bluetooth pacman
DESCRIPTION
Bluetooth Pacman. Authors: Florian Matt & Mateusz Brożyna. Table of content:. Introduction to Problem Pacman rules & history Game assumptions Solution Labyrinth networking Bluetooth Life demo discussion. Problem introduction – old Pacman. Pac-Man - is a Japanese arcade game - PowerPoint PPT PresentationTRANSCRIPT
Bluetooth Pacman
Authors:
Florian Matt & Mateusz Brożyna
Table of content: Introduction to Problem
Pacman rules & history Game assumptions
Solution Labyrinth networking Bluetooth
Life demo discussion
Problem introduction – old Pacman Pac-Man - is a Japanese arcade game
developed by Namco
it was released in Japan on May 22, 1980 developed by Toru Iwatani
It took over 18 months.
The original name was Puck man
Problem introduction – Pacman rules
1. Pacman – eats coins in the maze
2. next stage - when all dots are eaten
3. 4 ghosts trying to catch pacman
4. coins , "energizers”, fruits
5. New lives 10000 points
6. Up to 256 levels
Problem introduction - assumptions Two opponents fighting each other
Fight is in Labyrinth
Two types of coins are introduced Normal coins Bonus coins
Two modules of play: Client Server
Solution - Labyrinth Labyrinth – is represented as a two dimensional array
1 – represents wall 2,5 – represents coins3,4 – represents opponents 0 – represent empty space
Solution - Labyrinth Scalibility
New levels as a new files
New bonus coins as a new numbers
multi player can be introduced as a new numbers
Solution - networking There are two networking modules which can be choosen from
the main menu
Client – user mobile phone becomes a client which looks for a server
Server – client mobile phone becomes a server
Life demo
Please be patient game is being started
THANK YOU
Discussion - Questions?
Thank you for your attention!