caa2014 community archaeology and technology: create once, consume anywhere: curating accessible...

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h"p://archaeologydataservice.ac.uk Michael Charno Ed Zukowski Stuart Jeffrey Create Once, Consume Anywhere Curating Accessible Archaeological Content for Mobile Apps

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Michael Charno Paper presented at Computer Applications in Archaeology Conference 2014, 22nd - 25th April 2014, Université Paris 1 Panthéon-Sorbonne, Paris as part of Session 12: Community Archaeology and Technology. Session organisers: Nicole Beale and Eleonora Gandolfi. Session blog: http://blog.soton.ac.uk/comarch/

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Page 1: CAA2014 Community Archaeology and Technology: Create Once, Consume Anywhere: Curating Accessible Archaeological Content for Mobile Apps

h"p://archaeologydataservice.ac.uk

Michael Charno Ed Zukowski Stuart Jeffrey

Create Once, Consume Anywhere

Curating Accessible Archaeological Content for Mobile Apps

Page 2: CAA2014 Community Archaeology and Technology: Create Once, Consume Anywhere: Curating Accessible Archaeological Content for Mobile Apps

h"p://archaeologydataservice.ac.uk

• The ADS

• Archaeology Britain

• Lessons

• Community Examples

• NEARCH

• Conclusions

[Plan]Mobile Apps

Page 3: CAA2014 Community Archaeology and Technology: Create Once, Consume Anywhere: Curating Accessible Archaeological Content for Mobile Apps

h"p://archaeologydataservice.ac.uk

Mobile Apps [The ADS]

The Archaeology Data Service • set up in 1996 • one of 5 AHDS subject centres • based at the University of York • project based funding

Our Remit “To support research, learning and teaching with high

quality dependable digital resources”

Page 4: CAA2014 Community Archaeology and Technology: Create Once, Consume Anywhere: Curating Accessible Archaeological Content for Mobile Apps

h"p://archaeologydataservice.ac.uk

Mobile Apps [The ADS]

Page 5: CAA2014 Community Archaeology and Technology: Create Once, Consume Anywhere: Curating Accessible Archaeological Content for Mobile Apps

h"p://archaeologydataservice.ac.uk

[Archaeology Britain]Mobile Apps

• General Public • Unique/Interesting Images • Limited Timeframe

Page 6: CAA2014 Community Archaeology and Technology: Create Once, Consume Anywhere: Curating Accessible Archaeological Content for Mobile Apps

h"p://archaeologydataservice.ac.uk

[Archaeology Britain]Mobile Apps

Page 7: CAA2014 Community Archaeology and Technology: Create Once, Consume Anywhere: Curating Accessible Archaeological Content for Mobile Apps

h"p://archaeologydataservice.ac.uk

[Archaeology Britain]Mobile Apps

Page 8: CAA2014 Community Archaeology and Technology: Create Once, Consume Anywhere: Curating Accessible Archaeological Content for Mobile Apps

h"p://archaeologydataservice.ac.uk

[Lessons]Mobile Apps

• Content is King

• Design/Look/Feel has high expectations

• Technical Development is relatively easy

Page 9: CAA2014 Community Archaeology and Technology: Create Once, Consume Anywhere: Curating Accessible Archaeological Content for Mobile Apps

h"p://archaeologydataservice.ac.uk

[Lessons]Mobile Apps

• Simple

• Modular

• Sustainable

Page 10: CAA2014 Community Archaeology and Technology: Create Once, Consume Anywhere: Curating Accessible Archaeological Content for Mobile Apps

h"p://archaeologydataservice.ac.uk

[Current Examples]Mobile Apps

• Address the issue of archaeological loss due to SCOTTISH coastal erosion

• Community based recording project

© The SCAPE Trust

Page 11: CAA2014 Community Archaeology and Technology: Create Once, Consume Anywhere: Curating Accessible Archaeological Content for Mobile Apps

h"p://archaeologydataservice.ac.uk

[Current Examples]Mobile Apps

• Address the issue of archaeological loss due to ENGLISH coastal erosion

• Deliver community based training • Build infrastructure of volunteers and systems • Mobile apps used for data collection

Page 12: CAA2014 Community Archaeology and Technology: Create Once, Consume Anywhere: Curating Accessible Archaeological Content for Mobile Apps

h"p://archaeologydataservice.ac.uk

[NEARCH]Mobile Apps

New Scenarios for a Community Involved Archaeology

• Archaeology for the community • Teach and share archaeological knowledge • Archaeology in a changing economy; towards

sustainability

Page 13: CAA2014 Community Archaeology and Technology: Create Once, Consume Anywhere: Curating Accessible Archaeological Content for Mobile Apps

h"p://archaeologydataservice.ac.uk

[NEARCH]Mobile Apps

• You(r) Archaeology • OASIS Mobile • HER Mobile

Page 14: CAA2014 Community Archaeology and Technology: Create Once, Consume Anywhere: Curating Accessible Archaeological Content for Mobile Apps

h"p://archaeologydataservice.ac.uk

[Conclusions]Mobile Apps

+ + =

Page 15: CAA2014 Community Archaeology and Technology: Create Once, Consume Anywhere: Curating Accessible Archaeological Content for Mobile Apps

h"p://archaeologydataservice.ac.uk

[Conclusions]Mobile Apps

Modular Development Iterative Design

http://www.mikaelfloysand.com/ @destraynor