camera shots, angles and movements

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I am looking at the different camera shots, movements and camera angles. This will help me have a variety of shots, angles and movements in my film which will make my trailer more enjoyable. From this I am looking for what will best suit my trailer genre.

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Page 1: Camera shots, angles and movements

I am looking at the different camera shots, movements and camera angles. This will help me have a variety of shots, angles and movements in my film which will make my trailer more enjoyable. From this I am looking for what will best suit my trailer genre.

Page 2: Camera shots, angles and movements

Extreme Close up: This shot is magnifying beyond what the human eye would usually see in reality. For example an extreme close up of a face would show only the eye with no background detail. The tight focus required means that extra care must be taken when setting up and lighting the shot.

Close up: This has little background, and concentrates on a specific detail such as a face or a mise en scene. Everything else in the shot is a blur. This shot usually shows the importance of things.

Page 3: Camera shots, angles and movements

Medium shot: This contains a figure from the knees/ waist up and is normally used for dialogue scenes, or to show some detail of action. Usually this will be no more than 3 figures . Background detail is marginal because normally the location has been established before.

Long shot: This shot is usually to show the life size corresponding to the real distance between the audience and the screen in a cinema. For example this shot will include a full shot showing the entire human body with the head at the top and feet at the bottom of the screen. There is plenty of

background detail.

Page 4: Camera shots, angles and movements

Extreme long shot: This shot is taken from as long as a quarter of a mile away. This shot is normally used for scene setting and establishing shot. There will little detail visible in the shot, it’s meant to give a general impression rather than specific information.

Over the shoulder shot: This is similar to a medium shot, however it’s behind the character looking over their shoulder.

Page 5: Camera shots, angles and movements

The bird’s eye view: This angle shows a scene directly overhead. From this angle the people can be made to look insignificant and ant like.

High angle: This is similar to a bird’s eye view however it isn’t as extreme. The camera is elevated above the action using a crane to give a general overview. High angles make the object seem smaller and less significant.

Eye level: This is a unbiased shot, the camera is positioned as though it’s a human actually looking at the scene, meaning that the actors are on a level with the focus.

Page 6: Camera shots, angles and movements

Low angle: These increase height and give a sense of speeded motion. Low angles help give a sense of confusion to a viewer, of powerlessness within the action of a scene. The background of a low angle shot will tend to be just sky or a ceiling. The extra height of the object might make it stimulate fear and insecurity in the viewer.

Oblique/ Canted angle: The camera is tilted to suggest imbalance transition and instability . This technique is used to suggest point of view shot.

Page 7: Camera shots, angles and movements

Camera MovementPans: This is a movement shot which scans a scene horizontally. The camera is placed on a tripod, which operates as a stationary axis point as the camera is turned to follow a moving object, that is kept in the middle of the frame.

Tilts: This is a movement which scans the scene vertically, which is similar to a panning shot.

Dolly Shots: This is when the audience are watching a moving figure or object. For example the camera might attach on to a car to follow another car in front. This show is a good way to portray movement.

Hand held shot: Is one in which the cameraman holds the camera and moves through space while filming.

By Jordan Lake