building interstellar's black hole: the gravitational...

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Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author. Copyright is held by the owner/author(s). SIGGRAPH 2015 Talks, August 09 – 13, 2015, Los Angeles, CA. ACM 978-1-4503-3636-9/15/08. http://dx.doi.org/10.1145/2775280.2792510 Building Interstellar’s Black Hole: The Gravitational Renderer Oliver James * Sylvan Dieckmann * Simon Pabst * Paul-George H. Roberts Double Negative Ltd. Kip S. Thorne Walter Burke Institute for Theoretical Physics, California Institute of Technology 1 Introduction Interstellar is the first feature film to attempt depicting a black hole as it would actually be seen by somebody nearby. A close col- laboration between the production’s Scientific Advisor and the Vi- sual Effects team led to the development of a new renderer, DNGR (Double Negative Gravitational Renderer) which uses novel tech- niques for rendering in curved space-time. Following the comple- tion of the movie, the code was adapted for scientific research, lead- ing to new insights into gravitational lensing. Just as a comet can be deflected by the gravity of the sun, light is also deflected by a massive body. This has been observed directly in the case of galaxies acting as gravitational lenses, magnifying and distorting more distant galaxies. Gravitational lensing by a black hole has not been directly observed, but the predictions from Ein- stein’s equations have been well studied. Gravitational lensing causes the accretion disk (a hot disk of gas orbiting the hole) to appear to wrap over the top of the black hole’s shadow and underneath it; distant stars appear to move in complex swirling patterns as the camera orbits the hole; sometimes images of stars get amplified in brightness, split into double images, or a pair of images merge and annihilate in a flash of light. These effects combine to create the iconic images of the black hole seen in the movie. 2 Our Method As far as we’re aware, all previous visualizations have been based on tracing the trajectory of infinitely thin rays. Instead, we consider small bundles of rays (light-beams) incident on the film plane of our virtual camera and solve the equations for the propagation of these bundles through the curved spacetime. * {oj, sd, sicp}@dneg.com [email protected] Our beams have an elliptical cross-section, initially intersecting a small circle on the camera’s image plane, roughly the diameter of a pixel. As we trace these beams backwards in time their cross- sections get stretched and squeezed by the warped spacetime. The motion of the camera leads to the beams being swept through space during the the brief exposure time of each image. We take an an- alytic approach to motion blur by computing a first order approxi- mation of this sweep. By computing the evolving shape of these swept beams and inte- grating all the stars and sections of accretion disc that intersect it, we maintain the point-like nature of distant stars and get noise-free motion blur at low computational cost. Additionally, we use the beams’ change in cross-section to calculate the amplification in in- tensity of starlight, predicted by geometric optics. Relativistic aberration and Doppler shift are included in our calcu- lations and we apply distortion and lens flare measured from the production’s IMAX lenses. 3 Caustics and Wormholes Using beams in our calculations made it a straight-forward process to adapt DNGR to study the caustics in the pattern of light arriving at the camera [James et al. 2015a]. These patterns are the the gen- eralisation of an Einstein Ring for a spinning black hole and have never previously been studied for a nearby observer. DNGR also traces light beams through wormholes, hypothetical re- gions of warped space [James et al. 2015b]. These would appear like a crystal ball through which you could observe and travel to a different part of the universe. References JAMES, O., VON TUNZELMANN, E., FRANKLIN, P., AND THORNE, K. S. 2015. Gravitational lensing by spinning black holes in astrophysics, and in the movie Interstellar. Classical and Quantum Gravity 32, 6, 065001. JAMES, O., VON TUNZELMANN, E., FRANKLIN, P., AND THORNE, K. S. 2015. Visualizing Interstellar’s wormhole. Am. J. Phys., in press.

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Page 1: Building Interstellar's Black Hole: The Gravitational Rendererauthors.library.caltech.edu/71785/1/a21-james.pdfBuilding Interstellar’s Black Hole: The Gravitational Renderer Oliver

Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author. Copyright is held by the owner/author(s). SIGGRAPH 2015 Talks, August 09 – 13, 2015, Los Angeles, CA. ACM 978-1-4503-3636-9/15/08. http://dx.doi.org/10.1145/2775280.2792510

Building Interstellar’s Black Hole: The Gravitational Renderer

Oliver James∗ Sylvan Dieckmann∗ Simon Pabst∗ Paul-George H. RobertsDouble Negative Ltd.

Kip S. Thorne†

Walter Burke Institute for Theoretical Physics, California Institute of Technology

1 Introduction

Interstellar is the first feature film to attempt depicting a black holeas it would actually be seen by somebody nearby. A close col-laboration between the production’s Scientific Advisor and the Vi-sual Effects team led to the development of a new renderer, DNGR(Double Negative Gravitational Renderer) which uses novel tech-niques for rendering in curved space-time. Following the comple-tion of the movie, the code was adapted for scientific research, lead-ing to new insights into gravitational lensing.

Just as a comet can be deflected by the gravity of the sun, light isalso deflected by a massive body. This has been observed directly inthe case of galaxies acting as gravitational lenses, magnifying anddistorting more distant galaxies. Gravitational lensing by a blackhole has not been directly observed, but the predictions from Ein-stein’s equations have been well studied.

Gravitational lensing causes the accretion disk (a hot disk of gasorbiting the hole) to appear to wrap over the top of the black hole’sshadow and underneath it; distant stars appear to move in complexswirling patterns as the camera orbits the hole; sometimes images ofstars get amplified in brightness, split into double images, or a pairof images merge and annihilate in a flash of light. These effectscombine to create the iconic images of the black hole seen in themovie.

2 Our Method

As far as we’re aware, all previous visualizations have been basedon tracing the trajectory of infinitely thin rays. Instead, we considersmall bundles of rays (light-beams) incident on the film plane ofour virtual camera and solve the equations for the propagation ofthese bundles through the curved spacetime.

∗{oj, sd, sicp}@dneg.com†[email protected]

Our beams have an elliptical cross-section, initially intersecting asmall circle on the camera’s image plane, roughly the diameter ofa pixel. As we trace these beams backwards in time their cross-sections get stretched and squeezed by the warped spacetime. Themotion of the camera leads to the beams being swept through spaceduring the the brief exposure time of each image. We take an an-alytic approach to motion blur by computing a first order approxi-mation of this sweep.

By computing the evolving shape of these swept beams and inte-grating all the stars and sections of accretion disc that intersect it,we maintain the point-like nature of distant stars and get noise-freemotion blur at low computational cost. Additionally, we use thebeams’ change in cross-section to calculate the amplification in in-tensity of starlight, predicted by geometric optics.

Relativistic aberration and Doppler shift are included in our calcu-lations and we apply distortion and lens flare measured from theproduction’s IMAX lenses.

3 Caustics and Wormholes

Using beams in our calculations made it a straight-forward processto adapt DNGR to study the caustics in the pattern of light arrivingat the camera [James et al. 2015a]. These patterns are the the gen-eralisation of an Einstein Ring for a spinning black hole and havenever previously been studied for a nearby observer.

DNGR also traces light beams through wormholes, hypothetical re-gions of warped space [James et al. 2015b]. These would appearlike a crystal ball through which you could observe and travel to adifferent part of the universe.

References

JAMES, O., VON TUNZELMANN, E., FRANKLIN, P., ANDTHORNE, K. S. 2015. Gravitational lensing by spinning blackholes in astrophysics, and in the movie Interstellar. Classicaland Quantum Gravity 32, 6, 065001.

JAMES, O., VON TUNZELMANN, E., FRANKLIN, P., ANDTHORNE, K. S. 2015. Visualizing Interstellar’s wormhole. Am.J. Phys., in press.