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    Brotherhood

    Without Bannersnside this Battles of Westeros (BOW)expansion are moreroops and commanders for players to add to their armies.n addition to new rules and components, this expansion

    lso offers four new battles and a new skirmish for players touse. As always, players can use the contents of this box whenreating their own battles.

    Contents

    Tis Rules and Battle Plans Book

    36 Plastic Figures, consisting of:

    9 Knights of the Hollow Hill (tan)

    12 Lightning Lords Longbowmen (tan)

    12 rue Kings Outlaws (tan)

    3 Unique Brotherhood Commanders (dark grey)

    36 Green Figure Bases, consisting of:

    26 Square Bases

    10 Rectangular Bases

    30 Cards, consisting of:

    3 Commander Cards

    15 Commander-specific Leadership Cards

    3 Unit Reference Cards

    1 Skirmish Summary Card

    6 Skirmish Setup Cards

    2 Gambit Cards

    5 Map Overlay Pieces

    5 Commander Discs

    4 Warhorn okens

    16 Brotherhood okens

    9 Corpse okens

    1 Hollow Hill oken

    Using This Expansion

    Battle plans dictate when the elements included in this expansionmust be used. Tese elements function like their counterpartsfrom the BOWcore set. Te exception is the Gambit cards,

    which can be optionally used with any battle or skirmish.

    It is important to note that while the Brotherhood Without

    Banners organization is not thematically considered a House, theyare considered a single House for the purposes of this game.

    Unlike all other BOWunits, Brotherhoodunits do not utilizebanners. Tis expansion does not include any banner pole orsticker flag components. See page 8 for more details.

    Your figures should fit into the included bases asshown below. It is recommended that players use aplastic glue when assembling their figures. Tis is to

    prevent figures coming apart during gameplay.

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    Ally Armies

    A primary Houseis identified by the House symbol found onplayers command board. An ally Houseis identified as anyommander or unit that has a House symbol on its referenceard that is notfound on a players command board.

    nside this box are ally forces from the outlaw organization

    nown as the Brotherhood Without Banners. Ally armieslow players to augment their primary House with other

    Houses. Ally units can be recognized by their tan color whilely commanders (dark grey) can be identified by the House

    ymbol on their Commander cards.

    Normally, a units House can be identified by the symbolisplayed on its banner. However, the units in this specificxpansion do not use banners. Tus, units and commandersom the Brotherhood Without Banners can easily be

    dentified by their lackof banners.

    Note that if a player is using ally forces, his opponent mayot use units of the same ally army. Additionally, any givenommander can only be fielded by one side in each battle orkirmish, regardless of the commanders House affiliation.

    n other respects, ally units and commanders function likeheir primary House counterparts.

    Ally Leadership Cards

    When building the Leadership deck while using ally forces,

    ollow all rules from the core set. Te end result may be aeadership deck in which some cards have different backs.After shuffling, a player using ally forces must have hispponent cut his deck.

    Ally Skirmish Cards

    ike the commander-specific Leadership cards, ally Skirmishards have backs matching the ally House they represent. Afterelecting a Skirmish Summary card, each player may select oneet of ally Skirmish Setup cards to play with in addition to hisrimary Houses Skirmish Setup cards. Players may select fromnyavailable ally House, no matter which primary House theyre playing, . Te player with momentum selects first.

    When selecting commanders, a player may select from allommanders belonging to his primary and/or ally House.

    Next, each player must shuffle together all Skirmish Setupards (from both his primary and chosen ally House) that

    werent chosen as commanders. Cards are then drawn fromhe bottom of that deck when selecting units and terrain, torevent a player from stacking his deck.

    Skirmish Substitution Rule

    When drawing cards for a skirmish, if a card dictates that aplayer receives more troops of a particular type than are availablethat player may instead use any available unit of the same classand rank from his primary House. If there are no more unitsavailable of the same class and rank from his primary House, nofurther substitutions may be made.

    When assembling terrain overlays for a skirmish, the player withmomentum always draws all his terrain hexes first. If any specifictype of terrain hex runs out, neither player may collect any moreof that terrain type. No substitutions are made.

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    Toros of Myr

    A red priest of Rhllor, Toros has allied himself very closelywith Beric. After mysteriously raising Beric from the dead,Toros slowly begins to develop and understand his new-found power to heal in extraordinary ways. Also a formidable

    warrior, Toros uses wildfire to set his sword ablaze.ogether, Toros and Beric lead the Brotherhood.

    Unit Ability:Toros can revive Brotherhoodunits andcommanders that have fallen in combat back to life if he isable to reach them (see page 7).

    Commit Ability:Flip this card to have Toros rally Rhllorunits as well as heal them.

    Anguy

    An archer with devastating accuracy, Anguy is the firstcommander to lead a ranged unit into combat. Toughstill fairly young, he is widely considered one of the mostaccurate sharpshooters in all of Westeros.

    Unit Ability:When targeting a unit, Anguy is able to focusall of his energies into a single shot against the figure of hischoice. He is also very adept at using forest terrain to hisadvantage in order to avoid capture.

    Commit Ability:Flip this card and discard a Leadershipcard to give Anguys attack +X dice where X is the number ofunits normally ordered by the discarded card.

    If this attack eliminates a unit, Anguy may use this abilityagain at a later time.

    New Commanders

    n order to give players more tactical options, this expansioncludes three new Brotherhood Without Banners

    ommanders that can be used with any House.

    ach of these commanders has a new Commanderard included in this box. Tere are also five commander-pecific Leadership cards included for each commander thate used when that commander takes part in aattle (as per the BOWcore games Rules of Play).

    espite not having actual flags, all Brotherhoodcommandersre considered blue rank for all intents and purposes.

    Beric Dondarrion

    aised from the dead on several occasions by Toros of Myr,eric continues to lead raids against House Lannister andedges his allegiance to the true king, Robert Baratheon.

    ubbed the Lightning Lord, Berics sigil is a forkedghtning bolt. He is swift into battle, wielding a flamingword of unknown origin.

    nit Ability:Berics presence in an area inspires the localmallfolk to rise up to join his cause, allowing him to recruitgreen-ranked unit. He also wields a flaming blade that has ahance to light his target on fire.

    ommit Ability:Beric is a relentless warrior. By flippinghis card, he can spur his unit to continue to Pursueas long

    possible.

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    New Units

    Brotherhood special units are relentless, often wearing theirenemies down through repeated assaults.

    Each unit comes with a Unit Reference card detailing theunits abilities. Tese cards function like the Unit Referencecards in the BOWcore set.

    Despite not having actual flags, all Brotherhoodunits areconsidered blue rank for all intents and purposes.

    Knights of the Hollow Hill

    Mostly knights in name only, the Knights of the HollowHill are the mounted arm of the Brotherhood militia. Usingactics that take advantage of their speed and momentum,he Knights can Run Downfleeing enemies.

    Lightning Lords Longbowmen

    Raining death from above the longbowmen under Bericscommand are experts in using their position on the battlefieldto its utmost advantage. Teir superior bows also allow themto hit more often than regular archers and extend their range.

    rue Kings Outlaws

    Te outlaws are unorthodox fighters who can becomeparticularly vicious if backed into a corner. Teir chaoticfighting style surprises most attackers, allowing theseScrappersto make multiple counterattacks.

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    New Keywords

    Call to Arms X Units with the Call to Arms keyword havehe ability to incite the local peasantry to take up arms and joinhem on the battlefield. X is the number of warhorn tokenshat are placed on a Commander or Unit

    Reference card with that keyword duringame setup.

    nstead of attacking, a player can discard awarhorn token from the card to attempt toummon the support of a green rank infantrynit. He first declares any available infantryunit from hisrimary House. He then rolls a number of dice equal to thease strength of the unit selected. Te unit is then broughtnto the board with a strength equal to the combined numberf green and blue results. If no green or blue results are rolled,he unit does not come into play. Te new unit is placedctive in any legal hex adjacent to the unit that discarded the

    warhorn token.

    ndirect Fire Units with the Indirect Fire keyword canrace their line of sight from an adjacent friendly unit whenttacking. However, range must still be counted from thettacking unit.

    Scrapper Units with this keyword are stubborn fighterswho are aggressive even when defending. After this unit isattacked it performs its regular counterattack (if available)and can then eliminate one of its own figures to make oneadditional counterattack (whether the unit had an originalcounterattack or not).

    Run Down Units with the Run Down keyword can quickly

    cut down units when executing a pursuit. When using Pursue,a unit with this keyword can move through enemy units aslong as it obeys terrain restrictions and ends its movement inan unoccupied hex. Enemy units that are moved through sufferan automatic hit. After moving, the unit may still make the freeattack given to it by Pursue.

    argeted Shot Units with the argeted Shot keyword areadept at picking single targets and eliminating them. Beforerolling attack dice for a unit with this keyword, the controllermay declare it is targeting a specific single figure of the target

    unit. Te rank of the target unit is lowered by one (to aminimum of green) and all the damage is taken by the chosenfigure. In this way, it is possible to eliminate a commander figure

    without first eliminating the other figures in his unit, makingunits with argeted Shot formidable assassins.

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    When Toros ends his turn in a hex containing a corpsetoken, an eliminated Brotherhoodunit of the classrepresented on that token is returned to an empty adjacenthex at half of its starting strength (rounded up).

    When Toros ends his turn in a hex containing thecommander disc of an eliminated Brotherhoodcommander,that commander returns to an empty adjacent hex (with noextra figures besides the commander himself).

    In either case, if no empty hex is available the token remainson the board and no units may be revived there.

    Whenever a unit or commander is revived by Toros, theopponent loses any VP previously gained for eliminating theunit, although the morale track remains unchanged.

    Reviving the Brotherhood

    Tough he knows not exactly how, the red priest Toros ofMyr has acquired the ability to raise fallen soldiers back toife. He is one of the founding members of the Brotherhood

    Without Banners and his talents have proven invaluable onhe battlefield. While Toros of Myr is on the board, anyBrotherhoodunit that is eliminated from the game for any

    reason is replaced on the board with a token, representinghe corpses of the fallen unit.

    f the eliminated Brotherhoodunit is a non-commanderunit, replace the unit with a corpse token corresponding

    o that units class (ranged, infantry, or cavalry). If theeliminated Brotherhoodunit is a commander unit, usehe corresponding commander disc instead. In either

    case, place the token facedown (with the class icon or thecommanders image facing down) in the hex the eliminatedunit last occupied.

    Tese tokens remain on the board for the remainder of thegame. Tey are only removed if a fire token (of any level) isplaced in the hex.

    f a Brotherhoodunit is eliminated and there are noremaining corpse tokens in the supply that correspond tots class, a corpse token of that class mustbe moved from

    elsewhere on the board to the newly eliminated units hex.

    Note: Tere are extra commander discs included in thisexpansion to be used should another function of the gamecall for them, such as certain Gambit cards and scenarios.)

    Ranged Corpse

    Cavalry Corpse Infantry Corpse

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    Controlling the

    rotherhood

    ue to their name, Brotherhood Withoutanners units do not use banners. Tey not follow normal activation rules;stead, a player must spend Brotherhood tokens to activate

    rotherhoodunits.

    Te rules for Brotherhood tokens are as follows:

    During setup, a player using any Brotherhoodcommander ornit takes a number of Brotherhood tokens equal to three timese number of Brotherhoodcommanders on the battlefieldus three. For example, a player using two Brotherhoodmmanders would take nine tokens (3 x 2 commanders + 3 = 9kens). A player using Brotherhoodunits but noBrotherhoodmmander would take three tokens (3 x 0 commanders + 3 = 3kens). Tese tokens are placed in his play area.

    At the end of any turn in which one or moreBrotherhoodnits were ordered, the player must discard a singleBrotherhoodken. Ordering multiple Brotherhoodunits in a turn does notquire spending more than one token.

    AllBrotherhoodunits are considered active as long as theotherhood player has at least oneBrotherhood token in hisay area.

    As soon as there are noBrotherhood tokens in his play area, allrotherhoodunits are immediately considered inactive.

    f any eect would normally make a Brotherhoodunitactive (such as certain opponents abilities or cards), theotherhood player instead discards a single Brotherhoodken for every such effect.

    Tere are two means by which the Brotherhood playerreceives more Brotherhood tokens:

    a) Te Brotherhood player regenerates oneBrotherhood token per round automatically. When units arerallied in the Rally Phase, the Brotherhood player takes oneof his spent Brotherhood tokens and places it back in his playarea. In the rare case that all of the Brotherhood tokens arealready in use, no more Brotherhood tokens are generatedthat round.

    b) Any rally effects (such as Rally __ Leadershipcards, morale order tokens, etc.) that affect at least oneBrotherhoodunit give the Brotherhood player oneadditional Brotherhood token per effect. Rally effects playedon Brotherhoodunits do not cost Brotherhood tokens.

    Brotherhood Gambit Cards

    (optional)

    Gambit cards are optional cards that can be used instead ofthe momentum token from the BOWcore set. Both playersmust agree to use this optional rule at the start of the game.Either both players use Gambit cards or neither of them do.

    Tis expansion only provides Gambit cards for theBrotherhood player and each ally may only be used by oneplayer in each battle. Tus, additional Gambit cards (foundin other BOWexpansions) are required to use this option.

    Gambit cards provide an ability that the player with momentum

    can trigger by turning momentum over to his opponent.

    Prior to a battle or skirmish, each player secretly choosesone Gambit card matching his primary House or chosenallies to use during the game. Each player places the Gambitcard facedown. When momentum is determined, the player

    with momentum turns his Gambit card faceup instead oftaking the momentum token. Te momentum token is notused and is left in the box. For the remainder of the game, afaceup Gambit card indicates that player has momentum.

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    f there is a tie for advantage, the player with the faceupGambit card wins the tie.

    During the game, the player with the faceup Gambit cardmay use the ability on the card. If he does so, he immediatelyurns his Gambit card facedown (as stated on the cardsext). His opponent then turns his own Gambit card faceup.

    Momentum has changed hands, and now the other playerhas momentum and all the benefits associated with it (hewins ties for advantage and may use his gambit ability).

    Te two Brotherhood Gambit cards found in this boxunction the same way as their counterparts except one cannly be chosen if you are fielding at least one Brotherhood

    unit or commander.A player with more than one Houses Gambit cards to chooserom still only selects one Gambit card.

    The Hollow Hill Token

    Te Hollow Hill is a token brought intoplay by the corresponding Gambit card. Tefirst time Te Hollow Hill Gambit cards used, the Brotherhood player places thisoken on any hill hex on the board. Each time

    including the first time) this Gambit card isused, the Brotherhood player may place any new Brotherhoodunit at full strength on the board in that hex, as long as that hexurrently does not contain any other units.

    Battle Plan Numbers

    Each battle plan has a unique number for ease of reference.Tis number precedes the title of the battle plan and marksthe order of the battle plans release in relation to battle plansfor other products.

    Tis product contains battle plans numbered 23 to 26.

    Expansion Products and

    Scenarios

    Tere are a variety of expansions available for Battlesof Westeros. Some (such asWardens of the Northand

    Wardens of the West) provide more units and commandersfor already existing primary Houses. Others (such as Lordsof the River, ribes of the Vale, and Brotherhood WithoutBanners) allow you to supplement any primary House with

    a specific ally House.In order to better support the content released in eachexpansion up to this point, there are scenarios found inthis book that require players to have a copy of previouslyreleased expansions. o the right of each scenarios name,you will find a series of icons. Each icon corresponds toa specific product in the BOWproduct line. If any ofthe icons below are present on a scenario near the bannermarked Required Sets, at least one copy of that productmust be present in order to play that scenario. If two of thesame symbol are ever present, two copies of that specificproduct must be present in order to play that scenario.

    Battles of Westeros Core Set

    Wardens of the West

    Wardens of the North

    Lords of the River

    ribes of the Vale

    Brotherhood Without Banners

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    Credits

    Game Design: Robert A. Kouba

    nspired by the classic game created by Richard Borg

    Producer: Jason Walden

    Editing and Proofing:Matt Mehlhoff and Julian Smith

    Additional Flavor ext:Brady Sadler

    Graphic Design:Michael Silsby and Adam aubenheim

    Cover Art: omasz Jedruzek

    Card Art:Daniel McGowan and Lucas Soriano

    Additional interior art by the artists ofA Game of Trones:Te Card Game

    Figure Design:Anna Christenson

    Figure Photography:Jason Beaudoin

    Art Direction:Kyle Hough and Zo Robinson

    Managing Art Director:Andrew Navaro

    FFG Licensing Coordinator: Deb Beck

    Production Associate:Laura Creighton

    Production Management:Eric Knight

    Executive Game Designer:Corey Konieczka

    Executive Producer:Michael Hurley

    Publisher: Christian . Petersen

    Playtesters:Lurkers in the Valley Playtest Group (EdBrowne, Ramona McCance, and Loren Overby), KathyBishop, Jamison Bruce, Emile de Maat, Rich Edwards,

    Marieke Franssen, David Gagner, Anita Hilberdink, Alex Lee,Ronald Leerink, Dallas Mehlhoff, Matt Mehlhoff, Eric Olsen,Arjan Snippe, Katie almadge, James Voelker, Zach Yanzer,ouyee Yang, and Jamie Zephyr.

    Te names, descriptions, and depictions applied to this game arederived from works copyrighted by George R. R. Martin, andmay not be used or reused without his permission.

    2011 George R.R. Martin, 2011 Fantasy Flight Publishing,Inc., all rights reserved. No part of this product may bereproduced without specific written permission.A Song of Ice andFire2011, used under License. Battles of Westeros, BrotherhoodWithout Banners,BattleLore, the BattleLorelogo, Fantasy FlightGames, Fantasy Flight Supply, and the FFG logo are trademarksof Fantasy Flight Publishing, Inc. Fantasy Flight Games is locatedat 1975 West County Road B2, Suite 1, Roseville, Minnesota,55113, USA, and can be reached by telephone at 651-639-

    1905. Retain this information for your records. Not suitable forchildren under 36 months due to small parts. Made in China.HIS PRODUC IS NO A OY. NO INENDED FORPERSONS AGES 13 OR YOUNGER.

    Visit Us on the Web:

    www.FantasyFlightGames.com

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    The Art of George R.R. Martins A Song of Ice &

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    collectively consists of almost 400 pages ofcharacters, landscapes, scenes, and memoriesinspired by the wildly popularA Song of Ice & Firenovels. Featuring a foreword written by GeorgeR.R. Martin, these books are the cornerstone ofanyA Song of Ice & Firecollection.

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