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Camp Leaders’ Guide 2017 Camp Ottari Page 1 Camp Ottari RESIDENT CAMP Early Arrival Units wishing to arrive on Saturday must submit the Early Arrival Form found in the Administration Guide and receive approval from the Camp Registrar. Please understand that there are no services provided by the camp on Saturday so units must provide their own food and programming. Please be mindful of our wildlife policies and instruct your youth that the waterfront is off limits. Official check-in will still be on Sunday at 1 P.M. at the Welcome Center. Arrival and Check-In Troops must register as a group at Camp Ottari between 1:00 and 3:00 pm on Sunday. Checking in as a group means that your trip leader has the rosters for each program the unit is participating in that week (i.e. Mountain Man, High Knoll, New River, Brownsea, Foxfire, Voyageur, Claytor Lake, and Fish Camp). Please understand that additional participants cannot be added on Sunday. All registration must be completed through the Camp Registrar. A staff member will greet you in the parking lot and direct your Trip Leader toward the Camp Director who will register your group. Meanwhile, a staff guide will lead the rest of the unit to the troop site where an inspection will be conducted of all tents and facilities. Please understand that campsites are assigned based on special needs and numbers of participants: units are not guaranteed certain campsites, most campsites will contain multiple units and, in most cases, adults will be sharing a tent with another adult leader. Units traveling with gear in a trailer will be permitted to drive the trailer to their campsite, all other gear must be either packed in or transported by a camp vehicle. Please note that some camp- sites may not have space for your trailer to be parked for the week. At some point during the tour, your troop will be directed to the waterfront so that swim tests can be conducted. Swim tests done before camp will not be accepted. Anyone who wants to swim at camp, must go through a swim test at camp. Paperwork Please refer to the unit check list found in the Administration Guide to help ensure your unit has all the necessary documents for camp. Camp Director Your Trip Leader’s first stop will be with the Camp Director who will check for a Tour Plan, proof of Troop Insurance, and make sure all registration is correct. All outstanding fees must be paid at this time so please bring a check for this purpose. If you feel your account balance is in error or would like to request a refund, we will facilitate communication with our Camp Registrar who is located in Roanoke. The Camp Director will need to collect one copy of the roster for each camp your unit is attending— please have these completed before you arrive! Lastly, you will be given a wristband for each paid participant. This is both your meal ticket and identification as a camp participant. Program Director The second stop is with the Program Director. The Program Director will inform you of the many activities offered at Ottari and will assist you if there are any problems with your merit badge schedule. Additional merit badge offerings may be announced at the Sunday night leaders’ meeting. Brownsea Director Check roster and give outline of the week. Camp Tour During the camp tour, your troop guide will point out all camp landmarks and program areas. Your troop guide will provide your unit with a fireguard chart, a camp map, camp emergency procedures and a job description for the troop health officer. The most important stops are: Medical Recheck Remember to bring both your medical form and Prescription Medication Dosing Form to this station. The medical recheck is designed to make sure that there have been no significant changes in the participant’s health since his or her last physical exam. Your First Day at Camp All Camps and Programs have been Nationally Accredited through the BSA NCAP Accreditation Program

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Camp Leaders’ Guide 2017 Camp Ottari Page 1

Camp OttariRESIDENT CAMP

Early ArrivalUnits wishing to arrive on Saturday must submit the Early Arrival Form found in the Administration Guide and receive approval from the Camp Registrar. Please understand that there are no services provided by the camp on Saturday so units must provide their own food and programming. Please be mindful of our wildlife policies and instruct your youth that the waterfront is off limits. Official check-in will still be on Sunday at 1 P.M. at the Welcome Center.

Arrival and Check-InTroops must register as a group at Camp Ottari between 1:00 and 3:00 pm on Sunday. Checking in as a group means that your trip leader has the rosters for each program the unit is participating in that week (i.e. Mountain Man, High Knoll, New River, Brownsea, Foxfire, Voyageur, Claytor Lake, and Fish Camp). Please understand that additional participants cannot be added on Sunday. All registration must be completed through the Camp Registrar. A staff member will greet you in the parking lot and direct your Trip Leader toward the Camp Director who will register your group. Meanwhile, a staff guide will lead the rest of the unit to the troop site where an inspection will be conducted of all tents and facilities. Please understand that campsites are assigned based on special needs and numbers of participants: units are not guaranteed certain campsites, most campsites will contain multiple units and, in most cases, adults will be sharing a tent with another adult leader. Units traveling with gear in a trailer will be permitted to drive the trailer to their campsite, all other gear must be either packed in or transported by a camp vehicle. Please note that some camp-sites may not have space for your trailer to be parked for the week. At some point during the tour, your troop will be directed to the waterfront so that swim tests can be conducted. Swim tests done before camp will not be accepted. Anyone who wants to swim at camp, must go through a swim test at camp.

PaperworkPlease refer to the unit check list found in the Administration Guide to help ensure your unit has all the necessary documents for camp.• Camp Director Your Trip Leader’s first stop will be with the Camp Director who will check for a Tour Plan, proof of Troop Insurance, and make

sure all registration is correct. All outstanding fees must be paid at this time so please bring a check for this purpose. If you feel your account balance is in error or would like to request a refund, we will facilitate communication with our Camp Registrar who is located in Roanoke. The Camp Director will need to collect one copy of the roster for each camp your unit is attending—please have these completed before you arrive! Lastly, you will be given a wristband for each paid participant. This is both your meal ticket and identification as a camp participant.

• Program Director The second stop is with the Program Director. The Program Director will inform you of the many activities offered at Ottari and

will assist you if there are any problems with your merit badge schedule. Additional merit badge offerings may be announced at the Sunday night leaders’ meeting.

• Brownsea Director Check roster and give outline of the week.

Camp TourDuring the camp tour, your troop guide will point out all camp landmarks and program areas. Your troop guide will provide your unit with a fireguard chart, a camp map, camp emergency procedures and a job description for the troop health officer. The most important stops are:

• Medical Recheck Remember to bring both your medical form and Prescription Medication Dosing Form to this station. The medical recheck is

designed to make sure that there have been no significant changes in the participant’s health since his or her last physical exam.

Your First Day at Camp

All Camps and Programs have been Nationally Accredited through the BSA

NCAP Accreditation Program

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Please notify our staff of any campers with limitations, special needs, or life-threatening conditions at this time. If all signa-tures and required information are present, then a buddy tag will be issued to the participant. Troops are encouraged to place their forms alphabetically in a three ring binder to speed up the process. Please do not put the forms in plastic sheet protec-tors. If your unit has a youth or adult taking medications, please review the Administration Guide for proper manage-ment and storage.

• Dining Hall This is a very important stop as your group will meet the Head Steward and receive the unit’s table assignment. The steward

will also instruct your group in proper dining hall etiquette and procedures. If you have Scouts who have a special dietary need, we would like to help with this, but need to have a Special Needs Request form to do so. The Special Needs form lets us know of the details concerning the Scouts allergy or need. Please do this well in advance of you arriving at camp (at least a week). Not all needs can be accommodated. Scouts with special allergies, such as gluten allergies, should bring their own food. They may store their food in the dining hall refrigerator. One of your leaders should be assigned to help Scouts who bring their own food in case they need assistance in preparing their food. Scouts are always welcome to eat the food that we provide and they can choose to bring food in order to supplement the existing menu.

• Quartermaster The Quartermaster will issue any gear that your group might need throughout the week for cleaning or camp projects. The

Quartermaster also controls access to the flammable fuels where your group must store propane and flammable fuels.

• Swim Check At the waterfront, the Aquatics Director will explain rules and procedures surrounding the use of the camp swimming and

boating areas. All participants wishing to swim during the week should take their swim test at this time.

• Shooting Sports Learn basic safety rules and find out about open shoots.

SupperAll meals will be served cafeteria style in our dining hall. Units participating in the Base Camp program should assemble at the flags near the Camp Office in full Class A uniform by 5:50 p.m. After Troop Reports and Grace, your unit will be directed into the dining hall. Table waiters should report to the dining hall 10 minutes early.

Leaders’ MeetingA Camp Leaders’ Meeting will be held at the Welcome Center. This is a very important meeting where you will be introduced to the Area Directors, be given important information, and have an opportunity to address any concerns.

Opening CampfireThe purpose of the opening campfire is to introduce the Ottari Camp staff and to set a mood for the week. Units should assemble in Class A uniform by the Scoutcraft Shelter by 8:30 p.m.

7:00 a.m. Bird Study & Fishing Merit Badge

7:50 a.m. Flag Raising and Breakfast

after breakfast Leader’s Meeting

9:00 a.m. Merit Badge Block 1

9:15 a.m. Brownsea Island Participants meet at the BSI Troop site for opening ceremony

10:00 a.m. Merit Badge Block 2

11:00 a.m. Merit Badge Block 3

Your First Day at Camp

Your Week at Camp 12:15-1:00 p.m. Lunch - SPL meeting immediately after

lunch

2:00 p.m. Merit Badge Block 4

3:00 p.m. Merit Badge Block 5

4:00 p.m. Merit Badge Block 6

5:50 p.m. Retreat, all troops present in Class A Uniform

6:00 p.m. Dinner

7:30 p.m. Evening Activities

11:00 p.m. Quiet Time

DailySchedule

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Activities May Include:

• Ottari Zip Line Get ready to soar on Ottari’s 800 foot zip line! Riders must be 12 years old and at least 100 lbs but less than 300 lbs to ride.

Participants may sign-up at the Camp Trading Post for $5 for 2 rides.

• OA Cracker Barrel A display of Native American Dance and Music. Join us at the Dining Hall for an evening filled with sounds and sights you

might not have the opportunity to see again.

• Snake Show Hosted by the Nature Lodge staff, the Snake Show is both entertaining and informational. Come see some of the area wild-

life up close (but not too close!). You will learn about the many different snakes on our reservation, both non-venomous and venomous.

• Camp Leader’s Award Leaders can go home with a few awards by staying active with their unit and the camp throughout the week. Help out

camp operations, and make sure you get at least one nap in during the week, and you can earn the Camp Leaders Award.

• World War II Living History Go back in time to learn about World War II from a soldier who knows everything about it.

• Open Area Activities Rifle range, shotgun range, water front and archery range.

• Frog Hike Join the Nature staff on a night hike to learn how to identify our amphibian friends.

• A Scout is Reverent The Scout Law emphasizes that a Scout is Reverent. A Camp Chaplain

will be conducting a non-denominational vesper service during the week. All Scouts and leaders are encouraged to attend.

• Art Show Bring your works of art and show them off in the Scoutmasters’ lounge.

Evening Activities & Special Programs

Adult Leader TrainingCamp Ottari offers Youth Protection Training, Leave no Trace Awareness Training, and Leader Specific Training for Scoutmas-ters. Other sections of Leaders Specific Training can be offered if there is enough interest from attendees. Additional trainings may also be taken at Camp Powhatan. Some courses such as CPR/First Aid require a fee. Please see the separate Scoutmaster Program document for complete training information.

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A password to access our on-line registration system will be mailed out after your troop has made its April 1st payment. Your troop will be able to register for merit badges two weeks prior to your arrival with this code. Registration will close on Saturday at noon, the day before you arrive at camp.

When signing your Scouts up for merit badges, please refer to the Ottari camp map and take note that there is a sizable hill between the upper camp program areas of Nature and Handicraft and the lower camp program areas of Shooting Sports, Scoutcraft, and Aquatics. Please schedule so that your scouts will have time to travel between classes!

Important Notes:

1. With the exception of Horsemanship, there will be no additional charges for merit badges n 2017. Scouts signed up for elec-tives like Basketry will receive their kits on the first day of class.

2. Merit Badge sign ups are on a first-come, first-served basis. The on-line system will automatically close classes when they are full.

3. The Scout must take both hours of a class consecutively if the class is scheduled for two hours. Badges which require two hours include Environmental Science, Pioneering, Horsemanship (your road travel time is a part of the two hours), Rifle, Shot-gun Shooting, Small Boat Sailing, and Lifesaving.

4. Mile Swim and BSA Snorkeling are not merit badges; they are basic skill instruction.

5. The Brownsea Island Adventure is an all day, all week program. If your Scouts want to take a variety of merit badges, they should be in the merit badge program, rather than Brownsea. If your Scouts need some instruction on a few of the skills re-quired for 1st Class, we ask that the troop contact either their Commissioner or the Scoutcraft department to arrange for some private instruction.

6. Evening activities will be announced at the Adult Leader’s meetings at camp.

7. Scouts must be age 12 and at least 100 lbs but less than 300 lbs to ride the zip line. Sign up at the Trading Post.

8. Look at the program section of this Guide for the prerequisites to merit badges that can be done prior to coming to camp.Spe-cial Diets- A special needs request must be submitted describing the Scout’s needs. Not all requests can be accommodated. Scouts with gluten allergies are advised to bring their own food which can be stored in the dining hall refrigerator.

9. No swim checks can be completed prior to arrival at camp.

Merit Badge Schedules and Sign-Ups

Please note that the water at Camp Ottari is spring fed and can be quite cold! Due to this fact, you must take a swim test at camp with our aquatics staff.Alert!

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Merit Badges: Details & Prerequisites

ADVANCEMENTSummer camp has traditionally been viewed as a convenient place where Scouts can earn several merit badges in a short amount of time. At the Blue Ridge Scout Reservation, however, we offer much more than merit badges. During their week at camp, Scouts will grow mentally, physically, and spiritually as they interact with their peers in a safe and posi-tive environment that revolves around recreational swimming, hiking, shooting, campfires, sports, and games. Though advancement is still integral to our summer camp experience, we encourage and offer opportunities for much more than organized lessons. We encourage all our units to take advantage of these opportunities.

MERIT BADGESAll badges will be taught based on the requirements found in the most recent edition of the BSA’s requirement book. Please check to make sure your merit badge books contain the same requirements. Campers seeking to take a merit badge must pre-register online through C.A.M.P. Online.

It is the responsibility of each Scout to choose and prepare for each merit badge that he wishes to take in advance of his week at camp. Prerequisites exist for many of the badges and are outlined in this guide. To prevent partials, please make sure your Scouts come to camp with these prerequisites completed and appropriate proof of completion (i.e. examples of their work or a note from their Scoutmaster).

To ensure quality and safe instruction, class sizes are limited according to the number of instructors, equipment, and other factors.

DIFFICULTY SCALEAdvanced Badge: badges in this category are the most difficult to complete at summer camp due to the course content, number of prerequisites, and expected ability level of the Scouts. Advanced badges are highly recommended for your oldest Scouts who are First Class and above.

Moderate Badge: badges in this category can be easily earned at camp by experienced Scouts but have a few prerequi-sites to complete at home.

Basic Badge: badges in this category have few, if any, prerequisites. These courses are excellent for Scouts of all ages and ability levels.

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Merit Badge Eagle? Details Location & Prerequisites

Archery - AdvancedThis is a very difficult badge to master; thus, it is recommended that participants have prior experi-ence. Scouts should plan on spending a large portion of their free time at the range trying to qualify. You may bring your own bow if it is locked in the range house for the week. This badge is lim-ited to 12 Scouts. We recommend boys 13 years or older to sign up.

Location/Program: Shooting Sports

Art - BasicDrawing or artistic experience recommended. Scouts will learn how to express their ideas and tell a story using pictures.

Location/Program: Handicraft

Prerequisites: Requirement 4.

Basketry - BasicThis is an excellent badge for young Scouts. Scouts will use weaving skills to make two bas-kets and a wooden stool. It may be possible to complete this badge in your spare time.

Location/Program: Handicraft

Bird Study - ModerateThis class will be held before breakfast when Scouts will have the greatest chance to observe the Reservation’s bird population. Scouts should bring a pairt of binoculars and a field notebook.

Location/Program: NaturePrerequisites: Requirement 8, certi-fied by a Scoutmaster

Beginner’s Instruction - BasicThis session is devoted to completing the 2nd Class rank requirements 8a–8c and 1st Class rank requirements 9a–9c.

Location/Program: Aquatics

BSA Lifeguard - AdvancedThis course is extremely physically demanding and is recommended for older Scouts and adults only. Par-ticipants will spend their entire day on the waterfront and should not plan on signing up for any other merit badges. Be prepared for a practical and written exam at the end of the week.

Location/Program: AquaticsPrerequisites: Must be 15 years old. Participants must have Swimming MB and be CPR certified.

Camping - ModerateThis program requires lots of written work, and covers a lot of material.

Location/Program: Scoutcraft

Prerequisites: Requirements 4b, 5e, 7b, 8d, 9a, 9b. First Class Rank or above.

Canoeing - ModeratePhysical strength and stamina required.

Location/Program: Aquatics

Prerequisite: Must pass swimmer’s test.

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Citizenship in the Nation - AdvancedOnly at Camp Ottari. Learn what it means to be an American Citizen.  

Location/Program: Camp Ottari Eagle ProgramPrerequisites:  Requirement 2: choose one of the following: 2a, 2b or 2c (2d will be completed during camp)

Citizenship in the World - ModerateOnly at Camp Ottari. Learn what it means to be a Citizen of the Word

Location/Program: Camp Ottari Eagle Program

Communications - AdvancedOnly at Camp Ottari. The best leaders are great communicators. Participants will learn good communication strategies and practice those techniques.

Location/Program: Camp Ottari Eagle ProgramPrerequisites:  This is a difficult merit badge with lots of writing and speak-ing requirements. Please complete and bring 1a with you to camp. Requirement 5 (attend a public meeting) and 8 (plan a Troop Court of Honor or Campfire or Chapel Service) cannot be completed at camp.

Emergency Preparedness - Moderate This program requires Scouts to complete writ-ten material and master many skills. A strong knowledge of knots is particularly important.

Location/Program: ScoutcraftPrerequisites: Scouts must have First Aid Merit Badge. First Class Rank or above. Requirements 1, 2c, 6c, 8c. Photograph of personal emergency service pack must be brought from home.

Environmental Science - AdvancedThis is a time consuming badge which requires Scouts to spend several hours outside of class each day observing, writing, and experimenting.

Location/Program: Nature/EcologyPrerequisites: This badge requires mature levels of concentration and is best suited for Scouts 13 and older.

First Aid - ModerateThis program covers a great deal of material. Scouts should bring a triangular bandage and a roll of gauze. This is recommended for older boys.

Location/Program: Scoutcraft

Fish and Wildlife Mgmt - ModerateThis badge requires some written work and a conservation project.

Location/Program: Nature/EcologyPrerequisites: Requirements 5 and 7, certified by a Scoutmaster.

Fishing - BasicBring your rod, reel, and tackle. Completion of this badge requires both patience and a lot of luck. Scouts should plan to fish outside of regular class in the morning or evening to meet required number of catches. Requirement 9 may or may not be completed depending on if the Scout is able to catch a fish.

Location/Program: Scoutcraft

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Forestry - ModerateThis badge requires mature levels of concentra-tion, plus charts and plans. Scouts should bring a notebook in which to mount leaves for their collection.

Location/Program: Scoutcraft

Geology - ModerateThis badge requires mature levels of concentra-tion, plus charts and plans.

Location/Program: NaturePrerequisites: Requirement 5c (3a) collect 10 different rocks or minerals. Record in a notebook where you obtained and label each with its class and origin, chemical composition, and list its physical proper-ties. Please bring either your collection and notebook or your notebook and a photo of your collection.

Horsemanship - Moderate This is a fun but time consuming badge. Transpor-tation to the horse pens needs to be arranged/provided by the troop’s adults (approximately a 30 minute drive from Ottari and 15 minute drive from Powhatan, which is included in the 2 hour class time). Participants must bring long pants and sturdy boots or shoes.

Location/Program: Scoutcraft Prerequisites: 11 e & f.

Indian Lore - BasicScouts will learn about Native American life, games, and crafts. All participants will be required to take part in the Pow Wow. In addi-tion to making Indian Crafts, this badge requires some in depth study and reports.

Location/Program: Scoutcraft

Kayaking - Moderate In earning this merit badge, Scouts will learn how to properly enter and exit a kayak, and learn proper paddling techniques.

Location/Program: Aquatics

Must pass swimmer’s test.

Leatherwork - BasicThis is a good badge for younger Scouts.

Location/Program: HandicraftPrerequisites: Please bring a pair of leather shoes or a baseball mitt to complete requirement 4.

Leave No Trace AwarenessThis short course is designed to introduce lead-ers and scouts to the principles of LNT and to explain how leaders can learn more about the topic.

Location/Program: Nature/Ecology

Lifesaving - AdvancedThis challenging program is physically demand-ing and is recommended only for very strong swimmers who wish to learn aquatic life-saving skills.

Location/Program: AquaticsPrerequisites: Must complete the swimmer’s test and be First Class. Prior CPR training is helpful.

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Mammal Study - BasicThis is a good introductory badge for younger Scouts. Participants will be required to complete a report and a conservation project.

Location/Program: Nature/Ecology

Mile SwimThis award, while not a merit badge, is recom-mended only for strong swimmers and involves 4 one-hour sessions.

Location/Program: Aquatics

Must pass swimmer’s test.

Nature - BasicThis is an excellent introductory badge to all badges offered in the nature-ecology area. This badge requires participants to go on both day and night hikes.

Location/Program: Nature/Ecology

Orienteering - AdvancedParticipants in this program set up and run an orienteering course for their troop. Thus, cooper-ation of the troop members will be required. It is essential that Scouts wishing to take this badge have a basic knowledge of map and compass.

Location/Program: ScoutcraftBring a compass!

Personal Management - AdvancedOnly at Camp Ottari. A Scout is thrifty. Learn how to budget and manage your personal finances and time.

Location/Program: Camp Ottari Eagle ProgramPrerequisite: Req. 1 must be done before camp as it involves family discussions and comparison shopping. Req. 2, which involves keeping 13 weeks of financial re-cords will be started at camp. Part of Req. 8 will need to be concluded after camp.

Pioneering - Advanced The Scout must have a basic knowledge of knots and lashings. In addition to the two hours of class each day, participants will need extra time to complete the project and splicings outside of class. Please bring a pocketknife and gloves.

Location/Program: ScoutcraftPrerequisite: Know knots, required for Tenderfoot, 2nd Class, and 1st Class

Reptile & Amphibian Study - Moder-ate Scouts will be required to make drawings and participate in some night observation (Frog hunt). Though this program is not recommended for Scouts afraid of snakes, past participants have lessened their fears by learning about reptile behavior.

Location/Program: Nature/Ecology

Prerequisite: Requirement 8 (a) or 8 (b) certified by Scoutmaster.

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Rifle Shooting - Advanced Challenging and time consuming. A two-hour per-day class, plus extra time to shoot qualifying targets is required to earn the badge. A Scout may bring and use his own rifle only if it is a .22 caliber single shot, bolt action rifle with at least a 3 pound trigger pull. All firearms must be locked in the range house throughout the week. Class size is limited.

Location/Program: Shooting Sports

Rowing - Moderate This is a physically demanding program. It is more difficult to master than canoeing or kayak-ing,

Location/Program: AquaticsMust pass swimmer’s test.

Shotgun Shooting - AdvancedThis is a very challenging badge that requires scouts “qualify” in order to complete the require-ments. Do not bring ammunition! Please bring a pair of shooting glasses. Limited to 16 Scouts.

Location/Program: Shooting Sports

Soil & Water Conservation - Moderate This badge requires drawings and a conservation project. This program covers a lot of material and is not recommended for younger Scouts.

Location/Program: Nature/Ecology

Small Boat Sailing - Moderate(Only at Camp Ottari) This is a two-hour program that will require additional free time to master the skills. Participants must be 13 years old. Class size is limited to 8 participants.

Location/Program: AquaticsCompletion of swimmer’s test is man-datory.

Swimming - ModerateThis program is physically demanding and is recommended for older Scouts only.

Location/Program: AquaticsScouts must be able to pass the swimmer’s test at Camp Ottari.

Weather - ModerateThis program covers a lot of material. Partici-pants will make rudamentary weather instru-ments and learn the basics of forcasting.

Wilderness Survival - ModerateThis program requires an overnight trip. Scouts should bring a backpack, sleeping bag, and ground coth.

Location/Program: ScoutcraftPrerequisite: Requirement 5 (Sur-vival kit). This may be brought from home. First Class Rank or above.

Woodcarving - ModerateThis badge is not recommended for first year Scouts due to safety concerns. Participants should bring a sharp, folding knife that locks.

Location/Program: ScoutcraftPrerequisites: Totin’ Chip. Bring it with you.

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Important Information At-A-GlancePlease read the Administration Guide for Complete Details

Camp Leadership and VisitorsContinuity of adult leadership at camp is one of the keys to a successful week; however, we understand that leaders are often forced to switch out due to work obligations. If your unit must rotate leadership, please remember that the number of adults in camp cannot exceed the number of paid leaders. For example, if you have paid for 5 leaders (spending the night), there must be no more than 5 leaders (spending the night) at any time. Leaders should switch at the Camp Office where there is a sign in/ sign out log and where a new wristband may be issued. If you have a visitor coming for the day, please remind them to sign in at the office and receive a visitor wristband. Visitors are required to pay for any meals they plan to eat in the dinning hall ($4 for breakfast, $5 for lunch, and $6 for supper). Anyone who stays the night must pay the weekly fee; we do not prorate fees, so please make sure that all of your parents and leaders understand this. Some visitors have chosen to stay in a local hotel if they want to visit for more than one day. Pets are not al-lowed at any time on the Reservation!

Wildlife and BearsThe Blue Ridge Scout Reservation is blessed with an abundance of wildlife ranging from raccoons to bears and strict manage-ment practices are enforced to ensure the safety of both humans and wildlife. Any food or smellables brought to camp must be stored in a secure location when unsupervised. The Camp Ranger will fine those individuals found “feeding” wildlife or failing to secure smellables. Please read the Wildlife Best Management Practices section of the Administration Guide for more information. Please report bear encounters to the camp office.

Tent DamageParticipants will be housed in either tents or Adirondack cabins during their stay at camp. Your leadership should conduct a careful inspection of the campsite along with your staff guide to document any existing damage (usually cuts in the tents). Troops are responsible for all property damage found during the check-out process and will be charged $25 per inch for new tent damage.

Contagious DiseaseThe Blue Ridge Mountains Council takes the safety and welfare of its staff and participants very seriously. All units will be stopped at the entrance and asked if anyone has experienced nausea/vomiting or fever during the last 48 hours. Sick individu-als and often entire units will be quarantined if our health officers suspect a risk of contagion. Please ask anyone with a recent sickness to stay home. Refunds can be issued with a doctor’s note by completing a no-show form at check-in. Please do not put the health and safety of others at risk by violating this policy.

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Friday Night After the Closing Campfire and Order of the Arrow Tapout:• Have Scouts pack all their belongings except those needed for Friday night and Saturday morning.

• Pack all troop gear.

• An awards packet will be available on Friday night with a spread sheet containing a summary of all advancement earned during the week. Brownsea Scouts and Adult Leaders will have a separate forms showing the work they com-pleted during the week. Leaders can print blue cards from C.A.M.P. online if desired.

Saturday Morning:• Cold breakfast is available at the dining hall for pick-up from 7:00 to 8:15 a.m.

• Make a Troop Reservation for the next camping season! Hold-a-Place forms are available in the Welcome Center.

• Check your advancement packet for medical forms, camp patches, and advancement completion or partial slips before leaving camp at the Welcome Center Saturday morning 7:30–9:00 a.m. pick up from Camp Director.

• Police the campsite area and collect stray items–please leave the site better than you found it!

• Finish packing and, if using camp transportation, place the gear neatly beside the road for pickup.

• Be sure the troop site, latrine, washstand, and shower are clean before leaving camp. Show that your troop members are good campers by leaving the troop site clean for those checking in on Sunday.

• Set trash bags beside the road for pickup.

• Return all Quartermaster issued equipment including latrine cleaning materials to the Quartermaster.

• Close all tent flaps, but please do not tie them.

• Complete a closing inspection with a staff member.

• Call roll or make a check to be sure that all Scouts and leaders are accounted for before leaving camp. Wait until all transportation has arrived before leaving camp.

• Have a Scoutmaster check out at the Welcome Center with the Camp Director to receive your patches and medical forms, turn in Hold-a-Place form. Check-out is from 7:30 - 9:00 AM.

• Turn in evaluations before leaving.

• Camp shuttles for Saturday morning must be reserved in advance as we do not have a regularly scheduled shuttle for Saturday. The process for doing this will be explained during the Sunday Night Leader’s Meeting.

* Note: Saturday breakfast is a non-cooked, travel style meal.

Have a Safe Trip Home! See you next summer!

Information for Week’s End: Check - Out

Ottari Camp Song

High above the Little Laurel, high above the trees

Flies the hawk of Camp Ottari sailing through the breeze

Hail Ottari, Hail Ottari, forever we’ll be true

May the spirit of Ottari trail along with you.

Camp Grace for the Blue Ridge

Mountains Reservation

“For this food, and for friends and family,

for these mountains and for all of your creation,

for life itself and for our faith which gives life meaning, we thank thee, oh Lord.”

Ottari Camp Song & Reservation Grace

Camp Leaders’ Guide 2017 Camp Ottari Page 13

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Camp Leaders’ Guide 2017 Camp Ottari Page 14

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