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  • CAN YOU TURN THE TIDE TO SAVE YOUR CIVILIZATION?

    A GAME BY GALEN CISCELL

    CONTENTS

    6 Councilor sheets 3 Productiondice

    Starting Playerstandup

    This rulebook

    6 Mystic Barrier tokens

    12 Courage tokens

    40 Atlanteans(6 In Each Player

    Color, 4 Gray)

    1 Atlantean Navy board

    31 Knowledgecards

    58 Misfortunecards

    37 Island tiles 21 Component cards

    1 AthenianGalley

    1 blackAttack die

    10 Orecubes

    14 Goldcubes

    10 Crystalcubes

    20 Atlantiumcubes

    24 Mystic Energybeads

    “But afterwards there occurred violent earthquakes and �oods; and in a single day and night of misfortune… the island of

    Atlantis… disappeared in the depths of the sea.” - Plato

    All target numbers to col

    lect resources

    are reduced by one for y

    ou.

    1. Place Atlanteans

    2. Draw Misfortunes

    3. Productive Actions

    4. Athenians Attack

    5. Build Components

    Add 1 to a resource roll

    1

    Transmute one resource

    2

    Cancel a Flood misfortune

    3 *

    Un�ip a �ooded tile

    5 *

    *Multiple players ma

    y contribute

    mystic energy to achiev

    e this effect.

    MYSTIC ENERGY COSTS

    PHASES 2

    Cancel a Flood misfortune

    3 *

    Un�ip a �ooded tile

    5 *

    All target numbers to col

    lect resources

    are reduced by one for y

    ou.

    Add 1 to a resource roll

    Transmute one resource

    2MYSTIC ENE

    RGY COSTS

    You may choose to place your Atlanteans

    at the end of the Misfortune phase.You may choose to place your AtlanYou may choose to place your AtlanYou may choose to place your Atlan

    at the end of the Misfortuneat the end of the Misfortune

    All target numbers to col

    lect resources

    2 2

    All target numbers to col

    lect resources

    1 2 2

    1. Place Atlanteans 2. Draw Misfortunes 3. Productive Actions 4. Athenians Attack 5. Build Components

    Add 1 to a resource roll 1

    Transmute one resource 2

    Cancel a Flood misfortune 3 *Un�ip a �ooded tile 5 **Multiple players may contribute mystic energy to achieve this effect.

    MYSTIC ENERGY COSTSPHASES

    at the end of the Misfortune phase.You may choose to place your Atlan

    at the end of the Misfortune phase.

    Add 1 to a resource roll 1

    Transmute one resourceCancel a Flood misfortune 3

    Un�ip a �ooded tile 5 Multiple players may coMultiple players may coMultiple pla

    mystic energy to achieve

    MYSTIC ENERGY COSTS

    Add 1 to a resource roll 1MYSTIC ENERGY COSTS

    Whenever you draw one or more Knowledge cards, you may either draw one

    additional card or keep one additional card.Add 1 to a resource roll 1

    Transmute one resource 2

    Cancel a Flood misfortune 3

    Un�ip a �ooded tile 5 yers may co

    nergy to achieve

    2Transmute one resource 2

    Cancel a Flood misfortune 3 *Un�ip a �ooded tile 5 *

    yers may contribute nergy to achieve this effect.

    Cancel a Flood misfortune 3 *Cancel a Flood misfortune 3 Un�ip a �ooded tile 5 *Un�ip a �ooded tile 5

    phase.You may choose to place your Atlanteans

    phase.Whenever you draw one or more

    Whenever you draw one or more

    Whenever you draw one or more

    phase.Whenever you draw one or more

    phase.Whenever you draw one or more

    Whenever you draw one or more Knowledge cards, you may either draw one

    Knowledge cards, you may either draw one

    Knowledge cards, you may either draw one

    Knowledge cards, you may either draw one

    Knowledge cards, you may either draw one

    Knowledge cards, you may either draw one

    Knowledge cards, you may either draw one

    Knowledge cards, you may either draw one additional card or keep one additional card.

    additional card or keep one additional card.

    additional card or keep one additional card.

    additional card or keep one additional card.

    MYSTIC ENERGY COSTSadditional card or keep one additional card.

    MYSTIC ENERGY COSTS

    1. Place Atlanteans 2. Draw Misfortunes 3. Productive Actions 4. Athenians Attack 5. Build Components

    Add 1 to a resource roll 1Transmute one resource 2Cancel a Flood misfortune 3 *Un�ip a �ooded tile 5 **Multiple players may contribute mystic energy to achieve this effect.

    MYSTIC ENERGY COSTS

    PHASES

    additional card or keep one additional card.

    Whenever you draw one or more

    Whenever you draw one or more Knowledge cards, you may either draw one

    additional card or keep one additional card.

    Add 1 to a resource roll Transmute one resourceisfortune 3 Un�ip a �ooded tile

    may contribute ergy to achieve this effect.

    MYSTIC ENERGY COST

    Whenever you draw one or more Knowledge cards, you may either draw one

    additional card or keep one additional card.

    additional card or keep one additional card.

    additional card or keep one additional card.

    Add 1 to a resource roll Transmute one resourceisfortune 3

    MYSTIC ENERGY COSTS

    additional card or keep one additional card.

    12

    isfortune 3 *5 *

    2isfortune 3 *isfortune 3

    5 *5

    Whenever you build a component, choose one of these two bene�ts:

    Pay one less resource to build that component.~ or ~

    Receive the component’s bene�t an additional time.

    1. Place Atlanteans 2. Draw Misfortunes 3. Productive Actions 4. Athenians Attack 5. Build Components

    Add 1 to a resource roll 1

    Transmute one resource 2

    Cancel a Flood misfortune 3 *Un�ip a �ooded tile 5 **Multiple players may contribute mystic energy to achieve this effect.

    MYSTIC ENERGY COSTSPHASES

    Knowledge cards, you may either draw one

    Knowledge cards, you may either draw one additional card or keep one additional card.

    Whenever you build a component, Whenever you build a component, Whenever you build a component, choose one of these two bene�ts:choose one of these two bene�ts:

    Pay one less resource to build that comPay one less resource to build that comPay one less resource to build that comPay one less resource to build that com~ or ~

    Receive the component’s bene�t an addiReceive the component’s bene�t an addi

    Knowledge cards, you may either draw one Receive the component’s bene�t an addi

    Knowledge cards, you may either draw one additional card or keep one additional card.Receive the com

    ponent’s bene�t an addiadditional card or keep one additional card.Receive the com

    ponent’s bene�t an addi

    Knowledge cards, you may either draw one Receive the component’s bene�t an addi

    Knowledge cards, you may either draw one additional card or keep one additional card.Receive the com

    ponent’s bene�t an addiadditional card or keep one additional card.Receive the com

    ponent’s bene�t an addiReceive the component’s bene�t an addiadditional card or keep one additional card.Receive the com

    ponent’s bene�t an addiadditional card or keep one additional card.

    Add 1 to a resource roll 1

    Transmute one resourceCancel a Flood misfortune 3

    Un�ip a �ooded tile 5 Multiple players

    mystic energy to achieve thi

    MYSTIC ENERGY COSTS

    Whenever you build a component, choose one of these two bene�ts:

    Pay one less resource to build that comPay one less resource to build that com

    Receive the component’s bene�t an addiReceive the component’s bene�t an additional time.tional time.tional time.

    Whenever you build a component, choose one of these two bene�ts:

    Pay one less resource to build that comPay one less resource to build that component.ponent.ponent.You gain one mystic energyat the start of each turn.

    Add 1 to a resource roll 1

    Transmute one resourceCancel a Flood misfortune 3

    Un�ip a �ooded tile 5 Multiple players may contribut

    rgy to achieve thi

    MYSTIC ENERGY COSTS

    Receive the component’s bene�t an addiReceive the component’s bene�t an additional time.at the start of each turn.at the start of each turn.at the start of each turn.at the start of each turn.

    Add 1 to a resource roll 1

    Transmute one resource 2

    Cancel a Flood misfortune 3 *Un�ip a �ooded tile 5 *

    may contribute rgy to achieve this effect.

    MYSTIC ENERGY COSTS

    2

    Cancel a Flood misfortune 3 *Cancel a Flood misfortune 3 Un�ip a �ooded tile 5 *Un�ip a �ooded tile 5

    1. Place Atlanteans 2. Draw Misfortunes 3. Productive Actions 4. Athenians Attack 5. Build Components

    Add 1 to a resource roll 1Transmute one resource 2Cancel a Flood misfortune 3 *Un�ip a �ooded tile 5 **Multiple players may contribute mystic energy to achieve this effect.

    MYSTIC ENERGY COSTS

    PHASES

    23 **3 5 *

    5

    FLOOD FORGES

    ANCESTOR’S

    GAMBIT

    Reroll the attack di

    e.

    You must use the n

    ew

    result, even if it is h

    igher.

    RITUAL OF

    TRANSFERENCE

    Give or take

    one mystic energy,

    resource, Courage token,

    or Knowledge card

    to or from

    another player.

    result, even if it is h

    igher.

    Give or take

    one mystic energy,

    resource, Courage token,

    resource, Courage token,

    resource, Courage token,

    resource, Courage token,

    resource, Courage token,

    or Knowledge card

    to or from

    another player.

    You must use the n

    ew

    result, even if it is h

    igher.

    result, even if it is h

    igher.You must use the n

    ew

    result, even if it is h

    igher.

    or Knowledge card

    to or from

    one mystic energy,

    resource, Courage token,

    or Knowledge card

    another player.

    ANCIENT ATLAS

    Choose a section: Mountains, Hills, or Forests. All target numbers in that section are reduced by 1 this turn.

    resource, Courage token,

    or Knowledge card

    Forests. All target numbersd d

    Discard any number of gold. For each gold discarded in this way,

    permanently gain one Atlantean of your color or gain two gray Atlanteans

    for use this turn only.

    SECRET OF GREED

    Discard any number of gold. For each gold discarded in this way,

    permanently gain one Atlantean of your color or gain two gray Atlanteans

    for use this turn only.for use this turn only.for use this turn only.for use this turn only.

    FLOOD HILLS

    FLOOD FORESTS

    FLOOD

    LIBRARI

    ES

    CALM SEAS

    Nothing happens.

    CONTROLLED FLOOD

    Flood two tiles in any section(s).

    MAGNETIC REPLICATORCopy the bene�t of any component costing three

    or fewer resources (even if

    it is not currently in the game).

    POWER COREGain three mystic energy.

    STELLAR RUDD

    ER

    Draw three Kno

    wledge cards

    and keep one.

    BCOMPONENTB

    CAN YOU TURN THE TIDE TO SAVE YOUR CIVILIZATION?

    A GAME BY GALEN CISCELL

    ts3 Productiondice

    Starting Playerstandup

    6 Mystic Barrier tokens 12 Courage tokens

    40 Atlanteans(6 In Each Player Color, 4 Gray)

    1 Atlantean N

    31 Knowledgecards 58 Misfortunecards 37 Island tiles21 Component cards

    1 AthenianGalley 1 blackAttack die10 Orecubes 14 Goldcubes 10 Crystalcubes 20 Atlantiumcubes 24 Mystic Energybeads

    “But afterwards there occurred violent earthquakes and �oods;

    and in a single day and night of misfortune… the island of

    Atlantis… disappeared in the depths of the sea.” - Plato

    1. Place Atlanteans 2. Draw Misfortunes 3. Productive Actions 4. Athenians Attack 5. Build Components

    Ad

    U*Multiple players may contribute mystic energy to achieve this effect.

    PHASES

    123. 4. 5.

    P

    1. Place Atlanteans 2. Draw Misfortunes 3. Productive Actions

    4. Athenians Attack 5. Build Components

    AT

    CaUn*M myst

    PHASES

    1. P2. 34. 5

    1. Place Atlanteans 2. Draw Misfortunes 3. Productive Actions

    4. Athenians Attack 5. Build Components

    TCa

    Un*Mult myst

    PHASES

    ANCEGA

    RerollYou must

    result,

    ChooMAll targ

    by 1 thi

    SECRET OF

    FLOOD

    FLOOD FOREST

    CALM SEASNothing happens.

    CONTROLLED FLOODFlood two tiles in any section(s).

    MAGNETIC REPLICATOR

    Copy the bene�t of

    any component costing three

    or fewer resources (even if

    it is not currently in the game).

    POWER COREGain three mystic energy.

    STELLAR RUDDER

    Draw three Knowledge cards

    and keep one.

    BCOMPONENT

    B

    CAN YOU TURN THE TIDE TO SAVE YOUR CIVILIZATION?

    A GAME BY GALEN CISCE

    This rulebook

    6 Mystic Barrier tokens 12 Courage tokens

    teans Player Gray)

    gecards

    20 Atlantiumcubes 24 Mystic Energybeads

    “But afterwards there occu

    hquakes and �oods;

    and in a sin

    rtune… the island of f the sea.” - Plato

    1. Place Atlanteans 2. Draw Misfortunes 3. Productive Actions 4. Athenians Attack 5. Build Components Add TranCancUn�i*Multipl mystic

    MYPHASES

    CALM SEASNothing happens.

    CONTROLLED FLOODFlood two tiles in any section(s).

    STELLAR RUDDERDraw three Knowledge cards and keep one. BCOMPONENT

    B

  • 2

    1 Set up the island of Atlantis by laying out its parts as shown on the right.

    2 Place the resource cubes (ore, Atlantium, gold, and crystal), mystic energy beads, Mystic Barrier and Courage tokens, and production dice within easy reach of all players, near the island.

    3 Shuf�e the Misfortune and Knowledge decks separately and place them near the island.

    4 Lay the ten component cards in a row called the “Blueprint.” For your �rst game, randomly select 3 cards from the “A” deck, 3 from the “B” deck, 3 from the “C” deck, and the Power Core card (with a white dot on the back).

    6

    7

    2

    5

    GAME SETUP(For 6 players, Standard Game)

    MOUNTAINS

    FORGES

    HILLS

    You may choose to place your Atlanteans

    at the end of the Misfortune phase.

    You may choose to place your Atlanteans

    at the end of the Misfortune phase.

    1. Place Atlanteans

    2. Draw M

    isfortunes

    3. Productive Actions

    4. Athenians Attack

    5. Build Components

    Add 1 to a resource roll 1

    Transmute one resource

    2

    Cancel a Flood misfortune 3 *

    Un�ip a �ooded tile

    5 *

    *M

    ultiple players may contribute

    mystic energy to achieve this effect.

    MYSTIC EN

    ERGY COSTS

    PHASES

    2

    Cancel a Flood misfortune 3 *

    Cancel a Flood misfortune 3

    Un�ip a �ooded tile

    5 *

    Un�ip a �ooded tile

    5

    All targ

    et numb

    ers to collect resources

    are reduced

    by one for you.

    1. Place Atlanteans

    2. Draw

    Misfortunes

    3. Productive A

    ctions

    4. Athenians A

    ttack

    5. Build C

    omp

    onents

    Ad

    d 1 to a resource roll

    1

    Transmute one resource

    2

    Cancel a Flood

    misfortune

    3 *

    Un�ip

    a �ooded

    tile 5 *

    *M

    ultiple p

    layers may contrib

    ute

    m

    ystic energy to achieve this effect.

    MYSTIC

    ENER

    GY C

    OSTS

    PHA

    SES

    2

    Cancel a Flood

    misfortune

    3 *C

    ancel a Flood m

    isfortune 3

    Un�ip

    a �ooded

    tile 5 *

    Un�ip

    a �ooded

    tile 5

    You gain one Courage token

    at the start of each turn.

    1. Place Atlanteans

    2. Draw Misfortunes

    3. Productive Actions

    4. Athenians Attack

    5. Build Components

    Add 1 to a resource roll 1

    Transmute one resource 2

    Cancel a Flood misfortune 3 *

    Un�ip a �ooded tile 5 *

    *Multiple players may contribute

    mystic energy to achieve this effect.

    MYSTIC ENERGY COSTS

    PHASES 2

    Cancel a Flood misfortune 3 *

    Cancel a Flood misfortune 3

    Un�ip a �ooded tile 5 *

    Un�ip a �ooded tile 5

    POWER COREGain three mystic energy.

    STABILIZERLook at the top card of the

    Misfortune deck and either discard it or place it back on

    top of the deck.

    CONTROL PODGain one Atlantean.

    STELLAR RUDDERDraw three Knowledge cards

    and keep one.

    MATTER CONVERTER

    Transmute one resource you possess into any other

    resource.

    ENTROPY DRIVERoll a die and gain:

    Nothing==

    ===

    3

    4

  • 3

    1

    2

    8

    2

    2

    5 Each player selects a Councilor sheet and takes 3 Atlanteans matching her color (denoted by the color of the councilor’s title). These represent each councilor’s loyal followers. Each player takes one mystic energy.

    6 Place the remaining Atlanteans of each selected color, as well as the gray Atlanteans, in a supply near the island. Place the Atlanteans of the unused colors back in the box.

    7 Place the Athenian Galley over the “0” corresponding to the number of players (2-3, or 4-6) on the Atlantean Navy board and place the attack die nearby.

    8 The player who most recently went swimming becomes the starting player and takes the Starting Player standup.

    CITIES

    FORESTS

    LIBRARIES

    You

    gain

    one

    mys

    tic e

    nerg

    y

    at th

    e sta

    rt o

    f eac

    h tu

    rn.

    at th

    e sta

    rt o

    f eac

    h tu

    rn.

    at th

    e sta

    rt o

    f eac

    h tu

    rn.

    1. P

    lace

    Atla

    ntea

    ns

    2. D

    raw

    Misf

    ortu

    nes

    3. P

    rodu

    ctiv

    e Ac

    tions

    4. A

    then

    ians

    Atta

    ck

    5. B

    uild

    Com

    pone

    ntsAd

    d 1

    to a

    reso

    urce

    roll

    1

    Tran

    smut

    e on

    e re

    sour

    ce

    2

    Canc

    el a

    Floo

    d m

    isfor

    tune

    3

    *

    Un�

    ip a

    �oo

    ded

    tile

    5

    *

    *Mul

    tiple

    pla

    yers

    may

    cont

    ribut

    e

    m

    ystic

    ene

    rgy

    to a

    chie

    ve th

    is ef

    fect

    .

    MYS

    TIC

    ENER

    GY

    COST

    S

    PHA

    SES

    2

    Canc

    el a

    Floo

    d m

    isfor

    tune

    3

    *

    Canc

    el a

    Floo

    d m

    isfor

    tune

    3

    Un�

    ip a

    �oo

    ded

    tile

    5

    *

    Un�

    ip a

    �oo

    ded

    tile

    5

    Whe

    neve

    r you

    dra

    w o

    ne o

    r mor

    e K

    now

    led

    ge

    card

    s, y

    ou m

    ay e

    ither

    dra

    w o

    ne

    add

    ition

    al c

    ard

    or k

    eep

    one

    ad

    diti

    onal

    car

    d.

    Whe

    neve

    r you

    dra

    w o

    ne o

    r mor

    e

    Whe

    neve

    r you

    dra

    w o

    ne o

    r mor

    e K

    now

    led

    ge

    card

    s, y

    ou m

    ay e

    ither

    dra

    w o

    ne

    Kno

    wle

    dg

    e ca

    rds,

    you

    may

    eith

    er d

    raw

    one

    add

    ition

    al c

    ard

    or k

    eep

    one

    ad

    diti

    onal

    car

    d.

    add

    ition

    al c

    ard

    or k

    eep

    one

    ad

    diti

    onal

    car

    d.

    1. P

    lace

    Atla

    ntea

    ns

    2. D

    raw

    Mis

    fort

    unes

    3.

    Pro

    duc

    tive

    Act

    ions

    4.

    Ath

    enia

    ns A

    ttac

    k 5.

    Bui

    ld C

    omp

    onen

    ts

    Ad

    d 1

    to a

    reso

    urce

    roll

    1

    Tran

    smut

    e on

    e re

    sour

    ce

    2C

    ance

    l a F

    lood

    mis

    fort

    une

    3

    *

    Un�

    ip a

    �oo

    ded

    tile

    5

    *

    *Mul

    tiple

    pla

    yers

    may

    con

    trib

    ute

    m

    ystic

    ene

    rgy

    to a

    chie

    ve th

    is e

    ffec

    t.

    MYS

    TIC

    EN

    ERG

    Y C

    OST

    S

    PHA

    SES

    2

    Can

    cel a

    Flo

    od m

    isfo

    rtun

    e

    3

    *

    Can

    cel a

    Flo

    od m

    isfo

    rtun

    e

    3

    Un�

    ip a

    �oo

    ded

    tile

    5

    *

    Un�

    ip a

    �oo

    ded

    tile

    5

    Whenever y

    ou build a c

    omponent,

    choose one

    of these two

    bene�ts:

    Pay one less r

    esource to bu

    ild that comp

    onent.

    ~ or ~

    Receive the c

    omponent’s

    bene�t an a

    dditional tim

    e.1. Plac

    e Atlantean

    s 2. Dra

    w Misfortun

    es 3. Pro

    ductive Actio

    ns 4. Ath

    enians Attac

    k 5. Bui

    ld Componen

    ts

    Add 1 to a re

    source roll

    1

    Transmute on

    e resource

    2

    Cancel a Flo

    od misfortu

    ne 3 *

    Un�ip a �oo

    ded tile

    5 *

    *Multiple playe

    rs may contr

    ibute

    mystic ene

    rgy to achie

    ve this effect

    .

    MYSTIC ENE

    RGY COSTS

    PHASES

    2

    Cancel a Flo

    od misfortu

    ne 3 *

    Cancel a Flo

    od misfortu

    ne 3

    Un�ip a �oo

    ded tile

    5 *

    Un�ip a �oo

    ded tile

    5

    Whenever y

    ou build a c

    omponent,

    choose one

    of these two

    bene�ts:

    Pay one less r

    esource to bu

    ild that comp

    onent.

    ~ or ~

    Receive the c

    omponent’s

    bene�t an a

    ddit

    Receive the c

    omponent’s

    bene�t an a

    dditional tim

    e.

    5

    STABILIZERLook at the top card of the

    Misfortune deck and either discard it or place it back on

    top of the deck.

    SELF-HEALINGMATERIAL

    No bene�t.

    SUBATOMICSEMAPHORE

    Give or take one mystic energy, Courage token, Knowledge

    card, or resource to/from another player.

    MATTER CONVERTER

    Transmute one resource you possess into any other

    resource.

    ELECTRUM PLATING

    Gain one Courage token.

    MAGNETIC REPLICATORCopy the bene�t of

    any component costing three or fewer resources (even if

    it is not currently in the game).

  • 4

    OBJECT OF THE GAMEThe object of the game is for the players to build all ten components

    of the cosmic gate, before the island sinks completely.

    PLAYING THE GAMEIn Atlantis Rising each player portrays one of the councilors of Atlantis during the island’s �nal hour. Using their advanced Atlantean technology and the energy of their mystic power source, all must work together to construct a cosmic gate capable of transporting what is left of the island to safety, before their civilization is lost forever to the sea.

    Atlantis Rising is a cooperative game. The players will either all share the victory (if they save Atlantis), or all share the defeat (if Atlantis sinks beneath the waves).

    The game is played over the course of several turns. Each turn is broken into �ve phases, as outlined below.

    GAME TURN PHASES 1. PLACE ATLANTEANS 2. DRAW MISFORTUNES 3. PRODUCTIVE ACTIONS 4. ATHENIANS ATTACK 5. BUILD COMPONENTS

    Start of TurnBefore beginning each turn, players may use their

    councilors’ special abilities or play Knowledge cards.

    1. PLACE ATLANTEANSBeginning with the starting player and proceeding clockwise,

    players take turns placing all of their Atlanteans from their personal supply onto one or more Island tiles, or into the Atlantean Navy.

    Each tile can only support a �xed number of Atlanteans, as indicated by the number of rings on the tile. Players may place fewer than the maximum number of Atlanteans allowed on a tile.

    Atlanteans of multiple colors may share a tile, so long as the total capacity of the title is not exceeded.

    The center tile represents the mystic power source of Atlantis, and may support any number of Atlanteans. The Atlantean Navy board may also support any number of Atlanteans.

    2. DRAW MISFORTUNESEven as the councilors work to save their home, myriad misfortunes plague Atlantis, �ooding the isle, causing panic in the populace, and raining other maladies upon the land. Atlanteans who see the oncoming waves about to crash into their assigned position will �ee back to their councilor, their assigned task unful�lled.

    Beginning with the starting player and proceeding clockwise, each player must draw a Misfortune card (see page 8). If a Misfortune card requires a decision, all players may discuss the

    Blue cannot place two Atlanteans on this Mountains tile, because it can only support one Atlantean.

    Green, Red, and Yellow all legally share this Forges tile. A tile can support multiple colors of Atlanteans, so long as their total number does not exceed the tile’s capacity (three in this case).

  • 5

    decision, but the current player has �nal authority. Atlanteans on �ooded tiles are returned to their owner’s

    personal supply, without performing the productive action of the tile. Tiles are always �ooded from the tip of the island toward the center.

    3. PRODUCTIVE ACTIONSBeginning with the starting player and proceeding clockwise,

    each player performs the productive actions of his surviving Atlanteans in the order he wishes, removing each Atlantean from the board and returning it to his personal supply, after its productive action is performed.

    Mountains, Hills and ForestsThese resource-producing regions have been heavily mined near the center of the island, but are largely untapped near its edges.

    Roll one production die for each Atlantean placed here; for each success, take one resource corresponding to the location of your Atlantean: Mountains – ore; Hills – gold; Forests – crystal.

    Success is achieved by rolling equal to or higher than the target number printed on the tile (2, 3, 4 for ore; 3, 4, 5 for gold; and 4, 5, 6 for crystal). Roll one die per Atlantean, one die at a time. Once an Atlantean’s die is rolled, the Altantean is returned to its supply.

    Target numbers to collect resources can never be raised above 6 or lowered below 2.

    Mystic energy guides the hand of Atlantean followers, allowing them to �nd resources they may otherwise have missed.

    After a production die is rolled, mystic energy may be spent to add 1 to the result. A player may spend any number of mystic energy in this way, increasing the result by 1 for each mystic energy spent.

    LibrariesThe libraries of Atlantis are among the �nest in the world, containing the wisdom of an advanced civilization. Though some may believe it folly to retreat into these stacks of books and scrolls while the island is sinking around them, wise councilors recognize the true value of knowledge.

    For each Atlantean placed here, draw and keep a number of Knowledge cards (see page 9) as shown on the tile:

    : draw cards (amount shown)

    : keep cards from those drawn (amount shown); discard the rest

    All players have a maximum hand limit of four Knowledge cards. If a player has more than four cards in her hand at any time, she must immediately play or discard Knowledge cards until she has four cards in hand.

    Red draws two Knowledge cards. He may keep one of these cards, but must discard the other.

    Orange rolls a 6 and a 4, and collects one cystral.

    LOST SCHEMA

    Pay one less of any

    resource when

    building a compone

    nt.building a

    component.

    SCIENCEOF SHIELDING

    Place a Mystic Barrier token on any tile.

  • 6

    ForgesThe forges of Atlantis are legendary. Only here can the precious alloy Atlantium be re�ned from the ore found in the mountains. While simple ore is useless for building the components of the cosmic gate, Atlantium is critical to the advanced technology of Atlantis. The forge smiths at the island’s center are already overworked, but those who brave the waves can command the full attention of the smiths who dwell near the edge of the island.

    For each Atlantean placed here, transmute one ore into one or more Atlantium. You may convert ore to Atlantium at a rate of 1:3, 1:2, or 1:1, as shown on the tile. Each Atlantean placed here may convert only one ore into Atlantium (a player with multiple Atlanteans on a Forges tile may convert multiple ore cubes into Atlantium).

    CitiesThe citizens of Atlantis are proud and logical – they are not easily convinced that the gods will actually destroy their island; it will take the testimony of several followers to recruit them to your cause. Those who dwell closer to the sea have seen the oncoming waves, making them easier to recruit to the cause of saving their civilization.

    Gain one new Atlantean for each 1, 2, or 3 Atlanteans placed here, as shown on the tile. This Atlantean is returned to your personal supply along with the Atlantean(s) performing this productive action.

    Important: To use a Cities tile, a single player must place the maximum number of Atlanteans allowed on the tile. Only the Cities tiles have this restriction

    Mystic Power Source (Center Tile)The mystic power source is the key to the Atlanteans’ advanced technology. Unlike other cultures, who would war amongst themselves for the right to control such a potent force, the Atlanteans have always granted free access to all citizens.

    For each Atlantean placed here, gain one mystic energy (see page 10). Any number of Atlanteans may be placed on the mystic power source each turn.

    The Atlantean NavyThe Athenians have ever been the enemies of Atlantis. Even as the island sinks into the seas, Athens still sends its mariners to plunder and destroy Atlantis. Atlantis requires brave men and women to defend it.

    Each Atlantean placed here helps to defend Atlantis. Atlanteans placed on the Atlantean Navy board are not returned to the players’ personal supplies until after the end of the Athenians Attack phase.

    Any number of Atlanteans can contribute to the Atlantean Navy.

    Forges

    For each or more 1:3, 1:2, or 1:1, as shown on the tile. may convert only one ore into

    Green hoped to gain more ore this turn, however with only two ore to transform into Atlantium, Green’s third Atlantean placed on this Forges tile is wasted.

    here, as shown on the tile. personal supply along with the productive action.

    Important: maximum number of Cities tiles have this restriction

    this Forges tile is wasted.

    A

    A

    An ineffective Cities placement. A single player must �ll all of the available rings to bene�t from a Cities tile.

    All players will obtain mystic energy; Blue will obtain two, Green and Orange one each.

  • 7

    4. ATHENIANS ATTACKThe Athenians are unpredictable in their assault, but one thing is certain – as Atlantis weakens, they will increase the intensity of their attacks; their relentless onslaught resulting in the �ooding of the island. A councilor who invests heavily in the defense of the island will see her veteran sailors return from battle with the courage to do what they must to save the island.

    The starting player rolls the attack die, adds the number indicated on the attack track, and compares the result to the number of Atlanteans placed in the Atlantean Navy. If there are fewer Atlanteans than the total result of the attack, �ood (�ip over) one tile for each Atlantean fewer than the result (players’ choice). If no consensus can be reached, the starting player is the �nal arbiter on which tiles are �ooded. Tiles are always �ooded from the tip of the island toward the center. If there is an equal or greater number of Atlanteans than the total result of the attack, nothing happens.

    At the end of the Athenians Attack phase, advance the Athenian Galley by one step on the attack track. The attack track can never exceed +5 in a 2 player game, +8 in a 3 player game, or +12 in a 4-6 player game.

    In addition, if a player has contributed at least two Atlanteans and also the most Atlanteans to the Atlantean Navy, he receives a Courage token (see page 9). If two or more players are tied for the most Atlanteans, the starting player or the player closest to the starting player (proceeding clockwise) is considered to have contributed the most Atlanteans. Only one player may receive a Courage token in this fashion each turn.

    5. BUILD COMPONENTSWhile the Athenians press the attack and the island sinks into the sea, the councilors must race to complete the components necessary to create the cosmic gate that will save their people from annihilation. There is little time for collaboration, so each councilor must work separately to construct each component.

    Beginning with the starting player and proceeding clockwise, each player may either build one (and only one) component if she has the correct combination of resources, or pass. Completing a component provides an additional bene�t detailed on the Component card, which is gained only once, immediately upon building the component. The card is then taken by the player who built the component.

    Building a component always requires that at least one resource be spent by the player building the component, regardless of any reductions in cost.

    Note: Players may not trade resources among themselves, unless they use certain Knowledge cards or component bene�ts.

    Red rolls the attack die (a 3) and adds the number indicated on the attack track (+8), for a total of 11. He then subtracts 9 (the total number of Atlanteans, plus one Courage token) for a total of two tiles that must be �ooded.Afterward, Red receives one Courage token. Red, Blue and Green are tied for the number of Atlanteans contributed to the Atlantean Navy. Since Red is the starting player, he wins the tie.

    This example is not permitted. All compo-nents require at least one resource to build (Knowledge cards are not a resource).

    LOST SCHEMA

    Pay one less of any resource when building a component.

    Pay one less of any resource when building a component.

    LOST SCH

    EMA

    Pay one le

    ss of any

    resource w

    hen

    building a

    compone

    nt.

    STABILIZERLook at the top

    card of the

    Misfortune deck and either

    discard it or place it back on

    top of the deck.

  • 8

    Change Starting PlayerAt the end of each turn, the current starting player passes the

    Starting Player standup to the player on her left and that player becomes the new starting player.

    WINNING OR LOSINGThe players lose the game if all of the Island tiles have been

    �ooded. The center tile is always the last tile �ooded. Atlantis is lost forever!

    The players win the game if they complete all of the components of the cosmic gate (and thereby activate it) before the center tile is �ooded. Atlantis is saved!

    MISFORTUNE CARDSFlooding isn’t the only concern for the Atlanteans. Earthquakes and plagues ravage the island from without while hopelessness and sabotage undermine the councilors’ efforts from within.

    Most misfortunes are basic “Flood” cards. These cards will state “Flood [Section]” (ex: Flood Forests). When a basic Flood misfortune is drawn, the current player must �ood (�ip over) the next available tile in the named section.

    If a section of the island is already completely �ooded and a tile in that section would be �ooded, the current player must choose two other tiles to �ood (in one or two sections, his choice). If there aren’t two other tiles remaining, the players lose the game.

    Some misfortunes are special misfortunes. Special misfortunes can never be prevented with mystic energy and take place immediately when drawn. Follow the instructions on the card when a special misfortune is drawn.

    Note: Controlled Flood is a special misfortune, and not considered a basic Flood misfortune for purposes of cancelling a Flood misfortune with mystic energy, or preventing a Flood misfortune with a Mystic Barrier token (see page 10).

    Calm Seas: When a player draws a Calm Seas card, nothing happens.

    Spur the Cycle: When the Spur the Cycle card is drawn, shuf�e the Misfortune deck and discard pile together, along with Spur the Cycle. The active player does not draw another misfortune this turn (although any remaining players will still draw a Misfortune card). Important: The effect of Spur the Cycle also applies when it is revealed and discarded with the help of a Knowledge or Component card.

    The Cities section has already been entirely �ooded. Having drawn a Flood Cities misfortune, the players must choose and �ood any two other tiles.

    Tiles are always �ooded from the tip of the island toward the center.

  • 9

    KNOWLEDGE CARDSKnowledge cards can be played at any time, although

    never to interrupt an action. For example, a Science of Shielding Knowledge card (depicted on page 5) could be played in reaction to a Flood Forges misfortune, but the misfortune would take effect before the Mystic Barrier token was placed. Because it has already been drawn, the Misfortune card must be resolved before the Knowledge card goes into effect.

    Each player has a hand limit of four Knowledge cards. If a player has more than four cards in her hand at any time, she must immediately play or discard Knowledge cards until she has four cards in hand.

    COURAGE TOKENSAn Atlantean with courage can stand fast against the Athenians or brave the oncoming waves to complete his assigned task even in the face of impending doom.

    A Courage token, once gained, is retained until expended. When placing Atlanteans, a player may place a single Courage token beneath one of his Atlanteans (multiple Courage tokens may be placed beneath multiple Atlanteans). If a tile containing an Atlantean with a Courage token is �ooded during the Draw Misfortunes phase, the Courage token is expended, allowing the Atlantean to immediately perform the productive action of that tile, before returning to the player’s personal supply. A Courage token expended in this way is “lost” and returned to the supply.

    If a tile containing an Atlantean with a Courage token escapes misfortune, the Courage token is returned to its owner’s personal supply along with his Atlantean(s) after the Productive Actions phase, and can be placed again on a future turn.

    A player may also place a Courage token beneath an Atlantean placed into the Atlantean Navy. In this case, the Atlantean counts as two Atlanteans instead of one when determining the result of the Athenians’ attack (although the Atlantean does not count as two Atlanteans when determining which player receives a Courage token for placing the most Atlanteans in the Atlantean Navy). In this case, the Courage token is always “lost” and returned to the supply after the Athenians Attack phase, regardless of the outcome of the battle.

    The Panic and Plague misfortunes do not affect Atlanteans not yet placed during the Draw Misfortunes phase. (The Crisis of Faith misfortune still prevents Atlanteans placed after the Misfortunes phase from collecting mystic energy.)energy.)

    Yellow, with one ore, has placed an Atlantean with a Courage token on the bottommost Forges tile. The players draw a Flood Forges misfortune. Yellow transmutes her ore into three Atlantium and loses her Courage token; then the tile is �ooded.

    You may choose to place your Atlanteansat the end of the Misfortune phase.

    You may choose to place your Atlanteansat the end of the Misfortune phase.

    1. Place Atlanteans 2. Draw Misfortunes 3. Productive Actions 4. Athenians Attack 5. Build Components

    Add 1 to a resource roll 1Transmute one resource 2Cancel a Flood misfortune 3 *Un�ip a �ooded tile 5 **Multiple players may contribute mystic energy to achieve this effect.

    MYSTIC ENERGY COSTS

    PHASES

    2Cancel a Flood misfortune 3 *Cancel a Flood misfortune 3 Un�ip a �ooded tile 5 *Un�ip a �ooded tile 5

    PLAGUE

    All players must

    return one Atlantean

    from play

    (on an Island tile or in

    the Atlantean Navy)

    to their personnal

    supply.

    PANICMove all Atlanteans one tile towardthe center of the island.

  • 10

    MYSTIC BARRIERSThe tangible manifestation of the power of mystic energy, mystic barriers can protect localized areas of the island from destruction.

    During the course of the game, players may gain access to Mystic Barrier tokens. Once gained, a Mystic Barrier token may be placed on any Island tile. If a section with a Mystic Barrier token would be �ooded, discard the Mystic Barrier instead. Mystic Barriers only protect against basic Flood misfortunes.

    Note: Each tile may only support one Mystic Barrier token.

    MYSTIC ENERGYThe power of mystic energy can guide followers to the resources they seek, turn back the oncoming waves, or even raise the land from the ocean.

    Mystic energy can be used to: 1) Add 1 to a production die roll to gather resources on a Mountains, Hills, or Forests tile (1 energy); 2) Transform a single resource into any other resource (2 energy); 3) Cancel a basic Flood misfortune (but not a Controlled Flood) (3 energy); or 4) Un�ip a �ooded tile (5 energy). Players may not contribute mystic energy to increase another player’s production die roll or to transmute one of her resources. However, several players may contribute mystic energy toward cancelling a basic Flood misfortune or un�ipping a �ooded tile.

    UNFLIPPING A TILEWhen players have the opportunity to un�ip a tile, they always go

    from the center of the island towards the tip.

    RESOURCE CUBES AND KNOWLEDGE CARDSThe resource cubes are not limited by the material. Should you run

    out, simply use replacement pieces of your choice. If the Knowledge deck should run out of cards, shuf�e the discard to create a new deck.

    ADVANCED PLAY

    Increased Dif�cultyTo increase the dif�culty of the game, players may choose to

    use nine randomly selected components from the following component decks, in addition to the Power Core (for a total of 10 components):

    •Easy Dif�culty: 3 components each from decks A, B and C •Normal Dif�culty: 3 components each from decks A, B and D •Hard Dif�culty: 3 components each from decks A, C and D •Cosmic Dif�culty: 3 components each from decks B, C and D

    Once the players have mastered the above dif�culty levels, the �nal challenge awaits. Players who would dare to save Atlantis without the usual safeguard against early disaster can begin the game without mystic energy!

    Increased Dif�culty

    use nine randomly selected components from the following component decks, in addition to the Power Core (for a total of 10 components):

    MY

    Mto gather resources on a

    Orange rolls a 3 and decides to spend two mystic energy beads to increase the result of the roll to a 5. Orange collects one gold.

    The players, having lost the battle against the Athenians, must �ood one tile. They choose a Libraries tile with a Mystic Barrier token. Because the tile is not being destroyed as the result of a basic Flood misfortune, the Mystic Barrier is discarded with no effect.

  • 11

    Faster Game PlayTo speed up game play, players can resolve actions during the

    Place Atlanteans phase simultaneously (instead of waiting for each player to take her turn in order). If two or more players wish to place an Atlantean on the same space on a tile, then default to turn order. Players may also resolve actions simultaneously during the Productive Actions and Build Components phases. Again, default to turn order if action sequence becomes important.

    FREQUENTLY ASKED QUESTIONS

    Q: How do effects like Ancient Atlas, Earthquake, and the Explorer’s special ability interact?

    A: Apply the effects in the order they occur, remembering that an effect can never raise a target number above 6 or lower it below 2 by any means. The Explorer’s special ability is applied at the time of the production roll.

    Q: Ancestors’ Gambit says you must accept the result of the second roll of the attack die. Can you use multiple Ancestors’ Gambit cards on the same turn to continue rerolling the attack die?

    A: Yes. You cannot choose the value on the attack die prior to the reroll, but you may play additional Ancestors’ Gambit cards to continue to reroll the attack die.

    Q: Can you play a Knowledge card to avoid discarding due to exceeding your hand limit?

    A: Yes. When your hand size exceeds four cards you may immediately play one or more cards to avoid discarding.

    Q: Do all components provide an additional bene�t when they are used more than once?

    A: Some components do not provide any additional bene�t from a second use (Solar Matrix, Targeting Spire and Temporal Keyhole).

    Q: Does Athenians Press the Attack allow the Athenian Galley to exceed the maximum value for a 2 or 3 player game on the attack track?

    A: No. If you cannot advance the Athenian Galley without exceeding the maximum value allowed, do not advance the Athenian Galley.

    Q: What is considered a “resource?” A: The game pieces represented by cubes: Atlantium, crystal, gold, and

    ore.

    Q: If the special misfortune Lack of Support is in effect, can I still use the Knowledge card Untapped Talent to copy the ability of another councilor for the turn?

    A: Yes.

    Q: Which Atlanteans does the Crisis of Faith card affect? A: All Atlanteans placed on the center tile, even those paced after the

    Misfortunes phase.

  • betsy alverCasey alverlarry alverJustin anadalemorgan armstrongKeith bakertodd beckJeff betzlerblake boundsbritton boundslaura Castellanobob ChildsJennifer ChildsCandi Ciscellmichael CiscellCaterina CorteseKeegan davisJohn debudgeadam glasgowsteve glasgowsimrin grewaldrew grimesJenna hansonJames harrisonJay hash

    traci hashKirk JentoftChristina Johnsonmike Johnsondylan Jonesanni KaielJennifer Keaheymark Kellerheidi Kerr-schlaeferCollin lazelleChris llewellynJohn lohmannmike manzerallison marleramy mcgreevydonna merwarthCynthia merwarthdale murtishawJack murtishawrebecca murtishaw noel musgnungJosh Pearsonleila PearsonPhillip PeckJohn ramsey

    Phillip reidJamie riddlestuart riddlelaura ridenoursherman sandersryan schlaeferdanielle shortmike siglerbecky silvanick stroudKathleen stuartmike summersonben swinehartlindsey swinehartnick tareshrandy tareshnicholas tiptontina trinhlindsey Watnezac Watnematt WebsterJennifer WebsterJamie Williamsnathan Williamsryan Williams

    Creditsspecial thanks to: Chelsie taresh, matthew teeter and sharon lipinski,tyler and emily Ciscell , megan and Kelly nace

    the designer wishes to thank the following individuals for their help in playtesting atlantis rising:

    Atlantis Rising Game Design: Galen CiscellGraphic Design and Illustration: karim Chakroun

    Copyright 2012 Z-Man Games, Inc. 3250, F.X. tessier, vaudreuil-dorion, Québec, Canada, h9C 2r5For any comments, questions, or suggestions:[email protected]/boardgames/atlantis_rising.htm