beyond fun - principles for designing games with purpose
DESCRIPTION
Preloaded's keynote presentation for Denmark's Counterplay festival: http://www.counterplay.org/TRANSCRIPT
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BEYOND ENTERTAINMENT. PRINCIPLES FOR DESIGNING GAMES WITH PURPOSE. !#counterplay2014 @preloaded @philstuart
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MY MOST IMPORTANT GAMES.
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Civilisation 1 (1991)
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SimCity 2000 (1994)
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A-10 Attack! (1995)
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INSPIRING. INFORMATIVE. CHALLENGING.
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20 YEARS LATER…
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Halo
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Assassin’s Creed
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Call of Duty
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GTA
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SHINEY. DERIVATIVE. BORING.
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WHERE IS THE INNOVATION?
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Journey - Friendship
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Luxuria Superbia- Intimacy
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Passage - Reflection
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Graveyard - Old age
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Papers, please - Social commentary
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Fold It - Science research
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WeTopia - Philanthropy
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End Game - Human conflict
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Family of Heroes - Rehabilitation
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SimCityEdu - Assessment
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Nightmare Malaria - Health public awareness
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Minecraft - The sandbox
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Papa & Yo - Alcoholism
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The Walk - Fitness
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dys4ia - Diversity
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That Dragon, Cancer - Auto biographical
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Actual Sunlight - Depression
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BEAUTIFUL. PROVOCATIVE. INTIMATE. CHALLENGING. PROGRESSIVE. REFLECTIVE. PHILOSOPHICAL. MEANINGFUL.
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BEYOND ENTERTAINMENT.
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@raphkoster The best games have something they are ABOUT, and both the theming and the mechanics serve as lenses on that one thing !22 Jan 2012 via twitter
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SIX PRINCIPLES FOR DESIGNING GAMES WITH PURPOSE.
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1. WORK WITH GAMES.✓ Stick to what games are best at.
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PreloadedBeyond Entertainment - Principles for design games with purpose
What are games best at?- Engagement:
- Peaking curiosity - Balancing challenge and
reward (ie. Flow) - Role-playing:
- Showing different perspectives - Asking difficult questions
- Modelling complex systems. !
- Learning through doing: - Showing Content in action - Showing cause and effect
- Allowing safe experimentation. - Being authentic. - Cognitively beneficial. - Changing behaviours.
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2. USE THE EXPERTS.✓ Key part of team. ✓ Let them validate and steer design. ✓ Source of many ideas.
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3. THINK ABOUT YOUR PLAYER.✓ Test early and often. ✓ Design for behaviours.
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Enga
gem
ent
Time
Training game
Museum game
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4. SIMPLIFY COMPLEXITY.✓ Utilise experts and knowledge of audience. ✓ Make it accessible and relevant.
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5. EMBED THE PURPOSE.✓ Mechanics, dynamics and aesthetics embody purpose. ✓ Winning strategies align with transformational goals.
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6. BE AMBITIOUS.✓ Take responsibility. ✓ Use them to change behaviours, perceptions and teach new
ways of thinking.
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SIX PRINCIPLES FOR DESIGNING GAMES WITH PURPOSE !
1. WORK WITH GAMES. 2. USE THE EXPERTS. 3. THINK ABOUT YOUR PLAYER. 4. SIMPLIFY COMPLEXITY. 5. EMBED THE PURPOSE. 6. BE AMBITIOUS.
!@preloaded, @philstuart, #counterplay2014,