brick and click 2016 winning the steelcase grant_final version

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HOW WINNING THE STEELCASE EDUCATION ACTIVE LEARNING CENTER GRANT FACILITATED ACTIVE LEARNING ON CAMPUS Danielle Theiss Dion Ashley Creek Lindsay Schettler

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Page 1: Brick and Click 2016 Winning the Steelcase Grant_Final Version

HOW WINNING THE STEELCASE EDUCATION ACTIVE LEARNING CENTER GRANT FACILITATED ACTIVE LEARNING ON CAMPUS

Danielle Theiss DionAshley CreekLindsay Schettler

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Out with the old model…

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In with the new model…

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2014-15 Transition period

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Transition…

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An active library is created….

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Special Collections Active Learning Projects • Faculty and Department Partnerships

• Service Learning and Student Participation

• First Year Experience and Honors Students

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Mobile Makerspace

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Still a long way to go…

Danielle Dion
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• Background of the Grant

• Our process

• Our applicationIn the 2016 grant period, each Active Learning Center grant covers the furniture, integrated technology, design, installation and post-occupancy measurement tool for one of four classroom types designed for 24-32 students.

Eligible academic institutions are ones that focus primarily on formal, instructor-led learning in a designated classroom in the United States, Canada or Mexico, serving grades 6 – 12 or within a college or university.

Grants are valued at $62,000, plus all of the innovation and inspiration born of active learning.

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Grant Application Resource Guide

http://stmary.libguides.com/steelcase

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Campus Active Learning Philosophy USM instructors facilitate the creation of a student learner centered environment through creative active learning curriculum strategies that increase student and social learning, collaboration, critical thinking skills, knowledge creation, creativity, and experimentation. Our pedagogy is centered on continuous instructor to student engagement, peer to peer learning opportunities, metaliteracy, and multiple teaching modes designed to meet visual, auditory, and kinesthetic student learning styles. Instructors utilize innovative, flexible, and interactive spaces and instructional technology tools to facilitate active learning and wisdom formation and espouse a culture of assessment.

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USM’s Active Learning Center Community of Practice (COP)

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ASSESSMENT TOOLS

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LEARNING OUTCOMES RUBRIC

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We won!

Planning with Scott Rice Office Works and Steelcase Education

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PRELIMINARY RESULTS: INSTRUCTION AND ACTIVE LEARNING

Over 110 formal activities reserved in the space. Courses taught in:• Physics• Global Studies• History• First Year Experience• Nursing• Physical Therapy• Math• Biology • Honors• Accounting• Business• Geography• Marketing• Theology• Philosophy• Education

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PRELIMINARY RESULTS: USM COMMUNITY USAGE

• Service Learning Fair• New Student Orientation• Many topical “lunch and learns”• Hispanic Heritage Luncheon• Athletic Training Concussion Testing• CLA Administration• Yoga• Physical Therapy Active Learning Exercises• International Day of Peace Luncheon

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PRELIMINARY RESULTS

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CHALLENGE/OPPORTUNITY!?!

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Library Safari

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FOR MORE INFORMATION

Please contact Danielle Theiss Dion [email protected]

http://stmary.libguides.com/grantwriting