c hapter 1 integrating educational technology into the curriculum

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CHAPTER 1 Integrating Educational Technology into the Curriculum

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Page 1: C HAPTER 1 Integrating Educational Technology into the Curriculum

CHAPTER 1Integrating Educational Technology into the Curriculum

Page 2: C HAPTER 1 Integrating Educational Technology into the Curriculum

OBJECTIVE 1

DEFINE CURRICULUM-

SPECIFIC LEARNING

Page 3: C HAPTER 1 Integrating Educational Technology into the Curriculum

Curriculum-specific learning is learning how to apply teaching principles, knowledge, and ideas to authentic and practical classroom lessons and

projects that can benefit your students.

Page 4: C HAPTER 1 Integrating Educational Technology into the Curriculum

OBJECTIVE 2

EXPLAIN THE

DIFFERENCE BETWEEN

COMPUTER,

INFORMATION, AND

INTEGRATION LITERACY

Page 5: C HAPTER 1 Integrating Educational Technology into the Curriculum

• Computer literacy is current knowledge and understanding of computers and their uses.

• Information literacy is knowing how to find, analyze, use, and communicate information.

• Also, the ability to gather information from multiple sources, select relevant material, and organize it into a form that will allow the user to make decisions or take specific actions.

• Integration literacy is the ability to use computers, digital media, and other technologies combined with a variety of teaching and learning strategies to enhance students’ learning.

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OBJECTIVE 3EXPLAIN THE

NECESSITY OF MOVING INSTRUCTIONAL

STRATEGIES FROM TRADITIONAL TO NEW

LEARNING ENVIRONMENTS

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• Transitioning from the traditional ways of learning to new learning environments is necessary because students can learn in more than one way and develop skills along the way.

• Instead of having a single media in the classroom, the student could be benefitting from multimedia.

• Students can have collaborative work instead of isolated work and can exchange information to many people instead of delivering to one.

• Critical thinking and decision making skills improve with technology as well.

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OBJECTIVE 4

DESCRIBE THE

EVOLUTION OF

COMPUTERS AND

DIGITAL MEDIA

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• Computers and digital media have changed by converting bulky, heavy machinery into small hand held devices that can fit in a pocket and set on a desk without having to take up much space.

• The computer was meant to be a device that was to be used as a computational device but is now used as a way of communication, media creation, learning, and etc.

• Faster processors and high-speed networks have allowed for advancements in the digital media area including video, animation, audio, and online media.

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OBJECTIVE 5

DIFFERENTIATE AMONG

THE VARIOUS

CATEGORIES OF

COMPUTERS

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• The various categories of computers include personal computers, mobile computers, mobile devices, game consoles, servers, supercomputers, and embedded computers.

• The difference between all of these computers is that embedded computers, mobile computers, and mobile devices can be mobile and found in various places. For example, embedded computers can be found at home, school, or in your car.

• On the other hand, game consoles, servers, and supercomputers are not mobile.

Page 12: C HAPTER 1 Integrating Educational Technology into the Curriculum

OBJECTIVE 6

EXPLAIN WHY

COMPUTER

TECHNOLOGY IS

IMPORTANT FOR

EDUCATION

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• Teachers must teach students to use technology so they will be able to use it in the future, develop skills that will be needed to excel in a technology-rich society, and as a learning tool to help students learn better in the classroom.

• Technology has a variety of opportunities for students such as skill building practice, real-world problem solving, interactive learning, discovering learning, etc.

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OBJECTIVE 7

DESCRIBE THE NATIONAL

EDUCATIONAL

TECHNOLOGY STANDARDS

FOR TEACHERS (NETS-T)

AND STUDENTS (NETS-S)

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INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION

The International Society for Technology in Education (ISTE) promotes the use of technology to support and improve teaching and learning.

ISTE has been instrumental in developing the National Educational Technology Standards (NETS) for teachers (NETS-T) and students (NETS-S).

Page 16: C HAPTER 1 Integrating Educational Technology into the Curriculum

National Educational Technology Standards for Teachers (NETS-T)

The National Educational Technology Standards for Teachers (NETS-T) define the fundamentals concepts, knowledge, skills, and attitudes for applying technology in K-12 educational settings.According to the ISTE, teachers should:

1. Facilitate and Inspire Student Learning and Creativity2. Design and Develop Digital-Age Learning Experiences and Assessments3. Model Digital-Age Work and Learning4. Promote and Model Digital Citizenship and Responsibility5. Engage in Professional Growth and Leadership

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National Educational Technology Standards for Students(NETS-S)

1. Creativity and Innovation2. Communication and Collaboration 3. Research and Information Fluency4. Critical Thinking, Problem Solving,

and Decision Making5. Digital Citizenship

6. Technology Operations and Concepts

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OBJECTIVE 8

EXPLAIN WHY 21ST

CENTURY SKILLS NEED TO

BE INCORPORATED IN K-12

CURRICULUM

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• The Partnership for 21st Century Skills is a national organization that focuses on infusing 21st century skills into education.

• The partnership’s goal is to ensure that students who graduate have the skills needed to be effective workers, citizens, and leaders in the new global economy.

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The P21 Framework details a vision that can be used as a basic framework to improve our education system and

prepare students for the future.

21st century student outcomes

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The following skills are necessary for our graduates in the 21st century.

Learning and Innovation Skills•Creativity and Innovation•Critical thinking and Problem Solving•Communications and Collaboration

Information, Media, and Technology Skills•Information•Communications•Technology Literacy

Life and Career Skills•Flexibility and Adaptability•Initiative and Self-Direction•Social and Cross-Cultural Skills•Productivity and Accountability•Leadership and Responsibility

These skills will help teachers prepare their students with the necessary skills for employment in today’s digital age.

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OBJECTIVE 9

DESCRIBE THE

CHARACTERISTICS OF

TODAY’S DIGITAL

STUDENTS

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• Today’s students:

•are much more media-centric than previous generations

•play on electronic playgrounds with a wide variety of media (e-mail, text messages, etc.)

•use different technologies to communicate and to access information from multiple resources (smartphones, pagers, instant messaging, etc.)

• Apple Computers defines these digital students as kids who are:

•hypercommunicators who use multiple tools to communicate

•multitaskers who do several things at once with ease

•goal oriented at they pursue multiple goals at the same time

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OBJECTIVE 10

DESCRIBE SIX

CATEGORIES OF WHAT

TODAY’S STUDENTS

NEED TO KNOW

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National Educational Technology Standards for Students(NETS-S)

1. Creativity and Innovation Students demonstrate creative thinking, construct knowledge, and develop

innovative products and processes using technology. 2. Communication and Collaboration Students use digital media and environments to communicate and work ,

including at a distance, to support individual learning and contribute to the learning of others. 3. Research and Information Fluency

Students apply digital tools to gather, evaluate, and use information. 4.Critical Thinking, Problem Solving, and Decision Making Students use critical thinking skills to plan and conduct research, manage

projects, solve problems, and make informed decisions using appropriate digital tools and resources. 5. Digital Citizenship Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior.

6. Technology Operations and Concepts Students demonstrate a sound understanding of technology concepts, systems, and operations.

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OBJECTIVE 11PROVIDE EXAMPLES

OF HOW COMPUTERS ARE

CHANGING THE WAY PEOPLE TEACH AND

LEARN

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Ways that teachers may use computers:

•use community digital storytelling (combines basic education pedagogy with creative writing, oral history, movies, filmmaking, and digital media)

•use transmedia story (the art of telling stories using various forms of media)

•use a wireless mobile lab that benefits instruction and student learning

•install and test video equipment to evaluate performance and techniques in athletic classes

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Ways that students may use computers:

•gain experience in TV production and communications

•talk, text, and instant message each other about projects

•create projects, experiments, research reports, and papers

Page 29: C HAPTER 1 Integrating Educational Technology into the Curriculum

CHAPTER 1Integrating Educational Technology into the Curriculum