big nyc game

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The Big NYC Game An augmented reality game for NYC by New Yorkers Discussion Moderated by Ori Inbar AR Dev Camp NYC @Topp Dec 5th 2009

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An open collaborative game development project: The Big NYC Game - the first city wide Augmented Reality game for New York - by New Yorkers.Kicked off at the AR Dev Camp @ Topp 5-Dec-09

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Page 1: Big NYC Game

The Big NYC GameAn augmented reality game for NYC by New Yorkers

Discussion Moderated by Ori Inbar

AR Dev Camp NYC @Topp Dec 5th 2009

Page 2: Big NYC Game

What is it?

• Location-based - right here in NYC!

• Social - viral, for everyone

• Augmented Reality - cool!

• Game=fun

Page 3: Big NYC Game

How?

A collaborative, open-source, game development project

Swarm of Angels

open source feature film, and participatory filmmaking community.A new kind of film process and movement pioneering extreme collaboration & digitally-native cinema. With members now in the four figures we are reconfiguring our web presence tosimplify involvement and clarify all the project developments.

modeled after...

Page 4: Big NYC Game

2010

Launch Target

...and on going after that ...then expand to other cities

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What’s the Purpose Make NYC better

• get people to shop locally

• learning about the history of the city

• Make NYC greener (e.g. get points for green transportation)

• ghostbusters

• Leave Manhattan (get to know the other boroughs)

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Work Streams

• AR Software & devices - Tish, Noah, Sophia, Omar, Steve’s students (GoblinXNA)

• Game mechanics, link to social networks - Chris

• Design, Story - Jon, Ralph

• Promotion, sponsors, Government relationships, non profit - Don, Ralph

• Legal (IP) - Zeke

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AR Software

• Sensors: GPS+compass, markers, NFT, PTAM, face detection, Sketch AR, ...

• Focus on mature AR tools

• Crowd source marker tagging around the city

• T-shirt markers

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AR Devicesgoal:device agnostic

• iPhone, Android phones, Symbian, Win Mo

• any camera phone (MMS)

• cell phones + sms

• mini laptops + AR goggles

• Projection

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Game Mechanics

• Loc: Quest, treasure hunt - across the city

• AR: visual interaction

• Social: pick a role and gang up to advance

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game ideas• Mini games. prizes

• Introduce AR concepts - step by step

• find hidden markers by using social networks

• put together several markers in a certain location + more folks - fits any demographic

• capture the flag, turn of the century (history), mystery

• user generated game based on the game infrastructure and story line

• teach users to create AR games

• cover the city with QR codes and markers

• Start playing individually and converge into teams (everyone can find a role to play, no matter what tech they have)

• easter eggs - to incentivize people to explore new locations in the city

• References: The following, e.g. Green Edge

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Game Time

• Several hours?

• On going (24x7)?

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ContributorsSophia Parafina, OpenGeo, @spara, organizer, Marco Neumann, KONA, @neumarcx,

Tish Shute, Web,@tishshute, Dimitri Darras, @dimitridarras, Heidi Hysell,

Joe Lamantia, Muku / ARWave, @mojoe Kate Chapman, Web Developer, FortiusOne, @wonderchook

Matthieu Pierce, itinerant poet, @matthieupierce, Ori Inbar, ogmento games alfresco Noah Zerkin, [1] , Ohan Oda, webpage – Columbia University; NYC

Sean White, webpage , Steve Henderson, Columbia University, webpage, @stevehenderson

Omer Gunes, [[2] webpage] , Steve Feiner, Jon Russek, NYC, website, @filmaddict

Daniel Leslie, Reflexions Data, LLC @dan_leslie, Donald Schwartz, NYC, @Ishkahbibel

David Oliver, Oliver+Coady, Inc. NYC, @davidmoliver , Chris Grayson, NYC, Twitter: @chrisgrayson | Blog: GigantiCo | Contributor: H+ Magazine

Saul Devitt, NYC. Bert Picot, NYC , MZ , Jon Russek – film production + law + internet, Davide Byron – developed the game Spads and Fokkers

Philip Ashlock @philipashlock, Michael Keating, The Open Planning Project Yohan Baillot, @yohanBaillot