benchmark report on professional 3d virtual environments published

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B h k f Vi t lW ld f Benchmark of Virtual Worlds for Professional Collaboration 10.6.2011 All things virtual -seminar Teemu Surakka

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Latest report can be found in: https://blogs.aalto.fi/allthingsvirtual/files/2012/02/Report-3.pdf

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Page 1: Benchmark report on professional 3D virtual environments published

B h k f Vi t l W ld fBenchmark of Virtual Worlds for Professional Collaboration10.6.2011

All things virtual -seminar

Teemu Surakka

Page 2: Benchmark report on professional 3D virtual environments published

- ProViWo – Criteria

Professional Collaboration

• Task oriented• AvatarCollaboration

and Productivity in Virtual Worlds

Avatar • Suitable for use case • Virtual environment

Page 3: Benchmark report on professional 3D virtual environments published

EnvironmentsVCS Cranial TapTeleplace

EON ColiseumEnterprice AmbientPerformanceOLIVE

V G

ProtoSphere

Green PhosphorAvaya

web.alive

A bli

3DVIA Scenes

3DXplorerEdusimOpen Cobalt

Open Qwak

VenueGenJibe

Prototerra

AssembliveEdusim

GeoSim Cities

Open Cobalt

OpenWonderland realXtend

Unity 3Second LifeOpen Source ProprietaryOpenSimulator

BigWorld

Blue MarsIcarus Studios

InWorldzUnity 3

3BActiveWorlds

Habbo

Twinity

ExitReality

Social EntropiaUniverse

Habbo

Kaneva

Nuvera Online

Page 4: Benchmark report on professional 3D virtual environments published

Case Blue Mars – many things to learn

For large events (approxFor large events (approx. 100 participants):

+ graphics+ graphics+ each region can support thousands of

i ltsimultaneous users

- Extremely heavy client- Complex SDK

Page 5: Benchmark report on professional 3D virtual environments published

Blue Mars on the “news”TechCrunch (08.11.2010) Blue Mars Looks To OTOY’s Clouds To Take 3D Worlds Mainstream

”The problem so far: in order for someone to wander around a Blue Mars world, a user typically p , yp yneeds to download a hefty native client. That’s fine for big games that people want to play, but nobody is going to take the time to download and install this client for, say, a 3D world that’s been created as part of a marketing campaign. But soon Blue Mars and the companies using its platform will be able to embed these virtual worlds as part of a normal webpage, with no download needed ”needed.

Blue Mars Company Blog (08.11.2010) Blue Mars runs on the Cloud! Remote rendering demos using OTOY technology!

"It will eliminate the barriers to entry for Mac users, and for people without the necessary graphics capabilities to run Blue Mars. It will also make Blue Mars portable, essentially able to run on anything that can stream a YouTube video, including iPhone, iPad, Android, or Google TV."

Page 6: Benchmark report on professional 3D virtual environments published

Blue Mars on the “news”Andromeda Media Group (15.01.2011) Requiem For Blue Mars

“In what can be seen as an unexpected move on Friday, Avatar Reality (makers of Blue Mars) announced their intentions to restructure the company and focus mainly on mobile platforms. Thisannounced their intentions to restructure the company and focus mainly on mobile platforms. This will, inevitably, come at the expense of the PC client many currently use, and over time the PC client will be phased out entirely in favor of the iOS (Apple) mobile client application and possible web client.”

“I A t 2010 th i l f tili i OTOY l d d i f Bl M did t t“In August 2010, their plans for utilizing OTOY cloud rendering for Blue Mars did not come to fruition, and as a result the delay in implementing that solution caused the company to more or less fold.”

“As it turns out, and rightly so, with or without OTOY in use, the cost of rendering and streaming g y g gCrytek level graphics costs far more than the company could sustain, and by all means more than any content creator was willing to pay to have hosted.”

Page 7: Benchmark report on professional 3D virtual environments published

Blue Mars is dead. Long live Blue Mars.ONLand Blog (19.01.2011) Wake up to Reality –Why it’s not all doom and gloom in Blue Mars

“To this end Avatar Reality appear to be starting out smallTo this end, Avatar Reality appear to be starting out small with avatar sharing and focusing specifically on fashion, but will be extending over time to rendering smaller environments, developing housing and creating social meeting places for numbers of avatars to congregate.

S f C O fIndeed, Jim [Sink – former CEO] specifically mentions multiple con-current users can be rendered simultaneously using current mobile devices. One only needs to look at the success of PC titles such as the Sims to realise how profitable this could be for Avatar Realityto realise how profitable this could be for Avatar Reality and their investors.”

Page 8: Benchmark report on professional 3D virtual environments published

Case Blue Mars – Takeaways

• Platform suitability for the use case is essential• Platform suitability for the use case is essential

• The VE Industry is changing fast

• We have decided to focus on four different use cases of virtual environments in this report. Wecases of virtual environments in this report. We provide some examples of virtual environments relevant to these use cases and reasons why we think they are relevantthink they are relevant.

Page 9: Benchmark report on professional 3D virtual environments published

Process

Use case lens

Business needs funnel Good examples

Page 10: Benchmark report on professional 3D virtual environments published

Use Case 1: Small Collaborative Meetings These meetings are still the most common use cases of virtual environments in professional setting. With small collaborative meeting we mean the use of a virtual environment for a meeting to share ideas discuss anda virtual environment for a meeting to share ideas, discuss and collaborate with a help of adequate set of tools such as brainstorming tools and shared whiteboards.

Page 11: Benchmark report on professional 3D virtual environments published

Use Case 2: Large EventsLarge events usually consist of different types of tradeshows, fairs and large meetings. In addition to the reduction on travel costs, virtual environments can offer built-in tools for efficient networking and forenvironments can offer built in tools for efficient networking and for generating leads.

Page 12: Benchmark report on professional 3D virtual environments published

Use Case 3: Learning and TrainingThis use cases require the possibility to customize environment to create scenarios and simulations as the objectives might vary significantly from case to case. Successful cases rely on the engagement of the participantscase to case. Successful cases rely on the engagement of the participants and sense of presence. This is something more than just high quality graphics – for example being able to personalize your avatar and to work effortlessly are just as important aspects.

Page 13: Benchmark report on professional 3D virtual environments published

Use Case 4: Product Development and Process SimulationThis use focuses on the use of existing 3D content in the virtual

i t d h i i t ti ith th t t I dditi tenvironment and having interaction with the content. In addition, to support collaboration in the environment, the platform should have various collaboration capabilities, such as presentation screens with adequate document support or white boards.pp

Page 14: Benchmark report on professional 3D virtual environments published

Alive and Interactive

https://blogs.aalto.fi/allthingsvirtual/p g g

Page 15: Benchmark report on professional 3D virtual environments published

Alive and Interactive – fast paced industry

New environments:New environments:

Kitely (20.4.2011)Open Qwak (3.5.2011)

New features:

Blue Mars mobile app (10.3.2011)ue a s ob e app ( 0 3 0 )Assemblive 2.0 – scripting & attention focus (13.3.2011)New server technology for realXtend (2.5.2011)

Page 16: Benchmark report on professional 3D virtual environments published

Alive and Interactive – additional viewpoints (security)

Page 17: Benchmark report on professional 3D virtual environments published

Alive and Interactive – hands-on session