building a new [virtual] learning world
DESCRIPTION
Are you ready to consider gaming in your curriculum? This presentation is a discussion starter for the ALIA schools seminar Learning in a Changing World.TRANSCRIPT
Building ............a new learning world
ALIA Schools seminarSaturday, october 19, 2012
Judy O’Connell
Today’s novelty is tomorrow’s norm
Are you prepared?
cc licensed ( BY NC SA ) flickr photo by joannamkay: http://flickr.com/photos/jokay/7942011568/
the martian way
Asimov Crater was named on 4 May 2009, by the International Astronomical Union. It has a diameter of about 84 kilometres .
curiosity rover
Harvard creates cyborg flesh that’s half man, half machine
http://www.extremetech.com/extreme/135207-harvard-creates-cyborg-flesh-thats-half-man-half-machine
From here
....to here!cc licensed ( BY ) flickr photo by SobControllers: http://flickr.com/photos/sobcontrollers/4742581196/
At first, many dismissed the use of
computer games as learning tools,
but now both educational leaders
and gaming companies are starting
to take the idea seriously.
http://www.flickr.com/photos/23968709@N03/6998111300/
Game based learning
If you don’t already have it, develop a playful collaborative mentality.
Step out of your comfort zone – isn’t that what you ask of your students every day?
Go outside!
Try Hangouts for virtual dialogue
A virtual learning environment is a social space.
http://quantumvictoriaminecraft.com/
Now parents are also seeing the value of gaming outside of school, and what students are learning to do, think and be involved with makes classroom learning seem trajic.
http://massivelyminecraft.org/
Games for Change is a leading organization that promotes games with social change messages and strategies, from Sweatshop, a darkly comedic game where players manage a sweatshop, highlighting the poor conditions for factory workers, to Darfur is
Dying
Surf Island is a playable, web-based game world for school children from grades 3 to 8. By playing simple games, the children learn about online threats ranging from malware to internet predators to cyber bullies. Schools can compete against each other for points and winning schools get a visit from a real FBI agent!
https://sos.fbi.gov/
http://kquest.com.au/index.html
Knowledge Quest English is an immersive, interactive game, supported by a full colour workbook, that builds core skills in English.
Set in a technology saturated near future, Inanimate Alice tells the story of a girl called Alice, merging text with animation, videos, music and games to explore what it means to conduct your life online.
http://www.inanimatealice.com/
http://www.gameforscience.com/
From Canada
Steam is a digital distribu,on, digital rights management, mul,player and communica,ons pla6orm developed by Valve Corpora.on.Portal 2 is a first-‐person puzzle-‐pla6orm video game developed and published by Valve Corpora,on.
Today, games are
ubiquitous. Instead of
being confined to
cardboard boxes, we
carry games on
smartphones in our
pockets and use
strategies borrowed from
gaming .
Imagine a future where everything is a game, from cooking to dating, thanks to pervasive augmented-reality technology.
The great challenge of a digital education is meeting the
needs of students who have grown up in a digital era.
Are you ready?
Group session.
heyjudeonline
Judy O’Connell
http://heyjude.wordpress.com
Judy O’Connell