can you turn the tide to save your...
TRANSCRIPT
-
CAN YOU TURN THE TIDE TO SAVE YOUR CIVILIZATION?
A GAME BY GALEN CISCELL
CONTENTS
6 Councilor sheets 3 Productiondice
Starting Playerstandup
This rulebook
6 Mystic Barrier tokens
12 Courage tokens
40 Atlanteans(6 In Each Player
Color, 4 Gray)
1 Atlantean Navy board
31 Knowledgecards
58 Misfortunecards
37 Island tiles 21 Component cards
1 AthenianGalley
1 blackAttack die
10 Orecubes
14 Goldcubes
10 Crystalcubes
20 Atlantiumcubes
24 Mystic Energybeads
“But afterwards there occurred violent earthquakes and �oods; and in a single day and night of misfortune… the island of
Atlantis… disappeared in the depths of the sea.” - Plato
All target numbers to col
lect resources
are reduced by one for y
ou.
1. Place Atlanteans
2. Draw Misfortunes
3. Productive Actions
4. Athenians Attack
5. Build Components
Add 1 to a resource roll
1
Transmute one resource
2
Cancel a Flood misfortune
3 *
Un�ip a �ooded tile
5 *
*Multiple players ma
y contribute
mystic energy to achiev
e this effect.
MYSTIC ENERGY COSTS
PHASES 2
Cancel a Flood misfortune
3 *
Un�ip a �ooded tile
5 *
All target numbers to col
lect resources
are reduced by one for y
ou.
Add 1 to a resource roll
Transmute one resource
2MYSTIC ENE
RGY COSTS
You may choose to place your Atlanteans
at the end of the Misfortune phase.You may choose to place your AtlanYou may choose to place your AtlanYou may choose to place your Atlan
at the end of the Misfortuneat the end of the Misfortune
All target numbers to col
lect resources
2 2
All target numbers to col
lect resources
1 2 2
1. Place Atlanteans 2. Draw Misfortunes 3. Productive Actions 4. Athenians Attack 5. Build Components
Add 1 to a resource roll 1
Transmute one resource 2
Cancel a Flood misfortune 3 *Un�ip a �ooded tile 5 **Multiple players may contribute mystic energy to achieve this effect.
MYSTIC ENERGY COSTSPHASES
at the end of the Misfortune phase.You may choose to place your Atlan
at the end of the Misfortune phase.
Add 1 to a resource roll 1
Transmute one resourceCancel a Flood misfortune 3
Un�ip a �ooded tile 5 Multiple players may coMultiple players may coMultiple pla
mystic energy to achieve
MYSTIC ENERGY COSTS
Add 1 to a resource roll 1MYSTIC ENERGY COSTS
Whenever you draw one or more Knowledge cards, you may either draw one
additional card or keep one additional card.Add 1 to a resource roll 1
Transmute one resource 2
Cancel a Flood misfortune 3
Un�ip a �ooded tile 5 yers may co
nergy to achieve
2Transmute one resource 2
Cancel a Flood misfortune 3 *Un�ip a �ooded tile 5 *
yers may contribute nergy to achieve this effect.
Cancel a Flood misfortune 3 *Cancel a Flood misfortune 3 Un�ip a �ooded tile 5 *Un�ip a �ooded tile 5
phase.You may choose to place your Atlanteans
phase.Whenever you draw one or more
Whenever you draw one or more
Whenever you draw one or more
phase.Whenever you draw one or more
phase.Whenever you draw one or more
Whenever you draw one or more Knowledge cards, you may either draw one
Knowledge cards, you may either draw one
Knowledge cards, you may either draw one
Knowledge cards, you may either draw one
Knowledge cards, you may either draw one
Knowledge cards, you may either draw one
Knowledge cards, you may either draw one
Knowledge cards, you may either draw one additional card or keep one additional card.
additional card or keep one additional card.
additional card or keep one additional card.
additional card or keep one additional card.
MYSTIC ENERGY COSTSadditional card or keep one additional card.
MYSTIC ENERGY COSTS
1. Place Atlanteans 2. Draw Misfortunes 3. Productive Actions 4. Athenians Attack 5. Build Components
Add 1 to a resource roll 1Transmute one resource 2Cancel a Flood misfortune 3 *Un�ip a �ooded tile 5 **Multiple players may contribute mystic energy to achieve this effect.
MYSTIC ENERGY COSTS
PHASES
additional card or keep one additional card.
Whenever you draw one or more
Whenever you draw one or more Knowledge cards, you may either draw one
additional card or keep one additional card.
Add 1 to a resource roll Transmute one resourceisfortune 3 Un�ip a �ooded tile
may contribute ergy to achieve this effect.
MYSTIC ENERGY COST
Whenever you draw one or more Knowledge cards, you may either draw one
additional card or keep one additional card.
additional card or keep one additional card.
additional card or keep one additional card.
Add 1 to a resource roll Transmute one resourceisfortune 3
MYSTIC ENERGY COSTS
additional card or keep one additional card.
12
isfortune 3 *5 *
2isfortune 3 *isfortune 3
5 *5
Whenever you build a component, choose one of these two bene�ts:
Pay one less resource to build that component.~ or ~
Receive the component’s bene�t an additional time.
1. Place Atlanteans 2. Draw Misfortunes 3. Productive Actions 4. Athenians Attack 5. Build Components
Add 1 to a resource roll 1
Transmute one resource 2
Cancel a Flood misfortune 3 *Un�ip a �ooded tile 5 **Multiple players may contribute mystic energy to achieve this effect.
MYSTIC ENERGY COSTSPHASES
Knowledge cards, you may either draw one
Knowledge cards, you may either draw one additional card or keep one additional card.
Whenever you build a component, Whenever you build a component, Whenever you build a component, choose one of these two bene�ts:choose one of these two bene�ts:
Pay one less resource to build that comPay one less resource to build that comPay one less resource to build that comPay one less resource to build that com~ or ~
Receive the component’s bene�t an addiReceive the component’s bene�t an addi
Knowledge cards, you may either draw one Receive the component’s bene�t an addi
Knowledge cards, you may either draw one additional card or keep one additional card.Receive the com
ponent’s bene�t an addiadditional card or keep one additional card.Receive the com
ponent’s bene�t an addi
Knowledge cards, you may either draw one Receive the component’s bene�t an addi
Knowledge cards, you may either draw one additional card or keep one additional card.Receive the com
ponent’s bene�t an addiadditional card or keep one additional card.Receive the com
ponent’s bene�t an addiReceive the component’s bene�t an addiadditional card or keep one additional card.Receive the com
ponent’s bene�t an addiadditional card or keep one additional card.
Add 1 to a resource roll 1
Transmute one resourceCancel a Flood misfortune 3
Un�ip a �ooded tile 5 Multiple players
mystic energy to achieve thi
MYSTIC ENERGY COSTS
Whenever you build a component, choose one of these two bene�ts:
Pay one less resource to build that comPay one less resource to build that com
Receive the component’s bene�t an addiReceive the component’s bene�t an additional time.tional time.tional time.
Whenever you build a component, choose one of these two bene�ts:
Pay one less resource to build that comPay one less resource to build that component.ponent.ponent.You gain one mystic energyat the start of each turn.
Add 1 to a resource roll 1
Transmute one resourceCancel a Flood misfortune 3
Un�ip a �ooded tile 5 Multiple players may contribut
rgy to achieve thi
MYSTIC ENERGY COSTS
Receive the component’s bene�t an addiReceive the component’s bene�t an additional time.at the start of each turn.at the start of each turn.at the start of each turn.at the start of each turn.
Add 1 to a resource roll 1
Transmute one resource 2
Cancel a Flood misfortune 3 *Un�ip a �ooded tile 5 *
may contribute rgy to achieve this effect.
MYSTIC ENERGY COSTS
2
Cancel a Flood misfortune 3 *Cancel a Flood misfortune 3 Un�ip a �ooded tile 5 *Un�ip a �ooded tile 5
1. Place Atlanteans 2. Draw Misfortunes 3. Productive Actions 4. Athenians Attack 5. Build Components
Add 1 to a resource roll 1Transmute one resource 2Cancel a Flood misfortune 3 *Un�ip a �ooded tile 5 **Multiple players may contribute mystic energy to achieve this effect.
MYSTIC ENERGY COSTS
PHASES
23 **3 5 *
5
FLOOD FORGES
ANCESTOR’S
GAMBIT
Reroll the attack di
e.
You must use the n
ew
result, even if it is h
igher.
RITUAL OF
TRANSFERENCE
Give or take
one mystic energy,
resource, Courage token,
or Knowledge card
to or from
another player.
result, even if it is h
igher.
Give or take
one mystic energy,
resource, Courage token,
resource, Courage token,
resource, Courage token,
resource, Courage token,
resource, Courage token,
or Knowledge card
to or from
another player.
You must use the n
ew
result, even if it is h
igher.
result, even if it is h
igher.You must use the n
ew
result, even if it is h
igher.
or Knowledge card
to or from
one mystic energy,
resource, Courage token,
or Knowledge card
another player.
ANCIENT ATLAS
Choose a section: Mountains, Hills, or Forests. All target numbers in that section are reduced by 1 this turn.
resource, Courage token,
or Knowledge card
Forests. All target numbersd d
Discard any number of gold. For each gold discarded in this way,
permanently gain one Atlantean of your color or gain two gray Atlanteans
for use this turn only.
SECRET OF GREED
Discard any number of gold. For each gold discarded in this way,
permanently gain one Atlantean of your color or gain two gray Atlanteans
for use this turn only.for use this turn only.for use this turn only.for use this turn only.
FLOOD HILLS
FLOOD FORESTS
FLOOD
LIBRARI
ES
CALM SEAS
Nothing happens.
CONTROLLED FLOOD
Flood two tiles in any section(s).
MAGNETIC REPLICATORCopy the bene�t of any component costing three
or fewer resources (even if
it is not currently in the game).
POWER COREGain three mystic energy.
STELLAR RUDD
ER
Draw three Kno
wledge cards
and keep one.
BCOMPONENTB
CAN YOU TURN THE TIDE TO SAVE YOUR CIVILIZATION?
A GAME BY GALEN CISCELL
ts3 Productiondice
Starting Playerstandup
6 Mystic Barrier tokens 12 Courage tokens
40 Atlanteans(6 In Each Player Color, 4 Gray)
1 Atlantean N
31 Knowledgecards 58 Misfortunecards 37 Island tiles21 Component cards
1 AthenianGalley 1 blackAttack die10 Orecubes 14 Goldcubes 10 Crystalcubes 20 Atlantiumcubes 24 Mystic Energybeads
“But afterwards there occurred violent earthquakes and �oods;
and in a single day and night of misfortune… the island of
Atlantis… disappeared in the depths of the sea.” - Plato
1. Place Atlanteans 2. Draw Misfortunes 3. Productive Actions 4. Athenians Attack 5. Build Components
Ad
U*Multiple players may contribute mystic energy to achieve this effect.
PHASES
123. 4. 5.
P
1. Place Atlanteans 2. Draw Misfortunes 3. Productive Actions
4. Athenians Attack 5. Build Components
AT
CaUn*M myst
PHASES
1. P2. 34. 5
1. Place Atlanteans 2. Draw Misfortunes 3. Productive Actions
4. Athenians Attack 5. Build Components
TCa
Un*Mult myst
PHASES
ANCEGA
RerollYou must
result,
ChooMAll targ
by 1 thi
SECRET OF
FLOOD
FLOOD FOREST
CALM SEASNothing happens.
CONTROLLED FLOODFlood two tiles in any section(s).
MAGNETIC REPLICATOR
Copy the bene�t of
any component costing three
or fewer resources (even if
it is not currently in the game).
POWER COREGain three mystic energy.
STELLAR RUDDER
Draw three Knowledge cards
and keep one.
BCOMPONENT
B
CAN YOU TURN THE TIDE TO SAVE YOUR CIVILIZATION?
A GAME BY GALEN CISCE
This rulebook
6 Mystic Barrier tokens 12 Courage tokens
teans Player Gray)
gecards
20 Atlantiumcubes 24 Mystic Energybeads
“But afterwards there occu
hquakes and �oods;
and in a sin
rtune… the island of f the sea.” - Plato
1. Place Atlanteans 2. Draw Misfortunes 3. Productive Actions 4. Athenians Attack 5. Build Components Add TranCancUn�i*Multipl mystic
MYPHASES
CALM SEASNothing happens.
CONTROLLED FLOODFlood two tiles in any section(s).
STELLAR RUDDERDraw three Knowledge cards and keep one. BCOMPONENT
B
-
2
1 Set up the island of Atlantis by laying out its parts as shown on the right.
2 Place the resource cubes (ore, Atlantium, gold, and crystal), mystic energy beads, Mystic Barrier and Courage tokens, and production dice within easy reach of all players, near the island.
3 Shuf�e the Misfortune and Knowledge decks separately and place them near the island.
4 Lay the ten component cards in a row called the “Blueprint.” For your �rst game, randomly select 3 cards from the “A” deck, 3 from the “B” deck, 3 from the “C” deck, and the Power Core card (with a white dot on the back).
6
7
2
5
GAME SETUP(For 6 players, Standard Game)
MOUNTAINS
FORGES
HILLS
You may choose to place your Atlanteans
at the end of the Misfortune phase.
You may choose to place your Atlanteans
at the end of the Misfortune phase.
1. Place Atlanteans
2. Draw M
isfortunes
3. Productive Actions
4. Athenians Attack
5. Build Components
Add 1 to a resource roll 1
Transmute one resource
2
Cancel a Flood misfortune 3 *
Un�ip a �ooded tile
5 *
*M
ultiple players may contribute
mystic energy to achieve this effect.
MYSTIC EN
ERGY COSTS
PHASES
2
Cancel a Flood misfortune 3 *
Cancel a Flood misfortune 3
Un�ip a �ooded tile
5 *
Un�ip a �ooded tile
5
All targ
et numb
ers to collect resources
are reduced
by one for you.
1. Place Atlanteans
2. Draw
Misfortunes
3. Productive A
ctions
4. Athenians A
ttack
5. Build C
omp
onents
Ad
d 1 to a resource roll
1
Transmute one resource
2
Cancel a Flood
misfortune
3 *
Un�ip
a �ooded
tile 5 *
*M
ultiple p
layers may contrib
ute
m
ystic energy to achieve this effect.
MYSTIC
ENER
GY C
OSTS
PHA
SES
2
Cancel a Flood
misfortune
3 *C
ancel a Flood m
isfortune 3
Un�ip
a �ooded
tile 5 *
Un�ip
a �ooded
tile 5
You gain one Courage token
at the start of each turn.
1. Place Atlanteans
2. Draw Misfortunes
3. Productive Actions
4. Athenians Attack
5. Build Components
Add 1 to a resource roll 1
Transmute one resource 2
Cancel a Flood misfortune 3 *
Un�ip a �ooded tile 5 *
*Multiple players may contribute
mystic energy to achieve this effect.
MYSTIC ENERGY COSTS
PHASES 2
Cancel a Flood misfortune 3 *
Cancel a Flood misfortune 3
Un�ip a �ooded tile 5 *
Un�ip a �ooded tile 5
POWER COREGain three mystic energy.
STABILIZERLook at the top card of the
Misfortune deck and either discard it or place it back on
top of the deck.
CONTROL PODGain one Atlantean.
STELLAR RUDDERDraw three Knowledge cards
and keep one.
MATTER CONVERTER
Transmute one resource you possess into any other
resource.
ENTROPY DRIVERoll a die and gain:
Nothing==
===
3
4
-
3
1
2
8
2
2
5 Each player selects a Councilor sheet and takes 3 Atlanteans matching her color (denoted by the color of the councilor’s title). These represent each councilor’s loyal followers. Each player takes one mystic energy.
6 Place the remaining Atlanteans of each selected color, as well as the gray Atlanteans, in a supply near the island. Place the Atlanteans of the unused colors back in the box.
7 Place the Athenian Galley over the “0” corresponding to the number of players (2-3, or 4-6) on the Atlantean Navy board and place the attack die nearby.
8 The player who most recently went swimming becomes the starting player and takes the Starting Player standup.
CITIES
FORESTS
LIBRARIES
You
gain
one
mys
tic e
nerg
y
at th
e sta
rt o
f eac
h tu
rn.
at th
e sta
rt o
f eac
h tu
rn.
at th
e sta
rt o
f eac
h tu
rn.
1. P
lace
Atla
ntea
ns
2. D
raw
Misf
ortu
nes
3. P
rodu
ctiv
e Ac
tions
4. A
then
ians
Atta
ck
5. B
uild
Com
pone
ntsAd
d 1
to a
reso
urce
roll
1
Tran
smut
e on
e re
sour
ce
2
Canc
el a
Floo
d m
isfor
tune
3
*
Un�
ip a
�oo
ded
tile
5
*
*Mul
tiple
pla
yers
may
cont
ribut
e
m
ystic
ene
rgy
to a
chie
ve th
is ef
fect
.
MYS
TIC
ENER
GY
COST
S
PHA
SES
2
Canc
el a
Floo
d m
isfor
tune
3
*
Canc
el a
Floo
d m
isfor
tune
3
Un�
ip a
�oo
ded
tile
5
*
Un�
ip a
�oo
ded
tile
5
Whe
neve
r you
dra
w o
ne o
r mor
e K
now
led
ge
card
s, y
ou m
ay e
ither
dra
w o
ne
add
ition
al c
ard
or k
eep
one
ad
diti
onal
car
d.
Whe
neve
r you
dra
w o
ne o
r mor
e
Whe
neve
r you
dra
w o
ne o
r mor
e K
now
led
ge
card
s, y
ou m
ay e
ither
dra
w o
ne
Kno
wle
dg
e ca
rds,
you
may
eith
er d
raw
one
add
ition
al c
ard
or k
eep
one
ad
diti
onal
car
d.
add
ition
al c
ard
or k
eep
one
ad
diti
onal
car
d.
1. P
lace
Atla
ntea
ns
2. D
raw
Mis
fort
unes
3.
Pro
duc
tive
Act
ions
4.
Ath
enia
ns A
ttac
k 5.
Bui
ld C
omp
onen
ts
Ad
d 1
to a
reso
urce
roll
1
Tran
smut
e on
e re
sour
ce
2C
ance
l a F
lood
mis
fort
une
3
*
Un�
ip a
�oo
ded
tile
5
*
*Mul
tiple
pla
yers
may
con
trib
ute
m
ystic
ene
rgy
to a
chie
ve th
is e
ffec
t.
MYS
TIC
EN
ERG
Y C
OST
S
PHA
SES
2
Can
cel a
Flo
od m
isfo
rtun
e
3
*
Can
cel a
Flo
od m
isfo
rtun
e
3
Un�
ip a
�oo
ded
tile
5
*
Un�
ip a
�oo
ded
tile
5
Whenever y
ou build a c
omponent,
choose one
of these two
bene�ts:
Pay one less r
esource to bu
ild that comp
onent.
~ or ~
Receive the c
omponent’s
bene�t an a
dditional tim
e.1. Plac
e Atlantean
s 2. Dra
w Misfortun
es 3. Pro
ductive Actio
ns 4. Ath
enians Attac
k 5. Bui
ld Componen
ts
Add 1 to a re
source roll
1
Transmute on
e resource
2
Cancel a Flo
od misfortu
ne 3 *
Un�ip a �oo
ded tile
5 *
*Multiple playe
rs may contr
ibute
mystic ene
rgy to achie
ve this effect
.
MYSTIC ENE
RGY COSTS
PHASES
2
Cancel a Flo
od misfortu
ne 3 *
Cancel a Flo
od misfortu
ne 3
Un�ip a �oo
ded tile
5 *
Un�ip a �oo
ded tile
5
Whenever y
ou build a c
omponent,
choose one
of these two
bene�ts:
Pay one less r
esource to bu
ild that comp
onent.
~ or ~
Receive the c
omponent’s
bene�t an a
ddit
Receive the c
omponent’s
bene�t an a
dditional tim
e.
5
STABILIZERLook at the top card of the
Misfortune deck and either discard it or place it back on
top of the deck.
SELF-HEALINGMATERIAL
No bene�t.
SUBATOMICSEMAPHORE
Give or take one mystic energy, Courage token, Knowledge
card, or resource to/from another player.
MATTER CONVERTER
Transmute one resource you possess into any other
resource.
ELECTRUM PLATING
Gain one Courage token.
MAGNETIC REPLICATORCopy the bene�t of
any component costing three or fewer resources (even if
it is not currently in the game).
-
4
OBJECT OF THE GAMEThe object of the game is for the players to build all ten components
of the cosmic gate, before the island sinks completely.
PLAYING THE GAMEIn Atlantis Rising each player portrays one of the councilors of Atlantis during the island’s �nal hour. Using their advanced Atlantean technology and the energy of their mystic power source, all must work together to construct a cosmic gate capable of transporting what is left of the island to safety, before their civilization is lost forever to the sea.
Atlantis Rising is a cooperative game. The players will either all share the victory (if they save Atlantis), or all share the defeat (if Atlantis sinks beneath the waves).
The game is played over the course of several turns. Each turn is broken into �ve phases, as outlined below.
GAME TURN PHASES 1. PLACE ATLANTEANS 2. DRAW MISFORTUNES 3. PRODUCTIVE ACTIONS 4. ATHENIANS ATTACK 5. BUILD COMPONENTS
Start of TurnBefore beginning each turn, players may use their
councilors’ special abilities or play Knowledge cards.
1. PLACE ATLANTEANSBeginning with the starting player and proceeding clockwise,
players take turns placing all of their Atlanteans from their personal supply onto one or more Island tiles, or into the Atlantean Navy.
Each tile can only support a �xed number of Atlanteans, as indicated by the number of rings on the tile. Players may place fewer than the maximum number of Atlanteans allowed on a tile.
Atlanteans of multiple colors may share a tile, so long as the total capacity of the title is not exceeded.
The center tile represents the mystic power source of Atlantis, and may support any number of Atlanteans. The Atlantean Navy board may also support any number of Atlanteans.
2. DRAW MISFORTUNESEven as the councilors work to save their home, myriad misfortunes plague Atlantis, �ooding the isle, causing panic in the populace, and raining other maladies upon the land. Atlanteans who see the oncoming waves about to crash into their assigned position will �ee back to their councilor, their assigned task unful�lled.
Beginning with the starting player and proceeding clockwise, each player must draw a Misfortune card (see page 8). If a Misfortune card requires a decision, all players may discuss the
Blue cannot place two Atlanteans on this Mountains tile, because it can only support one Atlantean.
Green, Red, and Yellow all legally share this Forges tile. A tile can support multiple colors of Atlanteans, so long as their total number does not exceed the tile’s capacity (three in this case).
-
5
decision, but the current player has �nal authority. Atlanteans on �ooded tiles are returned to their owner’s
personal supply, without performing the productive action of the tile. Tiles are always �ooded from the tip of the island toward the center.
3. PRODUCTIVE ACTIONSBeginning with the starting player and proceeding clockwise,
each player performs the productive actions of his surviving Atlanteans in the order he wishes, removing each Atlantean from the board and returning it to his personal supply, after its productive action is performed.
Mountains, Hills and ForestsThese resource-producing regions have been heavily mined near the center of the island, but are largely untapped near its edges.
Roll one production die for each Atlantean placed here; for each success, take one resource corresponding to the location of your Atlantean: Mountains – ore; Hills – gold; Forests – crystal.
Success is achieved by rolling equal to or higher than the target number printed on the tile (2, 3, 4 for ore; 3, 4, 5 for gold; and 4, 5, 6 for crystal). Roll one die per Atlantean, one die at a time. Once an Atlantean’s die is rolled, the Altantean is returned to its supply.
Target numbers to collect resources can never be raised above 6 or lowered below 2.
Mystic energy guides the hand of Atlantean followers, allowing them to �nd resources they may otherwise have missed.
After a production die is rolled, mystic energy may be spent to add 1 to the result. A player may spend any number of mystic energy in this way, increasing the result by 1 for each mystic energy spent.
LibrariesThe libraries of Atlantis are among the �nest in the world, containing the wisdom of an advanced civilization. Though some may believe it folly to retreat into these stacks of books and scrolls while the island is sinking around them, wise councilors recognize the true value of knowledge.
For each Atlantean placed here, draw and keep a number of Knowledge cards (see page 9) as shown on the tile:
: draw cards (amount shown)
: keep cards from those drawn (amount shown); discard the rest
All players have a maximum hand limit of four Knowledge cards. If a player has more than four cards in her hand at any time, she must immediately play or discard Knowledge cards until she has four cards in hand.
Red draws two Knowledge cards. He may keep one of these cards, but must discard the other.
Orange rolls a 6 and a 4, and collects one cystral.
LOST SCHEMA
Pay one less of any
resource when
building a compone
nt.building a
component.
SCIENCEOF SHIELDING
Place a Mystic Barrier token on any tile.
-
6
ForgesThe forges of Atlantis are legendary. Only here can the precious alloy Atlantium be re�ned from the ore found in the mountains. While simple ore is useless for building the components of the cosmic gate, Atlantium is critical to the advanced technology of Atlantis. The forge smiths at the island’s center are already overworked, but those who brave the waves can command the full attention of the smiths who dwell near the edge of the island.
For each Atlantean placed here, transmute one ore into one or more Atlantium. You may convert ore to Atlantium at a rate of 1:3, 1:2, or 1:1, as shown on the tile. Each Atlantean placed here may convert only one ore into Atlantium (a player with multiple Atlanteans on a Forges tile may convert multiple ore cubes into Atlantium).
CitiesThe citizens of Atlantis are proud and logical – they are not easily convinced that the gods will actually destroy their island; it will take the testimony of several followers to recruit them to your cause. Those who dwell closer to the sea have seen the oncoming waves, making them easier to recruit to the cause of saving their civilization.
Gain one new Atlantean for each 1, 2, or 3 Atlanteans placed here, as shown on the tile. This Atlantean is returned to your personal supply along with the Atlantean(s) performing this productive action.
Important: To use a Cities tile, a single player must place the maximum number of Atlanteans allowed on the tile. Only the Cities tiles have this restriction
Mystic Power Source (Center Tile)The mystic power source is the key to the Atlanteans’ advanced technology. Unlike other cultures, who would war amongst themselves for the right to control such a potent force, the Atlanteans have always granted free access to all citizens.
For each Atlantean placed here, gain one mystic energy (see page 10). Any number of Atlanteans may be placed on the mystic power source each turn.
The Atlantean NavyThe Athenians have ever been the enemies of Atlantis. Even as the island sinks into the seas, Athens still sends its mariners to plunder and destroy Atlantis. Atlantis requires brave men and women to defend it.
Each Atlantean placed here helps to defend Atlantis. Atlanteans placed on the Atlantean Navy board are not returned to the players’ personal supplies until after the end of the Athenians Attack phase.
Any number of Atlanteans can contribute to the Atlantean Navy.
Forges
For each or more 1:3, 1:2, or 1:1, as shown on the tile. may convert only one ore into
Green hoped to gain more ore this turn, however with only two ore to transform into Atlantium, Green’s third Atlantean placed on this Forges tile is wasted.
here, as shown on the tile. personal supply along with the productive action.
Important: maximum number of Cities tiles have this restriction
this Forges tile is wasted.
A
A
An ineffective Cities placement. A single player must �ll all of the available rings to bene�t from a Cities tile.
All players will obtain mystic energy; Blue will obtain two, Green and Orange one each.
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4. ATHENIANS ATTACKThe Athenians are unpredictable in their assault, but one thing is certain – as Atlantis weakens, they will increase the intensity of their attacks; their relentless onslaught resulting in the �ooding of the island. A councilor who invests heavily in the defense of the island will see her veteran sailors return from battle with the courage to do what they must to save the island.
The starting player rolls the attack die, adds the number indicated on the attack track, and compares the result to the number of Atlanteans placed in the Atlantean Navy. If there are fewer Atlanteans than the total result of the attack, �ood (�ip over) one tile for each Atlantean fewer than the result (players’ choice). If no consensus can be reached, the starting player is the �nal arbiter on which tiles are �ooded. Tiles are always �ooded from the tip of the island toward the center. If there is an equal or greater number of Atlanteans than the total result of the attack, nothing happens.
At the end of the Athenians Attack phase, advance the Athenian Galley by one step on the attack track. The attack track can never exceed +5 in a 2 player game, +8 in a 3 player game, or +12 in a 4-6 player game.
In addition, if a player has contributed at least two Atlanteans and also the most Atlanteans to the Atlantean Navy, he receives a Courage token (see page 9). If two or more players are tied for the most Atlanteans, the starting player or the player closest to the starting player (proceeding clockwise) is considered to have contributed the most Atlanteans. Only one player may receive a Courage token in this fashion each turn.
5. BUILD COMPONENTSWhile the Athenians press the attack and the island sinks into the sea, the councilors must race to complete the components necessary to create the cosmic gate that will save their people from annihilation. There is little time for collaboration, so each councilor must work separately to construct each component.
Beginning with the starting player and proceeding clockwise, each player may either build one (and only one) component if she has the correct combination of resources, or pass. Completing a component provides an additional bene�t detailed on the Component card, which is gained only once, immediately upon building the component. The card is then taken by the player who built the component.
Building a component always requires that at least one resource be spent by the player building the component, regardless of any reductions in cost.
Note: Players may not trade resources among themselves, unless they use certain Knowledge cards or component bene�ts.
Red rolls the attack die (a 3) and adds the number indicated on the attack track (+8), for a total of 11. He then subtracts 9 (the total number of Atlanteans, plus one Courage token) for a total of two tiles that must be �ooded.Afterward, Red receives one Courage token. Red, Blue and Green are tied for the number of Atlanteans contributed to the Atlantean Navy. Since Red is the starting player, he wins the tie.
This example is not permitted. All compo-nents require at least one resource to build (Knowledge cards are not a resource).
LOST SCHEMA
Pay one less of any resource when building a component.
Pay one less of any resource when building a component.
LOST SCH
EMA
Pay one le
ss of any
resource w
hen
building a
compone
nt.
STABILIZERLook at the top
card of the
Misfortune deck and either
discard it or place it back on
top of the deck.
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8
Change Starting PlayerAt the end of each turn, the current starting player passes the
Starting Player standup to the player on her left and that player becomes the new starting player.
WINNING OR LOSINGThe players lose the game if all of the Island tiles have been
�ooded. The center tile is always the last tile �ooded. Atlantis is lost forever!
The players win the game if they complete all of the components of the cosmic gate (and thereby activate it) before the center tile is �ooded. Atlantis is saved!
MISFORTUNE CARDSFlooding isn’t the only concern for the Atlanteans. Earthquakes and plagues ravage the island from without while hopelessness and sabotage undermine the councilors’ efforts from within.
Most misfortunes are basic “Flood” cards. These cards will state “Flood [Section]” (ex: Flood Forests). When a basic Flood misfortune is drawn, the current player must �ood (�ip over) the next available tile in the named section.
If a section of the island is already completely �ooded and a tile in that section would be �ooded, the current player must choose two other tiles to �ood (in one or two sections, his choice). If there aren’t two other tiles remaining, the players lose the game.
Some misfortunes are special misfortunes. Special misfortunes can never be prevented with mystic energy and take place immediately when drawn. Follow the instructions on the card when a special misfortune is drawn.
Note: Controlled Flood is a special misfortune, and not considered a basic Flood misfortune for purposes of cancelling a Flood misfortune with mystic energy, or preventing a Flood misfortune with a Mystic Barrier token (see page 10).
Calm Seas: When a player draws a Calm Seas card, nothing happens.
Spur the Cycle: When the Spur the Cycle card is drawn, shuf�e the Misfortune deck and discard pile together, along with Spur the Cycle. The active player does not draw another misfortune this turn (although any remaining players will still draw a Misfortune card). Important: The effect of Spur the Cycle also applies when it is revealed and discarded with the help of a Knowledge or Component card.
The Cities section has already been entirely �ooded. Having drawn a Flood Cities misfortune, the players must choose and �ood any two other tiles.
Tiles are always �ooded from the tip of the island toward the center.
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KNOWLEDGE CARDSKnowledge cards can be played at any time, although
never to interrupt an action. For example, a Science of Shielding Knowledge card (depicted on page 5) could be played in reaction to a Flood Forges misfortune, but the misfortune would take effect before the Mystic Barrier token was placed. Because it has already been drawn, the Misfortune card must be resolved before the Knowledge card goes into effect.
Each player has a hand limit of four Knowledge cards. If a player has more than four cards in her hand at any time, she must immediately play or discard Knowledge cards until she has four cards in hand.
COURAGE TOKENSAn Atlantean with courage can stand fast against the Athenians or brave the oncoming waves to complete his assigned task even in the face of impending doom.
A Courage token, once gained, is retained until expended. When placing Atlanteans, a player may place a single Courage token beneath one of his Atlanteans (multiple Courage tokens may be placed beneath multiple Atlanteans). If a tile containing an Atlantean with a Courage token is �ooded during the Draw Misfortunes phase, the Courage token is expended, allowing the Atlantean to immediately perform the productive action of that tile, before returning to the player’s personal supply. A Courage token expended in this way is “lost” and returned to the supply.
If a tile containing an Atlantean with a Courage token escapes misfortune, the Courage token is returned to its owner’s personal supply along with his Atlantean(s) after the Productive Actions phase, and can be placed again on a future turn.
A player may also place a Courage token beneath an Atlantean placed into the Atlantean Navy. In this case, the Atlantean counts as two Atlanteans instead of one when determining the result of the Athenians’ attack (although the Atlantean does not count as two Atlanteans when determining which player receives a Courage token for placing the most Atlanteans in the Atlantean Navy). In this case, the Courage token is always “lost” and returned to the supply after the Athenians Attack phase, regardless of the outcome of the battle.
The Panic and Plague misfortunes do not affect Atlanteans not yet placed during the Draw Misfortunes phase. (The Crisis of Faith misfortune still prevents Atlanteans placed after the Misfortunes phase from collecting mystic energy.)energy.)
Yellow, with one ore, has placed an Atlantean with a Courage token on the bottommost Forges tile. The players draw a Flood Forges misfortune. Yellow transmutes her ore into three Atlantium and loses her Courage token; then the tile is �ooded.
You may choose to place your Atlanteansat the end of the Misfortune phase.
You may choose to place your Atlanteansat the end of the Misfortune phase.
1. Place Atlanteans 2. Draw Misfortunes 3. Productive Actions 4. Athenians Attack 5. Build Components
Add 1 to a resource roll 1Transmute one resource 2Cancel a Flood misfortune 3 *Un�ip a �ooded tile 5 **Multiple players may contribute mystic energy to achieve this effect.
MYSTIC ENERGY COSTS
PHASES
2Cancel a Flood misfortune 3 *Cancel a Flood misfortune 3 Un�ip a �ooded tile 5 *Un�ip a �ooded tile 5
PLAGUE
All players must
return one Atlantean
from play
(on an Island tile or in
the Atlantean Navy)
to their personnal
supply.
PANICMove all Atlanteans one tile towardthe center of the island.
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10
MYSTIC BARRIERSThe tangible manifestation of the power of mystic energy, mystic barriers can protect localized areas of the island from destruction.
During the course of the game, players may gain access to Mystic Barrier tokens. Once gained, a Mystic Barrier token may be placed on any Island tile. If a section with a Mystic Barrier token would be �ooded, discard the Mystic Barrier instead. Mystic Barriers only protect against basic Flood misfortunes.
Note: Each tile may only support one Mystic Barrier token.
MYSTIC ENERGYThe power of mystic energy can guide followers to the resources they seek, turn back the oncoming waves, or even raise the land from the ocean.
Mystic energy can be used to: 1) Add 1 to a production die roll to gather resources on a Mountains, Hills, or Forests tile (1 energy); 2) Transform a single resource into any other resource (2 energy); 3) Cancel a basic Flood misfortune (but not a Controlled Flood) (3 energy); or 4) Un�ip a �ooded tile (5 energy). Players may not contribute mystic energy to increase another player’s production die roll or to transmute one of her resources. However, several players may contribute mystic energy toward cancelling a basic Flood misfortune or un�ipping a �ooded tile.
UNFLIPPING A TILEWhen players have the opportunity to un�ip a tile, they always go
from the center of the island towards the tip.
RESOURCE CUBES AND KNOWLEDGE CARDSThe resource cubes are not limited by the material. Should you run
out, simply use replacement pieces of your choice. If the Knowledge deck should run out of cards, shuf�e the discard to create a new deck.
ADVANCED PLAY
Increased Dif�cultyTo increase the dif�culty of the game, players may choose to
use nine randomly selected components from the following component decks, in addition to the Power Core (for a total of 10 components):
•Easy Dif�culty: 3 components each from decks A, B and C •Normal Dif�culty: 3 components each from decks A, B and D •Hard Dif�culty: 3 components each from decks A, C and D •Cosmic Dif�culty: 3 components each from decks B, C and D
Once the players have mastered the above dif�culty levels, the �nal challenge awaits. Players who would dare to save Atlantis without the usual safeguard against early disaster can begin the game without mystic energy!
Increased Dif�culty
use nine randomly selected components from the following component decks, in addition to the Power Core (for a total of 10 components):
MY
Mto gather resources on a
Orange rolls a 3 and decides to spend two mystic energy beads to increase the result of the roll to a 5. Orange collects one gold.
The players, having lost the battle against the Athenians, must �ood one tile. They choose a Libraries tile with a Mystic Barrier token. Because the tile is not being destroyed as the result of a basic Flood misfortune, the Mystic Barrier is discarded with no effect.
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Faster Game PlayTo speed up game play, players can resolve actions during the
Place Atlanteans phase simultaneously (instead of waiting for each player to take her turn in order). If two or more players wish to place an Atlantean on the same space on a tile, then default to turn order. Players may also resolve actions simultaneously during the Productive Actions and Build Components phases. Again, default to turn order if action sequence becomes important.
FREQUENTLY ASKED QUESTIONS
Q: How do effects like Ancient Atlas, Earthquake, and the Explorer’s special ability interact?
A: Apply the effects in the order they occur, remembering that an effect can never raise a target number above 6 or lower it below 2 by any means. The Explorer’s special ability is applied at the time of the production roll.
Q: Ancestors’ Gambit says you must accept the result of the second roll of the attack die. Can you use multiple Ancestors’ Gambit cards on the same turn to continue rerolling the attack die?
A: Yes. You cannot choose the value on the attack die prior to the reroll, but you may play additional Ancestors’ Gambit cards to continue to reroll the attack die.
Q: Can you play a Knowledge card to avoid discarding due to exceeding your hand limit?
A: Yes. When your hand size exceeds four cards you may immediately play one or more cards to avoid discarding.
Q: Do all components provide an additional bene�t when they are used more than once?
A: Some components do not provide any additional bene�t from a second use (Solar Matrix, Targeting Spire and Temporal Keyhole).
Q: Does Athenians Press the Attack allow the Athenian Galley to exceed the maximum value for a 2 or 3 player game on the attack track?
A: No. If you cannot advance the Athenian Galley without exceeding the maximum value allowed, do not advance the Athenian Galley.
Q: What is considered a “resource?” A: The game pieces represented by cubes: Atlantium, crystal, gold, and
ore.
Q: If the special misfortune Lack of Support is in effect, can I still use the Knowledge card Untapped Talent to copy the ability of another councilor for the turn?
A: Yes.
Q: Which Atlanteans does the Crisis of Faith card affect? A: All Atlanteans placed on the center tile, even those paced after the
Misfortunes phase.
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Phillip reidJamie riddlestuart riddlelaura ridenoursherman sandersryan schlaeferdanielle shortmike siglerbecky silvanick stroudKathleen stuartmike summersonben swinehartlindsey swinehartnick tareshrandy tareshnicholas tiptontina trinhlindsey Watnezac Watnematt WebsterJennifer WebsterJamie Williamsnathan Williamsryan Williams
Creditsspecial thanks to: Chelsie taresh, matthew teeter and sharon lipinski,tyler and emily Ciscell , megan and Kelly nace
the designer wishes to thank the following individuals for their help in playtesting atlantis rising:
Atlantis Rising Game Design: Galen CiscellGraphic Design and Illustration: karim Chakroun
Copyright 2012 Z-Man Games, Inc. 3250, F.X. tessier, vaudreuil-dorion, Québec, Canada, h9C 2r5For any comments, questions, or suggestions:[email protected]/boardgames/atlantis_rising.htm