british council teachers conference - gamification
TRANSCRIPT
GamificationPractical ideas for ELT
Graham Stanley [email protected]
British Council Teachers Conference Madrid, Spain Saturday 29th September 2012
http://learningthroughdigitalgames.wikispaces.com
http://www.digitalplay.info/blog
Digital Play
Computer Games and Language Aims
http://www.deltapublishing.co.uk
Digital Play
Computer Games and Language Aims
Why? What? How?
Gamification
Using game thinking and game design techniques to enhance non-game contexts
Digital Play
Gamification
It's not just about computer games
Digital Play
Gamification
https://www.coursera.org/course/gamification
Digital Play
“Games are a more natural way to learn
than traditional classrooms. Not only have humans been learning by playing games since the beginning of our species, but
intelligent animals have as well.”
(Clark Aldrich, Learning Online with Games,Simulations and Virtual Worlds, 2009)
http://www.clarkaldrichdesigns.com
Why?
http://www.digitalplay.info/blog
Digital Play
Relevance
There are 1 million gamers in UK
Average young person in UK will spend 10,000 hours gaming by the age of 21*
*Jane McGonigal - Reality is broken
Why?
http://www.digitalplay.info/blog
Digital Play
Engaging
Games make learning fun
Games capture learners' attention
Why?
http://www.digitalplay.info/blog
Digital Play
Communication
Games encourage language production
Learners love talking about games
Why?
http://www.digitalplay.info/blog
Digital Play
Teaching
Games can be easily adapted for teaching
Games can be used to practise all language skills
Why?
What is your favourite thing you do with technology at home
http://milesberry.net/?p=476#more-476
What is your favourite thing you do with technology at school
http://milesberry.net/?p=476#more-476
http://www.digitalplay.info/blog
Digital Play
No Computers in your classroom?
Digital Play
Digital Play
http://gamingtheclassroom.wordpress.com
Lee Sheldon
Full video: http://www.penny-arcade.com/patv/gamifying-education
http://bit.ly/PJL3fU (used with permission)
Gamifying Education
Grading
http://www.cambridge.org/es/elt/
Gamification in
ELT?
http://www.digitalplay.info/blog
Digital Play
One Computer in your classroom?
http://www.teachingenglish.org.uk
Digital Play
British Council TeachingEnglish
Progress generator
Digital Play
Class Dojo
One Computer in the classroom?
http://www.classdojo.com
http://www.digitalplay.info/blog
Digital Play
Chore wars
http://www.chorewars.com
http://www.digitalplay.info/blog
Digital Play
http://www.chorewars.com
Chore wars
http://www.digitalplay.info/blog
Digital Play
Chore wars
http://www.chorewars.com
Digital Play
Computer Games in ELT
Reading, Writing, Speaking, Listening, Use of English
Digital Play
Digital Play
www.bubblebox.com/play/adventure/1747.htm
Multiple Computers?
Digital Play
What's it for?The aim of the game : The learners predict what to do with a list of pairs of game objects, check their answers by playing the game and then write down the answers using the passive voice.
Prepare to play: Choose an adventure game and start playing it. As you play, make a note of what you do with the objects that appear in the game (or use the walkthrough to save time) and produce a list similar to the example below. Make a copy of this list for each learner. You will also need to use online dictionaries.
Play: Hand out the list of objects and tell the learners they are to guess how they are used together in the game. Ask the learners to talk together in groups of three and to use the online dictionaries to find out the meaning of the words they do not understand. After fifteen minutes, stop them and ask them to tell you what they think the relationship is between each pair of objects in the game: e.g. I think you use the hairpin to open the shed, etc. They then play the game together. The game should be easier to play because they know which objects they need to use together, but if they get stuck, encourage them to read the walkthrough to find out what to do next. Finally, once they have played the game (or part of the game if it's long), ask them to look again at the pairs of words and to write about them. Encourage the use of the passive voice here: e.g. The hairpin is used to open the shed, etc.
Play on:The learners can continue playing the game and finish off writing passive sentences about the objects.
Digital Play
http://www.ugo.com/games/superhero-generator-heromachine-2-5
http://amanita-design.net/samorost-2
Live listening
Digital Play
Finding and using a walkthrough
Digital Play
How to approach task design?
http://www.braid-game.com
Digital Play
Support for preparation of materials
Digital Play
Procedure and practicalities
learner grouping – pairs or groups use handouts – clear instructions / task teacher uses game guide (walkthrough) encourage use of English during computer use learners explore, examine and pick up objects pause game and reflect on puzzles together those who solve puzzle tell whole class discuss where they been and what seen authentic information gap activity
Thank you! Any questions?
@grahamstanley [email protected]
http://learningthroughdigitalgames.wikispaces.com