bring your own improv

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    Action FiguresTwo performers do a regular scene, but they can only move their eyes and mouths. During the scene, two "Movers" (AudienceMembers) can move the performers or their appendages and the performers must go with it and justify it as they perform the

    scene. Tap the back of the thigh to get them to walk with that leg.

    A Day in the LifeThis is a free form game meant to follow an audience interview. Performers do a collection of scenes that reenact an average dayin the life of our featured audience member. All basic improv editing tools may be used.

    Alphabet This is a scene consisting of 26 lines of dialogue. The first line starts with a given letter (say `R`). The reply to that line must startwith a `S`, and so on, until the whole alphabet has been covered. After `Z` comes `A`. Players that hesitate, use the wrong letter,uses random words or does not move along the scene are replaced by another player. The replacement needs to take over thecharacter of the player they replaces. The host may change the scene at their will.

    Back in My Day...Players line up, and the audience provides nouns, people, occupations, etc. One player acts as host and calls out the audiencesuggestions. When a suggestion is called players need to complete the sentence with the suggestion and offer a punch line in thefollowing format. Example Facebook. "Back in my day, we didn't have Facebook, we only poked the Pillsbury Dough Boy!"

    Because I Said SoA line of players is made just off stage. Two players start one on either side of a chair placed in the middle of the stage. The hostgets a random suggestion. The host then sits in the chair and asks that question to the player on the right somehow based on thatsuggestion. After the response the player asked "Why?" to the other player. After they respond, they ask "Why?" to the first player.This goes back and forth until one of the two players cannot come up with a response and yells "Because I said so!" That player is

    eliminated and someone from the line comes and takes their place, a new suggestion is gotten and the game starts over.

    Blank Walks into a BarPlayers line up, and the audience provides nouns, people, occupations, etc. One player acts as host and calls out the audiencesuggestions. When a suggestion is called players need to fill in the "blank" with the suggestion and offer a punch line in thefollowing format. Example Duck. "A Duck walks into a bar and the bartender says, "I'm sorry we don't serve ducks here they tendto run up a bill.""

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    Busta RapThis is a song game where everyone gets in a line on the front stage. We get a one syllable word or name suggestion. Everyonethen goes down the line telling a story one line at a time in the form of a rap. Each line must rhyme with the word suggested andmust help tell the story. The rap master will be the judge and has final say. If anyone does not rhyme or slant rhyme close enough,

    does not help move the story along or just freezes and does not say anything, they are out. They step behind the line at the backof the stage. If they are in the back of the line and know the word that the sentence will end with, they may shout the last word outwith them, or they can just be there for back up. A new suggestion is taken and the same story continues. We will continue untilthere is only one rapper left. They will get to pick a suggestion from the audience and finish the rap up, wrapping up the story.

    Catch PhraseThis game is played with three people. Two of the people have "catch phrases", two lines of dialogue each (one question and onestatement) that are collected from the audience. During the scene those "catch phrases" are the only thing they can say. Theymay change the inflection or add different punctuation, but they may not change the words or the order of them. The third personmust play the scene like normal and help bring it to a conclusion.

    CenterpieceThis game is a lot like Revolver. 4 players in a square; One person stands at the front as the centerpiece. The host asks for anaudience suggestion for the 3 players in front. Then the host asks the players to turn the square (to the right or to the lef t). So nowwe have a different player in front with the centerpiece. These 3 get an audience suggestion. Turn again and ask for suggestionagain and do this once more. Then have players take their original position. The game is played as follows: the 3 players in frontstart improvising a scene. Players play until the host yells "Rotate right or Left", at which time all players rotate in the desireddirection. The 3 players in front start playing a scene based on their suggestion until host calls again. This is repeated. They caneither plainly continue it, or continue at some time in the future (a day later, a year later, a century later). The center piece needsto remember each character and where they were in each scene.

    Chainsaw

    A large group of players and audience members are chosen. All but one leaves the room. Then the host gets an occupation, alocation and an object (OLO). One audience member returns and the person who remained gives clues to help the returningmember guess what the three things are beginning with the occupation. The catch is that the person giving clues cannot usewords, only gibberish and actions. When the guesser thinks they know what the occupation they clap and the clue giver moves onto location following the same rules. When the object is guessed it is used to kill the clue giver and the guesser now becomes theclue giver. The next person enters. When all the people who left have taken turns then they line up and tell, in reverse order, whatthe occupation, location and object were as far as they know.

    Curses, Foiled Again

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    Two lines are formed on either side of the stage (Line A & B) One person steps forward from each line. Person A says "Oh no,it's." and says the name of a super hero that person B must become. Person B becomes that hero and exclaims, "I have finallyfound you." and says the name of a super villain. Person A becomes that super villain. Person A says, "You will never stop mefrom." and says what crime they will commit with their super power. Person B says, "I will stop you by." and says how they will

    stop them using their super power. If the super hero comes up with a good plan, the villain exclaims. "Curses, foiled again." but ifthe super hero falters then the villain laughs maniacally. The two each go to the end of the opposite line and the scene startsagain.

    Curtain CallA song game done at the end of our shows, where we get suggestions and the step forward one at a time and sing a song aboutit. After four people have sung one line each, we sing the chorus.

    Dating GameThis is played like a Blind Date show. One player leaves the room, and the audience provides endowments for the 3 others.Examples might be No. 1 is a celebrity, No. 2 is a egg beater and No. 3 is afraid of national landmarks. 4th player returns and gets

    to ask questions of each contestant. Player 4 should try to guess what the endowments were.

    Debate ClubIt is a line game where a topic is chosen and someone begins to speak on that topic. At anytime, someone may challengeanything they have said. The moderated may either accept or deny that challenge. 95% of the time the moderator accepts thechallenge unless the challenger stumbles or challenges something that is not being spoken about that very moment. As the gameprogresses, the challenge come more often and more absurd. They only job of the person speaking is to keep talking without abreak or pause in thought. Anytime they do, someone may also challenge that they don't know what they are talking about.

    Do RunSeveral players line up and start to sing in the following pattern. A, A, B, B, B. This is best explained by example: Player one, "I

    went to the store to buy some pop." All players, "a do run run run a do run run." Player two, "And on the way there I met a cop." Allplayers, "a do run run run a do run run." Player three, "hey and that cop was lean." Player four, "hey she started to make a scene."Player one, "hey and she was really mean." All players, "a do run run run a do run run." Player two, "the cop pushed me upagainst her car." All players, "a do run run run a do run run." Player three, "that's how I got this terrible scar." And so on.. Until thestory is told.

    Everything EmporiumOne player leaves the room. Audience provides an 3 object, and something not-so-obvious that they each do that make it special.

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    They assign each of the objects for three other players. In the game the player that is 'the shopkeeper' runs a fabulous store thathas everything you could imagine, and must help the 'customers' find what they are each looking for, without knowing what theyare. People snap fingers when the shopkeeper is close to guessing or on the right track. Everyone claps when the object andproblem is guessed.

    Excuses, ExcusesOne guesser will play someone late for work. At the start of the game they will be sent out of the room. The host, who will beplaying their "boss," gets three more players to act as the other player's "co-workers." The host will then get audience suggestionsfor a series of crazy events that once made the "boss" late for work. Once the late employee is called back in, they must come upwith that exact series of events as his excuse for being late. His "co-workers" will help out by miming the events, in order, behindthe "boss'" back. When he gets all of it, the Boss will relate to his problem and the scene ends.

    FAMily DinnerThis is a free form game meant to follow an audience interview. Performers will act out a scene, each playing a different character(Friend, Enemy or Family Member) from the interview. The FAM will sit off to the side with a bell. If the performers are playing the

    characters in the FAM's life correctly, then they can hit the bell button. If not, then they will yell the "buzz" and then the performerwill have to change their character until the FAM presses the bell. The scene will go on until the FAM feels we got their family andfriends right.

    Famous Last WordsPlayers line up, and the audience provides nouns, people, occupations, etc. One player acts as host and calls out the audiencesuggestions. When a suggestion is called players need to complete the last words of that person, place or thing. Example Famouslast words of Myspace. "Facebook!"

    Follow That ActionThis is a free form scene game. Two or three people will begin a scene at a location. At some point someone or some object will

    leave the scene and the director will call, "Follow That Action!" We leave that scene and go to a new scene where that person orobject will enter the scene. This continues with persons and objects entering and leaving to move along the location.

    Fortunately/Unfortunately2 players tell a story, taking turns. One storyteller, playing starts with some good, positive things like, "Once upon a time Mary hada beautiful little lamb." Then the other storyteller tells the next part of the story, but it is all negative, so, "Unfortunately, the lambhad a peg leg." The first storyteller, "Fortunately, Mary opened the leg and the lamb produce Skittles." Other p layer:"Unfortunately, Skittles were illegal in Greece, where they lived, and Mary and the lamb were sent to farmer's prison." Etc, etc. 2

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    other players mime out the story as it happens.

    Freeze Tag

    This is a free form game. Two people start a scene, at anytime someone can yell "Freeze". When "Freeze" is called all playersfreeze, the person who called it comes up, tags one person or more person out of the scene, takes their exact same physicalposition and begins a completely different unrelated scene based on that exact physical position. That scene continues untilsomeone else calls "Freeze" and so it continues.

    Good Cop/Bad CopOne player is sent out of the room while the host gets what the crime committed was from the audience. The host getssuggestions on what the crime was, where it happened and what famous person was the accomplice. 2 other players play copswith one being good and the other being bad (Or manic, depressed, hyper, etc.). Players need to get the criminal to confess theircrime, location and accomplice.

    Grand Theft AutoThis is a warm up game played with three teams and a "car" set up on stage. Each team will take turns in the car. As one team isin the car, they will exclaim, "Oh my god we are being taken over by _____." Another team must become whatever thatsuggestion was, over take the car and continue until they yell out what they are being taken over by. This continues until a highpoint is reached and scene is called.

    Greatest HitsThis is a musical improv game. The host will get a one word suggestion and the last text message on someone's phone. Thegame will be hosted by two people telling us about the new Greatest Hits Album based on the one word suggestion. Four"singers" will be standing by to sing the greatest hits song suggested. One, Two, Three or all Four may step up and sing the song.Then at the end the hosts will tell us about the best song on the album, which will use the text message as the chorus line. Thewhole group of singers will sing the song together and everyone can sing along to the chorus.

    Growing and ShrinkingOne person starts a scene based off of suggestion for ONE beat. At the beat, anyone else can clap-in and join. Similar to FreezeTag, a whole new scene starts with those two people in relation to the physicality at hand. After a couple beats another personclaps in. This continues until all members are on stage. At this point, you start clapping-out in the order. The last person to clap-inis the first person to clap themselves out. The scenes go back down the line picking up somewhere near where they left off or a bitin the future. It gets back to that first person, who finishes their first scene.

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    Guidance CounselorThis is a song game where one person plays an advice giver. Each "client" comes in with a problem and it is the advices givers

    job to listen to their problem and provide a solution. The catch is that both the problem and solution are presented in song. This isusually done with three "clients."

    Helping HandsScene played by 4 players, playing 2 characters. Each character consists of one player, who does the voice, holding his handsbehind his back. Another player stands behind player 1, and provides the `hands`. The story should be a give and take betweenvoices and hands.

    HighlanderThis is a 4-Person Scene game. A short scene starts off of any suggestion. When the scene is done, the audience applauds forthe players they liked the best. Whoever receives the least applause will be eliminated. The remaining players do the SAMEEXACT SCENE, but fill in the role of the missing player. Players are eliminated one at a time, each time replaying the exactscene and filling in the spots, until there is "Only One" who will replay the scene doing all four roles. It should be noted that a good

    improviser would get out first because they would be providing good support, gifting and not trying to steal the focus.

    HoedownThis is a musical game where a subject is chosen and four performers each get 4 lines of a song to sing about the subject in a

    AABB rhyme scheme. When the last performer sings the last line, that line becomes the hook that everyone sings.

    Interrogation LineupA lineup of criminals leave the room. An investigator and witness stay in the room. A crime, location, and accomplice are gatheredthrough suggestion. The criminals then form a back line as if on the other side of a double-sided mirror. (Criminals pretend to notsee the investigator or witness). The investigator and witness give clues discussing the crime as criminals take turns steppingforward to exclaim their innocence through "guessing". The audience snaps and claps if they are close. The investigator or

    witness determine who is the culprit or culprits as they choose at the end of the game. The chosen criminals are then arrested.

    Irish Drinking Song4 players sing a song about a subject, given by the audience, on an Irish-sounding tune, one line at a time. 4 lines makes 1 verse;after the first verse, a second verse is started by player number 2; and so forth. After 4 verses every player has both started andended a verse and the song is over.

    Lines from a Cookie

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    Same thing as "Lines from a Hat," but from a delicious cookie!

    Lines from a Hat

    Players get suggestions for famous quotes, lines of dialogue, sayings or even cliches from the audience by having them write theirideas down on slips of paper. An idea is obtained i.e. location, relationship, conflict. Two players are selected and they take someof the lines from the "hat". The scene begins and at random times during the scene the players substitute the written lines in theirpocket for their dialogue. Other players may enter but must pull from the hat and use the audience lines also. The scene runs to alogical conclusion by calling "scene".

    Madam ZeldaOne player leaves the room. Audience provides an 3 things that will happen to them in the future, each one more ridiculous thanthe last. In the game the player that is 'Madam Zelda::Fortune teller' needs to guess the three for tunes. The host, who will beplaying their "customer," will be coming in to ask their fortune. The other player's "spirits" will help out by miming the events, inorder, behind the "customers'" back. When all fortunes are guessed the scene ends.

    Marriage Counsel EndowmentOne player is sent out of the room while the host gets 3 relationship problems from the audience. 2 other players play a couplewith these problems (One problem for each and a shared problem they both have), and player one is the therapist. Players needto get the therapist to figure out what the relationship problems are.

    MeanwhileThis is a free form game. Two people start a scene, at anytime someone in the scene may mention or reference a location.Someone from wings can cross in front of the scene yelling the line "Meanwhile at the (For mentioned location)." and a couple ofnew players step forward, take their place and begin a completely different scene. That scene continues until someone elsecrosses the scene resting the location again.

    Movie CriticsAsk the audience for a fictitious movie title or general suggestion and you create the movie title. 2 players will do a movie review.As the movie is discussed, certain scenes are suggested as clips (keep it vague) and the other players act out the clips. Usuallydo three clips.

    New BornThis is a guessing game where a lovely couple just had a baby, and they need to guess three things. Who they are and what theynamed their baby. The names of each person or the baby can be a person, place or thing. They continue a scene looking into the

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    nursery until they have guessed all three elements. Everyone else plays people at the hospital giving them clues to their identitiesand names.

    Party QuirksOne player plays a character that is having a party. The other players will be the guests, and the audience provides us with whothe guests might be or what their quirks might be. Of course the host does not know who the guests are. His task is to guess whothe guests might be, based on hints the guests offer. The game is over as soon as the host has guessed all guests.

    Pavlovian ResponseThis is a three person scene where each person is affected by their own conditional response. Each person is going to receive astimulus {something to respond to} and a reaction {response}. A stimulus can be anything from hearing a specific word to anaction or movement made by the other players. The reaction, again, can be anything from saying words/phrases to performingspecific actions. Example: Anytime person B or C says the word "the", person A twitches. The stimuli and reactions can besomething subtle or something big and outrageous. One player is Pavlov, and knows the other players stimuli. The other playersare participants in the experiment and so they do not know anyone else's stimuli, but if they can figure it out, they can use it to

    their advantage. The scene will go to a logical ending point where we ask the two participants about the other stimuli andreactions.

    PillarsTwo people sit at the front of the stage and fill in the blanks in dialogue when called upon. Players are selected for scene and anidea is obtained i.e. location, relationship, conflict. The scene begins and at random times during the scene the players point to thetwo seated people for a word to fill in a blank in the dialog of the scene. They must make these suggestions make sense in thescene. The scene runs to a logical conclusion by calling "scene".

    Post ItPlayers get locations, occupations and objects from the audience. These are written on post it notes and stuck to an object in the

    middle of the stage. Then two players get up and each picks one post it and they play a shortscene. Then two other players takepost its and play another short scene. The scenes are quick and in rapid succession until all post its are used.

    Press ConferenceThis is a verbal improv game, played with 4 players. One player leaves the room, while the audience provides the name of afamous or historical person and what unrelated thing they are there to announce. The `absent` player will give a press conference,but he does not know who they are or what they are there to announce. The other players are journalists, whose questions shouldprovide indications to who the mystery guest might be. Game ends when our player guesses who they are and what they are

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    there to announce. Notes - The `journalists` should really play journalist characters. They can take photographs, or have a fightabout who gets to ask the next question.

    QuestionsA line of volunteers is chosen. Two people get a suggestion from the audience and begin a scene using only questions. Whensomeone slips up and uses a statement they are out and another player takes their place. You're out for statement, repeating,rhetorical and unrelated questions that don't help drive the scene. The scene should play to its logical conclusion.

    Quick ScenesThis game is a series of short scenes {1-3 Lines or a "beat"} using a back line of players. A suggestion is taken from the audience,and two players from the back line will step forward and begin a scene. After a beat, someone from the back line will end thescene by cutting through and asking for a new suggestion based off of information from the scene; two new players will begin ascene from this. A number of short and quick scenes will be seen until the game reaches a high point and ends.

    RemakeThe title of a fictitious movie is gotten from the audience. Two players play a scene from the film. The audience is then told thatthe movie was remade in a different genre. A new genre is procured from the audience and two new players play the same scenein the different genre. This is repeated one more time.

    Revolver4 players in a square; 2 in front, 2 behind them. The host asks for an audience suggestion for the 2 players in front. Then the hostasks the players to turn the square (to the right or to the left). So now we have a different combination of players in front. These 2get an audience suggestion. Turn again and ask for suggestion again and do this once more. Then have players take their originalposition. The game is played as follows: the 2 players in front start improvising a scene. Players play until the host yells "Rotateright or Left", at which time all players rotate in the desired direction. The 2 players in front start playing a scene based on theirsuggestion until calls again. This is repeated. They can either plainly continue it, or continue at some time in the future (a day

    later, a year later, a century later).

    RopeThis is a warm-up game intending to get you to not think or plan stuff out. A line of players is created. The first person in line stepsforward. The second person in line turns their back to them. The first person does any non-verbal action. Someone lets thesecond person know that the first person is ready. The second person delivers a single line as they turn around. The first personmust respond verbally with a line that appropriately ties the action and the second person's delivered line together. If they areunsuccessful, someone from the line can call out, "Rope" and they must start over with a new action and line. If they are

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    successful than the first person goes to the end of the line, the second person becomes the first person and a third personbecomes the second person. We continue on till someone calls "scene."

    Say It AgainPlayers begin a scene with one player acting as director. At any time the director will ask a player to say a line differently by eitherringing a bell or saying "Say It Again". The performer must say a completely different line and then justify it in the scene. Thescene runs to a logical conclusion then someone calls "scene".

    Serious SceneThis is a game based on the idea of "Don't make me laugh." A director hosts the game, and two performers start a serious scenebased on a suggestion. Other players wait in the wings ready to jump in at moments notice. If anyone laughs, chuckles, smirks,snorts, smiles, etc at any time during the scene, the director can "fire" which ever performer he thinks caused that reaction. At thispoint one of the performers in the wings must rush on and take their place. Once they do they must become the exact samecharacter and pick up where the last performer left off in their sentence. The scene continues until another performer is "fired" andso on and so forth. At some point a performer may come in and add a third (usually ridiculous) character to the scene.

    Short CutzThis is a free form game similar to most improv editing. A scene will begin during that scene or any other scene edits can bemade. You can tap out, move time, change location add elements or just wipe the scene to start a new unrelated scene. There aremany other types of edits that can be used from any of the forms of improv edits out in the world.

    Sing-A-SceneThis is a song game where two singers sit off the side of the stage, each singing the internal monologues or actions for a differentcharacter on stage. The two characters on stage act out the scene. Both the singers and the characters must listen to each otherand help each other through the scene. Other characters may come on to help enhance the scene.

    Sing ItThis starts as a normal scene. At any time, the host/audience volunteer can yell Sing It and the player who said the last line willsing/rap a song based on that last line of dialog. The singer is in charge of deciding the length of the song, and after the song iscomplete, everyone falls back into the normal scene.

    Sit, Stand, Lie DownHost gets a situation from audience and gets three players to play the scene. At any point in time, there should always be oneplayer standing, one player sitting and one player lying down. As soon as a player changes position, one of the other players has

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    to change also to maintain the three positions while trying to justify the moves!

    Six Pack

    Three teams of two people are formed. Each team gets a different one word suggestion to start their scene. Group one starts ascene, at any time either of the other groups may clap, which stops the scene. The group that stops the scene then start theirscene with the last line of the previous group. This continues and increases in speed until a common ending is reached.

    Spelling BeeA line of performers is made and the audience gives a word. The line says the word all together, then spells the word one letter ata time...repeats the word again, then has to define it-going down the line one word of the sentence at a time. Repeat the word onelast time, then new word.

    SlogansPlayers line up, and the audience provides nouns, people, occupations, etc. One player acts as host and calls out the audience

    suggestions. Players step out and give suggestions for Slogans to help sell the suggestions.

    Sports CommentatorIn this game, an everyday activity is obtained from the audience (like brushing your teeth, washing your car, etc) and then shownas if it were done at the Olympics or at a world championship. Two players act as athletes, and two others are commentators. Anon the field reporter can also be involved. Usually, something goes wrong and the athletes fail miserably. Gimmicks may includeinterviewing the athletes on the field after the win (or the disaster), asking for a replay of a particularly dramatic moment, asking fora replay with a different camera (different angle), or seeing something in slow motion.

    Story, Story, DiePlayers form a line on the stage and a story title and genre are obtained from the audience. The host starts the game by pointing

    to a player, who needs to start telling the story. At any point in time the host can switch to another player, who needs to continuethe story flawlessly, even if the switch happened in the middle of a sentence or even in the middle of a word. Players that hesitate,or whose sentences are not grammatically correct or don`t make sense, are boo-ed out of the game, by the audience yelling `Die`.The last player left ends the story. Feel free to add genres or themes to each player to increase difficulty.

    TableauIt stars with two groups of folks at either ends of the stage. We get a suggestion from the audience, and then using that asinspiration, the first person comes to center stage, strikes some type of descriptive-action pose, and then announces what they'redoing. "I am sweeping up a dirty hallway." They then freeze, and a second person enters the scene, and adds to the scene as

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    someone or something with its own distinct action. They then announce who or what they are, and then freeze. We continue tobuild the tableau in this fashion until we have 4-6 complimentary actors on stage. The host will then either call upon one of theactors to sum up the scene with some sort of tagline or quick song, or simply call "break" which signals the folks on stage to clearout so that those waiting in the wings can start a new tableau based on some inspiration from the previous one.

    The Good, the Bad, and the Ugly3 players form a line upstage. The audience provides questions or problems for which they need advice, and the 3 players providegood, bad, and really bad advice. Good advice should be good, bad should be opposite of the good and ugly should be an evenworse version of bad. Once one set of good, bad and ugly advice is given, performers come up and act out a quick 3 to 5 linescene based on the advice. Then they quickly leave and the advice givers return to giving new advice for a new problem. Thegame ends at a high point.

    The Quickest MinuteTwo people get a suggestion from the audience and perform a scene which is timed and completed in 60 seconds. The samescene is performed in 30 seconds and then again in 10 seconds. The results are hilarious. Can also be done in ascending time

    order.

    Timmy in the WellTimmy in the Well is a guessing game. One player leaves the room, and a person, action, and location are acquired from theaudience. For example, Timmy fell in a well or Lady Gaga brushed her teeth in the library. The person who left the room must tryand guess what the three things are. All other players act as dogs, speaking in dog speak and miming actions to try and get theplayer to guess the correct answers.

    Trolley StopTrolley Stop is a warm up game that works with mirroring characters. One person starts on stage at a trolly stop. A line of otherplayers is made off to the side of the stage. The first person in line steps into the scene with some kind of large character. It is the

    job of the person who has been waiting at the stop to act, look and speak like the character who just entered. One they are amirror image of each other the person who started on stage will find a character reason to leave. They leave the stage and join theend of the line and the process starts over again.

    Try That On For SizeThis is an association game, where two people go head to head at a time. The first person starts an a very repetitive motion andthen says what they are doing. They follow it up by saying, "Try that on for size." The second person does the exact same action,but says they are doing something completely different that make sense with the action. Then it goes back to the first person with

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    the same action. This goes back and forth until one person cannot come up with something for that action. They are theneliminated and a new person comes and takes their place and a new action is chosen.

    Two Headed MonsterThree people are playing in this scene game. Two players play one person, each holding each other and each saying only oneword of a sentence at a time. The other one helps maintain the scene. The scene ends at a high point.

    TypewriterThis is a nice handle to structure scenes. One of the players is the Narrator. He has a (mimed) typewriter and starts the scene byreading aloud as he types. As soon as the Narrator has given a few elements, the players take over and start playing the scene.

    At any point, the Narrator can take over again, perhaps switch to another location, introduce new character, provide tilts orflashbacks. Variations - When a scene goes bad, the Narrator can mime ripping a couple of pages of his story apart, and restartthe scene (or the story).

    Welcome SongAfter doing a FAM interview, we will each sing a stanza of a song devoted to the FAM.

    What Are You Doing?This is really a dissociation game, but fun to play. Form two lines. The first player of line 1 steps into the center and starts mimingan activity. As soon as the activity is clear, a player from line 2 approaches the player from line 1 and asks "What are you doing".The first player answers something that has nothing to do with what he's actually doing. E.g. if player 1 is cutting someone's hair,when asked what he's doing he might say "I'm reading the newspaper". First player moves away, and the second player startsmiming the activity stated by the previous player. A third player comes up to player 2, asks what he is doing, and so on. Play untileveryone has mimed something, and has answered the question.

    World's WorstPlayers line up, and the audience provides nouns, people, occupations, etc. One player acts as host and calls out the audiencesuggestions. When a suggestion is called players need to complete a punchline with the worst example of that. Example: Doctor"Oops, I'm sorry, that was a rectal thermometer".