bouldering with wearables (phase 3)

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© Guillaume Tourneur - Nov 2016 Bouldering with wearables Phase 3 Guillaume Tourneur https://www.linkedin.com/in/guillaumetourneur Nov 30th

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Page 1: Bouldering with  wearables (phase 3)

© Guillaume Tourneur - Nov 2016

Bouldering with wearables

Phase 3

Guillaume Tourneurhttps://www.linkedin.com/in/guillaumetourneur

Nov30th

Page 2: Bouldering with  wearables (phase 3)

© Guillaume Tourneur - Nov 2016

ObjectivesWith the support of two or three wearable partners, to demonstrate the value of wearables data insights in rock climbing (bouldering) as a means to improve speed, cardio, muscle usage and other factors in climbing.

This video will also be included in an article as the foundation for bridging the gap between wearable insights and Augmented Reality (AR)

Some preliminary tests were conducted using the Yuneec Typhoon H 4K drone as well as location scouting to execute and plan this experimental video.

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Page 3: Bouldering with  wearables (phase 3)

© Guillaume Tourneur - Nov 2016

Vendors/Partners Purpose

Drone video / GPS

Heart Rate sensor EMG sensor (Muscle activity)

3D GPS Elevation Speed

Partners / SponsorsWe will test on two different courses (wall 90º, progressive 5º<x<90º).Below are potential partners for this project:

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Page 4: Bouldering with  wearables (phase 3)

© Guillaume Tourneur - Nov 2016

Use Case & FulfillmentFilm three climbing sessions (vertical and ascending slopes). Climber is followed by drone in his effort to reach the top. Wearable #1 captures his GPS position in 3D and Wearable #2 captures heart rate, muscle use and effort and any other relevant data offered by the wearable partners.

Resulting product is a video split with climber, wearable data visualization display.

During this phase we will record the app in real-time on iphone/ipad and sync the audio during post-production. Based on the results, we will plan a secondary phase with a raw data integration and custom graphics. The results yielded will be accurate and limit the complexity of raw data extraction and syncing in post-production using data conversion and rendering engines. This solution is the most elegant but too costly at this phase and will yield similar results.

What is the maximum range between a wearable device (Data capture) and a smart phone (real-time data display)?

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Page 5: Bouldering with  wearables (phase 3)

© Guillaume Tourneur - Nov 2016

- 3 Climbing sessions (split screen: video and sponsors’ data)- 6’ to 8’ of filming

Use Case & Fulfillment

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Guillaume

Guillaume

Climber #1

Climber #2

Run,Jump,climb

Boulder

Rock Climb

Session 1

Session 2

Session 3

Page 6: Bouldering with  wearables (phase 3)

© Guillaume Tourneur - Nov 2016

FulfillmentHeart Rate sensor EMG sensor

3D GPS

**

*

* Camera recording and device recording will be synced by timecode and time stamp

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Page 7: Bouldering with  wearables (phase 3)

© Guillaume Tourneur - Nov 2016

End-result (draft/mockup)

Real-time data by Wearable #1

Real-time data by Wearable#2

This on screen mockup is a draft. A final version of the specifications will be available once we finalize the wearable partner and better assess data points of interest for bouldering.

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Page 8: Bouldering with  wearables (phase 3)

© Guillaume Tourneur - Nov 2016

End-result (draft/mockup)We will produce a video to be less than 10 minutes long and will be structured as follow:

- Setting intro (the park, rocks, climbing, tech, the team)- Intro of equipment setup (Sponsors)- Start of drone- Climbing sessions 1,2,3 (split screen: video and sponsors’ data - see: slide 5 and 6)- Climbing completion- Closing video of the park at sunset- About the team- About sponsors

Music rights will be acquired for this video.

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Page 9: Bouldering with  wearables (phase 3)

© Guillaume Tourneur - Nov 2016

Marketing OpportunityThe video will be shared among industry professionals and Climbing groups via all major social media networks such as:LinkedIn, Youtube, Vimeo, Facebook...

Each partner’s brand will be displayed at all time and promotedIn a contextual genuine and meaningful way.

Online magazine and blog owners will be contacted directly to share the video on their channels.

Industry professionals will be directly contacted as well

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Page 10: Bouldering with  wearables (phase 3)

© Guillaume Tourneur - Nov 2016

Marketing OpportunityContact list:

● My LinkedIn followers (professional tech in the industry)● Direct messaging on LinkedIn (Top 50 corporations)● Online magazines

○ Sports Techie○ SB Nation

● LinkedIn groups (active member)○ SFIA - Sports & Fitness Industry Association○ WT | Wearable Technologies○ Augmented Reality (AR), Virtual Reality (VR) & Virtual Worlds (VWs)○ Sports Industry Network○ And 16 more groups of interest

● Facebook○ Socal Climb group

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Page 11: Bouldering with  wearables (phase 3)

© Guillaume Tourneur - Nov 2016

Follow-upNext phase for this project will be based on industry feedback.

This experimental video will also be a trigger point for Guillaume Tourneur’s white paper on bridging the gap between wearable insights and augmented reality which will be published at the beginning of 2017.

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Page 12: Bouldering with  wearables (phase 3)

© Guillaume Tourneur - Nov 2016

Presenter: Guillaume Tourneur

● Innovative product design and management.● Internal/external entrepreneur. ● Extensive network in the wearable, sports, fitness markets

Expertise: UX, wearables, IoT, Digital Health/Fitness, content management, VOD, recommendation engines, analytics in B2B and B2C markets (see publications below).

Triathlete with a dedicated passion for technology applied to physical and mental strength for Fitness, Endurance and Extreme sports, childhood passion bouldering and MMA.

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Page 13: Bouldering with  wearables (phase 3)

© Guillaume Tourneur - Nov 2016

Thank you!13