bring life to your web pages with javascript and html5 ole ildsgaard hougaard - [email protected]

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Bring Life to Your Web Pages with JavaScript and HTML5 Ole Ildsgaard Hougaard - [email protected]

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Page 1: Bring Life to Your Web Pages with JavaScript and HTML5 Ole Ildsgaard Hougaard - oih@viauc.dk

Bring Life to Your Web Pages with JavaScript and HTML5

Ole Ildsgaard Hougaard - [email protected]

Page 2: Bring Life to Your Web Pages with JavaScript and HTML5 Ole Ildsgaard Hougaard - oih@viauc.dk

Web and Multimedia

• HTML 1 had pictures, but nothing else.

• HTML 2, 3 and 4? The same(!)• What do we do instead? Plug-ins.• Possible plug-ins: Windows Media

Player, Apple QuickTime, Adobe Flash• De-facto standard: Flash• but…

Ole Ildsgaard Hougaard - [email protected]

Page 3: Bring Life to Your Web Pages with JavaScript and HTML5 Ole Ildsgaard Hougaard - oih@viauc.dk

HTML5

• New tags: <header>, <footer>, <datalist>, <article>, <section>, …

• Multimedia support: <audio>, <video>

• New APIs: canvas, drag-and-drop support

Ole Ildsgaard Hougaard - [email protected]

Page 4: Bring Life to Your Web Pages with JavaScript and HTML5 Ole Ildsgaard Hougaard - oih@viauc.dk

JavaScript

• Not Java!• A scripting language (whatever that

means)• A dynamic language (whatever that

means)• Used to Java or C#?

– JavaScript can be quite familiar– JavaScript can be a bit odd– JavaScript can be downright weird

Page 5: Bring Life to Your Web Pages with JavaScript and HTML5 Ole Ildsgaard Hougaard - oih@viauc.dk

Why JavaScript?

• Saves server roundtrips• Saves bandwidth• Saves server processing power• (Almost) standard• No installation required• Powerful language

Page 6: Bring Life to Your Web Pages with JavaScript and HTML5 Ole Ildsgaard Hougaard - oih@viauc.dk

Why not JavaScript?

• Slow (in some browsers)• Might be switched off• Not completely standard• Yet another language to learn• Strange language

Page 7: Bring Life to Your Web Pages with JavaScript and HTML5 Ole Ildsgaard Hougaard - oih@viauc.dk

The simple stuff

var x = 7;

x = x + x;

alert(x);

No type

Part of browser environment

Page 8: Bring Life to Your Web Pages with JavaScript and HTML5 Ole Ildsgaard Hougaard - oih@viauc.dk

Simple HTML page

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">

<html> <head> <title>Simple</title> <script language="javascript" src="simple.js"> </script> </head> <body> </body></html>

Page 9: Bring Life to Your Web Pages with JavaScript and HTML5 Ole Ildsgaard Hougaard - oih@viauc.dk

Other simple HTML page<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01

Transitional//EN"><html> <head> <title>Simple</title> <script language="javascript"> var x = 7; x = x + x; alert(x); </script> </head> <body> </body></html>

Page 10: Bring Life to Your Web Pages with JavaScript and HTML5 Ole Ildsgaard Hougaard - oih@viauc.dk

The window object

var x = 7;

x = x + x;

window.alert(x);

window is the global object.

Page 11: Bring Life to Your Web Pages with JavaScript and HTML5 Ole Ildsgaard Hougaard - oih@viauc.dk

Extending window

window.x = 7;

x = x + x;

window.alert(window.x);

x is a field in the window object.

Page 12: Bring Life to Your Web Pages with JavaScript and HTML5 Ole Ildsgaard Hougaard - oih@viauc.dk

What does this do?

window.x = 7;

x = x + x;

window.alert(window.y);

Page 13: Bring Life to Your Web Pages with JavaScript and HTML5 Ole Ildsgaard Hougaard - oih@viauc.dk

Arrays and for-loops

var numbers = [1, 2, 4, 8];

for(var i = 0; i < numbers.length; i++) { alert(numbers[i]);}

Page 14: Bring Life to Your Web Pages with JavaScript and HTML5 Ole Ildsgaard Hougaard - oih@viauc.dk

Functions

• A function is like a method in other languages

• The syntax is like Java except you don't have types

• Defining a function means defining a method on the this object

• Functions are first-class citizens

Page 15: Bring Life to Your Web Pages with JavaScript and HTML5 Ole Ildsgaard Hougaard - oih@viauc.dk

Defining and calling a functionfunction showDouble(x) { var y = x + x; alert(y);}

var x = 7;showDouble(x);

• showDouble is a method on the this object

• y is a local variable

Page 16: Bring Life to Your Web Pages with JavaScript and HTML5 Ole Ildsgaard Hougaard - oih@viauc.dk

Anonymous functions

function (x) { var y = x + x; alert(y);}

Page 17: Bring Life to Your Web Pages with JavaScript and HTML5 Ole Ildsgaard Hougaard - oih@viauc.dk

Calling an anonymous functionvar x = 7;

(function (x) { var y = x + x; alert(y);})(x);

Page 18: Bring Life to Your Web Pages with JavaScript and HTML5 Ole Ildsgaard Hougaard - oih@viauc.dk

Saving a function in a variableshowDouble = function (x) { var y = x + x; alert(y);}

var x = 7;showDouble(x);

• showDouble is a field on the window object

• What is the difference between methods and fields containing functions?

Page 19: Bring Life to Your Web Pages with JavaScript and HTML5 Ole Ildsgaard Hougaard - oih@viauc.dk

Exercises

1. Create an HTML page with a JavaScript program that adds the first 10 numbers and shows the result.

2. (Optional) Create a JavaScript function that takes a number (call it n) and returns a function. The returned function should take a number (call it m) and return m*n.

Page 20: Bring Life to Your Web Pages with JavaScript and HTML5 Ole Ildsgaard Hougaard - oih@viauc.dk

Interacting with the page• The primary interaction with the

browser is through the document• The document is the HTML document

that the browser is rendering• The document is modelled in an

object model• It's the Document Object Model

(DOM)

Page 21: Bring Life to Your Web Pages with JavaScript and HTML5 Ole Ildsgaard Hougaard - oih@viauc.dk

The DOM

• The document object model represents all elements of the HTML/CSS as an object

• Main objects are: window and document

• window is used to interact with the browser window

• document is used to interact with HTML/CSS

Page 22: Bring Life to Your Web Pages with JavaScript and HTML5 Ole Ildsgaard Hougaard - oih@viauc.dk

Changing the title

this.x = 7;

x = x + x;

document.title = x;

Page 23: Bring Life to Your Web Pages with JavaScript and HTML5 Ole Ildsgaard Hougaard - oih@viauc.dk

Dragging an image

<img>

<div>

Page 24: Bring Life to Your Web Pages with JavaScript and HTML5 Ole Ildsgaard Hougaard - oih@viauc.dk

Body of the document

<body onload="init()"> <div id="dragArea"> <img id="image" src="facepalm-bear.jpg">

</div> </body>

Page 25: Bring Life to Your Web Pages with JavaScript and HTML5 Ole Ildsgaard Hougaard - oih@viauc.dk

Let's get stylish

<style> #dragArea { width: 800px; height: 600px; border: 1px solid black; position: relative; overflow: hidden; } #image { position: absolute; } </style>

Page 26: Bring Life to Your Web Pages with JavaScript and HTML5 Ole Ildsgaard Hougaard - oih@viauc.dk

Events

• DOM has an event model• Examples of events:

– onload– onclick, onmousedown, onmousemove,

onmouseup– onscroll– onsubmit

Page 27: Bring Life to Your Web Pages with JavaScript and HTML5 Ole Ildsgaard Hougaard - oih@viauc.dk

Setting an event handler• In the HTML:<body onload="init()"> … </body>

• In JavaScript code:document.body.onload = init;… but when?

Page 28: Bring Life to Your Web Pages with JavaScript and HTML5 Ole Ildsgaard Hougaard - oih@viauc.dk

Finding elements

function init() { this.dragArea = document.getElementById("dragArea");

this.image = document.getElementById("image");

//…}

Page 29: Bring Life to Your Web Pages with JavaScript and HTML5 Ole Ildsgaard Hougaard - oih@viauc.dk

Centering the picture

function init() { //…

var areaWidth = dragArea.clientWidth; var areaHeight = dragArea.clientHeight; var imgWidth = image.clientWidth; var imgHeight = image.clientHeight; image.style.left = (areaWidth - imgWidth) / 2; image.style.top = (areaHeight - imgHeight) / 2;

//…}

Page 30: Bring Life to Your Web Pages with JavaScript and HTML5 Ole Ildsgaard Hougaard - oih@viauc.dk

Let's make a simpler versionfunction init() { //…

dragArea.onclick = move;}

function move(event) { // Internet Explorer hack: if (!event) event = window.event;

image.style.left = event.clientX - dragArea.offsetLeft; image.style.top = event.clientY - dragArea.offsetTop;};

Page 31: Bring Life to Your Web Pages with JavaScript and HTML5 Ole Ildsgaard Hougaard - oih@viauc.dk

Exercises

3. Create an HTML page with a button. Show the sum of the first 10 numbers when the button is pressed.

4. Add a field to the page and 5. Create an HTML page with a gallery of

images (whatever you can find on the net or your own harddisk). There should be a "previous" and a "next" link to flip through the images. (Hint: You can set the "src" attribute of an image element.)