cais aace edmedia_quest_atlantis
TRANSCRIPT
Using 3D Virtual Worlds – OpenSimulator, Quest Atlantis –
to Teach International School Students Computer Science and Human Values
David W. Deeds and Alex Makosz
Changchun American International School, Jilin Province, China
AACE ED-MEDIA: June 30, 2011 Lisbon, Portugal
3D Virtual Worlds: Quest Atlantis
Quest Atlantis is:
3D MUVE
Aimed at students 9-16
It’s a rich, pre-built game environment with structured learning activities
Provide both content & character education
20,000 children over the last 5 years
3D Virtual Worlds: Quest Atlantis
Other important things Quest Atlantis is:
Visually appealing
Fun to engage in
3D Virtual Worlds: Quest Atlantis
What QA looks like:
3D Virtual Worlds: Quest Atlantis
Why did we select Quest Atlantis?
Increase independent problem solving abilities
Inspire students to take positive action, reflect upon the consequences and develop confidence in making a difference
Support solid disciplinary learning
Provide opportunities for transdisciplinary learning
Stay in touch with digital trends in education
It’s free!
3D Virtual Worlds: Quest Atlantis
The Process of Getting in:
Visit http://atlantis.crlt.indiana.edu/
Teacher induction processes
Student signing of release forms
Laying down the story and setting up the context
3D Virtual Worlds: Quest Atlantis
Setting the Stage:
YouTube QA Legend Video
3D Virtual Worlds: Quest Atlantis
The Importance of Context:
There is a rich narrative
Skill, attitude and knowledge development are integral to the narrative
Students play a key role in the narrative
QA engages students in transformational play
3D Virtual Worlds: Quest Atlantis
Student Experience
Immediately drawn into the narrative of the world
Open-ended exploration as well as guided interaction through completing ‘quests’ that they find or are assigned by the teacher
3D Virtual Worlds: Quest Atlantis
Examples
Plague World
Taiga
3D Virtual Worlds: Quest Atlantis
Students were:
highly motivated
able to demonstrate learning of subject specific skills and knowledge
independently integrating skills and knowledge from multiple disciplines in practical, problem-solving contexts
required to take action, then to demonstrate reflection upon and justification of their decisions
able to immediately see the complex results of their decisions
Results
“I never thought picking up
garbage could be so much fun!”
3D Virtual Worlds: Quest Atlantis
The teacher was:
Able to select and assign quests according to class content and student interests
able to monitor student progress and provide specific feedback in context through the game interface
supported through a community of real teachers working in QA as well as though in game learning
Results
3D Virtual Worlds: Quest Atlantis
The teacher was:
Able to select and assign quests according to class content and student interests
able to monitor student progress and provide specific feedback in context through the game interface
supported through a community of real teachers working in QA as well as though in game learning activities and materials
highly motivated
Results
3D Virtual Worlds: Quest Atlantis
The administrator is:
Confident in the learning value of activities in QA
Confident in teacher development opportunities
Able to justify the use of QA as an educational tool to parents
Not required to swallow large budgetary implications – because it’s free!
Results
3D Virtual Worlds: Quest AtlantisNot a simple tool, but an extremely versatile
environment with many tools inside and space to use those tools in supporting student learning
We hope for other educational game developers to consider the importance of teacher education in their development
Closing Thoughts
3D Virtual Worlds: Quest Atlantis
Thank you!
Alex Makosz David [email protected]@yahoo.com
Changchun American International School
Very interested in working together with more schools in 3D virtual worlds!!
3D Virtual Worlds: More Info
http://www.makosz.org – resource to support new teachers and admin in understanding and adopting 3D virtual worlds
http://atlantis.crlt.indiana.edu/ - QA home, with downloads & info
http://questatlantisblog.org – QA blog, for ongoing updates
http://www.youtube.com/user/questatlantis - QA YouTube channel
http://workedexamples.org/projects/taiga-virtual-park – focused look at Taiga world in QA
http://workedexamples.org/projects/plague-world-a-modern-prometheus – focused look at Plague world in QA
http://vhil.stanford.edu/ - Stanford Virtual Human Interaction Lab, for further research on impacts of virtual worlds on identity and behaviour
Further Links
3D Virtual Worlds: More Info Barab, S. A., Dodge, T., Ingram-Goble, A., Volk, C., Peppler, K., Pettyjohn, P. & Solomou, M. (2009). 'Pedagogical
Dramas and Transformational Play: Realizing Narrative through Videogames Design.' Lecture Notes in Computer Science, 59(15), 332-335.
Barab, S., Dodge, T., Tuzun, H., Job-Sluder, K., Jackson, C., Arici, A., Job-Sluder, L., Carteaux, R., Gilbertson, J. & Heiselt, C. (2007). 'The Quest Atlantis Project: A Socially-Responsive Play Space for Learning.' The Educational Design and Use of Simulation Computer Games, 00-00.
Barab, S. A., Thomas, M. K., Dodge, T., Squire, K. & Newell, M. (2004). 'Critical Design Ethnography: Designing for Change.' Anthropology and Education Quarterly, 35(2), 254-268..
Dodge, T., Barab, S., Stuckey, B., Warren, S., Heiselt, C. & Stein, R. (2008). 'Children's Sense of Self: Learning and Meaning in the Digital Age.' Journal of Interactive Learning Research, 19(2), 225-249.
Other Relevant Papers
3D Virtual Worlds: More Info
2011 Horizon Report: nmc.org/publications/2011-horizon-report
Published by the New Media Consortium and the EDUCAUSE Learning Initiative (www.educause.edu/eli)
3D Virtual Worlds: More InfoOpenSimulator Wiki:
opensimulator.org/wiki/Main_Page
Maria Korolov’s Hypergrid Business Ezine:
www.hypergridbusiness.com/
Mary Miner’s Wiki:
virtualworldspresentation.pbworks.com/w/page/27991248/FrontPage
3D Virtual Worlds: More Info
Jeff Heaton Books (www.heatonresearch.com/book/cat/3)
“Introduction to Linden Scripting Language for Second Life,” ISBN: 978-1604390049
“Scripting Recipes for Second Life,” ISBN: 978-1604390001
“Introduction to Textures, Animation Audio and Sculpting in Second Life,” ISBN: 978-1604390025
3D Virtual Worlds: More Info
“Second Life: The TOG” by Michael Rymaszewski, et al., ISBN: 978-0470227756
“Creating Your World: TOG Advanced Content Creation for Second Life” by Aimee Weber, et al., ISBN: 978-0470171141
“Scripting Your World: TOG to Second Life Scripting” by Dana Moore, ISBN: 978-0470339831
3D Virtual Worlds: More Info
“A Practical Guide to Using Second Life in Higher Education” by Maggi Savin-Baden, Open University Press, ISBN: 978-0335242146
“The Second Life Grid: The Official Guide to Communication, Collaboration and Community Engagement” by Kimberly Rufer-Bach, Wiley Publishing, ISBN: 978-0-470-41291-6
“The Entrepreneur's Guide to Second Life: Making Money in the Metaverse” by Daniel Terdiman, Wiley Press, ISBN: 978-0470179147