blood bowl chaos power, beastman and amazon teams 2012

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There are a ton of Chaos teams for Blood Bowl already. Here are four more, three of which dedicated to the Chaos Powers not covered by LRB6 and the other a dedicated Beastman team.Also included is an Amazon team modified from the LRB6 version.All teams are a work in progress. Enjoy.

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Page 1: Blood Bowl Chaos Power, Beastman and Amazon Teams 2012

House  Rule  New  Teams  2012    

 

Page 2: Blood Bowl Chaos Power, Beastman and Amazon Teams 2012

 

Page 3: Blood Bowl Chaos Power, Beastman and Amazon Teams 2012

 

New  Skills  

Narrow  Focus:  When  a  player  with  the  Narrow  Focus  skill  reaches  6SPP,  do  not  roll  for  a  normal  upgrade.  Instead  you  must  select  Frenzy,  Dauntless  or  Pile-­On  as  his  first  skill.      Random  Mutation:  For  each  player  with  the  Random  Mutation  skill,  the  first  time  the  player  makes  an  improvement  roll,  roll  a  D8  on  the  Random  Mutation  Table  and  apply  the  mutation  rolled  to  the  player.  The  mutation  rolled  is  in  addition  to  the  normal  skill  you  would  earn.  This  mutation  does  not  increase  the  players  value.    If  a  player  with  Random  Mutation  ever  opts  to  take  a  mutation  as  his  improvement,  he  must  roll  on  the  random  mutation  table  instead  of  choosing  which  mutation  he  would  like  to  take.  Re-­‐roll  duplicate  mutations.  

   

 

 

 

 

Horror  Split  Personality:  If  a  player  with  this  skill  is  killed  (i.e.  a  result  of  61-­‐68  on  the  Casualty  table)  or  sustains  a  Serious  Injury  (41-­‐58  on  the  Casualty  table)  the  owning  player  may  opt  to  have  the  player  divide  in  to  two  Blue  Horrors.  Remove  the  player  with  this  skill  from  your  roster  and  add  two  new  Blue  Horror  players.  These  new  players  start  at  0  SPP  and  are,  for  all  intents  and  purposes,  new  players.  They  do  not  retain  the  skills  of  the  lost  player.  They  may  be  used  from  the  next  game  onwards.  If  there  is  no  room  on  the  roster  for  additional  Horrors,  any  excess  Horrors  are  lost.      

Page 4: Blood Bowl Chaos Power, Beastman and Amazon Teams 2012

Growing  In:  Each  time  a  player  with  this  skill  is  allowed  to  make  an  improvement  roll,  first  roll  a  D6.  On  a  roll  of  1  or  2,  the  player  foregoes  his  normal  improvement  roll  and  takes  the  skill  Horns.  If  a  player  with  this  skill  ever  has  Horns,  remove  the  skill  Growing  In  from  his  roster  entry.