c hapter 5: f ocus ezgi boztaş. feel the flow… to become one with the flow is to realize purpose...

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CHAPTER 5: FOCUS Ezgi Boztaş

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E STABLISHING F OCUS Designer’s idea Most important about game Write down focus in a short paragraph

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Page 1: C HAPTER 5: F OCUS Ezgi Boztaş. Feel the flow… To become one with the flow is to realize purpose Warrel Dane

CHAPTER 5: FOCUSEzgi Boztaş

Page 2: C HAPTER 5: F OCUS Ezgi Boztaş. Feel the flow… To become one with the flow is to realize purpose Warrel Dane

Feel the flow… To become one with the flow is to realize purpose

Warrel Dane

Page 3: C HAPTER 5: F OCUS Ezgi Boztaş. Feel the flow… To become one with the flow is to realize purpose Warrel Dane

ESTABLİSHİNG FOCUS

Designer’s idea Most important about game Write down focus in a short paragraph

Page 4: C HAPTER 5: F OCUS Ezgi Boztaş. Feel the flow… To become one with the flow is to realize purpose Warrel Dane

AT THE BEGİNNİNG Most compelling Trying to accomplish Experience of players Emotions of players Take away from game Unique, differences Control over the game world

Page 5: C HAPTER 5: F OCUS Ezgi Boztaş. Feel the flow… To become one with the flow is to realize purpose Warrel Dane

ESTABLİSHİNG FOCUS Exhilarating Thrills you Goal you believe

Page 6: C HAPTER 5: F OCUS Ezgi Boztaş. Feel the flow… To become one with the flow is to realize purpose Warrel Dane

WİNTER CARNİVAL WHİRLWİND Running around Maintaining season Excitement of snow Simple physics Hazardous

environment Conflict: weather

Naming the game

Page 7: C HAPTER 5: F OCUS Ezgi Boztaş. Feel the flow… To become one with the flow is to realize purpose Warrel Dane

WİNTER CARNİVAL WHİRLWİND

Page 8: C HAPTER 5: F OCUS Ezgi Boztaş. Feel the flow… To become one with the flow is to realize purpose Warrel Dane

THE FUNCTİON OF THE FOCUS Avoid referring other games Describe the essence of your game Understand Tomb Raiders focus Remove parts unnecessary for your game Add new ideas

Explain complexity and depth Multiple separate modes Small groups and writing

Page 9: C HAPTER 5: F OCUS Ezgi Boztaş. Feel the flow… To become one with the flow is to realize purpose Warrel Dane

MAİNTAİNİNG FOCUS Share with others Everyone sign on If no one agrees

Game idea is not all that good Not involved in creating – brainstorming Wrong teamBest designer- filtersEssential that understanding nature of the game’s

focus

Page 10: C HAPTER 5: F OCUS Ezgi Boztaş. Feel the flow… To become one with the flow is to realize purpose Warrel Dane

FLESHİNG OUT THE FOCUS Enthusiastic team & clear focus Design document

Expanding focus Details of gameplay Game world Entities that gamers will encounter Concepts that don’t fit your game Production

Page 11: C HAPTER 5: F OCUS Ezgi Boztaş. Feel the flow… To become one with the flow is to realize purpose Warrel Dane

CHANGİNG FOCUS Goals of game need to change Shortcoming, failings More compelling experience Preproduction, first level Same care Team should agree Change because you are tired

Page 12: C HAPTER 5: F OCUS Ezgi Boztaş. Feel the flow… To become one with the flow is to realize purpose Warrel Dane

SUB-FOCUSES Supports main focus Attain central focus Type of players (hard-core , casual gamers) Game’s difficulty Engine & Graphics

Page 13: C HAPTER 5: F OCUS Ezgi Boztaş. Feel the flow… To become one with the flow is to realize purpose Warrel Dane

USİNG FOCUS Not a marketing tool Developmental tool for your team Locked into idea

Page 14: C HAPTER 5: F OCUS Ezgi Boztaş. Feel the flow… To become one with the flow is to realize purpose Warrel Dane

THANK YOU FOR YOUR ATTENTION