build better games with facebook | bob slinn

43
Building Better Games with Facebook Casual Connect Europe: February 16th Bob Slinn Head of Games Partnerships, EMEA

Upload: emily-baker

Post on 12-Jan-2017

316 views

Category:

Technology


4 download

TRANSCRIPT

Page 1: Build Better Games with Facebook | Bob Slinn

Building Better Games with FacebookCasual Connect Europe: February 16th

Bob SlinnHead of Games Partnerships, EMEA

Page 2: Build Better Games with Facebook | Bob Slinn

Games market is huge and growing

Source: NewZoo Global Games Report 2015

Forecast: Revenues per Segment

Page 3: Build Better Games with Facebook | Bob Slinn

1B

1B

1.59B

800M

400M

Page 4: Build Better Games with Facebook | Bob Slinn

445MPeople play games

with Facebook

$8Bpaid to developers

since 2010Clicks to games from Facebook.com and

mobile daily

735M

Facebook is a Games Platform

Page 5: Build Better Games with Facebook | Bob Slinn

Over 30 million apps and sites have been built with

Facebook developer tools

Page 6: Build Better Games with Facebook | Bob Slinn

We want to position developers for success in building

experiences that people love

Page 7: Build Better Games with Facebook | Bob Slinn

FB connected players 10x

more likely to pay and play

5 games in Top 50 Grossing on Facebook

63% of players + 50%

of revenue from organic

channels

Headquarters in Tel Aviv, studios

worldwide

Page 8: Build Better Games with Facebook | Bob Slinn

Grow MonetizeBuildFacebook Login

Games on FacebookSharing & Requests

App InvitesFacebook Analytics for Apps

Audience Network

Page 9: Build Better Games with Facebook | Bob Slinn

Build

Page 10: Build Better Games with Facebook | Bob Slinn
Page 11: Build Better Games with Facebook | Bob Slinn

80% top grossing US iOS & Android apps use Facebook Login

Page 12: Build Better Games with Facebook | Bob Slinn

• Give People Control

• Explain Benefits

• Context Matters

• Login Screen Background

Page 13: Build Better Games with Facebook | Bob Slinn

63.5%of DAUs use

Facebook Login

ConversionRate

65% >than other

Logins

ARPDAU fromFacebook users

70% >than other

Logins

D1 80%D7 2.5xD28 5x

other Logins

Page 14: Build Better Games with Facebook | Bob Slinn

Bringing your game to Facebook.com

Page 15: Build Better Games with Facebook | Bob Slinn

• Access to a large, global audience

• Full range of social features to help with acquisition and retention

• Easy to test and iterate with no release queue

• Range of technical solutions now available

Easy Way To Reach More Gamers

Page 16: Build Better Games with Facebook | Bob Slinn

Facebook SDK for Unity 5 supporting WebGL live

Page 17: Build Better Games with Facebook | Bob Slinn
Page 18: Build Better Games with Facebook | Bob Slinn

Build Cross platform &Leverage Social Features

Page 19: Build Better Games with Facebook | Bob Slinn

Grow

Page 20: Build Better Games with Facebook | Bob Slinn

Express Themselves

Help Others

MaintainRelationships

Why People Share

Page 21: Build Better Games with Facebook | Bob Slinn

Types of Sharing through Facebook

Link share Image share Open Graph stories

Page 22: Build Better Games with Facebook | Bob Slinn

Creating Shareable Moments

Page 23: Build Better Games with Facebook | Bob Slinn

Alphabear

Page 24: Build Better Games with Facebook | Bob Slinn

Game Requests

Page 25: Build Better Games with Facebook | Bob Slinn

Empire Four Kingdoms

Page 26: Build Better Games with Facebook | Bob Slinn

App InvitesShare Personalised Recommendations

Page 27: Build Better Games with Facebook | Bob Slinn

Nibblers by Rovio

Page 28: Build Better Games with Facebook | Bob Slinn

Facebook Analytics for Apps

Page 29: Build Better Games with Facebook | Bob Slinn

Introducing Facebook Analytics for Apps

Page 30: Build Better Games with Facebook | Bob Slinn

What’s Included

Page 31: Build Better Games with Facebook | Bob Slinn

Event-based Metrics

Page 32: Build Better Games with Facebook | Bob Slinn

“Adding custom events in the app's loading process resulted in a significant reduction of the loading time and a better conversion from install to the game being completely loaded.”

R. Benjamin Constantine: Senior Manager – Business Operations

45%increase in conversion

rate between App Install and loading process

completion

Page 33: Build Better Games with Facebook | Bob Slinn

Segments

Page 34: Build Better Games with Facebook | Bob Slinn

Funnels

Page 35: Build Better Games with Facebook | Bob Slinn

Cohorts

Page 36: Build Better Games with Facebook | Bob Slinn

• A FREE analytics tool

• Track all of your Facebook + non-Facebook metrics

• Leverage rich demographic breakdowns

• Measure your players activity across all devices

• Create custom audiences from segments to advertise in 2 clicks

Why use Facebook Analytics for Apps?

Page 37: Build Better Games with Facebook | Bob Slinn

Monetize

Page 38: Build Better Games with Facebook | Bob Slinn

Audience NetworkMonetize your App using Facebook

Page 39: Build Better Games with Facebook | Bob Slinn

Banner Interstitial Native

Page 40: Build Better Games with Facebook | Bob Slinn

Native is customizable to fit your app

Page 41: Build Better Games with Facebook | Bob Slinn

“We've seen CPMs that are 2X or better with Facebook’s Audience Network… and Facebook is now receiving the first ad call.

At the same time, we feel that Facebook’s accurate targeting and top tier brands make for a best-in-class user experience for our app’s users.”

Chris Akhavan, President of Publishing at Glu Mobile.

Page 42: Build Better Games with Facebook | Bob Slinn

Grow MonetizeBuild

Page 43: Build Better Games with Facebook | Bob Slinn

Thank You