book : it through experiential learning [reasons]

16
IT through Experiential Learning http://www.springer.com/gp/book/ 9781484224205

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Page 1: Book : IT through Experiential Learning [Reasons]

IT through Experiential

Learning

http://www.springer.com/gp/book/9781484224205

Page 2: Book : IT through Experiential Learning [Reasons]

Learn, Deploy and Adopt

Information Technology through Gamification

http://www.springer.com/gp/book/9781484224205

Page 3: Book : IT through Experiential Learning [Reasons]

Business environment is rapidly changing ,forcing everyone to learn and master, the TECHNOLOGY faster. …

http://www.springer.com/gp/book/9781484224205

Page 4: Book : IT through Experiential Learning [Reasons]

Content of the book will remain a compelling proposition to B-Schools & corporate

http://www.springer.com/gp/book/9781484224205

Page 5: Book : IT through Experiential Learning [Reasons]

Conventional methods assume everyone to be same, without any individual differences. …

http://www.springer.com/gp/book/9781484224205

Page 6: Book : IT through Experiential Learning [Reasons]

Personalized learning

Experiential Learning Facilitates

Personalized learning

http://www.springer.com/gp/book/9781484224205

Page 7: Book : IT through Experiential Learning [Reasons]

In 1885, Hermann Ebbinghaus described ,the learning curve identifying relationship between memory and time.

http://www.springer.com/gp/book/9781484224205

Page 8: Book : IT through Experiential Learning [Reasons]

Proven Innovative approach for Information Technology

http://www.springer.com/gp/book/9781484224205

Page 9: Book : IT through Experiential Learning [Reasons]

http://www.springer.com/gp/book/9781484224205

Page 10: Book : IT through Experiential Learning [Reasons]

Detailed instructions aided by illustrations & artifacts

http://www.springer.com/gp/book/9781484224205

Page 11: Book : IT through Experiential Learning [Reasons]

1.Expand 2.Experiment 3.Experience

Concluding part in book to motivate you for; EXPANDING on the brief, then EXPERIMENT by making changes ; finally, EXPERIENCE the learning gained by designing new games.

http://www.springer.com/gp/book/9781484224205

Page 12: Book : IT through Experiential Learning [Reasons]

A Book for everyone

inInformation Technology

Page 13: Book : IT through Experiential Learning [Reasons]

Early to Order & early to read, makes a learner… wealthy & wiser !

http://www.springer.com/gp/book/9781484224205

Page 14: Book : IT through Experiential Learning [Reasons]

If you snooze, you lose

Efforts on delivery of Pre-Orders copies….

http://www.springer.com/gp/book/9781484224205

Page 15: Book : IT through Experiential Learning [Reasons]

A Book for everyone in

Information Technology

http://www.springer.com/gp/book/9781484224205

Page 16: Book : IT through Experiential Learning [Reasons]

For more information

https://www.facebook.com/ITthruEL

https://twitter.com/IT_THRU_EL

https://www.instagram.com/it_thru_el

https://amazon.com/author/swshiralkar

http://www.springer.com/gp/book/9781484224205