building a-motivated-team

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Copyright 2011, Leading Geeks Company. All Rights Reserved | www.leadinggeeks.com | 310 -694-0450 When the job market heats up, moƟvaƟon is an important topic. Managers are interested in geƫng their workforces fired up to make progress and to prevent the kind of employee turnover that oŌen comes with an employment recovery. The quesƟon for IT managers is: What can I do to moƟvate my staff? Companies don’t exactly open the great money spigot unleashing torrents of disposable cash. Fortunately, money has never been a big obstacle to moƟvaƟng geeks. The classic (and oŌen expensive) things that managers do have never been parƟcularly effecƟve anyway . Geeks don’t get fired up by inspiraƟonal speeches, bonuses, made up awards, family picnics or even training on cool new technology that they may never get to use. To moƟvate geeks, there are really only two things you have to do and neither costs much money. That’s right. The most important thing you can do to moƟvate the staff is avoid demoƟvaƟng them. Most geeks come to work already engaged and energized; but the source of that moƟvaƟon is different for each person. Some love the technology and the puzzles. Others are engaged by the opportunity for learning and advancement. Many are excited by the impact of their work on others. Some are happy with the peers with whom they get to work with. Regardless of where their moƟvaƟon comes from, your biggest job is not to kill it. DemoƟvaƟon and dejecƟon usually start at the top. Internally generated moƟvaƟon tends to be a relaƟvely fragile state. While a manager may not be able to create a moƟvated team, he oŌen has the power to kill whatever moƟvaƟon grows. Paul Glen is the CEO of Leading Geeks, an educaƟon and consulƟng firm devoted to unlocking the value of technical people. You can contact him at [email protected]. Sponsored by:

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Page 1: Building a-motivated-team

Copyright    2011,  Leading  Geeks  Company.  All  Rights  Reserved    |    www.leadinggeeks.com    |    310-694-0450    

When  the  job  market  heats  up,  mo va on  is  an  important  topic.    Managers  are  interested  in  ge ng  their  workforces  fired  up  to  make  progress  and  to  prevent  the  kind  of  employee  turnover  

that  o en  comes  with  an  employment  recovery.    

The  ques on  for  IT  managers  is:  What  can  I  do  to  mo vate  my  staff?    Companies  don’t  exactly  open  the  great  money  spigot  unleashing  torrents  of  disposable  cash.    Fortunately,  money  has  never  been  a  big  obstacle  to  mo va ng  geeks.    The  classic  (and  o en  expensive)  things  that  managers  do  have  never  been  par cularly  effec ve  anyway .    Geeks  don’t  get  fired  up  by  inspira onal  speeches,  bonuses,  made  up  awards,  family  picnics  or  even  training  on  cool  new  technology  that  they  may  never  get  to  use.

To  mo vate  geeks,  there  are  really  only  two  things  you  have  to  do  and  neither  costs  much  money.

That’s  right.    The  most  important  thing  you  can  do  to  mo vate  the  staff  is  avoid  demo va ng  them.    Most  geeks  come  to  work  already  engaged  and  energized;  but  the  source  of  that  mo va on  is  different  for  each  person.    Some  love  the  technology  and  the  puzzles.    Others  are  engaged  by  the  opportunity  for  learning  and  advancement.    Many  are  excited  by  the  impact  of  their  work  on  others.    Some  are  happy  with  the  peers  with  whom  they  get  to  work  with.

Regardless  of  where  their  mo va on  comes  from,  your  biggest  job  is  not  to  kill  it.    Demo va on  and  dejec on  usually  start  at  the  top.  Internally  generated  mo va on  tends  to  be  a  rela vely  fragile  state.  While  a  manager  may  not  be  able  to  create  a  mo vated  team,  he  o en  has  the  power  to  kill  whatever  mo va on  grows.

Paul  Glen  is  the  CEO  of  Leading  Geeks,  an  educa on  and  consul ng  firm  devoted  to  unlocking  the  value  of  technical  people.  You  can  contact  him  at  [email protected].

Sponsored  by:

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Copyright    2011,  Leading  Geeks  Company.  All  Rights  Reserved    |    www.leadinggeeks.com    |    310-694-0450    

Excluding  technicians  from  decision-making.  Technical  people's  distress  at  being  le  out  of  major  decisions  is  about  more  than  just  feeling  out  of  the  loop.  They  o en  sense  that  their  talents  have  been  disregarded.  They  have  been  insulted.  And,  since  many  decisions  are  influenced  by  technical  considera ons,  they  also  feel  that  the  decisions  themselves  could  be  suspect,  since  managers'  technical  knowledge  is  rarely  respected.  Any  of  these  interpreta ons  would  qualify  as  demo va ng.

Inconsistency.  People  who  are  drawn  to  careers  in  technology  typically  have  a  strong  need  for  consistency  and  predictability.  Early  interac ons  with  computers  are  quite  comfor ng  for  them.  As  youngsters,  they  draw  conclusions  about  computers,  their  parents  and  themselves.  "If  I  type  in  this  command,  the  computer  always  does  the  same  thing.  That's  cool.  I  wish  my  mom  was  that  predictable."

Excessive  monitoring.  In  technical  groups,  there  are  few  bigger  insults  than  to  call  someone  a  micromanager.  The  feeling  of  being  micromanaged  is  profoundly  demo va ng.  Monitoring  someone  excessively,  inten onally  or  not,  communicates  distrust  for  the  person  being  overseen.  And  in  many  kinds  of  technical  work,  it  can  also  serve  as  an  impediment  to  progress.  In  intellectually  demanding,  crea ve  work,  interrup ons  can  disrupt  thinking  for  long  periods  of   me.  A  manager's  one-minute  drop-by  can  result  in  hours  of  lost  produc vity,  regaining  the  concentra on  lost.

Let’s  face  it;  you  can’t  really  mo vate  anyone  else.    You  can  offer  incen ves  and  rewards,  but  that’s  not  what  makes  crea ve  people  create.    They  have  an  inner  drive  that  makes  them  great.    It’s  called  intrinsic  mo va on.    Your  job,  as  a  manager,  is  not  to  create  intrinsic  mo va on  for  them,  but  to  create  a  fer le  place  for  it  to  grow.

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Copyright    2011,  Leading  Geeks  Company.  All  Rights  Reserved    |    www.leadinggeeks.com    |    310-694-0450    

1.  Select  Wisely.  The  most  important  thing  a  leader  can  do  to  encourage  intrinsic  mo va on  is  to  assign  work  to  geeks  who  have  an  interest  in  the  work.    Take  advantage  of  what  they  are  already  interested  in.    Not  only  are  they  already  interested,  but  it  also  signals  that  you  care  about  what  they  are  interested  in.

2.  Manage  Meaning.  The  second  most  important  thing  a  leader  can  do  is  to  give  a  geek  some  sense  of  the  larger  significance  of  their  work.  Without  a  sense  of  meaning,  mo va on  suffers  and  day-to-day  decisions  become  difficult.  It  is  easy  for  geeks  to  become  mired  in  the  ambiguous  world  of  ques ons,  assump ons,  and  provisional  facts  characteris c  of  technical  work.

3.  Communicate  Significance.  It  is  very  important  for  managers  to  be  explicit  about  the  role  a  new  technology  plays  in  a  business;  otherwise,  some  will  misunderstand  the  centrality  of  their  work  and  others  may  develop  delusions  of  grandeur.

4.  Show  Career  Path.  Many  geeks  have  only  a  vague  sense  that  there’s  more  to  advancing  their  careers  than  just  acquiring  new  technical  knowledge.  Be  specific  about  what  competencies   a  geek  must  demonstrate  in  order  to  advance  their  career.

5.  Projec ze.  Projects  help  turn  work  into  a  game  and  geeks  love  games  with  objec ves  that  delineate  both  goals  and  success  criteria.

6.  Encourage  Isola on.  While  geeks  need  free  flowing  communica on  within  their  own  work  groups,  collec ve  seclusion  provides  fer le  soil  for  mo va on,  cul va ng  cohesion  and  concentra on.    Much  of  the  most  crea ve  work  comes  from  small  groups  who  are  isolated  from  the  rest  of  their  organiza on  and  are  completely  focused  on  one  major  crea ve  effort.

7.  Engender  External  Compe on.  Healthy  compe on  can  enhance  group  cohesion.    Nothing  like  a  common  enemy  to  get  a  group  to  focus.

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Copyright    2011,  Leading  Geeks  Company.  All  Rights  Reserved    |    www.leadinggeeks.com    |    310-694-0450    

8.  Design  Interdependence.  When  a  colleague  is  relying  on  you  to  complete  your  work,  it’s  much  easier  to  put  in  the  extra  effort  for  them  than  it  is  to  meet  some  externally  imposed  deadline.    It’s  the  foxhole  mentality.    In  war,  soldiers  fight  for  their  buddies,  not  for  some  abstract  concept.

9.  Limit  Group  Size.  As  group  size  grows,  colleagues  become  less  individuals  and  more  an  undis nguished  mass  of  anonymous  faces.  The  larger  the  workgroup  is,  the  less  conducive  the  environment  for  developing  intrinsic  mo va on  becomes.

10.  Control  Resource  Availability.  Whether  thinking  about  money,  people,   me,  or  training,  there’s  a  delicate  balance  of  resources  that  will  encourage  a  group’s  enthusiasm.  Too  many  resources  or  too  few  can  diminish  interest  in  the  work.

11.  Offer  Free  Food .  .  .  Intermi ently.  Never  underes mate  the  power  of  free  food.  I  can’t  offer  any  ra onal  explana on,  but  for  geeks,  even  those  making  sizeable  incomes,  free  food  offers  major  support  to  mo va on  development,  far  more  than  an  equivalent  amount  of  cash.    Plus,  it  brings  the  group  together  in  a  common  se ng,  allowing  for  outside-the-box  collabora on.

So  when  you  are  thinking  about  your  staff  and  how  to  get  them  fired  up,  forget  about  all  the  expensive  and  ineffec ve  techniques  that  involve  throwing  money  around  and  hoping  that  people  chase  it.    What  most  technical  people  need  is  not  more  money,  but  a  place  that  they  are  excited  to  come  to  every  day,  a  place  where  they  can  feel  appreciated  and  fulfilled.  Give  them  that,  and  the  mo va on  will  take  care  of  itself.

Paul  Glen  is  the  CEO  of  Leading  Geeks,  an  educa on  and  consul ng  firm  dedicated  to  unlocking  the  value  of  technical  people.   Leading  Geeks  taps  this  value  by  transforming  the  tricky  rela onships  between  technical  and  non-technical  groups,  at  the  execu ve,  management  and  project  level. You  can  contact  him  at  [email protected]