better game characters by design: a psychological approach katherine isbister, ph.d. rensselaer...

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Better game characters by design: A psychological approach Katherine Isbister, Ph.D. Rensselaer (RPI)

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Page 1: Better game characters by design: A psychological approach Katherine Isbister, Ph.D. Rensselaer (RPI)

Better game characters by design:

A psychological approach

Katherine Isbister, Ph.D.

Rensselaer (RPI)

Page 2: Better game characters by design: A psychological approach Katherine Isbister, Ph.D. Rensselaer (RPI)

Better game characters by design

Overview

• Motivations• Approach• Findings• On measuring effectiveness• Some concluding thoughts• Q/A

Page 3: Better game characters by design: A psychological approach Katherine Isbister, Ph.D. Rensselaer (RPI)

Motivations

Page 4: Better game characters by design: A psychological approach Katherine Isbister, Ph.D. Rensselaer (RPI)

Primary motive: despair

Page 5: Better game characters by design: A psychological approach Katherine Isbister, Ph.D. Rensselaer (RPI)

Better game characters by design

lemons and oranges…

Page 6: Better game characters by design: A psychological approach Katherine Isbister, Ph.D. Rensselaer (RPI)

What makes game characters so much better?!

Page 7: Better game characters by design: A psychological approach Katherine Isbister, Ph.D. Rensselaer (RPI)

Approach…

Page 8: Better game characters by design: A psychological approach Katherine Isbister, Ph.D. Rensselaer (RPI)

Better game characters by design

Approach

• 2002-ongoing… • Analyzing characters in a wide range of game

genres, looking for design patterns grounded in social psychological* principles.

• Student research team and course projects magnified efforts and evolved pattern descriptions.

• Presentations at GDC 2004-2006 elicited input from industry experts.

Page 9: Better game characters by design: A psychological approach Katherine Isbister, Ph.D. Rensselaer (RPI)

Better game characters by design

Approach

*Why social psychology?– Applying human-human responses to human-

character dynamics makes sense and is experimentally justified (The Media Equation)

– Game industry had relied heavily prior to this on linear media (film, writing) for guidelines, but games are inherently interactive.

Page 10: Better game characters by design: A psychological approach Katherine Isbister, Ph.D. Rensselaer (RPI)

Better game characters by design

Approach

• End result: book!

• Meant for game developers, game design students, and the HCI/believable character community

Page 11: Better game characters by design: A psychological approach Katherine Isbister, Ph.D. Rensselaer (RPI)

Findings

Page 12: Better game characters by design: A psychological approach Katherine Isbister, Ph.D. Rensselaer (RPI)

Better game characters by design

Example Patterns

• Astute use of first impression cues

• Clever automation of nonverbal cues

• Emotional expectation management through social roles

Page 13: Better game characters by design: A psychological approach Katherine Isbister, Ph.D. Rensselaer (RPI)

Better game characters by design

Example Patterns

• Astute use of first impression cues– Baby faces– Stereotypes– Dom/sub and friend/foe

Page 14: Better game characters by design: A psychological approach Katherine Isbister, Ph.D. Rensselaer (RPI)

Better game characters by design

Baby faces

Page 15: Better game characters by design: A psychological approach Katherine Isbister, Ph.D. Rensselaer (RPI)

Better game characters by design

Baby faces

QuickTime™ and aVideo decompressor

are needed to see this picture.

Page 16: Better game characters by design: A psychological approach Katherine Isbister, Ph.D. Rensselaer (RPI)

Better game characters by design

Stereotypes

Page 17: Better game characters by design: A psychological approach Katherine Isbister, Ph.D. Rensselaer (RPI)

Better game characters by design

Stereotypes

Page 18: Better game characters by design: A psychological approach Katherine Isbister, Ph.D. Rensselaer (RPI)

Better game characters by design

Dominance and Friendliness

Page 19: Better game characters by design: A psychological approach Katherine Isbister, Ph.D. Rensselaer (RPI)

Better game characters by design

Example Patterns

• Clever automation of nonverbal cues– Gaze – Social body language

Page 20: Better game characters by design: A psychological approach Katherine Isbister, Ph.D. Rensselaer (RPI)

Better game characters by design

Gaze

QuickTime™ and aH.263 decompressor

are needed to see this picture.

Page 21: Better game characters by design: A psychological approach Katherine Isbister, Ph.D. Rensselaer (RPI)

Better game characters by design

Social body language

QuickTime™ and aH.263 decompressor

are needed to see this picture.

Page 22: Better game characters by design: A psychological approach Katherine Isbister, Ph.D. Rensselaer (RPI)

Better game characters by design

Example Patterns

• Emotional expectation management through social roles – Minions– Arch enemy

Page 23: Better game characters by design: A psychological approach Katherine Isbister, Ph.D. Rensselaer (RPI)

Better game characters by design

Minions

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are needed to see this picture.

Page 24: Better game characters by design: A psychological approach Katherine Isbister, Ph.D. Rensselaer (RPI)

Better game characters by design

Arch-enemy

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are needed to see this picture.

Page 25: Better game characters by design: A psychological approach Katherine Isbister, Ph.D. Rensselaer (RPI)

On Measuring Effectiveness

Page 26: Better game characters by design: A psychological approach Katherine Isbister, Ph.D. Rensselaer (RPI)

Better game characters by design

How do you know if it worked?

• Game industry folks do not typically make use of benchmarks/advanced usability testing.

• They rely on some combination of– Design vision– Astute developer management and Q/A– Market (evolutionary selection)– Informal user feedback/folklore

Page 27: Better game characters by design: A psychological approach Katherine Isbister, Ph.D. Rensselaer (RPI)

Better game characters by design

How do you know if it worked?

• They can benefit from shared terminology, well-grounded in research.

• My book focuses on giving them a common language to help calibrate their informal (but rigorous) process of evaluation.

Page 28: Better game characters by design: A psychological approach Katherine Isbister, Ph.D. Rensselaer (RPI)

Better game characters by design

How does this help believable character researchers?

• Researchers can learn from best practices of industry--the structural framework based upon psychology provides scaffolding.

• Sub-areas usually have accompanying measures that can be leveraged to test particular effects in isolation (e.g. baby face, dom/sub and friend/foe).

Page 29: Better game characters by design: A psychological approach Katherine Isbister, Ph.D. Rensselaer (RPI)

Some concluding thoughts

Page 30: Better game characters by design: A psychological approach Katherine Isbister, Ph.D. Rensselaer (RPI)

Better game characters by design

Some concluding thoughts

• Perhaps oranges come from orange trees, not lemon trees…

Page 31: Better game characters by design: A psychological approach Katherine Isbister, Ph.D. Rensselaer (RPI)

Better game characters by design

Some concluding thoughts

• Perhaps oranges come from orange trees, not lemon trees…(process and contextual pressures profoundly shape outcomes)

Page 32: Better game characters by design: A psychological approach Katherine Isbister, Ph.D. Rensselaer (RPI)

Better game characters by design

Some concluding thoughts

• Perhaps oranges come from orange trees, not lemon trees…(process and contextual pressures profoundly shape outcomes)– Emphasis on biggest impact on user experience– Extreme time pressure + rich resources– No need for theoretical rigor or implementation

elegance

Page 33: Better game characters by design: A psychological approach Katherine Isbister, Ph.D. Rensselaer (RPI)

Better game characters by design

Some concluding thoughts

• Can we make lemonade?

Page 34: Better game characters by design: A psychological approach Katherine Isbister, Ph.D. Rensselaer (RPI)

Better game characters by design

Some concluding thoughts

• Can we make lemonade?(setting valuable and meaningful research agendas)

Page 35: Better game characters by design: A psychological approach Katherine Isbister, Ph.D. Rensselaer (RPI)

Better game characters by design

Some concluding thoughts

• Can we make lemonade?(setting valuable and meaningful research agendas)– Addressing industry issues with respect

and seriousness– Finding ways to translate and re-translate

other areas of theory between domains

Page 36: Better game characters by design: A psychological approach Katherine Isbister, Ph.D. Rensselaer (RPI)

Better game characters by design

Thank you

• http://www.friendlymedia.org

[email protected]