can we replace the game designer with an algorithm?

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Dr. Ing. Sander C.J. Bakkes Lecturer in Game Technology University of Amsterdam

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Dr. Ing. Sander C.J. BakkesLecturer in Game TechnologyUniversity of Amsterdam

Can we Replace the Game Can we Replace the Game Designer with an Algorithm?Designer with an Algorithm?

Question #1Question #1

“Is it important to “Is it important to consider the consider the individualindividual

player?”player?”

Player ExperiencePlayer Experience

Player ExperiencePlayer Experience

Player ExperiencePlayer Experience

Player ExperiencePlayer Experience

Player ExperiencePlayer Experience

Types of Player ModellingTypes of Player Modelling

Bakkes, Spronck, and Van Lankveld (2012). Bakkes, Spronck, and Van Lankveld (2012). Player Behavioural Player Behavioural Modelling for Video GamesModelling for Video Games. Entertainment Computing, . Entertainment Computing, 3(3):71-79.3(3):71-79.

““SoSo: We have AI that can : We have AI that can learn things, and AI that learn things, and AI that

can model the human can model the human player; what shall we use player; what shall we use

this for?”this for?”

““Creating Creating personalisedpersonalised experiences”experiences”

MotivationMotivation((11) psychological foundation, () psychological foundation, (22) effect on ) effect on player satisfaction, (player satisfaction, (33) contribution to game ) contribution to game development practise, (development practise, (44) instrumental to ) instrumental to achieving industry ambitionsachieving industry ambitions

Targeted content injectionTargeted content injection

ResultsResults((11) Approach learns appropriate ) Approach learns appropriate challenge level within ~30 secs.challenge level within ~30 secs.

((22) Game adaptations can made ) Game adaptations can made specifically to certain game contentspecifically to certain game content

((33) Human participants consistently ) Human participants consistently prefer the personalised game over prefer the personalised game over an identical static game (~72%)an identical static game (~72%)Published at IEEE GEM 2014, FDG 2014, PCG 2014Published at IEEE GEM 2014, FDG 2014, PCG 2014

WonderingWondering......

Can we achieve the same results Can we achieve the same results by only analysing by only analysing facial facial expressionsexpressions??

Can we achieve the same results Can we achieve the same results by only analysing by only analysing facial facial expressionsexpressions??

Question #2Question #2

“Can game design be “Can game design be wholly or partially wholly or partially

automatedautomated?”?”

““So: Can we Replace the So: Can we Replace the Designer with an Designer with an

AlgorithmAlgorithm?”?”

““NoNo: Our AI is nowhere : Our AI is nowhere near good enough yet.”near good enough yet.”

““NoNo: There will always be : There will always be a need for human a need for human

supervision.”supervision.”

““YesYes: Lots of repetitive : Lots of repetitive and low skilled design and low skilled design

tasks will become tasks will become automated.”automated.”

The end of this talk

http://sander.landofsand.com/[email protected]