bryan nguyen project ( period 1)

14
My Eng Project By Bryan D. Nguyen Period 1 • 1/5/12 Note these 3 picture are from the internet

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Page 1: BRYAN NGUYEN PROJECT  ( PERIOD 1)

My Eng Project

• By Bryan D. Nguyen• Period 1• 1/5/12

• Note these 3 picture are from the internet

Page 2: BRYAN NGUYEN PROJECT  ( PERIOD 1)

NOTICE

• The following games are games that I own, some image are wallpaper and some are myself playing the game itself and taking game screenshot in which I save to desktop and upload upon the powerpoint. So in order for me to get some these screenshot, I needed to spend a lot of time noticing geometry in games.

Page 3: BRYAN NGUYEN PROJECT  ( PERIOD 1)

Points and segement

• This is probably my oldest game ever. As you can see here is a war map where I plan where to send army to conquer. Each major places has a dot or a points. It would be described better if those line wasn’t connecting them because a point as no connection to each other. But because a line connect two points together, it froms a segment, a line that has two endpoint.

Page 4: BRYAN NGUYEN PROJECT  ( PERIOD 1)

Parallel lines in Dawn of War

• Parrallel lines are like that run along the same the same direction but never intersect. Notice the parallel lines on the side of the road that the battle is taking place. On the side are lines with lights on it and it run parallel with each other because they never intersect. But it eventually intersect the top path.

Page 5: BRYAN NGUYEN PROJECT  ( PERIOD 1)

Perpendicular lines and plane

• This is one of my game play screen shot or Morrowind Elderscroll. I made a quick character and open up the menu and guess what, I see geometry. Try to find the perpendicualr line just below the word Warrior and just above strenth 60. The line that separate those two form a perpendicular line which is about 90 degree angle measure. Also if you haven’t notice the inventory scene and the stats screen is a plane since it’s a flat surface with no segment or points.

Page 6: BRYAN NGUYEN PROJECT  ( PERIOD 1)

Congruence and right angle

• Here me playing fallout 3. Notice the light on the top left corner. There are boxes on it and all of those boxes are congruent with each other. You may also notice the right angle in with the table and counter form. Even the screen on the right side have corners that form 90 degree right angles.

Page 7: BRYAN NGUYEN PROJECT  ( PERIOD 1)

Adjacent

• Here me shooting down aircraft in Call of duty Black ops. You see even the metal bars that hold the window have separate parts. On the bottom right just next to the pilot, those two window are adjacent to each other because they are nexts to each other on the same segment.

Page 8: BRYAN NGUYEN PROJECT  ( PERIOD 1)

More parallel line presented in UDK

Page 9: BRYAN NGUYEN PROJECT  ( PERIOD 1)

Crylinder

• This is a model created in free 3ds max and served as a example. Its kinda a hobby of mine, to create 3d shapes and import it into UDK to create a game. Yes I create games, cool isn’t it? Kind of a hobby of mine

Page 10: BRYAN NGUYEN PROJECT  ( PERIOD 1)

Acute and obtuse angle

• Here me testing my UDK design map. You can see on the wall is a square with four triangle. The triangle has 3 angles. Two of them are congruent and are acute since they are between 0 to 90 degree angle. The top of the triangle on the other hand is an acute angle since its over 90 degree and is between 90 to 180 degree.

Page 11: BRYAN NGUYEN PROJECT  ( PERIOD 1)

Alt. int./ext. angle

Here me taking a quick screen shot while playing warhammer 40k space marine. Just next to my chain sword you can see a line going down and two parallel lines going left and right. Now there you can see several angle. The angle on the top right corner and the bottom left corner would be alternate exterior angle and the angle in the middle top right or left and the bottom right or left are alternate interior angle since its located inside the paralle lines. Sorry I couldn’t make it any clearer.

Page 12: BRYAN NGUYEN PROJECT  ( PERIOD 1)

Here this is what I meant (note that this picture is from the internet)

• Angle 1 and 8 or angle 2 and 7 are alternate exterior since they outside the parallel and angle 3 and 6 or angle 4 and 5 are

Page 13: BRYAN NGUYEN PROJECT  ( PERIOD 1)

Corresponding angle and consecutive interior angle

• Also now is a good time to mention angle 2 and 6 are both corresponding angle, so is 1 and 5, 7 and 3, and 8 and 4. Corresponding angle are on the same side and are always congruent. Angle 4 and 6 and angle 3 and 5 are consecutive interior angle since if they are added together, they must from 180 degree.

Page 14: BRYAN NGUYEN PROJECT  ( PERIOD 1)

Thx for grading

• Thanks for grading my last minute project, and I’m going to admit yes this was a last minute project. I made a fantastic power point before this but it got corrupted =(

• Anyway as you can see I tried my best on the last minute to take the old screenshot and put together a new power. I got to admit I know I don’t deserved any more than a (C) but I would be grateful if I could at least score a 75%. Thx