bringing the media internet to life eu concertation meeting brussels 3 rd february 2010 ebroul...
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Bringing the Media Internet to LifeEU Concertation Meeting
Brussels
3rd February 2010
Ebroul IzquierdoHead of Multimedia & Vision GroupQueen Mary, University of London3DLife Coordinator
Bringing the Media Internet to Life
• Six core EU partners
1. Queen Mary, University of London (Coordinator)
2. Dublin City University DCU IR
3. Groupe des Ecoles des Télécommunications, ParisTech, France
4. Fraunhofer Institute for Telecommunications, Heinrich Hertz Institute, Berlin
5. University of Geneva, CH
6. Informatics and Telematics Institute, GR• A non-EU (Korean funded) partner
7. Korea University, Korea
3DLife Partnership
Bringing the Media Internet to Life
• Network of Excellence• 42 months duration• Start date 1st Jan 2010• EU funding ~ 3 Million Euro for core EU
partners• Korean funding 300K for Korean partner• Total financial dimension of 3DLife ~6 Million
Euro
Technical data
Bringing the Media Internet to Life
3DLife Main Objective and ConceptIntegrating an existing large number of researchers & resources to push forward new paradigms for realistic, effective and autonomicmedia communication and interaction over the Internet, and so influence the long-term European and world researchagenda in several key aspects of Media Internet.
• 3DLife is about media networking with enhanced interactivity and “autonomy”. It combines:• 3D media analysis, computer graphics, networking• Scalable coding, representation, streaming, rendering• Human computer interaction, human factors, etc.
• A Virtual Center of Excellence in Media Internet Communications• Pan-European and (world-wide) integration of researchers and related
groups
• Dissemination and outreach
• Sharing of resources including equipment and software tools
• Modular software framework and tools
Stereo/Multi-View Video
Depth Map
3DLife Technical Scope
Graphics Layer: 3D Objects and Graphics• uses model/graphics
based approaches, “local” databases of 3D content on P2P
• Improved latency and interactivity
• keeps realism of 3D media communications
Fundamental layer: 3DContent over the Internet • multi-view, stereo• using depth maps• object based• scalable processing:
coding, streaming and representation
Autonomy layer:• Realistic autonomic “virtual clones”• enables autonomic interaction between:
•clones and humans•clones and clones
• multi-view, stereo• object based• dedicated networking
• over the internet• Improved interactivity• keeping realism of 3D media
(1st layer)• Autonomy
3DLife Communication Environment
• Funding members: 6 core partners + 16 members of the External Advisory Chamber
• Two large national networks of related industrial players:
– 3D Living Innovation Industry Group (France)
– Technopolis ICT Business Park (Greece)
The VCE as Cornerstone of 3DLife
3DLifeKick Off
D3.2 -VCE Roadmapavailable
D3.4 Strategic long-term plan
A3.4.1 - Terms of Reference
MS3.3 Establishment of the council - VCE Launch
M0 M12 M24 M36 M42
Membership consolidation
Towards self-sustainability
Self-sustaining VCEon 3D media Internet
M3.6 Completion of strategic
planning process
20 large size enterprises, 10 SMEs
60 public organizations
• Joint exploitation of existing and new software tools, 3D data and equipment
• Additional input from internships and targeted lasting collaborations
• 3DLife Framework of software tools• Shared 3D media repositories• Shared interoperable metadata
• Emerging standards for 3D e.g. MPEG-C, MVC, AFX, X3D• Source code documentation for joint usage• Test data with interoperable meta data• tools to read/write/access data
VCE Pillar 1: Software sharing
VCE Pillar 1: Resorce sharing underpinned by complementarity
Repositories and online sharing
• Include repositories for software tools and data
• SVN repositories to enable partners to work together on a software tool
• FTP/Web repositories for test data accompanied by meta data
Bringing the Media Internet to Life
• Motion/audio/video capture
• 3D scanner
• HD 3D Displays
• Virtual mirrors
VCE Pillar 1: Resorce sharing - Equiptment
VCE Pillar 2: Industry involvement
Bringing the Media Internet to Life
• Targeted industrial involvement as key objective of the VCE Currently, over 20 members including 18 from two
national networks• Establishment of the 3DLife IAB for advice on research directions technology transfer analysis of their requirements within 3DLife domains
• Identification of other industrial players working in 3DLife’s research areas
• Potential support for spin-off companies through the VCE
• Industrial placement of research personnel
To enable a better understanding of industry needs
To facilitate seamless transition of Ph.D. students to an industrial environment upon graduation
• Support for visiting fellowships from the industry to 3DLife partner sites
• Academic to business workshops
VCE Pillar 2: Industry involvement
Bringing the Media Internet to Life
• Key European stakeholders in the Telecommunications and other ICT domains expect to launch an Industry Specification Group (ISG) as part of the well established European Telecommunication Standards Institute (ETSI).
• The 3DLife VCE will strive for substantial stakes in this ISG when launched.
• Important objectives of the VCE will be to support relevant activities of the ISG on Future Media Internet, to influence decisions within the ISG and to be significantly involved in all aspects of this ISG after its foundation.
VCE Pillar 3: ETSI ISG on Future Media Internet
Bringing the Media Internet to Life
• VCE distinguished lecture series and virtual education center
• Exchange of senior research personnel• Exchange of PhD students• VCE Grand Challenge on media Internet• Jointly Post-Graduate courses
– Erasmus– Erasmus Mundus– Members own initiatives
VCE Pillar 4: Jointly teaching activities
Bringing the Media Internet to Life
• Pan-European membership in the VCE
• Accumulated industry grants and amount of other external funding
• Size of member basis
• Number of industrial members (including SMEs)
• Number of NoE/VCE spin-offs
•By M30, 1 representatives per (at least) 12 member states as national contact points •By M18, at least 4 institutions from the new member states
•At least 2 grants per year involving VCE members
Minimum number at month 36: 40 including medium and large size industry and public organizations
At least 2 “Fellow VCE Lectures” per year
• Number of VCE lectures per year• Number of online lectures available in the VCE site• General statistics on VCE Web site activity
VCE Success criteria
• Secure recurrent funding for the VCE
• Membership fees, annual events (e.g. academic to business workshops, conferences)
• Securing VCE projects
• Direct link to a main learned society e.g., EURASIP
• Dedicated journal special issues and thematic books
• Dedicated yearly (well-established) conference
VCE long-term sustainability
Bringing the Media Internet to Life
Thanks!
Bringing the Media Internet to Life