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  • 8/13/2019 Cap52 Comic

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    Illustration: Frazer Irving, 2003 Rebellion A/S

    Feature Digital comic art68

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    Feature Digital comic art 69

    o create the digital comic art on

    these pages, professional

    illustratorFrazerIrving started byscanning in line art and adding

    colourbeneath it. Ive tried to blend the line art

    and colour organically while still retaining that

    natural media effect, he explains. I have no

    interest in creating smooth 3D figures or photo-

    realistic landscapes; I see an inherent quality

    within paint/pen strokes and its these Ive tried

    to emulate. In many ways, Im trying to kick back

    at the glut of shiny Bryce andPoserfigures

    polluting the world of illustration.

    In the tutorial which follows, Frazer takes us

    through the simple process hes devised forhismost recent digital comic art work in 2000AD.

    The final illustration was intended to be

    monochromatic with colour-coded scenes, and

    the brief was to make it look like rough pencildrawings with colourloosely painted on, to echo

    the brutal nature of the story.

    This is the first fully digital work which Frazer

    has done using his dual-processorG4 and a

    big A4 Wacom tablet.

    T

    Join us as we create a dramatic 2000ADcomic strip in Photoshop

    Expertise provided by Frazer Irving, a

    professional illustrator who works primarily

    on 2000AD. You can view more examples

    of his work, which ranges from dark

    Lovecraftian horror to retina-searing

    psychedelia, at [w]www.frazerirving.com

    and [w] www.2000adonline.com. Frazer canbe contacted at [e] [email protected]

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    Feature Digital comic art70

    Part 1: Initial stepsCreate a set of documents and start drawing in Photoshop

    Once the basic action is decided upon, thedocument is flattened and each page is copied

    into its own document. For this strip, its set at printsize but at a higher resolution (500dpi) so that I canadd in detail without too much hassle. The pastedlayer from the thumbnail is lowered in opacity so it

    interferes less with the next stage of pencilling.

    The next stage is to create a new layer andpencil in very rough placements of figures and

    action. I can use multiple layers here to experimentwith different layouts, compositions and background

    ideas until I find something that suits me.

    First, I lay out the action using a template ofeight or ten pages on one document. The

    document is A4 in size for ease of printing, and600dpi so that I can get some detail in there if Ineed to. The first stage, seen here, is to allocatepanels to the directions in the script.

    Next, I work into the pencil layer, altering thesize of the brush to create broader strokes and

    smaller lines where needed. Keyboard shortcuts areessential here, because I change size on the fly andI need to be able to do so almost unconsciously.

    The result of this is a layer which has a clearerdefined set of outlines for the action, with key

    ideas being defined, such as the simplicity of thebackground contrasting with the detail of theforeground figures.

    I create a new layer to act as the final pencilart. I then select a brush from my tool presets

    which is designed to simulate my pencil size ofchoice, and I begin to draw a tighter version of theaction over the original sketch.

    This stage is now complete, with the pencil artall finished. The next part is to flatten this

    document and then use the Burn tool to darken anyareas which lack a bit of punch. Note the openspaces on the page. The plan here was to create adepth between the main action and the backgroundaction. By drawing detail on the main figures andleaving the paint to create the rest, we effectivelyisolate what we need to see.

    Zooming in compensates for the inability to sitwith my nose touching the paper. Here, I can

    zoom in and shrink the brush so that the tiniest ofdetails can be executed with ease.

    One of the limitations of drawing in

    Photoshop is the lack of flexibility with regardto the position of the paper. Unlike in Painter,whererotating the canvas at will is a major feature, inPhotoshop I have to rely on the rotating of theimage in increments of 90 degrees using actions setto hot keys. This is clumsy, but it still allows me todraw scenes at odd angles such as this one.

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    Alternative styles

    Othercomputer-using comics

    artists, not surprisingly, have

    theirown approaches. Some,

    such as Dave Gibbons, preferto

    produce the basic line art using

    traditional pen-and-paper

    techniques, then scan this in

    andadd colourand othereffects

    on the computer. To preserve the

    crispness of the line art, it needs

    to be scanned at quite a high

    resolution, say 600dpi ormore.

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    Feature Digital comic art 71

    Part 2: Introducing colourChoose a background wash and build up the layers

    Love those layers

    If you simply want to replicate

    the look of 1960s (and earlier)

    comic art, t heres nothing simpler

    than painting areas of flat colour

    inside a holding line but its

    far more effective to keep the

    colourand the linework on

    separate layers, then bring the

    linework to the top and only then

    flatten the image. Forthat even

    more authentic retro look, artist

    Simon Frasercombines 600dpi

    linework with a less defined,

    150dpi colour layer.

    Once the painted colour paper has been set, Ipaste the pencil drawing into it. This is then set

    to Multiply to allow the textures to show through.

    These two textures are copied and pasted intothe main document and set to Soft Light to

    allow the respective qualities to show through. Thisis my effort to simulate the effect of real paintings,where a background wash is applied to create ageneral midtone. It also suggests a mild texture tobreak up any dull flat areas.

    First, open another pre-sized document.This is again set at print size and 500dpi, this

    time in RGB. I select the appropriate colour from acolour guide, showing which colours correspond towhich scenes, and fill the document. Then I opentwo scans of painted colour textures, saved as

    greyscale images.

    The new layer is set to Multiply. Together theselayers create a warmer, more harmonious line

    art. It may seem dark here, but once the light isadded, the subtle variations in the hues becomeapparent. This provides me with the dynamic rangeof tones in the linework that traditional mediaprovide naturally.

    The new layer and the duplicate pencil layerare merged. Then I lower the opacity of the

    original pencil layer to reduce its impact on the newblue pencil layer. We can now see how the greys arevery different without the new blue.

    The pencil layer is duplicated and set to Normal.Then a new layer is created and filled with the

    foreground colour. This layer is set to Colour to givethe lines more harmony with the background.

    Next I have to paint in a mask for thebackground shapes. This is meant to suggest a

    crowd at war and create a sense of chaos, so I usethe Brush tool to paint shadowed bodies of humansand winged people, mixed with many spears.

    I need to separate the three main areas of focusin this page, which I do by using masks. First up

    is the mask of the main figures, which can be prettyrough thanks to the abundance of thick outlines.

    Next, I use the Wand to select the gutter

    around the panels. A new layer is created and Iselect a new brush, labelled cloud. I then begin topaint in the white around the main image. Again,this is to simulate traditional methods. Whereas itwould be easier to simply fill the area with white,this method has more in common with thetechniques Im attempting to mimic.

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    Part 3: Painting light areasUse white to add atmospheric light and fine details

    Next, I start to paint in the whites behind thefigures. By painting behind the lines, I soften

    them up and allow the blue to show through,transforming the black lines to blue. The areas I

    dont paint remain darker.

    I select the main figures mask and delete thewhite from the background layer. Rough

    edges arent such a problem at this stage, because Ican always paint into the image again to cover up

    these parts.

    Once the masks are done, I embark on the finalstretch, which is the painting of light. I create a

    new layer on which to paint the background, andpaint in some very light, broad strokes in thedirection in which the rain is supposed to be falling.Then I select the background figures mask and addwhite to the sky to bring out the figures.

    The main layers of white have been paintedin. We can see the two separate layers along

    with the line art. At this point, I wasnt sure ifI needed the same sort of background in the finalpanel as I had in the rest of the page, and layersallowed me to explore this variation. In the end,I decided to stay with the original plan.

    Here, we see the allocation of white on theimage. Sometimes I see new ways to render

    certain elements of the pages by experimentingwith layer order, and so on. Here I noticed that thesubtle pencil lines of the background shapesdetracted from the effect I wanted, so I decidedto remove them.

    I create a new layer on top and begin paintingwhite onto this. This allows me to add

    highlights onto the solid dark areas and to use linesto create textures with light. Painting white on topof the linework also creates a variation in the hue in this case, a slight purple/grey is introduced. I likethis because it adds some character to themonotony of monochrome.

    The final stage is to add the rain. I create a newlayer and then use the Marquee tool to select

    the panels individually. Then all I need to do is dragthe brush swiftly across the image in the direction Iwant the rain to fall. I save the image in this format,and then prepare it for print. This entails removing

    all masks from channels, converting the image toCMYK, reducing the resolution to 300dpi (printresolution) and saving as a TIFF. I also create a low-res version in RGB for emailing previews. This is allthen sent by FTP to the server, and text is added inQuarkby 2000ADs letterers (this strip was letteredby the marvellous Ellie De Ville). cap

    As I did with the pencil, I can zoom in and adddetail with the white. Here, Im painting over

    some pencil lines to soften them further, and tocreate some variation in the colour by creating grey.

    Using a different brush, I can draw white ontothe image much like I would with a pencil.

    Here Ive drawn grass twice: once in the pencil layerand once with the white, allowing the backgroundtexture to serve as the midtone. All I really need is asuggestion of grass with the black and white. Thetop layer also enables me to add a further level ofdepth to the image by drawing grass passing infront of solid elements, such as the foot shown here.

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    Filmic effects

    Artist Mark Harrison goes even

    furtherthan most, combining CGI

    and Brycebackgrounds, 3D and

    Posermodels with painted art.

    He readily admits that many of

    the effects he favours are based

    on traditional film effects work,

    hence the filmic look. He even

    renders Brycestarships against

    green orblue, to allow foreasy

    extraction from the renderin

    Photoshops colourrange just as

    in bluescreen work forfilm. For

    more on Marks and othercomics

    artists techniques, grab yourself

    a copy of Computer Artsissue 87

    you can orderone through our

    back issues service on page 74.