brp super powers 1.35

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BRP Supers Excel Sheet (version 1.2) by Terry RW Wh Campaign Power Level 4 <-1: Normal, 2 Technological Level present Points to Spend on Characteristics: 60 <-- this is based on campaign Beginning Age: 18 <-- there is a rand number here, but you ca Add +years older: <-- raising your beginning age increases yo Total Age: 18 Stat Penalties age mods super mods final cost STR 10 10 0 CON 10 10 0 SIZ 10 10 0 INT 10 10 0 POW 10 10 0 DEX 10 10 0 APP 10 10 0 EDU 10 0 10 0 Hitpoints 10 10 ^ change characteristics here Points Spent: 0 to what you want your score to be Points Remaining: 60 be sure to add in stat penalties due to age, in the age mods column <-- age doesn't come without a price, you h past 40, and subtract 1 from three of these

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A character creator for playing the Superhero setting in the gold Basic Role Playing book. Note, don't worry about the preview, just download it. Also, you have to add any skill modifiers manually in the OTHER column, so if you pick the Martial Arts power, you have to add it's bonus yourself, for example.

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Page 1: BRP Super Powers 1.35

BRP Supers Excel Sheet (version 1.2) by Terry RW Whisenant ([email protected])

Campaign Power Level 4 <-1: Normal, 2: Heroic, 3: Epic, 4: SuperhumanTechnological Level present

Points to Spend on Characteristics: 60 <-- this is based on campaign power levelBeginning Age: 21 <-- there is a rand number here, but you can just enter a number of your choice between 17&23

Add +years older: <-- raising your beginning age increases your EDU by 1 for every 10 extra years

Total Age: 21Stat Penalties

age mods super mods final cost

STR 10 10 0 costs 1 pt per

CON 10 10 0 costs 1 pt per

SIZ 10 10 0 costs 1 pt per

INT 10 10 0 costs 3 pts per

POW 10 10 0 costs 3 pts per

DEX 10 10 0 costs 3 pts per

APP 10 10 0 costs 1 pt per

EDU 10 0 10 0 costs 3 pts per

Hitpoints 10 10^ change characteristics here Points Spent: 0to what you want your score to be Points Remaining: 60 <--don't go negative, this shows what you have to spend

be sure to add in stat penaltiesdue to age, in the age modscolumn

<-- age doesn't come without a price, you have to subtract 1 from either STR, CON, DEX or APP for every 10 years past 40, and subtract 1 from three of these characteristics for every ten years past 70.

Page 2: BRP Super Powers 1.35

BRP Supers Excel Sheet (version 1.2) by Terry RW Whisenant ([email protected])

<-1: Normal, 2: Heroic, 3: Epic, 4: Superhuman

<-- this is based on campaign power level

<-- there is a rand number here, but you can just enter a number of your choice between 17&23

<-- raising your beginning age increases your EDU by 1 for every 10 extra years

costs 1 pt per

costs 1 pt per

costs 1 pt per

costs 3 pts per

costs 3 pts per

costs 3 pts per

costs 1 pt per

costs 3 pts per

<--don't go negative, this shows what you have to spend

<-- age doesn't come without a price, you have to subtract 1 from either STR, CON, DEX or APP for every 10 years past 40, and subtract 1 from three of these characteristics for every ten years past 70.

Page 3: BRP Super Powers 1.35

pick one pick one1 medieval2 present3 future4

Page 4: BRP Super Powers 1.35

Base % Cat.Bonus Prof.Pts Personality PersonalPts Other Other Total%Points to Allocate 0% automatic 400% Pick from list 250%Remaining 0% 0 400% 0 250%COMMUNICATION 0%Bargain 5% 0% 0% 5%Command 5% 0% 0% 5%Disguise 1% 0% 0% 1%Etiquette 5% 0% 0% 5%Fast Talk 5% 0% 0% 5%Language, Own 50% 0% 0% 50%Language, Spanish 0% 0% 0% 0%Language, Other 0% 0% 0%Perform 5% 0% 0% 5%Persuade 15% 0% 0% 15%Status 0% 0% 0%Teach 10% 0% 10%MANIPULATION 0%Art, 5% 0% 5%Art, 5% 0% 5%Craft, 5% 0% 0% 5%Craft, 5% 0% 5%Demolition 1% 0% 1%Fine Manipulation 5% 0% 0% 5%Heavy Machine, 1% 0% 1%Heavy Machine, 1% 0% 1%Repair, Mechanical 15% 0% 15%Repair, 15% 0% 15%Sleight of Hand 5% 0% 0% 5%MENTAL 0%Appraise 15% 0% 0% 15%First Aid 30% 0% 0% 30%Gaming 0% 0% 0%Knowledge, Superhumans 5% 0% 0% 5%Knowledge, Austin 5% 0% 0% 5%Knowledge, 5% 0% 5%Literacy, Own 50% 0% 50%Literacy, Spanish 0% 0% 0%Literacy, 0% 0% 0%Medicine 5% 0% 5%Psychotherapy 1% 0% 1%Science, 1% 0% 1%Science, 1% 0% 1%Science, 1% 0% 1%Science, 1% 0% 1%Strategy 1% 0% 1%Technical Skill, 1% 0% 0% 1%Technical Skill, 1% 0% 1%Technical Skill, 1% 0% 1%PERCEPTION 0%Insight 5% 0% 0% 5%Listen 25% 0% 0% 25%Navigate 10% 0% 0% 10%Research 25% 0% 0% 25%Sense 10% 0% 0% 10%Spot 25% 0% 0% 25%Track 10% 0% 10%PHYSICAL 0%Climb 40% 0% 0% 40%Dodge 0% 0% 0% 0%Drive, Domestic Vehicles 20% 0% 20%Drive, 1% 0% 1%Drive, pick 0%Fly 6% 0% 6%Hide 10% 0% 10%Jump 25% 0% 0% 25%Pilot, 1% 0% 0% 1%Pilot, 1% 0% 1%Pilot, 1% 0% 1%Projection 0% 0% 0%Ride, 5% 0% 0% 5%Ride, 5% 0% 5%Ride, 5% 0% 5%Stealth 10% 0% 0% 10%Swim 25% 0% 0% 25%Throw 25% 0% 0% 25%COMBAT 0%Martial Arts, 1% 0% 1%Martial Arts, 1% 0% 1%Weapon, 0% 0%Weapon, 0% 0%Weapon, 0% 0%Weapon, 0% 0%Weapon, 0% 0%Brawl 25% 0% 0% 25%Grapple 25% 0% 0% 25%

Page 5: BRP Super Powers 1.35

Shield, type 0% 0%Shield, type 0% 0%

0% 0% 0% 0%

Page 6: BRP Super Powers 1.35

Physical Force & BrawnOutsmart an OpponentTechnique, craft & expertisePersuade other people to workPick from list pick

pick 5% 1% 0%5% 5%

pick 0%pick

base is 15% or some amount set by the GM

common vehicles have a base of 20%, uncommon 1%

base is Dex*4% for winged creatures, or 1/2 Dex for anyone else with flying

Page 7: BRP Super Powers 1.35

Persuade other people to workpick

1% pick20% pick

0% pickpick

Page 8: BRP Super Powers 1.35

Power Point Budget 80 Spent 0Power Name Cost/level Levels Total PP CostPower NamePower NamePower NamePower NamePower NamePower NamePower NamePower NamePower NamePower NamePower NamePower NamePower NamePower NamePower NamePower Name

Page 9: BRP Super Powers 1.35

Description

Page 10: BRP Super Powers 1.35

Power Name Cost/Level PP CostAbsorption: Cold 3 NoneAbsorption: Darkness 3 NoneAbsorption: Electric 3 NoneAbsorption: Gravity 3 NoneAbsorption: Heat 3 NoneAbsorption: Kinetic 3 NoneAbsorption: Light 3 NoneAbsorption: Magnetic 3 NoneAbsorption: Radiation 3 NoneAbsorption: Sound 3 NoneAbsorption: Wind 3 NoneAdaptation 3 1/SIZ,1/turnAlternate Form 20 NoneArmor: Cold 1 None or 1/10 combat roundsArmor: Darkness 1 None or 1/10 combat roundsArmor: Electric 1 None or 1/10 combat roundsArmor: Gravity 1 None or 1/10 combat roundsArmor: Heat 1 None or 1/10 combat roundsArmor: Kinetic 1 None or 1/10 combat roundsArmor: Light 1 None or 1/10 combat roundsArmor: Magnetic 1 None or 1/10 combat roundsArmor: Radiation 1 None or 1/10 combat roundsArmor: Sound 1 None or 1/10 combat roundsArmor: Wind 1 None or 1/10 combat roundsBarrier 3 3/levelDefense 1 NoneDensity Control 1 1/level/CRDiminish/Enhance Characteristic 5 1/level/CRDrain: Hit Points 10 1/level/CR Drain: Fatigue 5 1/level/CR Drain: Power 5 1/level/CR Drain: Sanity Points 5 1/level/CR Energy Control: Cold 3 1/level/CR to activate, 1/combaEnergy Control: Darkness 3 1/level/CR to activate, 1/combaEnergy Control: Electric 3 1/level/CR to activate, 1/combaEnergy Control: Gravity 3 1/level/CR to activate, 1/combaEnergy Control: Heat 3 1/level/CR to activate, 1/combaEnergy Control: Kinetic 3 1/level/CR to activate, 1/combaEnergy Control: Light 3 1/level/CR to activate, 1/combaEnergy Control: Magnetic 3 1/level/CR to activate, 1/combaEnergy Control: Radiation 3 1/level/CR to activate, 1/combaEnergy Control: Sound 3 1/level/CR to activate, 1/combaEnergy Control: Wind 3 1/level/CR to activate, 1/comba

Page 11: BRP Super Powers 1.35

Energy Projection: Cold 10 1/levelEnergy Projection: Darkness 10 1/levelEnergy Projection: Electric 10 1/levelEnergy Projection: Gravity 10 1/levelEnergy Projection: Heat 10 1/levelEnergy Projection: Kinetic 10 1/levelEnergy Projection: Light 10 1/levelEnergy Projection: Magnetic 10 1/levelEnergy Projection: Radiation 10 1/levelEnergy Projection: Sound 10 1/levelEnergy Projection: Wind 10 1/levelExtra Energy 1 NoneExtra Hit Points 1 NoneFlight 1 1/3 SIZ/activate, 1/turn to maintForce Field: Cold 1 1/CR/plus 1/dmg absorbedForce Field: Darkness 1 1/CR/plus 1/dmg absorbedForce Field: Electric 1 1/CR/plus 1/dmg absorbedForce Field: Gravity 1 1/CR/plus 1/dmg absorbedForce Field: Heat 1 1/CR/plus 1/dmg absorbedForce Field: Kinetic 1 1/CR/plus 1/dmg absorbedForce Field: Light 1 1/CR/plus 1/dmg absorbedForce Field: Magnetic 1 1/CR/plus 1/dmg absorbedForce Field: Radiation 1 1/CR/plus 1/dmg absorbedForce Field: Sound 1 1/CR/plus 1/dmg absorbedForce Field: Wind 1 1/CR/plus 1/dmg absorbedIntangibility 2 1/SIZ/level, 1/CRInvisibility 1 1/SIZ, 1/CRLeap 1 NoneProtection: Cold 1 1/level/CRProtection: Darkness 1 1/level/CRProtection: Electric 1 1/level/CRProtection: Gravity 1 1/level/CRProtection: Heat 1 1/level/CRProtection: Kinetic 1 1/level/CRProtection: Light 1 1/level/CRProtection: Magnetic 1 1/level/CRProtection: Radiation 1 1/level/CRProtection: Sound 1 1/level/CRProtection: Wind 1 1/level/CRRegeneration 3 1/hp healed/CRResistance: Cold 1 1/level/Turn, or NoneResistance: Darkness 1 1/level/Turn, or NoneResistance: Electric 1 1/level/Turn, or NoneResistance: Gravity 1 1/level/Turn, or NoneResistance: Heat 1 1/level/Turn, or None

Page 12: BRP Super Powers 1.35

Resistance: Kinetic 1 1/level/Turn, or NoneResistance: Light 1 1/level/Turn, or NoneResistance: Magnetic 1 1/level/Turn, or NoneResistance: Radiation 1 1/level/Turn, or NoneResistance: Sound 1 1/level/Turn, or NoneResistance: Wind 1 1/level/Turn, or NoneSidekick 1 NoneSize Change 1 1/level to activate, 0 to maintainSnare Projection 3 1 per useStretching 3 NoneSuper Characteristic Strength 1 NoneSuper Characteristic Constitution 1 NoneSuper Characteristic Size 1 NoneSuper Characteristic Appearance 1 NoneSuper Characteristic Dexterity 3 NoneSuper Characteristic Intelligence 3 NoneSuper Characteristic Power 3 NoneSuper Characteristic Education 3 NoneSuper Movement: Air Walking 10 1/CR Super Movement: Irresistable 10 1/CR Super Movement: Lightfoot 10 1/CR Super Movement: Trackless 10 1/CR Super Movement: Wall Walking 10 1/CR Super Movement: Water Walking 10 1/CR Super Movement: Zero-Gravity 10 1/CR Super Sense: Super Hearing 3 NoneSuper Sense: Super Smell/Taste 3 NoneSuper Sense: Super Touch 3 NoneSuper Sense: Super Vision 3 NoneSuper Sense: Dark Vision 3 NoneSuper Sense: Infrared Vision 3 NoneSuper Sense: Microscopic Vision 3 NoneSuper Sense: Night Vision 3 NoneSuper Sense: Sonar Detection 3 NoneSuper Sense: Ultrasonic Hearing 3 NoneSuper Sense: X-Ray Vision 3 NoneSuper Skill 2 NoneSuper Speed 20 1/level/CRTeleport 1 1/levelTransfer: Hit Points 3 NoneTransfer: Fatigue Points 1 NoneTransfer: Power Points 1 NoneTransfer: Sanity Points 1 NoneUnarmed Combat 20 NoneWeather Control 3 3/level/activate, 1/CR/maintain

Page 13: BRP Super Powers 1.35

DescriptionAbsorbs energy from an attack and turns it into power pointsAbsorbs energy from an attack and turns it into power pointsAbsorbs energy from an attack and turns it into power pointsAbsorbs energy from an attack and turns it into power pointsAbsorbs energy from an attack and turns it into power pointsAbsorbs energy from an attack and turns it into power pointsAbsorbs energy from an attack and turns it into power pointsAbsorbs energy from an attack and turns it into power pointsAbsorbs energy from an attack and turns it into power pointsAbsorbs energy from an attack and turns it into power pointsAbsorbs energy from an attack and turns it into power pointsEach level allows survival in one hostile environmentEach level is an alternate body your character can switch intoEach level provides 1 point of protection against a specific energy typeEach level provides 1 point of protection against a specific energy typeEach level provides 1 point of protection against a specific energy typeEach level provides 1 point of protection against a specific energy typeEach level provides 1 point of protection against a specific energy typeEach level provides 1 point of protection against a specific energy typeEach level provides 1 point of protection against a specific energy typeEach level provides 1 point of protection against a specific energy typeEach level provides 1 point of protection against a specific energy typeEach level provides 1 point of protection against a specific energy typeEach level provides 1 point of protection against a specific energy typeEach level creates a 1 meter square section of protective wallLowers your chance to be hit by 5% per levelEach level adds or subtracts 1 point of density (SIZ)Lowers a characteristic by 1d6 per levelEach level drains 1 point from a target.Each level drains 1 point from a target.Each level drains 1 point from a target.Each level drains 1 point from a target.Allows creation of and control over a specific energy typeAllows creation of and control over a specific energy typeAllows creation of and control over a specific energy typeAllows creation of and control over a specific energy typeAllows creation of and control over a specific energy typeAllows creation of and control over a specific energy typeAllows creation of and control over a specific energy typeAllows creation of and control over a specific energy typeAllows creation of and control over a specific energy typeAllows creation of and control over a specific energy typeAllows creation of and control over a specific energy type

Page 14: BRP Super Powers 1.35

Allows projection of a focused beam of damaging energyAllows projection of a focused beam of damaging energyAllows projection of a focused beam of damaging energyAllows projection of a focused beam of damaging energyAllows projection of a focused beam of damaging energyAllows projection of a focused beam of damaging energyAllows projection of a focused beam of damaging energyAllows projection of a focused beam of damaging energyAllows projection of a focused beam of damaging energyAllows projection of a focused beam of damaging energyAllows projection of a focused beam of damaging energyEach level provides 10 additional power pointsEach level provides 1 additional hit pointEach level allows self-powered flight for 1 SIZ pointEach level offers point of protection against a specific type of energyEach level offers point of protection against a specific type of energyEach level offers point of protection against a specific type of energyEach level offers point of protection against a specific type of energyEach level offers point of protection against a specific type of energyEach level offers point of protection against a specific type of energyEach level offers point of protection against a specific type of energyEach level offers point of protection against a specific type of energyEach level offers point of protection against a specific type of energyEach level offers point of protection against a specific type of energyEach level offers point of protection against a specific type of energyAllows movement through solid objectsEach level turns 1 SIZ point invisibleAdds to the normal jumping distance, horizontally and verticallyEach level reduces the level of an attacking energy typeEach level reduces the level of an attacking energy typeEach level reduces the level of an attacking energy typeEach level reduces the level of an attacking energy typeEach level reduces the level of an attacking energy typeEach level reduces the level of an attacking energy typeEach level reduces the level of an attacking energy typeEach level reduces the level of an attacking energy typeEach level reduces the level of an attacking energy typeEach level reduces the level of an attacking energy typeEach level reduces the level of an attacking energy typeEach level returns 1 lost hit point per combat roundEach level resists 1 point of damage from a single energy typeEach level resists 1 point of damage from a single energy typeEach level resists 1 point of damage from a single energy typeEach level resists 1 point of damage from a single energy typeEach level resists 1 point of damage from a single energy type

Page 15: BRP Super Powers 1.35

Each level resists 1 point of damage from a single energy typeEach level resists 1 point of damage from a single energy typeEach level resists 1 point of damage from a single energy typeEach level resists 1 point of damage from a single energy typeEach level resists 1 point of damage from a single energy typeEach level resists 1 point of damage from a single energy typeA loyal sidekick to aid and assist your characterEach level adds or subtracts 1 point of SIZEach level is 1 STR and/or SIZ of a net, web, rope, or other confining natureStretch body into different sizes and shapesExtra points in CharacteristicsExtra points in CharacteristicsExtra points in CharacteristicsExtra points in CharacteristicsExtra points in CharacteristicsExtra points in CharacteristicsExtra points in CharacteristicsExtra points in CharacteristicsEach type involves a unique method of movementEach type involves a unique method of movementEach type involves a unique method of movementEach type involves a unique method of movementEach type involves a unique method of movementEach type involves a unique method of movementEach type involves a unique method of movementEach type improves an existing sense, or adds an extraordinary aspect to the senseEach type improves an existing sense, or adds an extraordinary aspect to the senseEach type improves an existing sense, or adds an extraordinary aspect to the senseEach type improves an existing sense, or adds an extraordinary aspect to the senseEach type improves an existing sense, or adds an extraordinary aspect to the senseEach type improves an existing sense, or adds an extraordinary aspect to the senseEach type improves an existing sense, or adds an extraordinary aspect to the senseEach type improves an existing sense, or adds an extraordinary aspect to the senseEach type improves an existing sense, or adds an extraordinary aspect to the senseEach type improves an existing sense, or adds an extraordinary aspect to the senseEach type improves an existing sense, or adds an extraordinary aspect to the senseEach level adds +20% to a specific skillEach level adds an additional action or movement each combat roundEach level allows instantaneous teleportation of 1 SIZ point of an object or targetEach level allows transfer of 1 point from your character to a targetEach level allows transfer of 1 point from your character to a targetEach level allows transfer of 1 point from your character to a targetEach level allows transfer of 1 point from your character to a targetIncreases your character's ability in unarmed combatAlters or creates weather in an area

Page 16: BRP Super Powers 1.35

510

Page 17: BRP Super Powers 1.35

Characteristics & Rolls Name:STR 10 Effort roll 50% Race: Human Gender: M Handednes Right

CON 10 Stamina roll 50% Height: Weight:SIZ 10 Damage Bonus (+) Age: 21INT 10 Idea roll 50% Description:

POW 10 Luck roll 50%DEX 10 Agility roll 50% Distinctive Features:APP 10 Charisma roll 50%EDU 10 Know roll 50% Profession: Wealth: Move:

Hit Points 10 Major Wound 5COMMUNICATION 0 MANIPULATION 0 PERCEPTION 0□ Bargain 5% □ Art, 5% □ Insight 5%□ Command 5% □ Art, 5% □ Listen 25%□ Disguise 1% □ Craft, 5% □ Navigate 10%□ Etiquette 5% □ Craft, 5% □ Research 25%□ Fast Talk 5% □ Demolition 1% □ Sense 10%□ Language, Own 50% □ Fine Manipulation 5% □ Spot 25%□ Language, Other 0% □ Heavy Machine, 1% □ Track 10%□ Language, Other 0% □ Heavy Machine, 1% COMBAT 0□ Language, Other □ Repair, 15% □ Martial Arts, 1%□ Perform 5% □ Repair, 15% □ Martial Arts, 1%□ Persuade 15% □ Sleight of Hand 5% □ Weapon 0%□ Status 0% □ □ Weapon, 0%□ Teach 10% □ □ Weapon, 0%PHYSICAL 0 MENTAL 0 □ Weapon, 0%□ Climb 40% □ Appraise 15% □ Brawl 25%□ Dodge 0% □ First Aid 30% □ Grapple 25%□ Drive, 20% □ Gaming 0% □ Shield, type 0%□ Drive, 1% □ Knowledge, 5% □ Shield, type 0%□ Drive, □ Knowledge, 5% CHARACTER FAILINGS PTS□ Fly 6% □ Knowledge, 5%□ Hide 10% □ Literacy, 50%□ Jump 25% □ Literacy, 0%□ Pilot, 1% □ Literacy, 0%□ Pilot, 1% □ Medicine 5%□ Pilot, 1% □ Psychotherapy 1%□ Projection 0% □ Science, 1%□ Ride, 5% □ Science, 1%□ Ride, 5% □ Science, 1%□ Ride, 5% □ Science, 1%□ Stealth 10% □ Strategy 1%□ Swim 25% □ Technical Skill, 1%□ Throw 25% □ Technical Skill, 1%

Page 18: BRP Super Powers 1.35

□ □ Technical Skill, 1%Weapons

weapon/type attack/parry damage range attacks length hand HP NoteWeapon, 0%Weapon, 0%Weapon, 0%Weapon, 0%Brawl 25% 1d3+db 1 1h crushingGrapple 25% 1 1h entangle

Armorarmor type armor value shield type attack/parry damage hp

0%0%

Powers

power energy type active levels total levels range cost to use duration notes

Fatigue1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 340 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 776 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100

Sanity1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 340 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 776 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100

Hit Points1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 3

Story

char pt cost

Page 19: BRP Super Powers 1.35

Equipment

Hit Location TableHit Points Melee Missile

4 1-4 Right Leg 1-3 Right Leg4 5-8 Left Leg 4-6 Left Leg4 9-11 Abdomen 7-10 Abdomen4 12 Chest 11-15 Chest3 13-15 Right Arm 16-17 Right Arm3 16-18 Left Arm 18-19 Left Arm4 19-20 Head 20 Head

Page 20: BRP Super Powers 1.35

colddarknesselectricgravityheatkineticlightmagneticradiationsoundwind

Page 21: BRP Super Powers 1.35

Right Leg 4Left Leg 4Abdomen 4Chest 4Right Arm 3Left Arm 3Head 4