blended technologies in a blended learning environment: the case for e-learning 2.0 and scorm 2.0

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Blended Technologies in a Blended Learning Environment: The Case for E-Learning 2.0 and SCORM 2.0

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Page 1: Blended Technologies in a Blended Learning Environment: The Case for E-Learning 2.0 and SCORM 2.0

Blended Technologies in a Blended Learning

Environment:

The Case for E-Learning 2.0 and SCORM 2.0

Page 2: Blended Technologies in a Blended Learning Environment: The Case for E-Learning 2.0 and SCORM 2.0

Web 2.0

Not a technology in itself, but, in fact, a step in the evolution of the web. Web 2.0 does not represent a new version of the web, but simply new concepts and technologies that add an additional layer of user interaction.

Page 3: Blended Technologies in a Blended Learning Environment: The Case for E-Learning 2.0 and SCORM 2.0

Web 2.0 Technologies

JSON (JavaScript Object Notation) XML (eXtensible Markup Language) AJAX (Asynchronous JavaScript and XML) service-oriented architectures and SOAP metadata and tagging RSS (Really Simple Syndication) feeds.

Page 4: Blended Technologies in a Blended Learning Environment: The Case for E-Learning 2.0 and SCORM 2.0

Web 2.0 and Army

AKO Miliblogs

Page 5: Blended Technologies in a Blended Learning Environment: The Case for E-Learning 2.0 and SCORM 2.0

E-Learning 2.0

An evolution in the way we produce and disseminate knowledge, aims to use these same Web 2.0 technologies in a more formal way to produce a desired learning result and achieve any number of learning objectives.

Page 6: Blended Technologies in a Blended Learning Environment: The Case for E-Learning 2.0 and SCORM 2.0

E-Learning 2.0

Blogs Wikis Social learning Podcasts Virtual worlds (Second Life) Other synchronous and

asynchronous technologies

Page 7: Blended Technologies in a Blended Learning Environment: The Case for E-Learning 2.0 and SCORM 2.0

Second Life

Second Life (SL) is a virtual world that enables the users, called residents, to interact with each other. Some activities on Second Life include: participation in individual and group activities, trading/purchasing virtual items, attending virtual meetings, and traveling around the world or grid (http://secondlife.com/).

Page 8: Blended Technologies in a Blended Learning Environment: The Case for E-Learning 2.0 and SCORM 2.0

SCORM

(1) enable instructors to manage learning content or content objects via the Learning Management System (LMS), (2) evaluate the learner based on criteria that could be measures with multiple choice, matching, ordering, and true/false questions, (3) enable the delivery of learning content over the Internet, and (4) enable that content to interoperate seamlessly between different LMS systems.

Page 9: Blended Technologies in a Blended Learning Environment: The Case for E-Learning 2.0 and SCORM 2.0

SCORM 2.0

LETSI.org• SCORM 2.0 Project

• Currently in development

“CORE SCORM” Service-oriented architecture

Page 10: Blended Technologies in a Blended Learning Environment: The Case for E-Learning 2.0 and SCORM 2.0

SCORM 2.0

Page 11: Blended Technologies in a Blended Learning Environment: The Case for E-Learning 2.0 and SCORM 2.0

Blending Technologies

Page 12: Blended Technologies in a Blended Learning Environment: The Case for E-Learning 2.0 and SCORM 2.0

Classroom Use Cases

Formal vs Informal learner assessment

Wikis for knowledge management Blogs for peer content review

Page 13: Blended Technologies in a Blended Learning Environment: The Case for E-Learning 2.0 and SCORM 2.0

Online Content Repositories

http://www.ocwconsortium.org http://www.merlot.org

Page 14: Blended Technologies in a Blended Learning Environment: The Case for E-Learning 2.0 and SCORM 2.0

Questions

Brian Caudill

JCA Solutions

http://www.jcasolutions.com

321-765-4947