+ -1 1

Melee Weapons Range Attacks To Hit To Wound Rend Damage Executioner’s Blade 1” 5 3+ 3+ -1 1

7” 5 4+

8

Description A Death Cult Executioner is a single model equipped with a Dartmask and Executioner’s Blade.

Abilities Lightning Reflexes: If the Death Cult Executioner would suffer a wound or mortal wound, roll a dice. On a result of 5 or higher, the wound is ignored. Executioner’s Blade: If you damage an enemy model with the Executioner’s Blade but do not slay it, roll a dice. If the result is greater than the model’s remaining wounds, that model is slain. Bane of Heretics: This model’s attacks inflict D3 damage instead of 1 if the target does not have the Imperium, keyword.

Command Ability One With the Shadows: If the Death Cult Executioner uses this command ability during your hero phase, choose a friendly Assassinorum unit that is within 12”. Move the chosen unit a number of inches up to its Move characteristic plus D6. Subtract 1 from roll to hit that unit until your next hero phase.

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Missile Weapons Range Attacks To Hit To Wound Rend Damage Multi-laser 36” 6 4+ 4+ - 1

Heavy Bolter 36” 1 4+ 3+ -1 D3 Heavy Flamer 3” 1 4+ - - - - - Special - - - - - Lasgun Array 24” Special 4+ 4+ - 1

10” 8 3+

5

Keywords Order, Human, Imperium, Inquisition, Vehicle, Inquisitorial Chimera

Description An Inquisitorial Chimera is a single model. Most are equipped with a Multi-laser and Heavy Bolter, but either or both can be exchanged for Heavy Flamers. Each Chimera also has a Lasgun Array.

Abilities Mobile Command Vehicle: A friendly Imperium Hero without the Vehicle or Monster keywords may embark on the Chimera as described in its Transport ability. While embarked, they may still use their command abilities. Relentless: This model may shoot even if it retreated in the same turn.

Heavy Flamer: When you hit with a Heavy Flamer, the target suffers D6 mortal wounds. Lasgun Array: While a unit is embarked on the Chimera, the Lasgun Array has Attacks equal to the number of embarked models to a maximum of 6. Holy Reliquary: Friendly Imperium units within 6” of the Inquisitorial Chimera may re-roll to hit rolls of 1 during the combat phase.

Embark: A friendly Imperium unit of 12 or fewer models without Vehicle or Monster keywords may embark on the Chimera if all of its models are within 3” at any point during the movement phase, or they may be set up within the Chimera. The embarked unit cannot do anything or be affected in any way while embarked. Disembark: The embarked unit can exit in a future hero phase or if the Chimera is destroyed. When a unit disembarks, set it up so that all its models are within 3” of the Chimera, and not within 3” of any enemy models – any disembarking model that cannot be set up in this way is slain.

Inquisitorial Chimera An Unofficial Warhammer: Age of Sigmar Supplement

Page 26: Battletome Imperium · 2019. 12. 5. · Armies with the Imperium allegiance have the following abilities. Battle Brothers: The forces of the Imperium are unified by an unbreakable

Imperial Knight Missile Weapons Range Attacks To Hit To Wound Rend Damage Artillery Cannon 48” 1 3+ 3+ -2 D6 Heavy Weapons 36” * 4+ 3+ -1 D3 Melee Weapons Range Attacks To Hit To Wound Rend Damage

Reaper Chainsword 3” 4 4+ 4+ -1 D6 Thunderstrike Gauntlet 2” 4 3+ 3+ - D6

Titanic Feet 1” 2 4+ 4+ - *

6” 16 4+

10

Keywords Order, Imperium, Vehicle, Imperial Knight

Description An Imperial Knight is a single model equipped with Heavy Weapons and Titanic Feet. Additionally, each Knight Titan carries either an Artillery Cannon and Reaper Chainsword, an Artillery Cannon and Thunderstrike Gauntlet, a Reaper Chainsword and Thunderstrike Gauntlet, or a pair of Artillery Cannons.

Abilities Ion Shield: Add 1 to the Imperial Knight’s save rolls against weapons with Rend ‘–’. Paired Weapons: If a Imperial Knight carries a pair of Artillery Cannons, it makes 2 Artillery Cannon attacks instead of 1.

Thunderstrike: If you damage a Monster with the Thunderstrike Gauntlet, the Monster is thrown 3D6” in any direction after the Imperial Knight’s attacks are finished. Any units it passes over during this movement suffer D3 mortal wounds. Tactical Weapons: Any of this model’s missile weapons may have the type of your choice. Flame: Instead of attacking normally with a flame weapon, choose an enemy unit within 9” and make a roll to hit. If you hit and have a heavy flamer, that unit suffers D6 mortal wounds. If you have an inferno cannon, it suffers 2D6 mortal wounds.

An Unofficial Warhammer: Age of Sigmar Supplement

Damage Table Wounds Suffered

Heavy Weapons

Titanic Feet

0-3 4 D6 4-7 3 D3

8-11 2 D3 13+ 1 1

Auto: When an enemy unit suffers damage from this weapon, immediately make an additional attack. Melta: Double the damage dealt by this weapon to Vehicle units. Missile Launcher: Add 1 to the damage dealt by this weapon to units consisting of 5 or more models.

Added 1/28/19

Page 27: Battletome Imperium · 2019. 12. 5. · Armies with the Imperium allegiance have the following abilities. Battle Brothers: The forces of the Imperium are unified by an unbreakable

An Unofficial Warhammer: Age of Sigmar Supplement

Pitched Battle Profiles Imperium

Imperium Unit Size Unit Min Max Points Battlefield Role Notes Inquisitor 1 1 80 Leader Inquisitor on Throne of Judgement

1 1 200 Leader, Behemoth

Rogue Trader 1 1 80 Leader

Inquisitorial Henchmen 5 20 60 Battleline if your general is an

Inquisitor

Voidsmen 5 20 60 Battleline if your general is a Rogue

Trader Custodian Guard 5 10 220 Daemonhosts 1 3 40 Sanctioned Psyker 1 1 120 Leader Jokaero Weaponsmith 1 1 100 Leader Rejuvenat Adept 1 1 60 Leader Imperial Navigator 1 1 120 Leader Imperial Robot 1 1 100 Leader Lectro-Maester 1 1 140 Leader Ratling Headhunters 2 2 40 Callidus Assassin 1 1 100 Leader Culexus Assassin 1 1 100 Leader Eversor Assassin 1 1 100 Leader Vindicare Assassin 1 1 100 Leader Death Cult Executioner 1 1 140 Leader Inquisitorial Chimera 1 1 100 Experimental points value Knight Titan 1 1 440 Artillery, Behemoth Experimental points value

Updated 6/21/19