builder's buddy a holodeck in 10 steps
TRANSCRIPT
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How to use BB in
Dennis NewsonMaria PintoWith special thanks toCarol & Daffodil
TLVW10
10 – 12
(fairly)
easy steps
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Builder‘s Buddy is a free pair of scripts that you can use in Second
Life to create or assemble copyable ‚all rights‘ objects, pack them
(electronically) into a box and rezz them when and where you want, as
long you have the appropriate rights . Holodecks are created in a
similar fashion.
In theory, there is virtually no limit to the size of your product - it could
be a mighty cathedral, a forest, an entire village, an extremely high
tower or a sprawling market - though there is little point in creating
something you will probably not be able to rezz.
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Recipe for using Builder‘s Buddy with three objects.
Ingredients
1. Builder‘s Buddy base script2. Builder‘s Buddy components script3. One British Council lad 4. One sheep5. One rug/carpet
Let‘s demonstrate how to make a simple
holodeck scene using the program Builder‘s
Buddy:
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Let‘s try it like this.
(Next slide)
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Or perhaps this catches the ethos of sheep and British Council lads better.
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RIGHT CLICK on each object, DRAG ,COPY
COMPONENT SCRIPT INTO CONTENTS OF EACH
OBJECT. [Cont. ... ]
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TRY – Dragging the script from inventory to object
and just dropping it.
2. If that does not work:
2.1. RIGHT CLICK on object
2.2 Choose OPEN from choices
2.3 Select CONTENTS and drop there.
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Create a BASE PRIM (packing box) by:
1. CLICKING on BUILD
2. Creating a box
3. Using STRETCH to make it larger
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1. Click on
Texture
2. Click on
Colour
Colour your box
1. LEFT CLICK on the box.
2. Choose EDIT
3. CLICK on contents
4. From Inventory, DRAG copy of Buddy Base script into the
contents of the box
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!!!! Check that the THE BASE SCRIPT and the COMPONENT
SCRIPT are using the same channel. !!! (And make sure you are not
using channels being used by someone near you).
You should find the BASE SCRIPT CHANNEL round about line 97
- but this does vary from copy to copy..
The COMPONENT script channel is round about line 51.
If there are any discrepencies, just change them by highlighting the
number of the channel and changing it. (Then SAVE).
To check on any prim, RIGHT CLICK and select EDIT.
CLICK the CONTENTS tab and see which script it contains.
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This step also concerns people working in groups who can
accidentally destroy a neighbour‘s work if they use the
same channel.
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COMPONENT CHANNEL line 51
Channel 1773047
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Line 51Channel 47
COMPONENTS SCRIPTBASE SCRIPT CHANNEL
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STEP
SEVEN
RECORD 1. Left CLICK on box OR
2. Right CLICK – TOUCH
3. RECORD with button that appears top
right.
Click on all the prims in turn – but NOT the base
prim – and „TAKE“ them into the inventory i.e.
CLICK on ‚take‘, which takes the item into your
inventory.
!! Name your prims clearly and recognisably, and
REMEMBER what you have called them.You could
even jot down a note on old-fashioned paper with
an old-fashioned writing instrument. This will make
your life much easier later when you are looking for
them in the inventory!!
DO NOT TAKE THE BASE PRIM INTO YOUR
INVENTORY AT THIS POINT !!!!!
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Three objects
dragged into
content, Base Prim
(Box)
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BUILD
BUILD or REZZ what you‘ve put into the Base
Prim
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Abracadabra! The.Successfully rezzed.
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When you have stared in wonder and fascination long
enough at your first REZZ.....
TOUCH the BASE PRIM once more and choose
CLEAN.
Your scene will disappear in a flash and leave you
wishing you could clear up an untidy room at home with
such ease.
AT LAST you can TAKE the BASE PRIM into you
inventory, and, in the future, by selecting it and opening
it, you will have access to your scene at any time and
can rezz it wherever you have permission to do so.
STEP ELEVEN
29ALL GONE!
STEP TWELVE
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BUILD/CLEAN After BUILDING -
CLEAN
Almost
The last two steps repeated .........
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