bessant et al 2005(1)

11
Managing innovation beyond the steady state John Bessant a, * , Richard Lamming b,1 , Hannah Noke c,2 , Wendy Phillips d,3 a Cranfield University School of Management, Cranfield, Bedford MK43 0AL, UK b School of Management, University of Southampton, Highfield, Southampton SO17 1BJ, UK c Cranfield University School of Management, Cranfield, Bedford MK43 0AL, UK d CRiSPS, University of Bath School of Management, Bath BA2 7AY, UK Abstract Research on the innovation process and its effective management has consistently highlighted a set of themes constituting ‘good practice’. The limitation of such ‘good practice’ is that it relates to what might be termed ‘steady state’ innovation - essentially innovative activity in product and process terms which is about ‘doing what we do, but better’. The prescription works well under these conditions of (relative) stability in terms of products and markets but is not a good guide when elements of discontinuity come into the equation. Discontinuity arises from shifts along technological, market, political and other frontiers and requires new or at least significantly adapted approaches to their effective management. This paper explores relevant routines which organisations can implement to enable discontinuous innovation. q 2005 Elsevier Ltd. All rights reserved. Keywords: Discontinuous innovation; Inter-firm learning; Managing innovation 1. Introduction Innovation represents the core renewal process in any organisation. Unless it changes what it offers the world (product/service innovation) and the ways in which it creates and delivers those offerings (process innovation) it risks its survival and growth prospects. But innovation is not an automatic attribute of organisations; the process has to be enabled through sophisticated and active management. There are no guaranteed formulae for success in what is inevitably a risk-based activity, but extensive research dating back over a century suggests a series of convergent themes from which guidelines for effective innovation management can be extracted (Tidd et al., 2001). Organisations across a wide range of sizes, sectors, geographical locations, etc have evolved a series of behaviours which help them deal with the challenge of innovation. Trial and error learning eventually gives rise to the accumulation of knowledge about successful behaviours which then become organisational ‘routines’ which build into ‘the way we do things around here’—the innovation culture and its attendant organisational structures, policies and procedures.(Nelson and Winter, 1982; Cohen et al., 1996; Pavitt, 2002) Significantly some bundles of routines are demonstrably more effective than others under particular conditions and give rise to a degree of competitive advantage which is often difficult to imitate because of its firm specific nature and the lengthy learning processes required to absorb and embed them. Of course such practices are not always straightforward to implement and do not guarantee success, but they can increase the likelihood that new products and processes will emerge. There will always be a serendipitous element to innovation, but with careful planning firms can make their own luck. Or, as Pasteur noted, ‘Fortune favours the prepared mind’. 2. Managing innovation under steady state conditions This convergence of experience around successful innovation management routines has given rise to a ‘good practice’ model which embeds some key guidelines or design principles for effective innovation management Technovation 25 (2005) 1366–1376 www.elsevier.com/locate/technovation 0166-4972/$ - see front matter q 2005 Elsevier Ltd. All rights reserved. doi:10.1016/j.technovation.2005.04.007 * Corresponding author. Tel.: C123 475 4850; fax: C123 475 1806. E-mail addresses: john.bessant@cranfield.ac.uk (J. Bessant), r.c. [email protected] (R. Lamming), hannah.noke@cranfield.ac.uk (H. Noke), [email protected] (W. Phillips). 1 Tel.: C44 238 059 2559; fax: C44 238 059 3844. 2 Tel.: C44 123 475 4850. 3 Tel: C44 122 538 6650; fax: C44 122 538 3223.

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Page 1: Bessant Et Al 2005(1)

Managing innovation beyond the steady state

John Bessanta,*, Richard Lammingb,1, Hannah Nokec,2, Wendy Phillipsd,3

aCranfield University School of Management, Cranfield, Bedford MK43 0AL, UKbSchool of Management, University of Southampton, Highfield, Southampton SO17 1BJ, UK

cCranfield University School of Management, Cranfield, Bedford MK43 0AL, UKdCRiSPS, University of Bath School of Management, Bath BA2 7AY, UK

Abstract

Research on the innovation process and its effective management has consistently highlighted a set of themes constituting ‘good practice’.

The limitation of such ‘good practice’ is that it relates to what might be termed ‘steady state’ innovation - essentially innovative activity in

product and process terms which is about ‘doing what we do, but better’. The prescription works well under these conditions of (relative)

stability in terms of products and markets but is not a good guide when elements of discontinuity come into the equation. Discontinuity arises

from shifts along technological, market, political and other frontiers and requires new or at least significantly adapted approaches to their

effective management. This paper explores relevant routines which organisations can implement to enable discontinuous innovation.

q 2005 Elsevier Ltd. All rights reserved.

Keywords: Discontinuous innovation; Inter-firm learning; Managing innovation

1. Introduction

Innovation represents the core renewal process in any

organisation. Unless it changes what it offers the world

(product/service innovation) and the ways in which it

creates and delivers those offerings (process innovation) it

risks its survival and growth prospects. But innovation is not

an automatic attribute of organisations; the process has to be

enabled through sophisticated and active management.

There are no guaranteed formulae for success in what is

inevitably a risk-based activity, but extensive research

dating back over a century suggests a series of convergent

themes from which guidelines for effective innovation

management can be extracted (Tidd et al., 2001).

Organisations across a wide range of sizes, sectors,

geographical locations, etc have evolved a series of

behaviours which help them deal with the challenge of

0166-4972/$ - see front matter q 2005 Elsevier Ltd. All rights reserved.

doi:10.1016/j.technovation.2005.04.007

* Corresponding author. Tel.: C123 475 4850; fax: C123 475 1806.

E-mail addresses: [email protected] (J. Bessant), r.c.

[email protected] (R. Lamming), [email protected]

(H. Noke), [email protected] (W. Phillips).1 Tel.: C44 238 059 2559; fax: C44 238 059 3844.2 Tel.: C44 123 475 4850.3 Tel: C44 122 538 6650; fax: C44 122 538 3223.

innovation. Trial and error learning eventually gives rise to

the accumulation of knowledge about successful behaviours

which then become organisational ‘routines’ which build

into ‘the way we do things around here’—the innovation

culture and its attendant organisational structures, policies

and procedures.(Nelson and Winter, 1982; Cohen et al.,

1996; Pavitt, 2002) Significantly some bundles of routines

are demonstrably more effective than others under particular

conditions and give rise to a degree of competitive

advantage which is often difficult to imitate because of its

firm specific nature and the lengthy learning processes

required to absorb and embed them.

Of course such practices are not always straightforward

to implement and do not guarantee success, but they can

increase the likelihood that new products and processes will

emerge. There will always be a serendipitous element to

innovation, but with careful planning firms can make their

own luck. Or, as Pasteur noted, ‘Fortune favours the

prepared mind’.

2. Managing innovation under steady state conditions

This convergence of experience around successful

innovation management routines has given rise to a ‘good

practice’ model which embeds some key guidelines or

design principles for effective innovation management

Technovation 25 (2005) 1366–1376

www.elsevier.com/locate/technovation

Page 2: Bessant Et Al 2005(1)

J. Bessant et al. / Technovation 25 (2005) 1366–1376 1367

(Ettlie, 1999; Dodgson, 2000; Shavinina, 2003). Their

adoption still requires extensive configuration to suit

particular circumstances but the emergent model provides

a starting point for such organisational development. In

particular it can be used as a structured framework against

which organisations can begin a process of audit and

consequent organisational development activity (Johne and

Snelson, 1988; DTI, 1994; Chiesa et al., 1996).

It is important here to recognise that effective innovation

management is less about doing one thing particularly

well—for example R&D investment or stage gate risk

management—than about being able to manage an internal

system of innovation with a number of dimensions.

(Rothwell, 1992) Examples of organisations acknowledged

to be ‘good’ innovators such as 3M, Philips, Siemens, GE,

Nokia, etc—underline the systemic nature of their approach,

sustained and developing over a period of time, evolving

and developing along the way (Kanter, 1997; Gundling,

2000; Graham and Shuldiner, 2001).

4 The example of video recorders is a demonstration of this in which the

technically superior Betamax system was unable to achieve the dominant

position of the VHS approach. For more details see Tushman and Moore

(1988). Readings in the management of innovation. New York, Harper

Collins.5 A good example of this can be seen in the case of bicycles which went

through an extended period of fluidity in design options before the dominant

diamond frame emerged which has characterized the industry for the past

century. Walsh et al. (1992). Winning by design: Technology, product

design and international competitiveness. Oxford, Basil Blackwell.6 For example, Microsoft was able to manage the shift towards web-

based services and towards PDA/mobile phones by extending its operating

system and leveraging its marketing strength.

3. Beyond the steady state

Most of the time the environment within which

organisations operate is (relatively) stable—there may be

rough water but the overall outline of the sea is clear and

they can navigate some kind of course. Some do better than

others but the ‘rules of the game’ are accepted and do not

change. This is not to say that innovation doesn’t take place;

on the contrary there is plenty of room for experimentation

and exploration but within a particular space (Francis and

Bessant, 2004).

Occasionally something happens which dislocates this

framework and changes the rules of the game. By definition

these are not everyday events but they have the capacity to

reframe the space and the boundary conditions—they open

up new opportunities but also challenge existing players to

reframe what they are doing in the light of new conditions

(Evans and Wurster, 2000; Hamel, 2000; Foster and Kaplan,

2002). This is a central theme in Schumpeter’s original

theory of innovation which he saw as involving a process of

‘creative destruction’ (Schumpeter, 1950; Abernathy and

Clark, 1985; Boisot, 1995).

A good example of this is when dislocation happens

because of the emergence of a completely new technology

which offers new or significantly different/improved

functionality. Studies of such ‘revolutions’ suggest a

common pattern to the innovation process associated with

this kind of discontinuous shift. (Abernathy and Utterback,

1975; Utterback, 1994) There is a phase in which the new

options become explored by many players, all learning fast

but all trying to elaborate the technology into a form which

can become widely adopted. The ‘fluid’ or ‘ferment’ phase

is characterised by co-existence of old and new technologies

and by rapid improvements of both. (Foster, 1986; Tushman

and Anderson, 1987) (It is here that the so-called ‘sailing

ship’ effect can often be observed, in which a mature

technology accelerates in its rate of improvement as a

response to a competing new alternative—as was the case

with the development of sailing ships in competition with

newly-emerging steamship technology. (Gilfillan, 1935;

Cooper and Schendel, 1988) Eventually there is a crystal-

lisation of a ‘dominant design’—not always the best in

purely technological terms4 but one which becomes the

innovation standard and sets up a technological trajectory

(Dosi, 1982). The establishment of the dominant design then

gives way to a phase of consolidation innovation, first

around stabilising the product concept and later around the

processes which create and deliver it. Eventually it moves

from the mature phase into a new period of fluidity and the

cycle repeats itself associated with a new technology.5

The pattern can be seen in many studies and its

implications for innovation management are important.

Existing players who may be strong in the mature phase of

an existing trajectory often find it hard to move into the new

one. This is partly a consequence of sunk costs and

commitments to existing technologies and markets and

partly because of psychological and institutional barriers.

The famous ‘not invented here’ effect is a good example of

the latter. They may respond but in slow fashion—and they

may make the mistake of giving responsibility for the new

development to those whose current activities would be

threatened by a shift (Foster, 1986).

But we need to be careful here. Not all existing players

do badly—many of them are able to build on the new

trajectory and deploy/leverage their accumulated knowl-

edge, networks, skills and financial assets to enhance their

competence through building on the new opportunity

(Tushman and Anderson, 1987).6 Equally whilst it is true

that new entrants—often small entrepreneurial firms—play

a strong role in this early phase we should not forget that we

see only the successful players. We need to remember that

there is a strong ecological pressure on new entrants which

means only the fittest or luckiest survive.

It is more helpful to suggest that there is something about

the ways in which innovation is managed under these

conditions which poses problems. Good practice of the

‘steady state’ kind described above is helpful in the mature

phase but can actively militate against the entry and success

Page 3: Bessant Et Al 2005(1)

J. Bessant et al. / Technovation 25 (2005) 1366–13761368

in the fluid phase of a new technology (Christensen, 1997).

How do you pick up signals about changes if they take place

in areas where you don’t normally do research? How do you

understand the needs of a market which doesn’t exist yet but

which will shape the eventual package which becomes the

dominant design? If you talk to your existing customers they

will tend to ask for more of the same, so which new users

should you talk to—and how do you find them?

The challenge seems to be to develop ways of managing

innovation under highly uncertain and rapidly evolving and

changing conditions which result from a dislocation or

discontinuity. The kinds of organisational behaviour needed

here will include things like agility, flexibility, the ability to

learn fast, the lack of preconceptions about the ways in

which things might evolve, etc.—and these are often

associated with new small firms. There are ways in which

large and established players can also exhibit this kind of

behaviour but it does often conflict with their normal ways

of thinking and working. We will return to this key question

shortly but first it will be useful to consider the multiple

sources of discontinuity.

4. Sources of discontinuity

As Utterback and others note, discontinuities can arise

with significant shifts along the technological frontier which

lead to a dislocation and create new conditions within which

innovation opportunities emerge (Utterback, 1994). Seizing

those opportunities requires a degree of organisational

agility which is often lacking in established incumbents but

a strength of new entrants. Equally new entrants may lack

knowledge, capital or other kinds of assets which enable

them to capitalise on the opportunities available. In either

case a precondition is having the organisational capability to

detect and respond to discontinuous changes.

The danger here is that we may assume that discontinuity

only takes one form and develop capability in that direction.

Technological shifts are an obvious example and many

organisations invest in R&D and technological intelligence

systems partly to counter the potential challenge or to

position themselves to pick up and respond more quickly.

But investment in R&D will not help if the fundamental

shift is in the market-place—for example, emergence of a

completely new market with different needs. (As Christen-

sen points out, in the case of disruptive innovation in

industries like disk drives the technology involved was often

developed in the existing incumbents but taken up and used

by new entrants working with different market configur-

ations)(Christensen, 1997). Equally having good market

antennae may not help if the issue is triggered by a

fundamental political shift or a sea change in public opinion.

Table 1 lists some typical sources of discontinuity and

highlights the difficulties facing otherwise ‘smart’ organis-

ations in detecting and dealing with them.

5. Why is it hard to manage discontinuous innovation?

The problem lies less in the absolute scale of novelty or

dislocation but rather in the firm’s experience of these

conditions as something which takes it beyond its normal

operating envelope. Since, such conditions do not emerge

every day—they are essentially discontinuous—established

firms are often unable to deal with them effectively even

though they may have very sophisticated routines for

managing the steady state innovation process.

Firms that manage steady state innovation well work

closely with customers and suppliers, they make use of

sophisticated resource allocation mechanisms to select a

strategically relevant portfolio of projects, they use

advanced project and risk management approaches in

developing new products and processes and so on. These

routines are the product of well-developed adaptive learning

processes which give the firm a strong position in managing

innovation under steady-state conditions—but they also act

as a set of barriers to picking up signals about, and

effectively responding to, innovation threats and opportu-

nities associated with discontinuous shifts. Christensen’s

work on ‘the innovator’s dilemma’ highlights this problem

of a virtuous circle which operates in a successful firm and

its surrounding value network, and describes in detail the

ways in which their markets become disrupted by new

entrants (Christensen, 1997).

This is not simply a matter of being surprised by a single

unexpected event such as being caught out by a new

technology which a new entrant has brought to market.

Anyone can get unlucky once just as they can get lucky once

in the innovation game. Nor is it the case that each new

discontinuity brings with it a wave of new players with the

old falling away. As Tushman and Anderson (1987) point

out, radical technological shifts do not necessarily disrupt

the existing order and in many cases can be competence

enhancing rather than competence destroying. Similarly not

all existing incumbents failed in picking up on newly

emerging markets in Christensen’s studies.

The real challenge is in building the capability within the

firm so that it is prepared for, able to pick up on and

proactively deal with innovation opportunities and threats

created by emerging discontinuous conditions. In other

words, to develop alternative routines for discontinuous

innovation (‘do different’ routines) which can sit alongside

those for steady state ‘do better’ innovation (Francis et al.,

2003).

Working ‘out of the box’ in this way requires a new set of

approaches to organising and managing innovation—for

example how the firm searches for weak signals about

potential discontinuities, how it makes strategic choices in

the face of high uncertainty, how it resources projects which

lie far outside the mainstream of its innovation operations,

etc. Established and well-proven routines for ‘steady state’

conditions may break down here—for example, an effective

‘stage gate’ system would find it difficult to deal with high

Page 4: Bessant Et Al 2005(1)

Table 1

Sources of discontinuity

Triggers/

sources of dis-

continuity

Explanation Problems posed Examples (of good and bad experiences)

New market

emerges

Most markets evolve through a process of

growth, segmentation, etc. But at certain

times completely new markets emerge

which can not be analysed or predicted in

advance or explored through using conven-

tional market research/ analytical techniques

Established players don’t see it because they

are focused on their existing markets

Disk drives, excavators, mini-mills (Chris-

tensen, 1997)

May discount it as being too small or not

representing their preferred target market—

fringe/cranks dismissal

Mobile phone/SMS where market which

actually emerged was not the one expected

or predicted by originators

Originators of new product may not see

potential in new markets and may ignore

them,—e.g. text messaging

New technol-

ogy emerges

Step change takes place in product or

process technology—may result from con-

vergence and maturing of several streams (e.

g. industrial automation, mobile phones) or

as a result of a single breakthrough (e.g.

LED as white light source)

Don’t see it because beyond the periphery of

technology search environment

Ice harvesting to cold storage (Utterback,

1994)

Not an extension of current areas but

completely new field or approach

Valves to solid state electronics (Braun and

Macdonald, 1980)

Tipping point may not be a single break-

through but convergence and maturing of

established technological streams, whose

combined effect is underestimated

Photos to digital images

Not invented here effect—new technology

represents a different basis for delivering

value—e.g. telephone vs. telegraphy

New political

rules emerge

Political conditions which shape the econ-

omic and social rules may shift dramati-

cally—for example, the collapse of

communism meant an alternative model—

capitalist, competition—as opposed to cen-

tral planning—and many ex-state firms

couldn’t adapt their ways of thinking

Old mindset about how business is done,

rules of the game, etc. are challenged and

established firms fail to understand or learn

new rules

Centrally planned to market economy e.g.

former Soviet Union

Apartheid to post-apartheid South Africa—

inward and insular to externally linked

(Barnes et al., 2001)

Free trade/globalisation results in disman-

tling protective tariff and other barriers and

new competition basis emerges (Kaplinsky

et al., 2003)

Running out

of road

Firms in mature industries may need to

escape the constraints of diminishing space

for product and process innovation and the

increasing competition of industry structures

by either exit or by radical reorientation of

their business

Current system is built around a particular

trajectory and embedded in a steady-state set

of innovation routines which militate against

widespread search or risk taking exper-

iments

Medproducts (Bessant, 2005)

Encyclopaedia Britannica (Evans and Wur-

ster, 2000)

Preussag (Francis et al., 2003)

Sea change in

market senti-

ment or beha-

viour

Public opinion or behaviour shifts slowly

and then tips over into a new model—for

example, the music industry is in the midst

of a (technology-enabled) revolution in

delivery systems from buying records, tapes

and CDs to direct download of tracks in

MP3 and related formats

Don’t pick up on it or persist in alternative

explanations—cognitive dissonance—until

it may be too late

Apple, Napster, Dell, Microsoft vs. tra-

ditional music industry (Prahalad, 2004)

(continued on next page)

J. Bessant et al. / Technovation 25 (2005) 1366–1376 1369

Page 5: Bessant Et Al 2005(1)

Table 1 (continued)

Triggers/

sources of dis-

continuity

Explanation Problems posed Examples (of good and bad experiences)

Deregulation/

shifts in regu-

latory regime

Political and market pressures lead to shifts

in the regulatory framework and enable the

emergence of a new set of rules—e.g.

liberalization, privatization or deregulation,

environmental legislation

New rules of the game but old mindsets

persist and existing player unable to move

fast enough or see new opportunities opened

up

Old monopoly positions in fields like

telecommunications and energy were dis-

mantled and new players/combinations of

enterprises emerged. In particular, energy

and bandwidth become increasingly viewed

as commodities. Innovations include skills

in trading and distribution—a factor behind

the considerable success of Enron in the late

1990s as it emerged from a small gas

pipeline business to becoming a major

energy trade (Hamel, 2000). The EU’s

Waste Electrical and Electronic Equipment

Directive is an example of discontinuous

environmental legislation

Fractures

along ‘fault

lines’

Long-standing issues of concern to a

minority accumulate momentum (some-

times through the action of pressure groups)

and suddenly the system switches/ tips

over—for example, social attitudes to

smoking or health concerns about obesity

levels and fast-foods

Rules of the game suddenly shift and then

new pattern gathers rapid momentum

wrong-footing existing players working

with old assumptions

McDonalds and obesity concerns

Tobacco companies and smoking bans

Oil/energy and others and climate change

Opportunity for new energy sources like

wind-power—c.f. Danish dominance

(Douthwaite, 2002)

Unthinkable

events

Unimagined and therefore not prepared for

events which—sometimes literally—change

the world and set up new rules of the game

New rules may disempower existing players

or render competencies unnecessary

9/11

Business

model inno-

vation

Established business models are challenged

by a reframing, usually by a new entrant

who redefines/reframes the problem and the

consequent ‘rules of the game’

New entrants see opportunity to deliver

product/service via new business model and

rewrite rules—existing players have at best

to be fast followers

www.Aamzon.com

Charles Schwab

Southwest, Easyjet, Ryanair and other low

cost airlines

(Hamel, 2000; Day and Schoemaker, 2004;

Prahalad, 2004)

Architectural

innovation

Changes at the level of the system archi-

tecture rewrite the rules of the game for

those involved at component level

Established players develop particular ways

of seeing and frame their interactions—for

example who they talk to in acquiring and

using knowledge to drive innovation—

according to this set of views. Architectural

shifts may involve reframing but at the

component level it is difficult to pick up the

need for doing so—and thus new entrants

better able to work with new architecture

can emerge

Photo-lithography in chip manufacture

(Henderson and Clark, 1990; Henderson,

1994)

Shifts in

‘techno-econ-

omic para-

digm’—sys-

temic changes

which impact

whole sectors

or even whole

societies

Change takes place at system level, invol-

ving technology and market shifts. This

involves the convergence of a number of

trends which result in a ‘paradigm shift’

where the old order is replaced

Hard to see where new paradigm begins

until rules become established. Existing

players tend to reinforce their commitment

to old model, reinforced by ‘sailing ship’

effects

Industrial Revolution

(Dosi, 1982; Freeman and Perez, 1989;

Perez, 2002)

Mass production

J. Bessant et al. / Technovation 25 (2005) 1366–13761370

Page 6: Bessant Et Al 2005(1)

J. Bessant et al. / Technovation 25 (2005) 1366–1376 1371

risk project proposals which lie at the fringes of the firm’s

envelope of experience. Developing new behaviours more

appropriate to these conditions—and then embedding them

into routines—requires a different kind of learning—

‘generative learning’ (Senge, 1990)or ‘double loop’

(Argyris and Schon, 1970).

In part this explains our observation that new entrants do

better under discontinuous conditions than exiting incum-

bents in an industry; put simply the new players do not face

the problem of having to ‘unlearn’ well-established

behavioural routines but can put in place a new set from a

zero base. Equally it also explains why those same new

entrants are themselves often upstaged by subsequent

generations of change when they have become the existing

incumbents (Foster and Kaplan, 2002).

The problem is further compounded by the networks of

relationships the firm has with other firms. Typically, much

of the basis of innovation lies at a system level involving

networks of suppliers and partners configuring knowledge

and other resources to create a new offering. Discontinuous

innovation is often problematic because it may involve

Table 2

Different innovation management archetypes

Type 1 - Steady state- archetype

Interpretive schema—

how the organisation

sees and makes sense of

the world

There is an established set of ‘rules of the game’ by

competitors also play

Particular pathways in terms of search and selection

technological trajectories exist and define the ‘innov

to all players in the game

Strategic direction is highly path dependent

Strategic decision

making

Makes us of decision-making processes which alloc

basis of risk management linked to the above ‘rules of

proposal fit the business strategic directions? Does i

competence base?)

Controlled risks are taken within the bounds of the ‘

Political coalitions are significant influences maintai

trajectory

Operating routines Operates with a set of routines and structures/proced

them which are linked to these ‘risk rules’—for exa

monitoring and review for project management

Search behaviour is along defined trajectories and u

techniques for R&D, market research, etc. which assu

be explored—search and selection environment

Network building to support innovation—e.g. user i

partnership, etc.—is on basis of developing close an

building and working with a significantly different set of

partners than those the firm is accustomed to working with.

Whereas ‘strong ties’—close and consistent relationships

with regular partners in a network—may be important in

enabling a steady stream of continuous improvement

innovations, evidence suggests that where firms are seeking

to do something different they need to exploit much weaker

ties across a very different population in order to gain access

to new ideas and different sources of knowledge and

expertise (Philips et al., 2004).

6. Two archetypes for managing innovation

So far we have suggested that there is a set of conditions

under which innovation can be ‘managed’. It is by no means

easy but there is a ‘good practice’ prescription or recipe

which can be used to help organisations design and operate

ways of enabling innovation to happen under what we have

termed ‘steady state’ conditions. These correspond to

Type 2 - Discontinuous innovation - archetype

which other No clear ‘rules of the game’—these emerge over

time but cannot be predicted in advance

environments and

ation space’ available

Need high tolerance for ambiguity—seeing

multiple parallel possible trajectories

‘Innovation space’ defined by open and fuzzy

selection environment

Probe and learn experiments needed to build

information about emerging patterns and allow

dominant design to emerge

Highly path independent

ate resources on the

the game’. (Does the

t build on existing

High levels of risk taking since no clear

trajectories—emphasis on fast and lightweight

decisions rather than heavy commitment in initial

stages

innovation space’ Multiple parallel bets, fast failure and learning as

dominant themes

ning the current High tolerance of failure but risk is managed by

limited commitment

Influence flows to those prepared to ‘stick their

neck out’—entrepreneurial behaviour

ures which embed

mple, stage gate

Operating routines are open ended, based around

managing emergence

ses tools and

me a known space to

Project implementation is about ‘fuzzy front end’,

light touch strategic review and parallel exper-

imentation. Probe and learn, fast failure and learn

rather than managed risk

nvolvement, supplier

d strong ties

Search behaviour is about peripheral vision,

picking up early warning through weak signals of

emerging trends

Linkages are with heterogeneous population and

emphasis less on established relationships than on

weak ties

Page 7: Bessant Et Al 2005(1)

Steady state vs. discontinuous innovation strategies

Degree of instability

Degree of uncertainty

(1) Exploit

(2) Uncover

(3) Flex

(4) Co-evolve

Fig. 1.

J. Bessant et al. / Technovation 25 (2005) 1366–13761372

the mature phase in Utterback and Abernathy’s model

(Abernathy and Utterback, 1975).

To successfully manage innovation organisations have

to adapt and configure and learn their own version of

this—and building such routines is a hard process (Pavitt,

2002). But equally once in place such routines and

accompanying structures provide a degree of hard to

imitate capability which can confer strategic advantage.

For example, a company like 3M has sufficient confidence

in its product innovation routines to set stretching

strategic goals for the business—for example, that it

will derive a significant (20–30%) proportion of sales

form products introduced during the preceding 3 years.

The scale of their challenge can be seen if we consider

that their product range extends to some 50,000 items—in

other words it is betting on its capability to renew this on

a continuous basis.

One way of thinking about the bundle of ‘good practice’

routines for steady state innovation is in terms of an

‘organisational archetype’. That is a representation of a

particular model of an ‘ideal type’ organisation against

which organisations can compare themselves and through

which they can identify areas for development. (Greenwood

and Hinings, 1993) discuss this concept and suggest that

such archetypes can be considered in terms of three core

elements:

† How they see the world—‘interpretative schema’

† How they take decisions—their strategy and resulting

resource allocation

† How they operate on a day to day basis—their routines

and consequent structures and procedures

We can apply this approach to defining an archetype to

manage steady state innovation—and we can also attempt

the same thing for a second, different archetype associated

with discontinuous innovation. It is important to remember

that these are ideal types but they do help us see more

clearly the need for very different approaches to looking at

the world, deciding strategically what to do and actually

operating the search and implementation processes around

innovation. Table 2 gives an indication of these two

archetypes.

Essentially the problem facing ‘steady state’ archetype

organisations is one of systematic search within known or

‘knowable’ selection environments. By contrast discon-

tinuous innovation requires a much more open ended and

agile approach to managing and emergent field where

search strategies are difficult to predict in advance.

(McKelvey, 2004) Fig. 1 offers a simple representation

of the issue.7

7 This model and the accompanying discussion is based on the work of

Jean Boulton, Complex Systems Group, Cranfield University. For more

details see Boulton and Allen (2004). Strategic management in a complex

world. BAM annual conference, St Andrews, Scotland, BAM.

In this the bottom axis is one of stability and as we move

to the right so we reach an area of unpredictable, unstable

conditions. Here the existing rules of the game break down

and new ones emerge only slowly. The vertical axis is about

the extent to which knowledge can be acquired to help deal

with the environment—for example, understanding users,

exploring technologies, other kinds of search behaviour.

Again we move from the knowable—we can build certainty

because we know what to find out and how to find out about

it. But as we move up so we reach the point where we don’t

know how to find out and need to experiment and search in

much more extensive ways.

If we map innovation management strategies on to this

we can see that in zone 1 there is a steady state environment

with stable rules of the game and we can use tried and tested

approaches to fill gaps in our knowledge and develop

certainty. This is classically ‘exploit’ innovation strategy

where mature markets lead to incremental product and

process improvement. Zone 2 is still stable in terms of the

rules of the game but the state of knowledge is less clear and

we need to find new things out—essentially research aimed

at exploring around a technological or market trajectory. We

still have an established market or product technology, the

challenge is to uncover via strategic and targeted research.

Zone 3 is where there is instability—rules of the game

change—but we have a high degree of knowledge about

these shifts or how to find out and respond. For example,

fashion markets can flip suddenly and a degree of local

instability within that market emerges. But we can respond

through building in a degree of flexibility where existing

innovation management routines can be used to create new

responses to such instabilities. Mass customisation, flexible

customer response, late configuration systems, etc.—are all

elements of this (Pine et al., 1993; Gann, 2004; Squire et al.,

2004).

Page 8: Bessant Et Al 2005(1)

Strategic choice

ImplementationTriggering the process Learn?

Innovation Strategy

Innovative organization

Pro-active linkages

Emerging routines for managing DI

Fig. 2.

J. Bessant et al. / Technovation 25 (2005) 1366–1376 1373

It is zone 4 that poses significant problems because none

of our existing repertoire of innovation management

routines may help. Not only is there a shift in the rules of

the game but it occurs in ways which we don’t have

knowledge about or even knowledge about how to know.

How do we research a market that doesn’t yet exist? How

can we explore and develop a technology whose trajectory

Table 3

Emergent ‘good practice’ model outline for discontinuous innovation

Element in innovation model Type 2 characteristics

Triggering the process Search at the periphery—pick up and

Use multiple and alternative perspecti

Manage the idea generation process—

Develop an external scanning capabili

Use technological antennae to seek ou

Tune in to weak market signals—e.g.

Internet) (Moore, 1999)

Develop future exploring capability—

Explore at periphery of firm—subsidia

Bring in outside perspectives

Strategic choice and portfolio man-

agement

Build pluralism into decision-making

Create ‘markets for judgment’ (Hame

Decentralize seed funding for new ide

Build dual structures for innovation d

Develop ‘fuzzy front end’ approaches

Implementation Build flexible project development org

planning

Work actively with users on co-evolu

Build parallel resource networks (Leif

Innovation strategy Explore alternative future scenarios an

Identify strategic domains within whic

Build capacity for ambiguity/ multiple

Actively explore ‘how to destroy the

Innovative organization Build a culture which supports and en

Set up appropriate incentive structures

Enable complex knowledge flows

Pro-active linkages Develop non-committal exploratory su

relationships in addition to longer-term

Explore and develop parallel ‘weak ti

Learning and capability development Enhance absorptive capacity (Cohen a

Encourage heterogeneity in learning g

has yet to coalesce? This high instability, high uncertainty

zone is rightly called fluid (Utterback, 1994) or ferment

(Tushman and Anderson, 1987)—but what it means is that

our innovation management approaches need to be much

more flexible and emergent, based on principles such as co-

evolution of emergent market and technological trajectories,

rapid learning, experimentation, tolerance of failure, etc.

7. Building ambidextrous organisation

It is important to recognise that these archetypes define

very different organisational arrangements. Neither is

good or bad in an absolute sense but rather the question

is one of appropriateness to external conditions for

innovation. In simple terms one reason why existing

players do badly when discontinuous conditions emerge is

that there is a mismatch between their dominant steady

state archetype and the very different requirements for

discontinuous innovation. New entrants exhibit a fluid and

flexible archetype better suited to these conditions—but

they, in turn, will need to develop a ‘steady state’

archetype to help them manage under more stable

amplify weak signals (Day and Schoemaker, 2004)

ves (Allen, 2001)

enable systematic and high involvement in innovation (Bessant, 2003)

ty

t potential new technologies

working with fringe users, early trend locations (such as chat rooms on

scenario and alternatives (de Geus, 1996)

ries, joint ventures, distributors as sources of innovation

processes

l, 2000)

as- for example via internal venture funds or development budgets

evelopment and decision making (Buckland et al., 2003)

(Koen et al., 2001)

anisations—emphasise probe and learn rather than predictive project

tion of innovation (Von Hippel, 1988; Prahalad, 2004)

er et al., 2000)

d consider parallel possibilities (de Geus, 1996)

h targeted hunting can take place

parallel strategies

business’ to enable reframing (Welch, 2001)

courages diversity and curiosity-driven behaviour

(McKelvey, 2004)

pply

strategic alliances—‘strategic dalliances’(Philips et al., 2004)

es’ (Mariotti and Delbridge, 2005)

nd Levinthal, 1990)

roup (Allen, 2001)

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J. Bessant et al. / Technovation 25 (2005) 1366–13761374

conditions as the dominant design emerges and we move

into the mature phase. In doing so they become the

existing players and, when the next discontinuity appears,

they too find themselves at a disadvantage.

This raises an important question. Is it possible to

operate both archetypes under the same organisational

roof and develop the ability to switch between them—an

approach called ‘ambidextrous’ by some commentators?

(Tushman and O’Reilly, 1996) Or does successful

management under different sets of conditions require

setting up completely new organisations—for example,

spinning off a completely new company to exploit new

opportunities under discontinuous conditions? (Chris-

tensen and Raynor, 2003).

The ambidextrous approach poses formidable challenges

but a number of mechanisms have been tried—for example,

various forms of corporate entrepreneurship structures,

‘skunk works’ and ‘intrapreneurship’ schemes (Pinchot,

1985; Rich and Janos, 1994; Gundling, 2000; Buckland et

al., 2003). Although difficult these carry the advantage that

the existing firm can leverage its financial, experience and

knowledge assets to help exploit new opportunities.

8. Building type 2 organisational capability

What are the dimensions of, and how can organisations

develop type 2 capability? Clearly they need to exper-

iment, imitate, adapt and in other ways learn new routines

which can become structured and embedded as a

capability, just as type 1 ‘good practice’ does. In this

section we list some of the emerging principles around

which such learning can take place, based on the

experience of organisations experimenting in this way.

We have structured this according to a simple process

model of innovation which involves five key dimensions

shown in Fig. 2.

Table 3 distils some elements of the emerging ‘good

practice’ model for type 2 discontinuous innovation

management.

8 An example of such a ‘co-laboratory’ for exploring with users the

emergence of alternative models for managing discontinuous innovation is

the Discontinuous Innovation Forum. Set up as a pilot cross-industry

learning network with pump-priming support from the UK Department of

Trade and Industry and the Advanced Institute of Management Research,

this involves an extended shared learning process with around 30 firms and

3 university research groups. More details can be found at the website,

www.dif.org.uk.

9. Conclusions

Discontinuous innovation poses significant challenges

both for research and for practice. It is clear that managing

innovation under such conditions requires a new approach

and we have tried in this paper to explore some of the

dimensions of the alternative archetype required. It is also

clear from a wide range of studies that even otherwise

successful firms can run into difficulties in trying to deal

with this challenge underlining the need for active learning

around a new model.

This learning involves not only developing new capa-

bilities within the enterprise but increasingly it raises

questions about system level innovation. Interactions with

other firms, with courses of knowledge and specialist

expertise, with users and those who influence users and with

many other players are becoming a key focus in the

emerging discontinuous innovation picture. A key element

of the emerging innovation management challenge is about

developing capabilities to work at this network or systemic

level.

It also raises an important challenge for the approach

taken to research on innovation management. Central to the

discontinuous innovation problem is the fact that it is

difficult at the outset to predict the emergence of the

dominant design or trajectory—and therefore pre-planned

models for organising and managing to deal with it are of

limited value. The strategy instead needs to be one of ‘co-

evolution’ amongst players in the process, emphasising fast

learning from what will necessarily be a series of

experiments with a high level of failure associated with

them. This -co-evolution-model can also be extended to the

ways in which we might learn about how to manage

discontinuous innovation—and it suggests the need to build

close links between researchers and innovating organis-

ations with the common goal of shared learning about

emergent ‘good practice’.8

Whilst we can specify the general direction and frame-

work for such an archetype (as in Table 3) there is

significant work to be done to elaborate and populate it with

specific tools, techniques and enabling mechanisms. At a

time when the potential sources and frequency of triggers

for discontinuity is on the increase the need to develop such

responses becomes an urgent priority.

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John Bessant is Professor of Innovation Man-

agement at the School of Management, Cranfield

University. He also holds a Fellowship of the

Advanced Institute for Management Research,

which he was awarded in 2003. He served on the

Business and Management panel of the 2001

Research Assessment Exercise. In 2003 he was

elected a Fellow of the British Academy of

Management.

Richard Lamming is Professor of Manage-

ment and Director of the School of Manage-

ment at the University of Southampton in the

UK. Before taking up this executive role he

was for 13 years CIPS Professor of Purchasing

and Supply Management at the University of

n 25 (2005) 1366–1376

Bath School of Management. Before this,

while working at MIT and the University of

Sussex, Science Policy Research Unit, he was

part of a team that wrote The Machine That

Changed The World (1990), the best selling

manufacturing management book which introduced the concept of lean

production. Prof Lamming developed and published the principles of lean

supply in 1993, as an application of creative destruction in process

innovation in supply chain relationships. Since, that time his research has

been based upon developing theories within the lean supply paradigm, and

pursuing their implementation in a variety of industries.