c hapter 5: f ocus ezgi boztaş. feel the flow… to become one with the flow is to realize purpose...
DESCRIPTION
E STABLISHING F OCUS Designer’s idea Most important about game Write down focus in a short paragraphTRANSCRIPT
CHAPTER 5: FOCUSEzgi Boztaş
Feel the flow… To become one with the flow is to realize purpose
Warrel Dane
ESTABLİSHİNG FOCUS
Designer’s idea Most important about game Write down focus in a short paragraph
AT THE BEGİNNİNG Most compelling Trying to accomplish Experience of players Emotions of players Take away from game Unique, differences Control over the game world
ESTABLİSHİNG FOCUS Exhilarating Thrills you Goal you believe
WİNTER CARNİVAL WHİRLWİND Running around Maintaining season Excitement of snow Simple physics Hazardous
environment Conflict: weather
Naming the game
WİNTER CARNİVAL WHİRLWİND
THE FUNCTİON OF THE FOCUS Avoid referring other games Describe the essence of your game Understand Tomb Raiders focus Remove parts unnecessary for your game Add new ideas
Explain complexity and depth Multiple separate modes Small groups and writing
MAİNTAİNİNG FOCUS Share with others Everyone sign on If no one agrees
Game idea is not all that good Not involved in creating – brainstorming Wrong teamBest designer- filtersEssential that understanding nature of the game’s
focus
FLESHİNG OUT THE FOCUS Enthusiastic team & clear focus Design document
Expanding focus Details of gameplay Game world Entities that gamers will encounter Concepts that don’t fit your game Production
CHANGİNG FOCUS Goals of game need to change Shortcoming, failings More compelling experience Preproduction, first level Same care Team should agree Change because you are tired
SUB-FOCUSES Supports main focus Attain central focus Type of players (hard-core , casual gamers) Game’s difficulty Engine & Graphics
USİNG FOCUS Not a marketing tool Developmental tool for your team Locked into idea
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